Mighty No. 9 Developers Reminisce About Their Days At Capcom

By Ishaan . April 30, 2014 . 9:00am

Keiji Inafune, composer Manami Matsumae, and designer Naoya Tomito—all three of whom are working on Mighty No. 9—used to work for Capcom at one time. In a new video posted to the game’s Kickstarter page, the three developers wax nostalgic about their early days in the industry, sharing fun anecdotes and bits of trivia.



Mighty No. 9 is in development for PC, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, Nintendo 3DS and Wii U.

Read more stories about & & & & & & & & & on Siliconera.

  • Kornelious

    “Ah remember all the good times at Capcom guys?…………..Me neither” lol XD

    • Let’s not start taking things out of context. They clearly have good memories of their times at Capcom. Just that they were “lowly employees” at the time, and Capcom itself was more of an arcade company, so their console business—which is where these three made a name for themselves—wasn’t even fully developed at the time.

      • Kornelious

        I guess that makes since, though i still feel like they deserve more praise :)

        • DoctorButler

          Yeah, Keiji was responsible for such classics as the Lost Planet Trilogy, the modern Resi series and the general push towards western games that everyone hates Capcom for making!

          Yet, they absolve Inafune of his responsibility with these titles and praise him for rehashing Megaman again! The future of gaming people!

          • AkuLord3

            Meh there are worst futures. Give what the people want and they’re happy, that’s how it works. You are right, Inafune has some bad mistakes on this parts, some his, some not really his (“The general push towards western games that everyone hates Capcom for making!” Not really the reason yo) but many gaming icons have so yeah.

          • I’m so happy to find out I’m not the only one who facepalms everytime someone praises the “genius” Inafune.

            The wonders of public relations. I feel bad for the guys who work under him and who ACTUALLY make the creative decisions and do the hard work people praise him for.

            Like wtf, he wasn’t even director or lead designer of any of the Mega Man games, he just worked on the visual assets of the characters. The games got praise mostly because of the gameplay, the level design, the soundtrack etc. Yet he takes all the credits for being the “genius” behind Mega Man, and the savior of nostalgia filled gamers.

            That and the fact that he has shown more than once that he’s kind of jerk. Taking MML3 as hostage in order to negotiate personal benefits with Capcom and/or prove a point was a low blow. Not that Capcom doesn’t suck or isn’t at fault as well, but the fans got screwed both ways.

            Mighty No. 9 and Gunvolt are awesome projects. But Inafune is no savior. Put a pile of money in front of him and he’ll say “fuck you” to fans even faster than Capcom ever would.

          • Heropon

            You wrong . He was the lead designer for most of the megaman games (both characters design and producer role are important role and heavily involved with the game direction ) .However , i agree that people are too focus about him and forget about others staff ( i think it was fan’s fault not him , just like people praise Sakaguchi too much instead of others director/designer ) but i do not think he is a kind of jerk that use MML3 as a hostage or lust for money. He was just upset about his ideal and work was cancel ( i understand the feeling of your creation being reject and cancel during development and the reason you want to cling to the project by negotiate with the manager )

          • Hector Velar

            Vic Lee I really don’t know what your grudge against Kenji is, really. I write a lot of angry comments here but well deserved. I can’t agree with you on this one, Kenji did a great thing he stood up against Capcom and their destructive marketing department to start a company of his own and make the games that my generation loves. Capcom right now only cares about mobile games, not kidding look it up. your comment is wrong and is is just aimed to spew poison.

          • DoctorButler

            “destructive marketing department ”

            They are terrible at turning a profit.

            ” only cares about mobile games”

            They have betrayed our “trust” and are only doing what’s most profitable.

            You contradicted yourself there.

          • M’iau M’iaut

            Call it a night here folks. We are now personal — not on topic.

          • DoctorButler

            It was on topic. I was debunking his argument, which was about Keiji.

          • DoctorButler

            Exactly. He was a prima-donna, he’s the videogame equivalent of Christian Bale; He believes himself an auteur, when all he really did was recolor-Astro-Boy-blue during the eighties, create several multi-million dollar flops in the span of like,four years, and help lead an iconic and beloved company into near-bankruptcy.

            People bitch-and-moan about Capcom being mismanaged (it is, actually, very much so) but they neglect to mention that Keiji was “contributing” just as must as the rest of “executives” on that board.

          • MisterHoot

            Um, what ?
            Inafune had no hands in neither the latest lost planet,(except 1, where he was a producer) nor ANY of the modern resident evil.

            Might want to check your facts before spouting some bullshit

          • gundamfan

            don’t forget the total crapfest that was yaiba ninja gaiden z.

          • Kornelious

            Yeesh, I didn’t think this would turn into such a big argument……Can’t we all just get along :(

          • AndyLC

            Lost Planet 2’s a solid game, like an online multiplayer Megaman Legends with sci-fi Monster Hunter presentation

    • Ric Vazquez


    • LaserVision

      That’s why they made so many great games for Capcom. Because they hated every second they spent working there. Right?

      • Yan Zhao

        Most of those great games almost didnt happen due to Capcom. It was Keiji and friend’s tenacity and tricks that made them happen.

        • LaserVision

          No, that’s not true at all. Inafune in particular became the Head of Research and Development there. Tenacity and tricks don’t mean anything when you’re THE BOSS. I know from interviews and podcasts he greenlit SFIV and Bionic Commando Rearmed.

          Please don’t make stuff up and post it as fact.

          • Yause

            Inafune was responsible for the overarching PS3/X360 strategy. Western co-development (resisted by Capcom), non-Japanese directors (resisted by Capcom, as Ben Judd can attest to), new IPs (resisted by Capcom, who only wanted to make sequels until Inafune forced their hand), and an increasingly distributed outsourcing structure (to cope with output issues) were the main contributions during his tenure.

            It’s often forgotten that Inafune’s main role in development is business/management oriented. He’s a manager with an eye toward creation (which separates him from those who only have a business background), but he’s still removed from the nitty gritty of day-to-day development. Part of why he had to leave Capcom was that both corporate management and the development teams (placing foreigners in charge of development angered veteran employees, plus they didn’t understand why he was so insistent on changing Capcom. His criticism of Japanese development attitudes didn’t help either) became increasingly difficult to deal with.

          • AndyLC

            …you just listed all of the things that ruined Capcom in the PS3/360 generation. Even Capcom USA folks were upset by his decisions to ‘westernize’ their brand when they were already popular in the US for being Japanese.

            I like Inafune for Rockman, but everything you listed are marks against him.

          • Yan Zhao

            Or maybe you can go do more research before you accuse of people making up facts when they are indeed facts. Yause summed it up nicely for you.

          • M’iau M’iaut

            Enough, please.

  • nonscpo

    No looking back folks there is only the future to look foward to and Mighty No.9 coming on every single platform :)

  • Mikari✘

    Should Capcom one day go bankrupt, I hope their IPs go to other companies (not that I want Capcom to go bankrupt or anything).

    Mega Man should go to these guys =D

    Of course, if that were to happen, Capcom would probably survive under some other company.

    • AndyLC

      Platinum and Grasshopper

  • INAF**KING!!!! Also, I like that other nickname. Tom Pon! It is funny how Inafune wanted to join “Company K” because of a game about a “pair of Bees”, but had to go for “Company C” because it was closer to his home.

  • mecer

    Company K is Konami btw. Just imagine the alternate future we just missed…

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos