Hover: Revolt of Gamers Is Headed To Wii U As Well

By Ishaan . May 16, 2014 . 10:30am

Hover: Revolt of Gamers is confirmed for a Wii U release as well. The futuristic parkour game hit its $100,000 stretch goal earlier today, and will now have an additional version designed around the Wii U’s GamePad.

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  • Kaien

    Good for WiiU owners. Now give me my hoverboard.

  • rurifan

    I have a feeling a whole bunch of indie devs are going to lose a lot of money on WiiU ports. I hope they’re all using easily ported engines.

    • Paladinrja

      Don’t talk about things you don’t understand.

      • rurifan

        I see you don’t contribute, taking your own advice?

    • subsamuel01

      They wouldn’t port it over if they knew they were going to loose money. Ubisoft says that they make a profit off their Wii U ports, not a lot compared to other consoles but they still make money. It depends on how much it would cost to port the game based on how much the game would sell on the console.

      A few large companies feel it may not be worth it like EA, but for indie developers who have low budget titles its actually a smart move.

      • rurifan

        It’s easy to promise ports at the KS phase. Think about some year or more later when the game finally comes out. The WiiU has stagnated even farther, the PS4 has continued to gain market share. The game probably being a little nicer on the PS4 for typical reasons. Even a small difference will sway people to buy the best version of a multiplatform game.

        Not a stretch to imagine the promised WiiU port being a liability in this plausible future world.

        It has happened before. Which Indie developer came out and said the only reason he completed the Wii port was to thank fans? (Sorry, google’s not helping me dig up the story.)

        • idrawrobots

          It was the guy that made Retro City Rampage, but what is funny is I swear I also saw that the Wii did better than expected, at least enough to make it worth it. And also probably why the 3DS got a port, that even needed some areas to be redesigned.

    • Kaetsu

      So far indie devs have done pretty well with the Wii U. Renegade Kid said that Mutant Mudds sold best on Wii U(over Steam and PSN) and Nintendo always likes to stick indies on the front page to give them the spotlight. Plus if a Wii U indie game didn’t sell well they could always make a PC port really easily.

    • CozyAndWarm

      A lot of indie devs have been saying sales are good on Wii U. I for one always support their games on the system when I can.

  • Guest

    Excellent news, I’m getting this as soon as it’s released on the Wii U eShop; really looking forward to that local co-op experience! I wish it also included a Capture the Flag mode, nonetheless it looks really fun!

  • idrawrobots

    I feel bad because I cannot get past the character design.

    • Armane

      I can’t get past the backer exclusive DLC, and how they expect you to back $80 for a digital copy of the OST.

  • WHOO

  • Damn, every other article for this is them hitting another stretch goal. Are they going to run outta goals soon and be like “WE’RE GOOD, WE DON’T NEED ANYMORE MONEY, STOP SENDING!”

    • Gon Janken

      Sadly it slowed down considerably before reaching that Wii U goal.

  • Gon Janken

    To all those who were saying they were only gonna pledge if the Wii U goal was hit, well there ya go. Should do so soon because it has less than 6 days and we still got two more goals to reach.

  • CozyAndWarm

    Well it’s about time.

  • Anyone else get that JSRF/JSR feel from this game? Just me? Ok…

    • Doctor Nebula

      That’s the point c:

  • brian


    Is that purple thing in the middle a Gamecube?
    It looks evil.

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