Sonic Lost World Sells 700,000 While Pachinko Boosts Sega’s Profits

By Ishaan . May 20, 2014 . 5:31pm

Sega’s sales and profits for their last fiscal year (ended March 31st, 2014) increased year-on-year owing mainly due to the company’s Pachislot and Pachinko business, the company said in a financial results presentation. Pachislot sales “increased significantly” compared to the previous year, as the titles launched in this business segment received good feedback.

 

Meanwhile, in the company’s consumer business, sales increased and returned to profitability due to earnings from Sega’s digital business, including Phantasy Star Online 2. However, the company said, packaged game sales of new titles were sluggish, particularly overseas. Sales of some of Sega’s games can be found below:

 

[PC] Total War: Rome II (EU, US) – 1.13 million

[PC] Football Manager 2014 (EU, US) – 790,000

[Wii U, 3DS] Sonic: Lost World (JP, EU, US) – 710,000

[PC] Company of Heroes 2 (EU, US) – 680,000

[PS3, PS4] Yakuza Restoration (JP) – 390,000

 

During the fiscal year, Sega released 141 titles under their consumer business—73 of them being pay-to-play and 68 of them bring free-to-play. For the ongoing fiscal year (which ends March 31st, 2015), the company plans to release 43 titles—13 of which will be pay-to-play and 30 that will be free-to-play. Note that Sega counts smartphone games as part of their consumer business, which is why the total number of game releases is so high.

 

For the ongoing fiscal year, Sega say they plan on increasing game sales partly through the release of Atlus games in addition to their own I.P., and partly through the development of games for smart device titles in Asian territories.

 

Additionally, Sega also plan on increasing earnings by releasing free-to-play games based on prominent I.P., in addition to packaged titles. One example of this, perhaps, is Super Monkey Ball Bounce, which is being released for smart devices this Summer.

 

[Sega Full Year Results Presentation]


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  • Shippoyasha

    I thought Rome 2 and Lost World got brutalized in review scores. I had fun with Rome 2, even though it was a definitive step back since Shogun 2. Lost World was…. alright.

    Kind of funny seeing Football Manager 2014 way up there in the most played Steam games list every day. Good game though.

    Very depressing to hear Monkey Ball will be a PEGGLE game though. My head hurts now.

    • 60hz

      i was depressed when i found out peggle was a pachinko game too… lol – honestly i wouldn’t worry, i’m sure the new monkey ball has some interesting takes on pachinko not just a clone as all the press seems to be convinced about… pachinko it is in their dna now.

  • Crevox

    Sluggish sales over seas?

    I feel like… there’s some game, they didn’t release over seas, that would be really popular if they marketed it well, and would make lots of money. I thought there was a game, you know, they just kinda stopped talking about…

    I wonder what game that is… hmm… hmm…

    *rappy thinks*

    • DanijoEX ♬ the Cosmic Owl

      PSO2, I assuming?

      • Crevox

        Shhh, don’t interrupt rappy, he’s trying to think of it really hard…

        • waku waku

          Awfully ostentatious of you, eh? Well regardless, have fun hating on Sega while I go play the SEA version of PSO2.

      • darke

        Can’t be PSO2; westerners apparently hate F2P games. Crevox must be thinking of the Yakuza ones. :P

        • Fen Y

          No, Westerners hate BAD F2P games.

          Counterexample: Heartstone, Path of Exile, League of Legends, Dota2

          • darke

            No, I hate all of those as well. PoE might have been non-terrible if it weren’t always online and laggy. Ah well, at least Van Helsing 2 is out in a day or so to sate my action-rpg thirst. :P

    • 60hz

      was thinking the same thing… “hmm sales sluggish overseas… i wonder how we can pick it up??? if only one of our main money makers here could be released out there… but for the life of me i can’t figure it out – i’m stumped…”

    • Thatguy

      *raises hand*
      Oh, i know that question! It’s Yakuza Restoration on PS3 and PS4, right?!

  • DanijoEX ♬ the Cosmic Owl

    To be honest…I’m not sure if I should see this as a good thing or bad thing.

    • Morningstar

      More Miku games? More Persona games (including Q, Ultimax and especially 5)? that seems like a good thing to me.

      Sonic games? That still seems good to me, but the general opinion is still mixed

  • KrazyBean

    Sonic Lost World did do pretty well considering the platforms it’s on.

    • Kaetsu

      3DS? I could’be sworn that system was popular :P. Those sales are mostly surprising because of the poor reviews for that game.

  • Cheesy12

    Yakuza, Phantasy Star, Shining (old), Valkyria Chronicles, Skies of Arcadia, Sakura Wars and Shinobi. All great games in my opinion that I would like to see live on in a form that’s not a smartphone game. I wonder if Sega is cursed in game sales, except for Valkyria Chronicles, I think they shot themselves in the foot on that one.

    • http://resettears.wordpress.com/ Reset Tears

      Shenmue, Panzer Dragoon, Jet Set Radio, Crazy Taxi, Burning Rangers,
      (two hours later, still naming off Sega series that could use a comeback)

      • Shippoyasha

        Sega could be an industry juggernaut if only they got their act together.

        It’s funny hearing how Sega of Japan and Sega of America are STILL at eachother’s throats.

        • MrSirFeatherFang

          I am curious, at each other throats for what?

          • Shippoyasha

            They apparently are competitive with one another and still bicker over management issues. Apparently it hit a boiling point in the Sega Saturn and Dreamcast days (resulting in a lot of strife in their plan to fight Nintendo) and they still haven’t exactly patched it completely together. At least going from some interviews from supposed staff.

  • Nate

    I’ve gotta admit the exclusive Sonic games make an old sonic fan like me actually thinking about buying last gen tech.

  • KingGunblader

    “For the ongoing fiscal year, Sega say they plan on increasing game sales
    partly through the release of Atlus games in addition to their own I.P.”

    This makes me wonder if Sega pushed Atlus to make all these P3/4 spinoff games that are coming.

    • http://www.youtube.com/user/xxHiryuuxx Kaleido-Ruby

      Wouldn’t be surprised in the slightest.

    • Ni ~Algidus~

      these started while Atlus was still part of Index with Persona 3DS.
      the Idol game was probably beign a possibility since these types of games had a popularity boost. Atlus beign under Sega wings probably just made the thing to come to life in a easy way

    • GH56734

      Persona 3DS was announced as far as 2010, but without much specifics.
      The dancing one? It would have been easy to reskin one of their own idol games, like those Hatsune Miku ones.

    • http://www.siliconera.com/ Ishaan

      No, Atlus have been doing this for a good long time by themselves. They didn’t need Sega’s approval or guidance on that front.

  • Nicholas Perry

    And they TOTALLY wouldn’t make any money on giving us poor barbarian westerners PSO2!

    /yeah right.

    I’d be all over that shit.

  • AlphaSixNine

    “For the ongoing fiscal year, Sega say they plan on increasing game sales partly through the release of Atlus games in addition to their own I.P.,”

    I hope that includes localization opportunities for their ow IP by ATLUS USA. :3

  • Nicholas Perry

    “March 2015 predictions”

    Number of titles to be newly released 43

    Pay-to-play 13,
    Free-to-play 30″

  • Jean Alcantara

    Sluggish game sales? Maybe if they released a new Streets or Rage or a Yakuza or another Shenmue title, they’d see a sharp increase in sales. Get your shit together, Sega!

    • http://www.siliconera.com/ Ishaan

      Why is it that people always suggest the worst-selling games in any given company’s history whenever the issue of low earnings is brought up? :P

      • darke

        Because they see “games not translated/sequel-ed” that they liked, and rather than assuming that there’s a good reason (the game was actually terrible, or it didn’t sell well), they simply assume that the company is incompetent for not making more/translating it.

        See? Simple reasons. :P

        • Jean Alcantara

          More like a few people feel some type of way they gotta make it their mission to jump on the “I hate (insert recent game here) bus and act like it’s their opinion even though it’s not. Anyone that considers a company or its people incompetent for not translating a game should quit complaining about it and start on a translation. Then again, these internet tough guys love to talk a big game. A Simpler reason. ;)

          • darke

            The problem with fan translation is you have games for systems that aren’t cracked like the 3DS/Vita/PS4, so it isn’t quite that simple at times.

            But yeah, for games for systems that are hacked to hell and back (PSP), complaining that the Digimon/FF games aren’t translated instead of trying to help fan translate in some way (I’m not expecting translating or programming, but even I, with no artistic skills, can pixel-edit in photoshop/etc) does seem like a waste of time.

      • Jean Alcantara

        Sega loves sticking to their guns and playing it safe from a financial standpoint. Releasing a game nowadays is like playing the stock market: It could be hit or miss. Without taking any monetary risks, Sega loses out on the possible interest their IPs could generate, which translates into less sales overall. If they don’t do anything with their old franchises, they’ll just fade away into obscurity like Toejam and Earl. It’s certainly much better than the obligatory “When’s the next Sonic game? comment.”

        • http://www.siliconera.com/ Ishaan

          Are they really “playing it safe,” though? They just bought Index and all of their I.P., and I’d hardly call an acquisition of that scale a safe bet.

    • http://www.segalization.com/ Kuronoa

      Localizing games would help a lot, but I never understood why people think certain series (especially dormant ones) are suddenly saviors. As much as I want sequels, I think they need a balance of what works and what they want to work.

  • http://epiclyamazing.wordpress.com/ AzureNova

    So SEGA with all that extra money I think it’s time to localize some games……… :3

  • Callonia

    Hmm Hmm.. Skies of Arcadia or Powerstone? Idk man! So hard to guess

  • Roger

    Wow, I’m surprised. Sold very well for a Wii U title.

    I actually thought it would barely reach the 200k…even if it´s Sonic.

    *Edit: Actually, forget it. Didn’t see it was BOTH 3DS and Wii U versions, in US/Jp/Europe. Bombed hard.

  • Tiredman

    Its funny how Sega can never seem to learn that nobody wants these high budget games from them. They have fallen into the rut so many other developers have fallen into and spend way too much on games where people just want what they liked from way back when. If they would release me another one of their older titles, meaning the strategy rpg Shining Force, the old school Phantasy Star, and other similar games, I feel they would be able to use far fewer people to make the games, they would be made a lot faster, and they would make a lot of people happy. Its why indies are booming right now, a large chunk of gamers are tired of the same crap ad nauseam.

  • James Enk

    correct me if i am wrong but 700 000 is not that bad right?

    • Heisst

      It’s not the number of sales that matter, but if it’s enough to make up for company costs enough to make a profit. Generally you want to look at the percentage of the total shipment of copies that were actually sold. Usually the mayority of it being sold means profit was made.

  • SupaPhly

    where’s project diva? I’m pretty sure that sells a lot in japan

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