CyberConnect2 Would Like To See Naruto Shippuden: Ultimate Ninja Storm Revolution At EVO

By Robert Ward . May 21, 2014 . 5:18pm

CyberConnect 2 really want Naruto Shippuden: Ultimate Ninja Storm Revolution to be good fighting game. That’s what the company’s CEO, Hiroshi Matsuyama, said to Siliconera when we recently had a chance to speak with him about the game.

 

During our conversation, I asked Matsuyama if there was anything he wanted people to know, that we hadn’t already discussed.

 

“First, know that we’re not trying to appeal to just one audience,” Matsuyama replied. “Some hardcore fighting game fans will say that the series isn’t that complex, it isn’t that difficult—it’s too simple, basically.”

 

“Now, in this game, we’ve built the battle system in a more intuitive way. We asked the producers of King of Fighters, Street Fighter, even Tekken, for input on this, and we’ve come together to make the combat system something that, while open to new players, also offers traditional fighting game fans new challenges.”

 

Matsuyama added, “We’d really love to see Ninja Storm at events like EVO, like with Tekken, so, we built it with that in mind. Also, this game is going to be sold in September 2014—and we’re hoping to sell around 1.5 million copies worldwide.”


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  • Guest

    I do not think the series are that complex, yes, but since they claim they’ve built an intuitive combat system with depth, I’ll at least check it out. I wont hold my breath on that though.

  • KingGunblader

    I’ve been mildly interested in this series but never dived in. I was drawn to it as a fan of Dissidia, so seeing that they’re implementing changes from more traditional fighters worries me a little. Of course, I’m sure it will still retain the core elements of its battle system.

  • Samuel

    I don’t think the game is balanced enough to be considered for EVO unless they banned certain characters. Storm 3 seemed to simply the gameplay even more by removing the 4th combo, curious to see how they added depth to the gameplay in storm revolution.

    • 60hz

      yeah because marvel vs capcom 3 is a shinig example of game balance…

  • 하세요

    It’ll have to take some time for that to ever happen. The series is known for its simplistic format and it’s hard to shake that off overnight.

  • eincvajdraj

    IMO in this game everything revolves around the sub bar.

  • https://www.youtube.com/channel/UCJbQc88bFVbRKE2WLBS1UQA Taylor Wills

    this franchise aint bad but I’d die from shock if I saw this at EVO

  • eilegz

    i rather see gundam extreme vs full boost which its one of the most popular game in japan

    • https://www.youtube.com/channel/UChAgYzpMfD0X9n_9uj6Zghw Jeremy

      agreed. Especially if they add in the Build Strike. Best mech.

  • ZEROthefirst

    This game needs some unique combos and such before it ever becomes a true competitive fighter. You can pick up any fighter (aside from Sasori and Kankuro) right off the bat and they all play exactly the same. You input the same commands for combos, specials and so on and so forth. The only unique thing I’d say the Ultimate Ninja series has is the unleashed or whatever you call it forms that the characters have. I’d rather see the Clash of Ninja series be taken to EVO or something, I don’t really want them there either, but in terms of how a fighting game works the CoN/GNT series does it much better.

    • TheGameTagerZ

      Well Gekitou Ninja Taisen 4 should be. I didn’t really like clash of ninja when it hit shippuden.

      • Slayven19

        CONR3 was the best game imo, it slightly tops GNT4 for me.

        • TheGameTagerZ

          Nah shippuden series was a huge turn off for me. Although CONR3 was fun it didn’t last as long as GNT4 did for me.

      • ZEROthefirst

        GNT4 is a great game in general and I would absolutely love it if they were to release an HD port for the Wii U with online (I know it won’t happen but it would be amazing). Only other GNT/CoN games that come close to it are CoNR3 and GNT Special. Like you said to Slayven19 though, they’re good, but GNT4 is still the top pick.

  • Impressionnant

    I hope he is being truthful when he says the combat system is more complex. Anime fighting games are fun, but the downside is that they are so simple that they get boring after a while.

    • http://www.shonengamez.com/ GameEmpireHD (Kaitou)

      Only “Anime” game that isn’t simple is Tatsunoko vs.Capcom. Even though Tatsunoko is an Anime company, I wouldn’t put it in the same genre of Anime games along with DBZ and Naruto.

      But yeah you’re right.

  • David García Abril

    I’ve never seen this series as fighting games, to be honest.

    To me, they always felt more like “Tales of” games that just happen to ditch the RPG elements and focus on combat and narrative.

    I don’t see the need of it becoming a competitive fighter game. That genre is too crowded given how elitist its audience is, anyway.

    That being said, a little bit more of depth wouldn’t hurt either.

    • TheGameTagerZ

      At one point there was some depth. Then storm came. Storm isn’t a bad game but I wish they’d give us 2D and 3D every other year to keep the experience fresh

      https://www.youtube.com/watch?v=DNCuxTExJvw

      • Julio D. Zulkarnain

        this is actually a good idea! I missed the 2d naruto games with it’s enormous ougis (which most are originally made for the game)

  • Rafael Martines

    Well the finals would be Rasengan Spammer x Rasengan Spammer

  • Guest

    Nerfed Masked Man ( Obito)

  • Makoto Yuki

    lol no thanks, the game purpose is to serve the fans and I’m totally fine with that.

  • TheGameTagerZ

    Just bring 2D style back it was as close to a “real” fighter as we could get

    https://www.youtube.com/watch?v=AJK-j793yWc

    • Anko Is Furious (King T.G.P)

      I’d prefer if they didn’t lol.. Just being honest.

      • TheGameTagerZ

        Ok

  • AndyLC

    Now I’m a fan of KoF and Street Fighter, but wouldn’t it be best to aim more for a Smash Bros level of gameplay/balance?

  • https://twitter.com/BurstZX Devin Isom

    The game is not competitive at all. There is only 1 button for attacking which means characters with more range are just outright better than others. They don’t adjust attacks speeds to balance this out. What does this mean? It means characters play the same but have attacks that come out further so they’re outright better.
    Example
    PTS Chunin exams Saskue- Standard character. His tilt is not balanced or good in the least. its a 3 hit attack that knocks down on the 3rd hit and leaves him open if they block it or substitute.
    Madara- Basic combo and grab is atleast 2 to 3 times the length of PTS’s.
    They both play exactly the same- Chakra dash mash your combo and make them use substitute. The only characters that play different are puppet and characters that replace a decent melee combo with a projectile that can be throw consecutively.
    There are no balanced differences only outright better differences that still result in the player playing in the same way but having the option be better.

  • CptPokerface

    Nothing against the series at all but I just don’t see it happening. There needs to be diversified play styles and move sets and a whole batch of other things before it’s even a decent competitive fighter. Perhaps the next game they can go for it but I just don’t see it happening with this one.

  • k.b.a.

    Everyone already said everything so all I’ll Add is… I think we’ve got enough of these for the fans entries for the series that it wouldn’t be too much to ask for a competitive/fair/attempt at balanced style. Not saying go full on traditional 2d or 3d. As there are things about this system which are quite nice. But yeah still reach a little deeper if you’re looking for evo

  • British_Otaku

    Really wish that Naruto Clash of Ninja/Gekitou Ninja Taisen was still a thing.
    GNT4 and CONR2/3 wouldn’t be out of place in a competitive fighting realm.

    CC2 seem to be capable of making pretty games with fine presentation, but never focus on combat depth.

    • TheGameTagerZ

      I think Tomy’s mistake (or probably they had no choice because of naruto rise of ninja and ultimate ninja) was sticking with the Wii instead of the ps3 and xbox 360 I’m sure Clash Of Ninja would of had a serious tournament scene had it been on the other consoles.

      • British_Otaku

        It wasn’t Tomy’s mistake on two levels.
        1) It seems that TOMY had the rights to games on Nintendo platforms, Ubisoft (then Bandai Namco) had the rights for Microsoft systems and Bandai Namco for Sony ones. They didn’t really have any control there.
        2) The GameCube installments sold well with up to four installments and the Wii ones had the benefit for cheap development and a large installment, TOMY sold quite well with their games but the sales slumped when they were failing to keep up with the content presented in Storm 2 with games released afterwards. TOMY were rushing Eighting considerably for the Wii installments in Japan.

        Being on the other systems wouldn’t change that competitive titles in the field of licensed games aren’t as easy to market as ones that have every character from the last arc and a nice looking story mode.

        • TheGameTagerZ

          1) Which is why I put in parenthesis that they had no choice because the rights were for Nintendo and CC2 had it for Sony and I forgot what the team name was for Rise of A Ninja/Broken Bond

          2) I can see Storm being another reason for their downfall. Plus their story mode and a lot of other things were weak compared to the storm series. I personally enjoyed the character models and the combat system for GNT/CON

  • Steve
    • RagingTiger44

      Pretty much my reaction to the headline.

  • Saudademaru

    I’d also like to see it at tournaments and stuff. It’s a really fun game that has its own thing. Love the 3D far more than any 2D game. But I do agree, it could use more depth. But I do like how simple it is, you know what a combo will do for characters, and don’t have to learn a million different combos to do different things. Some games just make it more complex than it needs to be.

    This said though, I don’t see revo being that much different than 3. They already showed the combos which are the same boring basic up, down or normal combos. Not only is that boring, but the combo difference doesn’t even show itself until the end of the combo, and the down version seems to be the worst every time. No extra damage, no stun, no reason to use it since the enemy won’t stay down. I also hate how you are allowed to use ult jutsu any time. Blazblue does it right, only allowed as a finishing move. Everything else though is awesome. I feel the support from 2 more characters can add strategy.

  • Syn

    Talk about unanimous agreement, clearly shows just how far the series has fallen from grace since its Ps2/Wii days in terms of competitive fighting(story is amazing gotta give them that), heres hoping the next gen version will be at the very least a decent fighter with some of the PS2 elements brought back for strategic use(Wall running, countering Ougi’s, items that actually do decent damage etc).

    • Saudademaru

      Wall running…I don’t really remember that but I do remember maps having different levels you could jump back and forth between. Rushing to get an item or run away would be fun. I agree about the Ougi countering, we really need that back and perhaps some restrictions on how soon you can use it. Also, yes, items do suck in Storm 3. They don’t do much and the duration is way too short.

  • Ty Arnold

    Well, if you want your game at EVO, just do what Namco and NetherRealm Studios did. Throw money at them until they relent.

  • InfernoCommander

    chakradashcancelchakradashcancelchakradashcancel. Substitutions and chakra dashing need to be fixed. The formula felt damn near perfect in the PS2 ultimate ninjas.
    And HOLY SHIT DO INSTANT AWAKENINGS NEED TO BE NERFED. Seriously, IA chakra dash gets priority over regular characters plus IA cancels, fucking bullshit for the characters without it.

    • InfernoCommander

      Before anyone says anything, yes I understand that this isn’t a real fighting game and it’s meant for fun, that’s why I picked it up. But some bs makes the multiplayer unbearable.

      • Saudademaru

        I don’t have a problem with instant awakenings. They have their weaknesses and there’s really only 2 characters with instant awakening people actually use online. Though I do prefer full awakening. It is nice to have them both IMO.

  • King9999

    To be a main game at Evo, the game needs to be popular. Otherwise, it has no chance, no matter how good it is (Virtua Fighter fans can attest to this–I’m one of them). The game needs to be at multiple events, and have lots of people playing it. The good thing is that It doesn’t need to pull in SF4 or MvC3 numbers, but there has to be a strong enough following for TOs to notice.

  • Ann Weschenfeller

    I don’t have anything against the manganime and the game series, but if they really want to be at the competitive stage…well, then make a rather competitive gameplay instead. It’s very, very difficult to please both fans and fighting game enthusiasts, and the Naruto games do the first point in an almost flawless fashion. The second…not so much.

  • Wake

    I honestly see the UNS series as a step back for the franchise. The visuals are obviously better, but as a game the PS2 Naruto games are just plain better. It definitely had balance issues, but it was something that they could have built upon if they ever wanted a competitive Naruto game.

    • Saudademaru

      Part of me agrees and part doesn’t. Both the PS2 games and Storm series are really good and each have their own things going for them.

  • protofox

    im sorry, but i used to be part of a GNT4/3 tournament group as well as a ultimate ninja group when it was still 2D on ps2/psp.. while storm is pretty, the amount of cluster*cuss* when it came to balance and gameplay shot all down to the fiery pits of you know where and back compared to the 2D games. * cough Deidara* and jutsu spam, etc. at least in 2D each character was balanced enough they had a chance. even a decent player could win with konoharmaru and his friends in Ultimate ninja 3/4/5 *narutimate hero* i got to storm, and certain characters just are waayyy over the top and the game’s needed readjusting for years. but each time id mention the flaws compared to older games, waves of fanboys jumped on me, and that gameplay was fine, its all about the graphics and epic ultimate jutsus automatically made it better than the old games cause they well..looked amazing. im might be part of the older crowd that just preferred the GNT/clash games and 2D ultimate ninja..but its gonna take serious convincing to get another storm game for me.

  • Kroz

    so whoever loses their substitution bar first loses and even during that game of yomi, it would be a constant chidori/rasengan spam fest. Iove the naruto games as much as the next guy, but cyberconnect come on now. Mabye if Jojo All Star Battle wasn’t so broken ya…

  • Eder García

    to CyberConnect2:
    1- make a traditional fighting game instead of a hack n slash game.
    2- use Naruto characters wisely, don’t make some characters overpowered.
    3-give Mr Wizard 1 year of free McRibs
    4-???
    5-main event at EVO

  • Kelohmello

    I’m really doubtful they made changes relevant enough to make the game EVO worthy. I’m genuinely surprised by this statement, so I guess I’ll be giving the game a try to see if they actually did anything different to it. But honestly, I sincerely doubt CC2 is competent enough to understand how to create a deep FG.

    • TheGameTagerZ

      Well they made Jojo and the 2D naruto games were pretty deep.

  • Hiro Oozora

    Really CC2? Jojo ASB can’t even go to EVO because of your problems and you want Naruto to go? I can’t with you anymore.

    Wake me up when you stop putting .hack on phones.

  • MaskedHeroxx

    I love me some ninja storm and the new fighting mechanics they changed.but this game will not make it to evo ever .its combo system is way to easy and no real hype like (oohhh !! Did u see that combo ) .so sorry naruto

    ROCKlee rules

  • leingod

    I actually think it would be cool if games like these made it to EVO. Of course the frame-counting fighting game “elites” will just laugh at the idea, but IMO it would be OK if events like these had a wider appeal and audience.

  • The Watcher

    Ban ranged characters and it will be enjoyable to watch high level play.

    • Saudademaru

      Ranged characters are easy to destroy if you know how.

  • Yan Zhao

    This game will never be at Evo, or given a damn about by the FGC. Know why? https://scontent-b-lga.xx.fbcdn.net/hphotos-xpf1/t1.0-9/10367569_773814549336679_8095297519281414578_n.jpg

    • MaskedHeroxx

      God like post :-)

  • MaskedHeroxx

    Hahahaha no thx …this games not wanted …lower the cast or put 5000 hours into balancing 100 characters. ..that games fun but a joke

  • MaskedHeroxx

    Sell it in September so it misses evo good job

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