Here’s A Breakdown Of Hover: Revolt of Gamers’ Development Budget

By Ishaan . May 23, 2014 . 1:30pm

Midgar Studio, the team behind Hover: Revolt of Gamers, have released a budget breakdown of how the game’s development funds are going to be used via their Kickstarter page.


Hover has acquired a little over $110,000 in Kickstarter contributions, and the image above provides a look at how this money will be divided up for development, following tax deductions.


As previously reported, Hideki Naganuma, composer of Jet Set Radio and Jet Set Radio Future, is providing the soundtrack for Hover. This was one of the game’s stretch goals, at $60,000.


Midgar say they hope to have a better alpha version of the game released before late 2014. Hover is in development for PC, Xbox One, PlayStation 4 and Wii U.

Read more stories about & & & & on Siliconera.

  • Game looks cool.

    I don’t know how to start a conversation on the budget though.

    • colorblindnightmare

      This might help: 30% on just the music and sound design? That sounds like an incredible sounding game to me!

  • CptPokerface

    For a game made in the spirit of Jet Grind Radio and Jet Set Radio Future I would really want to hear some of the music. It’s always really set the tone for the games.

  • harmonyworld

    I think gameplay should be more important than music, but that’s just my opinion~

    • Asura

      Importance and price don’t always correlate.
      And the music being in the realm of JSR would take Hover from being awesome to being superb.

      • Göran Isacson

        This. One would think that the core of a game, gameplay and level design and code and so forth is what costs the most, but sometimes the really big costs can be in things you’d never think would be so expensive.

  • Warboss Aohd

    kinda sad it didn’t reach the Hookshot and editable character goals.

  • Andrew Boyce

    I’m excited for the game, but why the hell is the sound design team funded more than any other team? Jet Set Radio is not a pedigree people. In short, mixed priorities.

    • GameTaco

      If I had to guess, it might be because that would be the least complete part of the game so far. They might be planning to fund both the existing sound/BGM team and Naganuma’s involvement, and for all I know they might try to hire voice actors too or something. It certainly could add up quickly, and at the same time it might just be a rough estimate.
      Better to say you *might* need to spend $33,000 on sound than to underbudget and risk needing to cut valuable features there or elsewhere, I suppose.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos