Final Fantasy Explorers Details Reveal Lots Of New Information

By Sato . June 17, 2014 . 5:55am


The jobs that were initially revealed for Final Fantasy Explorers were Knight, Monk, Black Mage and White Mage. This week’s issue of Famitsu magazine reveals that the game will have about 20 jobs, and shares more on the game’s features. (Thanks, Game Jouhou.)


In addition to the first four jobs, the magazine reports the following others: Dragoon, Paladin, Thief, Ninja, Red Mage, Time Mage, and Bard. Players can assign up to eight different abilities to various buttons, and there’s also some sort of multiple-ability system in the game.


Your positioning and position adjustment plays an important role in the action of Final Fantasy Explorers. While it may look like a Monster Hunter-style game with a Final Fantasy aesthetic, the Game Jouhou report suggests that it is more like a light version of Final Fantasy XI and XIV.


For example, there will be a log that indicates damage numbers, and such. In addition to being able to switch around weapons, armor, and accessories, you’ll be able to switch around abilities on characters. Once you learn an ability, they can be used on other jobs, as well.


Each ability has their own costs, and playing as the characters that originally learn the ability will cut it in half. So if you learn a Black Mage ability, it’ll only cost half the amount of points while on Black Mage, but you’ll need to cover the full cost on any other job.


Here are a few other cool little details:


  • The game is set on an island that has all kinds of areas, and you’ll be free to walk across the entire place.


  • There’s a certain feature that lets you befriend monsters you defeat and have them join your party. It’ll be possible to have a party that consists of two players and two monsters.


  • It is said that the game’s main portion actually takes place after you clear the story, boasting a volume of about 100 to 200 hours worth of gameplay.


  • Square Enix are currently developing Final Fantasy Explorers to give off the spirit of the Final Fantasy series  inside a multiplayer action RPG.


Final Fantasy Explorers is currently in development for Nintendo 3DS.

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  • BitBoy

    It sounds really good actually, can´t wait to see more of this. Hoping there’ll be a better class system… Also hopefully a release window soon…

  • ocaritna

    Even if they say a lite ver. of FFXI and/or FFXIV, I DO HOPE they add a dodge button or something :c

    • pokeroi

      I can’t imagine an action game without a dodge button…That will be so stupid…

  • Tetris

    Please be 2014 oh god please be 2014.

    • pokeroi

      I say early 2015 in Japan (they will be crazy to release it near MH4G, on the same console). In the West? Maybe fall 2015.

  • MaximDualBlade

    so why is is not called a MH clone?

    • bananaking123

      probably cos only vita games are called mh clones. On the 3DS? Welcome to the family!

      • MaximDualBlade

        On the 3ds its, phantasy star clone ;) XD

  • This sounds more interesting when more news rolls out.

  • pokeroi

    Well, is more like a FF version Phantasy Star, putting emphasis on the JRPG element. Sounds good to me.

  • 3PointDecoupage

    They said Bravely Default was going to be an action RPG in the beginning but chsnged it later on. I wonder if this is the result of the leftovers.

    • Unlikely, unless this game is being developed by Silicon Studio, which doesn’t seem to be the case. It’s more likely that this is just Square building upon the success they’ve had with their previous,multiplayer action RPGs like FF Crystal Chronicles.

  • This sounds interesting. It’s like Square building upon what they started with Final Fantasy Crystal Chronicles and adding elements pulled from other games like Final Fantasy XIV and Monster Hunter into it.

    There’s definitely traces of Monster Hunter influence here, such as Famitsu’s comment about the main portion of the game being after the story ends. That sounds a whole like the High-Rank and G-Rank quests from Monster Hunter.

    I’m not quite certain why Game Jouhou compared it to FFXIV, although, Sato says it’s probably because of the “positioning” element. I guess we’ll have to wait and see what that means, because positioning plays a role in Monster Hunter, too.

    Oh, and the music on the main website sounds incredible. It’s classic Square Enix.

    • Ethan_Twain

      We won’t know for sure until we see the staff behind this game, but my sense has been that it’s more Square Enix entering the popular hunting game market than it is a followup to one of their less successful Final Fantasy spin off brands.

      Not that Square Enix making a hunting game is necessarily a bad thing. Actually, this should have happened back at the system’s launch. Hunters of the Light, Dragon Quest Slime Hunters… these are easy money!

  • Go2hell66

    now just add a decent messaging system, ability to invite players online to join your quests and we might have something here

  • LastManStanding

    “boasting a volume of about 100 to 200 hours worth of gameplay.”
    Geebus, that is a lot.

    • Go2hell66

      is it really? i can get about 300-400 out of an mh game

    • Land of Green Pasture

      well, let’s just see how our 100-200 hours will be… looking forward to it

    • Ni ~Algidus~

      seems like your pre-XIII FFs. not all that impressing

  • ShawnOtakuSomething

    Lets see gameplay…I like the befriending monster thing

  • sounds great, so far!!!

  • DanijoEX ♬ the Cosmic Owl

    I’m liking what I’m reading here. I like the Black Mage design though. Much more vibrant compared to other variations of it.

    Aside from influences from Monster Hunter, i believe much of it (or some) came from the Crystal Chronicles series, since the series was a multi-player to begin with.

  • Helios373

    Im a huge fan of MH, this will be great for me!! can’t wait o/

  • Ninja X dragoon HELL YEAH!!!

  • kylehyde

    The more I read the more I want this game, I hope Square Enix give this title a chance on the west. I liked Crystal Chronicles but I feel that something was missing on those titles, a more FF vibe, but I think this title could have that. I love the customisation of abilities, I hope it works like in FFV and FFT.

    • idrawrobots

      As someone that has played through 4 Crystal Chronicles games, how do they not feel like Final Fantasy to you?

      • kylehyde

        I didn’t mean to say that they didn’t feel like FF, they have elements of FF games, but at the same time these games distanced of the FF, of course this is not a bad thing, but maybe I wanted to see more a FF vibe and this game (FF explorer) the job system could give me the FF that I wanted, especially that I liked so much games like FFV

        • idrawrobots

          Oh, okay. This game is seeming like the best of both worlds. The Crystal Chronicles games are some of my favorites, even Crystal Bearers.

  • 하세요

    I knew it would be similar to XI, definitely not MH-action style. That’s cool, I enjoyed my years of XI. I’m like, really excited for this. That logo looks baws as hell.

  • J_Joestar

    free to walk around the entire island? so it will be like an open world game?

    • IsaacGravity

      I’m keeping my fingers crossed.

  • Kornelious

    Sounds awesome,
    So it’s kind like Bravely Default’s Style + Final Fantasy V/XI/XIV job system + Monster Hunter Online features + (Hopefully) Kingdom Hearts combat = I NEED THIS GAME! XD

    • An Tran

      Combat is more like the FF MMORPGs. If you haven’t played those, then think Xenoblade.
      If you haven’t played that either……
      Target-lock and auto-attack basically.

      • natchu96

        So, guessing with my experience with another game that was compared with Xenoblade someone, you lock your target and run up, and your character starts smacking them at regular intervals, while you manually activate skills and such as you need to?

        • An Tran

          Basically, yes, I believe that’ll be the case.

          • kaotron

            well, I’m a bit mixed on this since I love arpg but I’m not a big fan of mmo style games. It was the whole mmo feel really turned me off with xenoblade(even though I liked the game for the most part..).

      • Kornelious

        I’ve played both so i get what your saying. Seeing as it’s gonna be online and such that is probably the easiest combat system to implement.

      • It’s described as an action RPG. The combat is not going to be like Xenoblade’s.

        • An Tran

          “the Game Jouhou report suggests that it is more like a light version of Final Fantasy XI and XIV.”

          From what I played of FF14 with a controller, it’s sorta similar to Xenoblade.
          Anyway, I think Xenoblade and other MMO-style games can still be considered action RPGs in a sense, since you can move around and perform actions in real time.

          • Right, but that’s why we specified that Game Jouhou said that, not Famitsu. GJ are interpreting what they saw in Famitsu’s report, and it wasn’t necessarily in relation to the combat system. It could be like MMOs in other ways, but the fact that it’s an action RPG makes the combat unlike Xenoblade right off the bat.

            Or at least, that’s my educated guess. There’s no way to know for sure until we see some more screenshots.

          • An Tran

            Hmmm, I see. Guess we’ll probably have to wait til TGS for a clear answer?

          • I doubt we’ll have to wait that long. I wouldn’t be surprised to see more information made available before that.

  • revenent hell

    The more I hear the more I like the game!
    I just hope it wont be another SE store exclusive type thing. Their shipping is just to damn expensive

  • DuskSharkEX

    You got my attention. Gameplay footage when?

  • Surgeon of Death

    I like everything except the monsters joining party thing

    • revenent hell

      Actually, that’s a plus to me and reminds me of the past Tactics type FF games. I mean its not like it’ll be mandatory to use them in your party but I like that they are implementing it here.

  • An Tran

    Not bad at all. I was worried a bit about the combat system, but the potentially open world makes up for it. Not that I’m saying this combat system is bad, I just prefer the true ARPG combat found in games like MH, PSO, Vindictus, etc.
    I’m enjoying Xenoblade (and tried a bit of FF14) and the battle system was fun, but I feel this type of battle system was designed to play second fiddle to open world exploration.
    Hopefully they’ll include a bunch of secret areas for us to explore.

  • This game had my attention now I wish it give it my money.
    Red Mage!? Bard!? *excitement*

  • kaotron

    hope there’s some character creation in there…

    • KanjiLikesBoys

      including skin tone options plz

  • ronin4life

    Not gonna lie: I had no interest in this at all.

    Now I wants badly.

  • KanjiLikesBoys

    Please let this game come out this year, at least in Japan. I want it so bad

    • kaotron

      …this is square enix.

      • KanjiLikesBoys

        I know i know they like to preview games for about 4 years.
        but I really need this. I am praying to the 4 crystals

        • kaotron

          Yeah, I know..I’m still waiting on news for bravely second but I guess/hope they’ll show up on tgs.

  • Ni ~Algidus~

    Please! Make Blue Mage playable!

  • Slickyslacker

    I’d like an FFV-esque range of jobs to select, please.

  • shenlong234

    I wonder if they’ll make Summoner or Ranger playable.

  • Draparde

    20 jobs!? and being able to mix and match abilities on jobs after you learn them!? i guess i wasent dreaming at all! i want this SE!

  • TerrenceEncore Jones

    I am still a tad iffy about having outside players. I do hope one can still play and enjoy the game with their own created party; a main character, 2nd character, and 2 monsters sounds good to me.

    • I think it was mentioned in a different article that it is possible. (Playing solo, at least, so I don’t know.)

      • TerrenceEncore Jones

        I hope so. I am one of few that is not into the MMORPG scene, nothing against it, I just don’t like the “waiting for allies” and “cannot defeat a boss without a live-team” factor. Now if there were a group of people in my area I could play with I would probably be more into it.

        • I agree. I mean, I actually enjoy that, but that can be incredibly tedious (and outright ineffective) for some people. It’s best to consider both crowds in cases like this~.

  • Guardian Byakko

    Samurai-like job class and then I’ll consider, although monk class is pretty good usually.

  • IsaacGravity

    Paladin and Bard? Now this has my attention.

  • Now that sounds interesting :3! I WANT THIS!

  • Gmoyajp

    WOW like FFXi and FFXIV as play both and I really looking forward to this gotta get a 3DS!

  • Oh. La. La. This sounds so sexy and exciting! >u<

    Even though the job number feels kind of small, I think that's because I've been spoiled by BD (which only has 4 more anyway). But this is great~! Sounds like it has a great system set-up, and the designs are looking good so far, so I can only be pumped. ♥

    • They did say about 20, so that means somewhere over 20 jobs. It could even be 24, who knows!

      • Adrian Duran

        expect more jobs for DLC

    • Chip

      BD has a bigger roster because they have some really unusual classes like Merchant, Pirate, Arcanist, and Spirit Master. This one seems to be going for the tradition III/V set. I’m happy we got thief. Now if we get Blue Mage and Alchemist, I’m all set.

  • Kaetsu


  • NintendoPSXTheSecond

    And people say Square-Enix is a bad company.

    • SlickRoach

      They’re getting back on track. I think it happened around the time one of the representatives said something along the lines of regressing back to their roots in terms of how they make their games and FFXIV showed that they still haven’t gone off the tracks yet. If they can do an MMORPG well I feel like they can deliver with FFXV.

    • 하세요

      I’ve been skeptical about some of their practices, but I’d be lying if I said I hated the company.

    • Adrian Duran

      DQM 1 & 2 and DQVII still haven’t come to the West. If SE doesn’t localize this, not only are they bad, they are the worst.

      • rubin

        Don’t forget about Rocket Slime 3

  • Hau To

    While I like the the idea of this game, I do not like auto attacking. This is a bad decision. Now since they haven’t given any word on whether it is official if it is auto attacking or not, I still have my hopes up.

  • SlickRoach

    I wanna see gameplay footage now more than ever, stop teasing us Squeenix! If the game gets more obscure FFV type jobs like Cannoneers and Gladiators I’ll lose my mind. @[email protected]

  • God

    Red Mage? SOLD.

    • RoyalR R.M

      Well duh!!!

  • Sevidical

    If the multiple-ability system is anything like the one in Bravely Default, I’m completely sold. It’s one of my favourite game mechanics ever, and add in that massive amount of gameplay hours and the ability to befriend monsters, I can see this being a game I can really get into.

  • DingLayGorFe

    I will buy a 3DS if this come to US

  • Nobody

    They managed to make something that should sound interesting sound the opposite.

  • Heropon

    I hope it won’t turn into another Bravely Default . 100 hours of gameplay should actually worthy unlike BD which can sum up in 15 -20 hours but try to extend to 80 hours game by adding useless plot twist and grinding

    • Chip

      I really doubt there’s going to be much of a plot at all here. The co-operative gameplay is the main draw here. And I’m fine that that.

  • Chip

    I’m a little iffy. Assigning them per button could be extremely
    limiting, especially if it’s literally per ability, like one black magic
    spell per button.

    I’m the sort of gamer that wants as much of my earned arsenal available as possible at any given time. It’s one of the reasons that as much as I admire III/V/BD, I get irritated by how much grinding I do versus how much of those skills I can use per battle.

  • SetzerGabbiani

    Hmmm….I would actually like more of a MonHun/God Eater battle system since it seems like that’s the audience they’re targeting…the fact that they say it’s like “FF XI or XIV light” is concerning.

    I need to see some gameplay.

    • The fact that it’s not more like their own branded style is actually more attractive in my opinion. Monster Hunter is starting to get old fast for me.

  • DeAndre Atchison

    Give me archer and gunner, and square will start getting my money again

  • ネオフォトン ~ Neo

    Dragoon confirmed? YES!

  • Charmchar

    Hmm, i really wonder if there’s going to be a crafting system or just buy-able loot and dropped loot.

  • rubin

    I’ll cry if this doesn’t make it to the west. Hopefully Curtain Call sells well enough

  • fairysun

    Woah, more jobs!
    Time to play as …..

  • FF9 was multiplayer too! ^_^

  • Göran Isacson

    Kinda interested in how they’ll adapt the Dragoons power set into this game. Technically the Dragoon should be so much more maneuverable than everyone else what with their massive jumps, but will this game even feature height levels in their maps, like MonHun4 seems to be doing? Or will it just be an automated jump-attack?

  • Ric Vazquez

    I hope it gets dark knight and samurai jobs

  • Gary

    It spunds like a rethought FF Crystal chronicles with their mmo elements. Such as being a white mage while learning black mage spells similar to main and sub jobs in ff xi. I need this game.

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