By Sato . June 17, 2014 . 5:55am
The jobs that were initially revealed for Final Fantasy Explorers were Knight, Monk, Black Mage and White Mage. This week’s issue of Famitsu magazine reveals that the game will have about 20 jobs, and shares more on the game’s features. (Thanks, Game Jouhou.)
In addition to the first four jobs, the magazine reports the following others: Dragoon, Paladin, Thief, Ninja, Red Mage, Time Mage, and Bard. Players can assign up to eight different abilities to various buttons, and there’s also some sort of multiple-ability system in the game.
Your positioning and position adjustment plays an important role in the action of Final Fantasy Explorers. While it may look like a Monster Hunter-style game with a Final Fantasy aesthetic, the Game Jouhou report suggests that it is more like a light version of Final Fantasy XI and XIV.
For example, there will be a log that indicates damage numbers, and such. In addition to being able to switch around weapons, armor, and accessories, you’ll be able to switch around abilities on characters. Once you learn an ability, they can be used on other jobs, as well.
Each ability has their own costs, and playing as the characters that originally learn the ability will cut it in half. So if you learn a Black Mage ability, it’ll only cost half the amount of points while on Black Mage, but you’ll need to cover the full cost on any other job.
Here are a few other cool little details:
Final Fantasy Explorers is currently in development for Nintendo 3DS.