YouTube To Begin Supporting 60fps Videos

By Ishaan . June 27, 2014 . 8:29am

YouTube is adding support support for 48fps and 60fps videos, the company announced today via their YouTube Creators Twitter feed.

 

 

This is great news for anyone that cares about the difference between 30 and 60 frames-per-second. Up until now, finding a widespread solution to stream in-game footage at 60fps has been rather difficult, but with YouTube stepping up to the plate, things will get a lot easier.

 

At the moment, one can technically trick YouTube into running a video at what looks like 60fps, but it requires a roundabout method on the part of both the uploader and the viewer for the video in question to work correctly. We’ve provided an example of this below.

 

 

To view the video above at “60fps,” you need to opt in to use YouTube’s HTML5 player (click here). Then, open the video above up on its YouTube page. You need to click on the little gear button below the video, and change the playback speed to 2.0. Then hit play. (You’ll have to forgive my rusty Virtual On skills.)

 

Getting the video above to upload correctly required a fair bit of trickery. I recorded the footage at 60fps, and then slowed it down to half speed (30fps) using a video editor. The trick, though, is that you aren’t actually removing any frames of animation to achieve 30fps. All 60 frames of animation are still in there—they’re just running in slow-motion. So, after you upload the video to YouTube, enabling the 2.0 speed option makes it run at its regular speed, which is what provides the 60fps effect.


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  • Firion Hope

    I think they already have a couple official ones since the announcements.

    Here’s one I found

    https://www.youtube.com/watch?v=T3ny9zIckP0

    • DesmaX

      Pretty sure this video is in 30fps

      • Firion Hope

        Ah damn. The site I got it from said it was one of the first 60fps trailers.

        • DesmaX

          It might have been recorded at 60fps, but Youtube reduced it to 30

          • LustEnvy

            No, it IS 60 on Chrome, with framerate hiccups.

        • DesmaX

          Oh, my bad. Looking on Chrome shows it at 60fps.

  • deathman00789

    About time.

  • I can’t even tell the difference so :V

    • stephane3012

      Yeah it’s hard to tell when watching but you’d be able to notice if you were actually playing yourself. It’s all about the smoothness expectially for action games.

    • aizen310

      You can’t be serious O.O
      The difference is like day and night.

      • Shippoyasha

        Of course you can see the difference, Aizen. You are a god!

        • aizen310

          Actually…
          If you can perceive more with your eyes and able to understand that with your brain, could that mean that you are more advanced evolutionally?

          So those people who can see the difference between 60, 120 and 1000 fps are the results of the natural evolution, or they’re just mere mutations caused by this era’s hectic lifestyle?

    • Liamv2

      Me either. I never have. It’s one of the reasons I don’t get the whole frame rate debate. A solid 30 FPS is good enough for me.

      • 60hz

        there is no ‘debate’, if your game is based on reacting to onscreen information then at 30 fps you are getting HALF the information needed to react. A game (assuming an action game) is always better at 60 because of this fact. Predicting motions and trajectories with half the information is never as good as prediction at the full frame rate.

    • 60hz

      yeah you have to train your eyes (and your brain) it becomes obvious once you have learned to see the difference. And trust me, at 60fps you are seeing 100% more information (and 60fps is about the limit of your brains visual frame rate too), so there is a difference.

      Hmm plus, it would have been easier if he showed a 30fps version of the video as well. Then you could easily compare the increase in visual info (aka it’s sooo smoooove!)

      • nekolife

        http://www.testufo.com has nice demonstration of the difference between frame rates. It helps to see in isolation. The drop down at the top has three Compare Frame Rates demos that are all enlightening.

        FYI, 60fps is far from the limit humans can perceive. Even 120fps is not enough; some recent experiments suggest >1000fps might be necessary. Part of the issue is related to how LCDs work (pixel visible for the whole frame). It’s an interesting issue that has only come to light recently, I can dig up some links if anybody’s interested.

      • Ni ~Algidus~

        I can see in 120 fps just fine. my problem starts at 170+fps. but probably is my monitor fault since it is capped ar 120Hz

    • Eilanzer

      if you only play on consoles your eyes/brain are used to 30 fps…But if you only use 60fps you see 30fps like slow motion and it even gives you motion sickness.

  • DesmaX

    Oh, finally. Took them long enough

  • DanijoEX ♬ the Cosmic Owl

    Sounds just about as good as anything.

  • NintendoPSXTheSecond

    This has been here for a while. Nintendomination uses this all the time for HD Nintendo 60FPS footage.

    • 60hz

      they use the trick identified in the article, youtube will be doing native 60, no speeding up slowly recorded video…

      • NintendoPSXTheSecond

        Ah, I see. That’s what I get for skimming an article.

  • nekolife

    This is great news! Widespread higher framerate video will let the capable developers show off why their game looks better at a modern 60fps instead of relying on screenshot wars.

  • MrSirFeatherFang

    Cool beans, thanks for the article Ishaan! Don’t really upload much, but I like that they have this option now.
    So, when real support kicks in it doesn’t require this roundabout method, correct?

    • http://www.siliconera.com/ Ishaan

      Yup, it sounds like once real support kicks in, it won’t require all this tinkering about, either on the part of the uploader or the viewer!

  • J_Joestar

    is it wrong that i entered primarily for Fei Yen?

    • http://www.siliconera.com/ Ishaan

      Mission accomplished.

  • TheBlackRabbit

    this man needs to dash cancel more….lol

  • CptPokerface

    All this did is make me miss the hell out of Virtual On.

  • KrazyBean

    Fookin’ Finally!

  • 60hz

    should’ve recorded 360′s VOOT buddy but i’ll take any VO!

    On a side note: It may have been a good idea to post a regular 30fps video of the same VO playthru, so people can see the obvious difference ;-)

    • http://www.siliconera.com/ Ishaan

      It’s not the same video, but here’s a separate one I captured at 30:

      https://www.youtube.com/watch?v=6MeV6r4wUhU

      • Senka

        You should make that video not private so people can view it. :P

  • Theob Vious Choice

    So with all the yammering about the necessity of streaming and 60fps for the last generation or so, the largest streaming site didn’t even have it til’ now?

    • nekolife

      The movie industry has been stuck on 24fps because seeing detail in motion looks different and cinema critic luddites convinced consumers that different was bad.

      It’s easy to see why 60fps game videos wasn’t major enough for Google to prioritize support for high frame rates. Especially since so few last generation games actually achieved it.

      With cheap home video devices that do high frame rates, modern consoles with quality games at 60fps, and major directors actively trying to move cinema framerate forward, it makes a lot of sense for Google to support now.

      • Theob Vious Choice

        Yeah, it’s less that I’m railing on Google for anything, it’s excellent that they’re making improvements. The point wasn’t even that they were “late”, personally for the most part I don’t care about graphics or fps, I just care about how fun a game is. It was mainly a jab at the people who constantly yammer on about how important having high fps and ultra HD 1080p graphics on every game no matter genre or demographic. It’s as if gameplay doesn’t even matter as long as it looks like a cinematic experience.

        I can barely tell the difference at this point, as long as it doesn’t look choppy I am ok with it, and I think I have only played one or two games that have even been slightly choppy in the past generation, and those were because the developers improperly programmed them. Admittedly, I can tell the difference between aspect ratios quite easily, but the whole fps conversation in games has gotten ridiculous. It just seems to me that a lot of people have faulty consoles, because it all looks fine to me.

        It’s good that things are improving and becoming smoother, but the joke was more or less that while a large portion of the gaming community thinks that kind of stuff is more important than gameplay, Youtube is JUST getting to that, so maybe it didn’t really matter all that much.

        • JCTXS

          Framerates matter greatly for gameplay. Without smooth performance you can have dropped frames and input because of the system struggling to keep up with a smooth framerate. Higher framerates have nothing to do with a better cinematic experience, it is a huge part of gameplay. Also, people don’t have faulty consoles, consoles are just very limited and rarely achieve 60fps unless they are 2d Indie games.

  • http://www.siliconera.com/ Ishaan

    I see some folks saying they can’t tell the difference between 30 and 60fps, so I’m sharing a couple of really short videos I recorded long ago while trying to illustrate the difference to friends. They aren’t great, but hopefully they’ll help.

    The videos are of Wipeout Pulse. One is the game running at 30fps, the other is running at significantly higher than 30. (Although, not quite 60—I don’t think the PSP could manage that, even with its CPU unlocked.)

    If you want to look for specific things that will help you spot the differences, keep an eye on the AI racers as they drive off at the start of the race. After that, keep your eye on the arches overhead as the player’s craft passes under them. Both instances should look much smoother in the video that’s higher than 30fps.

    You can grab the two videos here: http://tempsend.com/32EA28FCF5

    • Barrylocke89

      It’s worth showing off. While not all games see a major benefit from it (I doubt all of the JRPGs I play will get a better experience from more Frames for instance), and while a higher framerate isn’t a make or breaker for me, there is DEFINITELY a difference in the experience of games with 60 frames.

      Just look at character-action games like Metal Gear Rising:Revengance and Bayonetta.

      • Eilanzer

        dark souls 2 30~60 fps is like day and night…I even get sick playing at 30fps =.=”

  • Armageddon

    yey

  • Göran Isacson

    As someone who’s not a Youtube uploader, just on the outside looking in, I’d like to know if this is something EVERYONE can do or if it’s going to cost extra/be limited to the really big channels?

  • M4he

    Yes, the brain/eyes normally can’t recognize more than 30fps. Yes, you still notice a difference with 60fps.
    Contradiction? NO! Here’s why:
    Most screens (computer diplays, TVs etc.) are made for a refresh rate of 60Hz (or higher) which equals 60 images per second. If there’s 60fps content played on them, everything is super smooth. Each subimage (frame) is ideally displayed for 1/60 second. The screen changes the image 60 times per second.
    Now you play something with 30fps, that means it can only provide 30 images per second but the screen wants to display twice the amount. What happens is now in the _ideal_ case the screen would just display each subimage twice in a row, i.e. for 2/60 seconds. If that would work flawlessly all the time you would notice no difference between 60 and 30fps.
    The reality is different. Due to technical limitations, connection and output latency etc. the graphics unit won’t be able to provide a new image exactly every 2/60 seconds. That means sometimes an image might need to be displayed for 3 steps (3/60 secs, ~15fps) until the next one is ready. This irregularity kills the smoothness and the resulting image on the screen is no perfect 30fps and might drop to 15fps for individual frames, which the human eye might notice as juddery.
    It doesn’t matter for 60fps, since that would fall back to 30fps for one frame in case of irregularities but we won’t notice anything since we can’t track more than 30. (Perfect) 30fps would appear the same as 60fps.
    In reality we are comparing 15~30fps with 30~60fps and thus notice the difference. The synchronization of graphics units and screens is to blame. Happens to all devices (afaik), except for NVIDIA G-Sync.

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