Yo-Kai Watch 2 Had 814,000 Pre-Orders In Japan As Of Last Week

By Ishaan . July 11, 2014 . 1:01pm

As of last week, Yo-Kai Watch 2 had 814,000 pre-orders from consumers across its two versions in Japan, sales tracker Media Create reported yesterday. The game was released in Japan this past Thursday, July 10th.


Media Create say that the initial number of orders was 786,000. Gradually, that figure increased to 814,000 pre-orders. In fact, the number of pre-orders would have grown even faster, had it not been for the fact that the game sold out prior to its release, and retailers had to stop accepting pre-orders.


Despite the game being in short supply, pre-order inquiries from consumers continued, and Media Create predict what we already suspected—that Yo-Kai Watch 2 will be the first million-seller in Japan this year.

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  • mojack411

    I had heard something about a game breaking glitch/bug that prevents players from loading their save files. Can anyone attest to this?

    • Smooosh

      There was a patch day 1, Siliconera had an article about this iirc.

      • mojack411

        Ah ok I missed that. Thanks.

  • Smooosh

    What the… I guess I shouldn’t be surprised, but I freaking am, that’s huge!

  • Desk

    still waiting for the first one

    • Kallumsmarties

      Been highly considering it so I think these sales sort of make it safe enough to bet it will be getting localized.

  • Ethan_Twain

    That’s a real good sign, those pre-order numbers. Because most any game can sell a ton of copies if it’s tied to a successful anime. Heck, that’s like half of Japan’s domestic game output these days.

    But the fact that almost a million customers pre ordered the sequel to You-Kai Watch suggests that it was actually a good game too. Which, I mean, is to be expected. It’s a Level-5 joint. But still good to see evidence of it.

  • Kallumsmarties

    Mario Kart only passed 500,000 since being out for a month and this did 800,000 in just 2 days. Yeah that’s pretty impressive for Japan!

  • zzzSleeping

    I am happy that yokai watch is doing great :)

    • Land of Green Pasture

      and of course you’ll be even happier if our yokai friends get to west (and so do I), but well… that won’t likely be happening, not before the anime being brought to the ‘side

      • zzzSleeping

        If it came over to the west i would been flying

        • Sigfried Silverblade

          I’d buy it on release. But nooo. Not even rumours come to the west…

  • British_Otaku

    That’s a big jump from last year’s Yokai Watch 1 first week (53K) which eventually reached one million… I won’t give all of the credit to the anime, but I really wonder what that anime did right to start the second boom of sales leading to this.

    • I think what the anime did was raise awareness. It served as a marketing tool, much like the Pokémon anime does, I suppose. The anime leads people back to the game, which is a very solid RPG, and that in turn leads to merchandise, which leads to word-of-mouth, which ties back into game sales. That’s usually how franchises aimed at kids function.

      • British_Otaku

        That is what I would assume if Yokai Watch was the only game with an anime and lots of crosspromotion in a while, it clearly didn’t work for Gaist Crusher (under 9000 first week), Gyrozetter (17,925 first week) and Hero Bank (only charted for the first week with 15K).

        I’m guessing that it must be something really special about the anime’s timeslot, really clever designs for the monsters + a more human element in how the creatures exist and perhaps having that theme song aired on the radio a lot…

        I can’t stand the original version from the anime – I do like this one: https://www.youtube.com/watch?v=z6YDrbxUwIs

        The song decided which version I’ll get for me, forget monsters.

        • Hmm. I don’t know if Gaist Crusher’s failure was tied more to the anime or the game. Even when we would write about the game on Siliconera, there was very little interest from readers in general.

          I think part of it was because Gaist Crusher didn’t really have any interesting characters for people to latch on to. I mean, yeah, the monsters looked neat and the art style looks very cool, visually, but aside from that, it always felt like there was no personality to the game. Were was the town? Where were the NPC introductions? Where was the stuff that would pull you in and make you care about the world and the characters?

          Week after week, all Capcom did was release one monster video after the other. Maybe they thought they were following the Monster Hunter promotion strategy, but that only works for Monster Hunter. You can do it with that series because the monsters themselves are icons. In the case of Gaist Crusher, I think people needed more. The sad thing is, they’re making the same mistake with Gaist Crusher God, too.

          • Mrgrgr and Unacceptable World

            I would said Gaist Crusher while in theory should appeal to the Japanese kids, the gameplay by Treasure itself is not really appealing to kids.

            Firstly, i who had played tons of hunting games can still died on some medium level bosses even after i playing for a while. The difficulties is not so good for kids i guess?

            And also, Gaist Crusher appeal kinda too much to young boy/teen(8-10 years old) demographic to much as i dont see how little girl would like that series.

            Meanwhile, Youkai Watch appeal simply to every kid demographics, from male to female even maybe some older ones too who like collect all demons types of player here.

            I believe the easiest recipe for succesful title here is making it accesible for everyone which i believe all other companies failed till now. See Gyrozetter(All about cars and mecha. No power to attract young girls demographic)
            See Gaist Crusher. The same case.

            Hero Bank also the same case.(At least this one i heard is better that the other two.)

          • Wow, I had no idea Gaist Crusher was that challenging. That’s interesting to know.

            On the subject of girls… I don’t think a game has to appeal to girls to be successful. I mean, it certainly helps but it doesn’t have to do it. So I don’t know if that’s the problem here in the case of Gaist Crusher.

            I do think your other point about difficulty is interesting and definitely something to consider. Monster Hunter is renowned for its challenge, but Gaist Crusher skews a bit younger, so yeah, maybe it should have been a bit less challenging.

            The problem is, it didn’t even sell in its first week, which implies that no one cared about the game in the first place, regardless of difficulty.

          • Ethan_Twain

            Do you know if You-Kai Watch is doing okay reaching girls? I see that there is a girl character in the franchise, but I’m unclear as to her status. Then again, having a female character doesn’t necessarily bring a female audience.

          • It’s too soon to say, but a cursory glance at the Miiverse community shows a lot of people playing as the female character. Maybe Media Create will have something for us in this regard next week.

          • jugss

            I have watched the anime and the girl MC has yet to receive her youkai watch.

          • Miss_Madness

            Having characters that are interesting is the best way to get a female audience. Hoozuki no reitetsu has proven the at to me.

          • British_Otaku

            The difficulty would hurt sales in later weeks more acutely than initial appeal but I suppose the demo wasn’t easy and it looked like the proper game would be tough as well (just ordered it as every store wants to get rid of it).

            I think it may have just been overshadowed by Inazuma Eleven, One Piece, Toriko and Attack on Titan more than being a victim of not having “no power to attract young girls”. I won’t dismiss the potential lost sales, but games manage to sell ten or hundred times what Gaist Crusher did while maintaining the same reach.

          • Ethan_Twain

            That’s probably good insight. Yeah, the way Capcom approached game design and marketing of Gaist Crusher would both have been influenced a ton by what’s worked for Monster Hunter. And for all it’s merits, Monster Hunter is as faceless and characterless an RPG as anything from the less character driven western RPG scene.

            Has Treasure ever made a game with particularly compelling characters or worldbuilding though? There may not have been much more to the game than monster of the week to advertise. Treasure x Capcom is kind of a combination of developer and publisher neither of which have storytelling chops I think.

          • I don’t know if it’s necessarily Treasure’s fault. I mean, Gaist Crusher was supposed to be a multimedia project, so I doubt Capcom left creative decisions in Treasure’s hands, since they probably had to coordinate with the anime production studio on the world and characters.

            Treasure’s strong suit has always been gameplay and Capcom… while they aren’t great at stories, they’re very good at creating games with personality. That’s partly why Monster Hunter can be “faceless” but still successful. You have a world where giant elemental dragons run rampant, but you also have talking cats and drunken villagers. Gaist Crusher felt like it was lacking in the personality department entirely.

          • British_Otaku

            Gaist Crusher is the only case out of the games I named with had a TV anime running for weeks prior to the game releasing.

            Given that they put a lot of work into the main song for the game, cameo work from Shonen Jump stars among other things, perhaps the anime either didn’t air at a decent time/channel… I don’t think any anime can be poor enough to hurt a show, but maybe it could be a thing for that game, or that week and prior ones were too competitive for it to really stick out.

            That said, they didn’t do much more than monster profiles for the game trailers wise huh…

        • OK, I officially hate you now. This song is stuck in my head.

    • Shippoyasha

      I’m just glad the amazing anime adaptation is leading to crosspromotional success. Children’s anime can be really good stuff and Level 5 does an exceedingly great job at it.

  • Gravity80

    I live in in Okinawa, and by far Yo-Kai Watch has been what most of my street pass hits have been playing. I always thought Poke-Crack would have been but no……

  • Tonton Ramos

    Okay now we will see both Youkai Watch 1 and 2 performed beautifully in this week on sales…

  • Renaldi Saputra

    so strong

  • Paul Rodriguez

    Yokai Watch needs some of this – http://i.imgur.com/cLxxZgL.jpg

    It’ll go great with the Yokai that looks like a butt face.

  • Tsurugi

    Nintendo, Level-5, what this game can show to you guys to bring him to USA and EU, this game sells more than pokemon !!! Bring it , take a risk =D

    • Nintendo’s always “risking” a lot on Level 5, considering they’re releasing 3 of their games in the West currently :P And you better check out the fantastic Prof. Layton vs Ace Attorney, Fantasy Life and/or Inazuma Eleven when they do all come out here!

      Gamers who are always asking for stuff, but never actually picking stuff up when publishers DO bring them over… that gets annoying, yeah?

      Yokai Watch 1 or 2 will land outside of Japan in 2015; it’s almost assured at this point. Just be patent and enjoy L5’s other games.


      • Tsurugi

        I have the 2 first Inazuma Eleven that import , have all Prof Layton, Fantasy Life is Epic, Danball Senki Wars is epic too =D, I know it might be annoying but I know this company and the good games they make, also I have Ni No Kuni =D, Level-5 is a fantastic company but they don’t release the half of the games they have to the west that is why I said that….

      • PowerSerg

        I have to disagree, Yokai watch is a whole other game then any of the games. I shouldn’t have to buy a puzzle game to support a monster taming RPGs release. Level 5 for sure should release a game doing this well in the west. Any game that sells a million copies in Japan is worth brining in.

  • That is, like, what the combined 4-20 releases in any Media Create Weekly Chart sells! Over a few months!

    ( – _ – )

    That’s sad. I mean, great for Yokai Watch! But sad for everything else. Watching far too many games weakly limp their way to <10k sales a week, usually worse? And the hardware!?! Japan's sales in general bum me out right now. It's cool to see YW2 break that; I just wish more games would.

    • Shippoyasha

      Mobile/Browser gaming is really way too strong in Japan. At least with some games that take hold. And I guess free to play is an easier sell than games that cost way too much at launch.

  • Solomon_Kano

    Well, shit. There go my worries.

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