Bravely Default Sales Reach 1 Million Worldwide

By Ishaan . July 28, 2014 . 3:26am

Bravely Default has shipped 1 million copies worldwide, Square Enix have announced. The Nintendo 3DS RPG is viewed as one of the company’s more significant successes of late, and it looks like it now has the sales to back that claim up.


Square said that Bravely Default has shipped 400,000 copies in Japan and 600,000 copies in other countries. That includes download copies sold. (However, Square did not specify how sales were broken down between Bravely Default and its updated edition, For the Sequel.)


Earlier in the year, Square Enix president Yosuke Matsuda stated that Bravely Default helped Square Enix’s Japanese division find its focus, by demonstrating that fans of Japanese RPGs exist worldwide, and that the genre still has a global market.


A sequel to the game, Bravely Second, is currently in development for the Nintendo 3DS. A release date for the game has not yet been announced.

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  • waku waku

    Relatively low against a main FF title, but I suppose the success is still well-deserved.

    • I think the days of Final Fantasy selling millions has been over for a while now…

      • Land of Green Pasture

        then again, being sells like hotcakes doesn’t guarantee a good game, it’s just there’s tons of consumers

        • Romored

          And they’ve also said that despite their games selling millions, they still fail to reach their sales expectations.

          • Land of Green Pasture

            well if they realized how tedious post chapter 4 plot is, they should have expect something lower tho… well for that, just SE being SE

          • Romored

            I was referring mainly to games like Tomb Raider, actually, that sold something like 5-6 million around the world and were considered as “commercial failures” by the Square-Enix management. Good thing they started to reconsider their business plans again, after this.

          • David García Abril

            It was considered a “failure” after 3.5 million copies.

            Now that they have sold 6 million, it has become profitable, thus no longer a failure.

            Although I’m sure there are quite some Square Enix investors who think it was because “it didn’t make Call of Duty numbers”…

            Welcome to the corporate world, where if you don’t have everything, you have nothing. -_-

      • David García Abril

        FF XIII and XIII-2 still managed to sell by millions.

        I think we still don’t know how much “Lighting Returns” sold, though.

      • waku waku

        I have to agree with @davidgarcaabril:disqus. Your negativity should be put aside when considering that Bravely Default is still behind FF titles. Yes, even the XIII saga.

        • Not intending to be negative, just realistic! No one sells the numbers they used to from the past generations and it feels like this is something SE is only just coming to terms with.

          If their games aren’t sustainable selling a couple of million then clearly something has to change.

          • Herok♞

            FF XIII is one of the better selling mainline FF games

          • Lastlight

            Mind you, It wasn’t the best selling but it actually holds the record for being the fastest selling FF games….

          • Ferrick

            most likely because of the alpha footage, ads and trailers it had. If people had known on how it truly was, then it might’ve been a different story… which kinda begs the question on whether people knew the existence of it’s demo or not

          • Lastlight

            Maybe they actually liked it…

            I don’t understand how people liked FFX but hate FFXIII

            The only thing different is the battle system and the story/setting

          • Ferrick

            or probably thought that since it’s the early game it will probably improve later on

            me neither, hell i don’t even know why i liked ffx at first, only to realize it was terrible after playing the HD remix, maybe that weird ass kissing scene made me like it

          • Not necessarily. Both games are linear, but FFX has better level design than FFXIII does. I love both games, but this comparison really doesn’t make any sense. FFX’s environments are more interactive. There’s always people to talk to and they often give you useful items. That’s not at all the case with FFXIII. You walk straight for an hour until the reach the next area. The scenery never changes and there’s no way to interact with the environment. For most people, that makes for some pretty dull level design.

            Furthermore, FFX almost never drags in terms of progression. The areas are much shorter than FFXIII’s and there’s often a reason for you to go back to certain areas. Even having Rikku in your party makes for a big difference in environment interaction since Rikku can steal really useful items.

            That being said, I thought FFXIII was actually a really fun game and I just put up with the linear nature of the levels. Every Final Fantasy game is linear, even those with overworlds. The moment you realize that is the moment when FFXIII seems pretty typical of the series.

          • Lastlight

            “Every Final Fantasy game is linear, even those with overworlds. The moment you realize that is the moment when FFXIII seems pretty typical of the series.”

            This…This is just beautiful!
            You said what I could not, for that I thank you.

  • David García Abril

    People being shocked that “Square has just realized NOW that JRPGs have an international audience”, conveniently forgetting that they were the punching bag of Western video game media and developers for most of Console Generation 7…

    Entering now.

    • Spirit Macardi

      They were punching bags for how much they focused on wangsty characters and for moving AWAY from RPG conventions.

      This meanwhile is a very traditional RPG with characters that are ultimately optimistic.

      • David García Abril

        They were punching bags for (allegedly) not having evolved gameplay-wise since the 16-bit era, if not even before then.

        And people didn’t complain so much about wangsty character (which weren’t that common anyway) as about them being TEENAGE main characters (because, as we all know, if they’re not men in their mid-30s, you cannot relate to them ¬¬).

        • Namuro

          Isn’t it? They used to get a lot of crap for sticking to the same old formula (that works), and not “get on with the time”.

          Now that they’ve embraced the technology, and try to please the audience, suddenly, there are loads of “retro” RPGs (or simply being done in retro style) being churned out, and are really well received for sticking to the “true RPG style”…

          They just can’t catch a break…

          • David García Abril

            Not to mention the “Y U NOT LIKE WRPGS” nonsense that came from a lot of people… and even developers (I’m looking at you, Daniel Erickson from BioWare!)

            It angers me because there were some pretty good JRPGs during Console Generation 7, and yet so many people talk about it as if all of it was “Final Fantasy XIII”.

          • Tarkovsky

            People just love to lump everything together don’t they.

          • Tiredman

            Who was given crap for sticking with what worked? If you mean Squeenix, they never did that in the past. I found it annoying that they scrapped every useful mechanic they used in an older FF, such as the job system, materia in gear, learning skills off various pieces of gear, and FF 6’s cool way of making every character unique in skills.

          • I didn’t find most of those useful. I found them gimmicky. Out of all of those, the job system is the only one I really liked. Square has been doing gimmicks and crazy experiments in their games since the beginning. I have no idea why people think this is a totally new trend.

          • Tiredman

            The materia is one of my favorite. It was the first rpg that made me able to create so many different combo’s of effects on my gear to customize myself for any situation. I did Ruby Weapon the correct way in FF 7, with just Cloud, and I had his materia set up to tear that boss a new one. Had to redo materia for Emerald weapon, as I needed auto phoenix summon and a good deal more to keep myself alive.

            Basically just saying that Materia wasn’t a gimick, it was a very deep gameplay design.

          • I really meant to say that a lot of these systems break the game entirely. FFVI and FFVII were ridiculously easy for this reason. It never requires much strategy because it’s too easy to become too powerful too early.

            I still love those games, but it’s hard to deny how broken their battle systems are. It doesn’t make for very tactical gameplay.

          • Tiredman

            I don’t really blame the way to power up for that, I blame developers not balancing their game correctly. But when it comes down to it, FF 6 and 7 were made for mainstream, which usually means easier. Though honestly, I don’t remember FF 6 being that easy.

        • Tiredman

          After playing Star Ocean 4 and Wild Arms 5, I have had more than enough of teenage characters. Those two games did them horribly, and made me cringe at various times in the game. A few of Squeenix’s more recent offerings have done just as bad as those games, which is why Bravely was such a breath of fresh air.

          • Shippoyasha

            That’s the thing. It depends on how well it’s done. Changing the premise alone isn’t magically going to make it better.

          • Tiredman

            I agree, but grown people trying to make an upbeat teenage attitude usually leaves a good bit of disconnect with the character. Watching the main protagonist in Wild Arms 5 forgive and invite a guy to his party who had murdered 10,000+ people, it just made my skin crawl listening to the protagonists upbeat speeches all throughout the game.

          • Shippoyasha

            Agreed. And I love Star Ocean and Wild Arms series too.

            They just need more coherent writing and story in general.

            If they rely on youth alone then I agree, it can get detrimental.

        • They make teenage characters because teenagers are their target audience.

        • Shippoyasha

          The whole teenage thing makes no sense either. That is not going to decide whether a character is well written or easy to empathize with or not. A lot of it is an unfair reason to trash on something instead of being open minded about it. People just like to have a scapegoat to attack.

      • E.T.993

        The game did add on multiple things to cater to the casual audience, like the auto-mode, the fast-foward/slow-down mode, the ability to reduce/increase encounters, and a difficulty that you can change anytime.(They are also a few intriguing twist and turns in the story) Now, THAT was a genius move.

      • Shippoyasha

        People say that, but what angsty RPG characters? I can hardly name one through hundreds of RPGs of the past decade. It’s an absurd cliche that got around for god knows why.

        • Giordan

          Let’s see, Luke Fon Fabre, Cloud Strife, Yuri Lowell… shall I go on?

          • Shippoyasha

            None can even be called angsty in my opinion. At least that’s not their base personality outside dramatic moments. And Cloud subverts that archetype in his story and evolves tremendously. Whenever people cite Cloud, I wonder if people ever played the game. And Yuri isn’t angsty for no good reason. He is actually a pretty laid back guy when not pushed around by politics.

          • Giordan

            Cloud Strife and Luke Fon Fabre are the DEFINITION of angsty.

          • Shippoyasha

            At first maybe. They both do grow out of that initial phase though. And with Cloud, there’s a lot of psychological/plot reasons why he was that way.

      • Giordan

        Traditional meaning “cliched plot with dull characters”
        At least FFXIII’s characters had pretty interesting backstories unlike a certain other game *cough* FFIV *cough*

    • Godmars

      Square’s JRPG issue is that they’ve been ignoring story and character development, screwing up narrative progression, and just making a mess of game mechanics. Something they’ve been doing since FF8.

      • David García Abril

        Eeeh… Since FF VIII? Better since after FF X (not counting the KH series, albeit that series goes more for world building).

        In any case, even if that was the case, Square Enix isn’t the only company that makes JRPGs or good JRPGs.

        • Ferrick

          actually, if you think about it, FFX wasn’t even that good plot wise and character wise, especially upon second playthrough (from vanilla FFX to FFX HD), there were many flaws the game had in both story and characters (IE, obvious plot development, and annoying main characters like Wakka)

          • Pedro Furtado

            I love those “if you think about it you’ll realize this truth I’m talking about”. To me, if you think about it, you’ll realize FFX’s writing is very awesome, the plot twists are great and placed early in the game, Wakka is awesome and so is everybody else. It gets better when you play the HD versions.

          • Ferrick

            pot calling the kettle black much? But no, FFX’s story is not “very awesome”, it’s just average, that turns to a foreseeable romance returns drama by the second game, and became a romance gone again shitfest by the time the novel came along. The HD versions actually made it worst, as replaying the game made me see alot of things that were unnecessary and was a waste of digital space, and no wakka is not “awesome”, he’s as annoying as that overly-religious prick i have as a neighbor

          • Suit yourself. I enjoyed the story in FFX. It’s not the most amazing thing ever obviously. Frankly, most RPGs aren’t anywhere near as well-written as people make them out to be, especially games in the Final Fantasy series. They’re just meant to be fun, escapist plots that take you away from real life for a bit. That’s what some people like about the stories in Final Fantasy, regardless if they’re well-written or not. These are video games, not cinematic classics.

          • Ferrick

            aye, different strokes for different blokes, it’s like you said, it’s meant to take us away from reality for a wee bit, but i guess it’s just the part where the plot is quite similar to reality that kinda kicks me out of the experience, though that may be just me overthinking it. But the one thing that stayed in my mind is still that weird ass kissing scene lol

          • Pedro Furtado

            The pot calling the kettle black thing was on purpose, to illustrate my point about how it’s doesn’t make sense to try to pass your opnion as something that “if people would think about it more, they would agree with you”, because it’s very pretentious.

          • Ferrick

            well in another perspective, it’s possibly as pretentious as your statement, but like i said before, different strokes for different blokes, and X is just average

          • Godmars

            Its why Wakka’s soccer-ball is the deadliest, most useful weapon in the game.

      • Giordan

        FFXIII had a CRAPTON of character development.
        And what’s wrong with FFIX?

        • Godmars

          Nothing was really wrong with FF9, but then because that was Sakaguchi’s last FF it got the attention to story plot and mechanics that’s become glowingly absent in the series.

      • I enjoyed VIII, and I don’t see the ignored story/character development you speak of… then again I’m the guy with a Squall avatar so most people will probably judge this as fanboy-ism.

        • Godmars

          The question of Squall being killed, or at least gravely injured tying to assassinate the sorceress, only he wasn’t. Everyone knowing each other since childhood, knowing who the sorceress was, but having amnesia about it. Having anti-magic technology, not using it against the sorceress or using it limitedly in prison. The whole time-jumping sub-story with Laguna. The indications that Rinoa dated or had a thing with Seifer.

          There were tons of plot conveniences in early FF which were excused for 8 and 16 bit limitations, but they only got worse with the power graphical power Square got their hands on.

          • “The question of Squall being killed, or at least gravely injured tying to assassinate the sorceress, only he wasn’t.”

            He was stabbed in the shoulder with an ice shard, simple as that. I will admit the game never explains how, but I was under the assumption that it was insignificant to care about.

            Everyone knowing each other since childhood, knowing who the sorceress was, but having amnesia about it.

            I actually just passed this part on my current playthrough. It’s clearly explained that they were all orphans, including Ellone and excluding Rinoa, yes.

            Them not remembering was due to the fact that they had Guardian Forces equipped, which causes them to lose their memories over time. This is why only Balamb Garden students use them and not Galbadia or Trabia. This is also because these were legitimate criticisms against their use, which were discouraged by Balamb as not to worry the students.

            Irvine and Selphie are from Galbadia and Trabia respectively, and so this explains why they had better recognition of their childhood; because they did not begin using GFs until they joined the Balamb SeeDs and Rinoa (though, Selphie at one point equipped a GF as a kid). Irvine was the only person to know that Matron was Edea/Ulti, and was the real reason he could never shoot her in Disc 1, because he had realized it then. As for why why didn’t explain it then, I’ll admit that is a fault.

            This criticism of the GF usage was also hinted at after the the SeeD exam, so we can’t call this plot convienience in particular.


            Having anti-magic technology, not using it against the sorceress or using it limitedly in prison.

            You know, I never thought of this, so I can give you that one. I’d like to say restricting a sorceress’ magic would be nigh impossible but that’s not supported by what the game says.

            The whole time-jumping sub-story with Laguna. The indications that Rinoa dated or had a thing with Seifer.

            I don’t know what you’re getting at here… Ellone gave Squall and co. visions in the past as an attempt to change the future but realized it wouldn’t work. These events gave us backstory on the Laguna company… what’s the complaint here?

            As for Rinoa/Seifer dating… they did, but what’s the issue here, as well?

            There were tons of plot conveniences in early FF which were excused for 8 and 16 bit limitations, but they only got worse with the power graphical power Square got their hands on.

            So I guess in other words, Square’s storytelling has always been sub-par or worse? Serious question, no trolling intended.

          • “So I guess in other words, Square’s storytelling has always been sub-par or worse? Serious question, no trolling intended.”

            Haha, that’s actually a pretty good point. When I was a teenager I was one of those people that thought Final Fantasy had amazing storytelling, but as I got older, I started to realize that none of them are well-written at all. It’s just gotten more pronounced now that technology has improved and video game plots can be presented with much better production values.

            I think the problem with Square is that they think they’re better at writing than they really are, so modern Final Fantasy stories seem pretentious and nonsensical compared to older games like Final Fantasy IV. They were really limited back then, so they had to show the bare minimum to keep it going. That’s obviously not a problem nowadays since you can do just about anything.

          • Well, that’s an interesting look at things. I can see what you’re saying, too. I mean, I wouldn’t say any of the FF series had mind blowingly incredible storytelling, but, I can’t say some of them were awful or not well-written, from a JRPG standpoint, mind you.

            I think comparing the FF series’ storytelling to other JRPGs storytelling might make it seem amazing, but having it go against all games with great and solid writing would certainly kick it from it’s pedestal.

            As for pretentious and nonsensical storytelling, wouldn’t that be a preferrence thing? I mean, some people blame FF7 for modernizing the series and bringing it to anime levels of pretentiousness. But what if you like that kinda thing? I dunno, just shooting out thoughts, since it’s not every day I can have good conversations with FF fans.

            But anyway, out of the ones you’ve played, which is your favorite FF? I ask this, since almost all of the games have a way of shining their own light when looked at different perspectives. It’s a part of the reason I love the series in the first place.

          • I don’t think the series has amazing writing, but that doesn’t mean I don’t enjoy the stories in them. It’s just that I’ve been an observer of the Final Fantasy fanbase for years and many of them believe the writing and storytelling in Final Fantasy (at least some of them) to be top tier, above film and literature even. I once heard someone say that RPGs are the closest video games are ever going to get to being art. Comments like that are really confusing to me because I just don’t see it. Keep in mind that I studied theatre in school and they teach you that that art is enormously more complicated than just making you cry or something like that. There’s far more to it than people understand.

            As for your comment about the style of storytelling, it is definitely a preference. I’ll admit that it doesn’t bother me as much as some people because it’s something I’ve come to expect from Japanese games. A story can be engaging even if it’s poorly written. Actually, it reminds me of when I played Final Fantasy XIII-2 and I couldn’t follow what was going on at all because it was an extremely confusing story, but I really liked the characters and plot progression. There were some really good cutscenes in the game. Even if I thought it was a terribly written story, I still enjoyed it because it engaged me. I’m not blind to bad writing, but personally, I tend to care more about pacing and progression then the actual quality of the writing, and that’s something that Final Fantasy hasn’t gotten wrong yet. I’ve always been weird like that.

            I think sometimes you just need to find something that resonates with you. It’s almost impossible to label anything as good or bad because people have so many different tastes and opinions. For every one person who finds Squall obnoxious, there’s going to be someone that relates to him or sees him as a strong character. That’s what I tend to look for when I’m playing a game, so I suppose my approach is less about the overall quality of the game and more about how I relate to it. With this in mind, practically any game and story can become enjoyable if you can find something in there that speaks to you personally.

            My favourite Final Fantasy games are FFIV and FFXII, both of them. The main reason I loved those games was because of the battle systems. I guess some people don’t think FFIV’s battle system was that good, but I always thought it was the most fun and tactical in the entire series. Your characters’ abilities are limited, but that just makes it more fun to me because I always needed to be aware of my current team’s weaknesses and how to cover them. I’m never not having fun when I play FFIV.

            I loved FFXII because of the amount of customization that was available with the gambit system. I guess I just really like the micromanaging aspect of it all since the game is really customizable. I loved the world and characters too, same with FFIV.

          • *claps for FFXII*

            That’s my second favorite FF after VIII; the world and customization were things that were so easy to get lost in, and I haven’t played it in years… so I can scarcely remember what else made the game so enjoyable. I was so interested in the plot even if I didn’t understand it (I was 12 I think at the time), there were so many things done right to make it feel adventurous from what I remember. I’m probably one of the few people who don’t outright hate Vaan or Penelo’s characters, because they were ‘different’ protagonists from previous games. I would gladly pay full price for a remaster if it’s ever announced.

            IV was one of those games I had a struggle with, because I had the ever so difficult DS version. I loved Cecil, his friendship with Kain, the fully voiced 3D scenes, and the battle system was more dynamic than the other games in its time, like you said… but then I got stuck at some part where the characters were unable to use certain weapons/items? Dunno what happened but I found the game to difficult to continue, haha.

            As for your first paragraph, I can relate. While I enjoyed FFVII when I played it, there seems to be this sect of the fanbase who seem to believe it was the Citizen Kane of writing– something I just didn’t see either, though I will agree sometimes the love of my favorite games cause me to overlook its issues in favor of blowing up its positives.

            “A story can be engaging even if it’s poorly written”

            I really think this is the gold of your post. I visit sites like IGN in which people laugh and pick on those who watch movies like the Transformers series or say, Grown Ups 2. It made me think; I had just watched T4 a few weeks back, and while I know it plot had heavy issues and many other faults, it didn’t stop me from enjoying the film because I was still interested in it. I didn’t walk out of the theater feeling like I wasted money or something. This kinda ties in to my thoughts on pretentiousness.

            Growing up, I loved watching Dragon Ball Z. I’m 19 now, and I know it has enormous flaws in its consistencies, storytelling, and that it’s a show for mindless action… but it never stopped being engaging to me personally, and I guess that’s why I haven’t “outgrown” it like others have.

          • I actually just finished the DS version and let me tell you, it is the hardest Final Fantasy game without a doubt, much harder than the original version. The end game in particular is extremely brutal. It sounds like you got stuck at the cave where the Dark Elf hides after he stole the crystal because I remember that place well. You couldn’t use any metal equipment, but it isn’t too bad since you can easily buy cheap equipment in Troia that’ll keep your defenses up. The cave sounds harder than it really is, but it can be a little challenging at times. The easy way to get through it is to simply run away from every encounter. Now that I think about it, it’s actually a really pointless area in the game. I think the only reason they put it there was to make Edward relevant as a character in the story.

            I think people regard FFVII so highly because it was the first RPG they ever played. It’s hard to deny that the game had a massive impact on people since most of them were used to games with little to no story. Not only that, but a lot of people were kids when they played it, so they have a lot of fond memories for the game. In that sense, I see where they’re coming from.

            We all have our guilty pleasures. There are movies I like that everybody seems to hate and music I listen to that is labelled horrible. But who cares as long as its fun?

          • I am totally replaying FFIV when I finish 8 again. The presentation of the whole DS/iOS version is just to awesome to pass up for difficulty, so thanks for the tips, haha.

            Totally agree with the guilty pleasures part.

    • Herok♞

      Actually almost all companies for the punching bag for Western media all of Gen 7, I can name something everyone criticized for each company. Heck the biggest thing square got criticized for was the way they handled initial tomb raider sales

      • Shippoyasha

        JRPGs being treated as a slur for a solid decade is the worst of all though. Not to mention the xenophobia surrounding that as well.

        • Anewme…Again

          I think the main problem with JRPG is that most of them are pretty much the same now, that they were 10 years ago, except with more fanservice.

          Some Jrpg that was different from the mass was able to get recognition worldwide.

          Take the Souls series, Xenoblade or Ni no Kuni for example.

          • Shippoyasha

            I think JRPGs did evolve quite a lot though. Strategy RPGs, action RPGs and myriad subgenres has always thrived. The issue is more that most noteworthy JRPGs are on handhelds, many never get localized and people keep expecting FF level of production values.

            Not to mention that hating and mocking Japanese games has gone into an overdrive in general. The fanservice thing is not even a major factor even for games that people gripe about, such as Atelier series. Devs who make fanservicey games did that for a decade or even longer. It’s not like Square suddenly making Neptunia or anything. There is just a lot of misinformation and presumption that is at work. Not to mention it can be tough when gaming media treats JRPGs as an anomaly. I think the opinion is turning around a bit because a lot of gamers are tired of JRPG scapegoating.

          • HarakiriKami

            Truth speak

        • HarakiriKami

          Pretty Ironic that Xenoblade was the one that killed all that psychobabble

          Dat 92 metacritic lol

  • Mark Lengod

    And yet no sign of them localizing games non-related to FF/KH or mobiles. Even BDFF localization itself was not their work.

    • Who says it wasn’t? Nintendo offered to publish the game. That doesn’t mean Square didn’t lift a finger.

      • Mark Lengod

        Sure. Because just authorizing a localization is something that deserves merit,now.

        • TheRealMalek

          They published it. This means that they payed for printing 3ds carts, boxes, special edition, shipping and meeting resellers so they can put it in stores. They also tested it and make returns.

          This isn’t just “authorizing”, there is a lot of money involved.

          • Mark Lengod

            >Nintendo< published it overseas.

          • TheRealMalek

            My bad i was thinking that you were talking about Nintendo that was just “authorizing” the game.

          • And Square Enix localized it. Not just “authorized” a localization, but were actually involved in hiring the studio that did it, coordinating with their Japanese division, setting up the contracts and all of the other stuff involved in localizing a game.

          • I believe Mark was lamenting Squeenix’s involvement, not Nintendo’s

          • Mark Lengod

            This /

    • ネオフォトン ~ Neo

      Actually, Square did localize the game themselves. Nintendo just simply published it. If you look under the staff credits for localization, they’re all from Square Enix.

      • Mark Lengod

        Nope. Binari Sonori did it.

        With Nintendo’s money.

        And now I’m wondering who is localizing Fantasy Life for Level-5. Treehouse or an uncalled studio.

        • ネオフォトン ~ Neo

          Binari Sonori’s a recording studio that just handled recording for the game. :P There’s an interview on the localization with SQEX’s staff on Dengeki, but I’m too lazy to dig it up.

  • Namuro

    How sad…

    Bravely Default’s “million” doesn’t seem to get as much love and praises as Dragon’s Crown “almost a million”… (╥_╥)

    C’mon people, let’s just celebrate and he happy that this game sold well!

    • Jeremy Noble

      Here here! Both games sold well, Its something to celebrate about. A Win for the Consumer.

      • Godmars

        No. Its something consumers made happen in an age where the customer isn’t always right and somehow marketing committees are the best judge of trends.

        Meanwhile the success of BD in the west, a traditional JRPG, comes as a surprise to a once great JRPG maker who grew famous in the west but now doesn’t understand the market.

    • Square’s a big company that’s been around for a very long time; Vanillaware, much less so.

      But you’re right, both series deserve an equal amount of praise, because they’re both great games. :D

    • Shippoyasha

      Dragon’s Crown deserves it though. Vanillaware isn’t a mega company with a ton of narketing. BD doing well is cool. But Dragon’s Crown is one of the major underdog stories of the past few years. Just shows you don’t need a monstrous budget or marketing budget to make it.

      • Yuuki

        it isnt from SE, its from silicon studio. SE was/is just the publisher……

        • Shippoyasha

          True. They deserve all the accolade really. I guess people are more wary of SE as the publisher. I don’t think it’s a big deal to me personally. Both news are great in the industry.

  • Blesmi

    Meanwhile the dragon quest games sell more yet SE refused to even let Nintendo bring them over.

    • Land of Green Pasture

      I don’t know how DQ fare in west, how is actually their position in the western market? because I thought for a game as big DQ, if they won’t sell tons, they wouldn’t want to bring it over..

      • Metabble

        They haven’t brought the last 5 DQ titles (and this september all 5 will be in 3ds because DQX will be there too). Its strange because DQIX sold like 1,2m outside Japan

        • HarakiriKami

          Because the remakes didnt do nearly as well.

          Square doesnt want to push out remaks

    • Godmars

      Think it might have more to do with the latest entries being semi-MMO with subscription fees.

      • E.T.993

        What about DQ VII or Rocket Slime 3?

        • Godmars

          What about them? Someone at Square didn’t bother to offer them outside of Japan because of translation costs in addition to regular production costs.

    • Giordan

      because DQ sells in the west maybe 1/10 the number in Japan

      • HarakiriKami

        Again the last one published by nintendo sold 1million units

        • Giordan

          DQVI? That sold 100,000. Way less than the 1+million in Japan.

          • I believe he’s referring to DQIX, the last “new” game. That sold over 1.5 million units between the U.S. and Europe. Probably more by now.

          • HarakiriKami


          • Giordan

            DQIX sold 500,000 units. Impressive, but only a fraction of the nearly 4 million seen in Japan.

          • HarakiriKami

            Where you getting your numbers?

          • Giordan


          • HarakiriKami

            Certainly not vgchartz noooooo

  • LimitlessGreen

    Shipped =/= sold.

    • As a general rule, when publishers say “sold,” it usually means “sold to retailers”. The assumption is that the people that keep up with videogame sales understand this, and if they don’t, they find out upon reading the report.

      • HarakiriKami

        This is the actual units sold. This doesnt come from a quarterly meeting ( which is when they usually talk about units shipped)

        • That’s not how it works. The numbers come from the same source, regardless of when they announce them. This was from a press release that Square Enix Japan sent out about the release of the F2P version of Bravely Default.

  • leadintea

    Official site has been updated. There’s a new city!

    • JohnNiles

      Magnolia didn’t get top billing on the main page. D:

  • Basil


    • Buitronthecrazy .

      sigh what?

      • Ultima-X

        What ‘Godmars’ says about Square Enix and how right he is I guess.

        • Buitronthecrazy .

          that only confuses me even more

  • Godmars

    Okay. Tomb Raider sold four million within a year of release and was called a failure, now this just hit one million but has been getting praised since it’s day one sales?

    Even counting the differences in production between handhelds and consoles, this doesn’t speak well of Square’s understanding of the market. Nevermind the issues with JRPG which have been haunting them for more than a console gen. That it took BD to even give them a hint.

    • Tiredman

      I wouldn’t be surprised if the development resources used on Bravely were at 10 percent or less of Tomb Raiders, plus I am fairly confident that Bravely took far, far less time to make since it is just a bunch of small mini maps on a 2d, or 2.5d, not sure which, overworld map.

      Squeenix was at its best when it was churning out games like Bravely on a regular basis.

    • J_Joestar

      One is also a fairly established franchise while the other is completely new (in name).

    • Pedro Furtado

      There was one article by Sony where they said most games did not give them profit but a few would make so much profit that it would make up for the others. If the market was so easy to read, it wouldn’t be such a risky business.

      • Godmars

        That only suggests that companies should do more than “AAA”. Create different, actual, production tiers, create and stand by production standards, instead of just having the relatively worthless PR term “AAA”.

    • Juan Manuel M. Suárez

      TR was available on multiple platforms, BD wasn’t~.

    • Tomb Raider was a game with a huge development team, a long dev cycle, and a multimillion dollar budget. Bravely Default was pretty much the exact opposite.

      BD was more PROFITABLE, i.e. it brought in more money RELATIVE to what had been invested into it, than BD.

      TR was also riding on expectations of resuscitating a long-running franchise and being a massive AAA console blockbuster, while SquEnix’s expectations for BD were very clearly next to nonexistant.

  • Go2hell66

    it sold more than dragon’s crown. dunno how to feel about that

  • Tincho Kudos

    “and 600,000 copies in other countries.” And to think they didn’t wanted to localize it outside Japan…

    • Ethan_Twain

      Yeah, that’s the real story here I think. More than half of the Bravely Default sales came from regions outside Japan where Nintendo, not Square Enix, published the game.

      So even though 1 million is a nice sounding number and is far better than most of Square Enix Japan’s output, that’s across two releases of the game and two publishers. I suspect it doesn’t look nearly as impressive on the company balance sheet as most million sellers.

      • J_Joestar

        well then you have to consider the costs associated with the game’s development as a handheld title compared to a full HD home console title. it is still definitely not a bad return for a new IP.

  • -Misaki-

    How sad, Type-0 sold almost that number in Japan alone and it was never localized, well we are getting HD remasters at least even if on the wrong systems…

    • Anewme…Again

      The difference was that Type-0 was on a dead platform in the west, while the 3DS is going quite strong.
      Also Bravely Default is a new I.P. so SE probably never expected that game to sell a million.

      • Juan Manuel M. Suárez

        At the time of FF Type 0’s launch, the PSP was very much alive in Europe. In America, I agree, it never did well. That said, if the localization is done, there’s no excuse not to release it digitally for PSP other than just to spite people~.

        • Federico

          I wouldn’t say it never did well in America. One of the problems was that most people had a hacked psp and got their games illegally since it was so easy to do. I remember a friend telling me something about all you had to do was write a line or something on the newer psps and then you were able to hack it.

        • TheRealMalek

          Sadly Squarenix Europe have nearly no voice. Every decision comes from their american offices.
          And don’t forget Nintendo role in Bravely default localisation. They pushed Squarenix a lot.

          • Juan Manuel M. Suárez

            I’m not denying Nintendo’s involvement, only saying that there was really no excuse not to bring FF Type 0 over for the PSP back then~.

          • TheRealMalek

            Sadly there was a lot, psp game sales were awful in the us (no million sellers despite the number of psp sold). It was nearly the same for bravely default (at the time of fdirst release there was no million seller or just one) and it was saved by Nintendo.

    • Tincho Kudos

      Well Type-0 naturally sold well -partly- because of brand recognition. However Bravely default while being a spiritual successor to a FF spin off game it has the disadvantage of not having a popular name.

      This is personal, but I think I understand SE for not localize Type0, I mean the psp was pretty much dead in NA, in Europe was strong but neither region had a demand as popular as Japan. Also, the game is not really that good, It has -serious- design problems in there, and the story is as convoluted as 13th saga. In other words, it seems its not really the final fantasy that fans want at least for me.

      • -Misaki-

        Why’d you reply to me like this is a BD and Type-0 comparison? My point was Type-0 also deserves localization due to the high sales, PSP might be dead in the west and everything even though I disagree with this point cause they could release it digitally and the game will be on both PSP and Vita(PSN).

        If FF was not the ‘final fantasy’ the fans want it’s still a great game that has its huge fanbase even in the west. I am sure some 3DS and even DS which is like the best selling gaming system had FF spin offs but non of them sold as good as Type-0, so it’s not only about the title being ‘Final Fantasy’.

        • Tincho Kudos

          Well to be fair you compared BD with Type0 first.
          And yeah, type 0 deserves a localization for its high sales, but I kinda understand SE for not localize it.
          The game is decent at best (at least for me, but I can see a lot of flaws that the media will critizice) and the psp was dead at the time. Then we have the vita situation whichs is WORSE than psp’s so, yeah
          if they released it in english for Vita, not many users will buy because of Vita’s install base (and believe me, this game is not a killer app). On the psp side the game will be pirated as hell, like probably was right now with the translated patch.
          For that point of view is difficult to see a viable a option to release the original in english.

          • -Misaki-

            I don’t think saying Type-0 sold that much in Japan alone is a comparison, I am just pointing that the game also sold great so it deserves localization.

            And yea the rest of your comment now sounds like an argument not some technical comparison that I could also talk technically about Bravely Default which you can break in around chapter 3. Whether Type-0 has flows or not it still has huge fanbase in Japan and the west.

            About Killer App, I know it’s not, but PSP systems don’t have expiry date, Dissidia and Crisis Core fans/buyers can always buy this, no need to sell more PSP’s.

            I am sure there is more than install base or piracy, maybe yes thanks to Nintendo this game got localized.

  • Pedro Furtado

    I love how everybody knows FOR SURE why Square “went bad” and yet everybody lists their own reasons. Sometimes very disparring.

    • Ferrick

      O do tell us the absolute truth on why square went bad, so that you may fix our “disparred” (doubt it’s a real word) views

      • Pedro Furtado

        I’m not sure if it’s a real word, but I meant to say that they sometimes are very different.

        I don’t know the absolute truth :( nor do I claim to know. But at least I’m not saying stuff like “it’s because I didn’t like this Final Fantasy and that’s what is causing their ruin”

        (Not saying it was you who said that, just to be clear)

        • Ferrick

          I think you meant to use “dis-accord”

          not that i said that X game was the cause of their ruin (even though some statistics do show that they may be one the cause of it, while the other being bad economy, shifting market, and etc.)

          • Pedro Furtado

            Yes, I know. It was actually somebody who mentioned FF8 as the starting source of the problem.

            EDIT: and yes, dis-accord would’ve worked :D

          • There actually was a single tangible product which was the cause of their ruin though: FF: The Spirits Within. Not because it was bad (though it kinda was) but because it was a literally record-breaking financial flop that forced a reorganization of the company and ultimately led to Sakaguchi’s resignation.

    • Just ignore them. It’s human nature to make up facts to explain what can’t be explained. People have been doing this since the beginning of civilization and they’ll continue to do it when it comes to video game companies, regardless of whether they have actual proof or not. Correlation does not equal causation, but it’s good enough for some people to believe.

      I do find it kind of funny how everybody blames the evil overlord Enix for their bad influence on Square, but I never saw it. I just think the video game market was starting to change and Square was doing their best to keep up. Being a big, well-known company, it becomes more difficult to take risks on under-selling franchises. That and there’s probably a lot of corporate meddling going on. It always seems that game designers are at odds with their employers.

      • HarakiriKami

        Enix > Square


        • Giordan

          Sorry, but FFVI > Any Dragon Quest.

          • HarakiriKami

            Sure if you like movies.

            After all that’s when Square was all ” LETS MAKE MOVIE GAMES”

            Then Sakaguchi learned a better way.

            DQ are more cohesive products with a fully realized world , interesting combat, and in general, the games are full of love and care.

            It has yet to follow the path of FF which has been shit since FF7..

          • Giordan

            So wait, when Metal Gear does it, it’s praised. But when FF has done it, it’s shit?

          • HarakiriKami

            Kojima can fill up metal gear with as many shitty movies with ham nonsensical story lines as he wants.It works. For him, there’s a rythym to his game after all. You do a bunch of stealth, you get stuffed a shit ton of nonsense story through hour long cutscenes. Linear action games also work with a lot of cinematics. They integrate well together. You enter a level, get a small story cutscene, then its right into the action. Go through a tutorial, get into the game. get your score. IMO Bayonetta and The Wonderful 101 are the crowning achievement of this genre and style of gameplay. They have interesting, deep and wholly unique styles of gameplay melded to real time cutscenes with outrageous over the top action sequences that manage to make QTE button mashing less a chore and actual fun by ramming a hydra’s face into the side of a building and grinding that shit into dust lol.

            Games like Madworld and Anarchy Reigns are different beast them selves being arena brawlers.

            Now when it comes to movie like RPGs?

            These are games that favor throwing story in your face and shoving it down your throat with some heavy handed, pretentious “message” to beat your head over with (cough FFX)).

            This is why I love Dragon Quest. There’s none of that bullshit there. Dragon Quest really sets you in a world and makes it a cohesive whole. Take Dragon Quest 8 for instance. You literally save in that game by confessing your sins in the catholic church. The game understands its a game, but it takes you on an adventure, knowing to show, rather than tell.

            Lots of these games are light on cutscenes and you find the story of the game by talking to the people around the game. Cutscenes are usually reserved for major events in the game.

            In an RPG you dont want to take control from the player, you want them to feel apart of the world in the game. That their actions have some effect on their experience rather than following the story of a character that they may or may not hate(coughFFX). The world and the story of that place is just as important as an RPG.

            This is why people like Dark Souls, hell this is why people like Persona ( even though this is heavily character driven,people still set their own path with the social link mechanic system)

            Ha,there are people who prefer persona 3 because the story is less confined, scooby-doo esque mystery of personal growth that Persona 4 is .

            And its why I like games like Xenoblade,Golden Sun and SMT. These are rpgs all about exploration and the world of the game. That’s where all the interesting story elements come from besides the linear overaching narrative of these games.

          • Giordan

            So you can’t take in that?
            wow, a hipster

          • HarakiriKami


    • Godmars

      Where Square went bad:
      1) De-emphasis on story. To the point they stopped hiring actual, professional writers and go with “Scenario directors.

      2) “The inmates run the asylum” or rather art and graphics have become the central driving force behind all major projects. The first FF14 was the expensive monster it was because as much detail was put into “stage props,” potted plants and the like, as was characters.

      • Batora

        1) On the contrary. Newer JRPGs have TOO MUCH STORY. The average time you spend watching a cinematic scene has increased a lot.

        • Pedro Furtado

          While I don’t agree in everything with Godmars, it’s one thing to have an emphasis on story during the development process and another to have too much abundance in cutscenes.

        • Godmars

          Cutscenes actually apply to #2. Given the number of years it takes to render what are basically movies that are several hours long, you’re putting major limits in how the game such a movie was made for will progress.

          Nevermind the overall dialog, which more than often is as pretentious as it is nonsensical.

      • HarakiriKami

        They stopped building a good base in their rpgs. Thats what happened. Not much to do with the story

  • kaisergali

    lets all come up with plans as to why SE failed and forget about the big failure that ff XIII and XIV was. What do they have in common? Oh yea they are not in a nintendo console……figures.

  • Ban The Jackass

    Congrats! Pretty impressive numbers for a 3DS RPG game. From Square Enix too, no less.

  • Damn when is this game going on sale? Been $40 forever

    • ShilaquilOneal

      It’s under $40 dlls at several retail stores not named “GameStop”.

      • thanks but I only shop at eshop

        • ShilaquilOneal

          Well, that’s your choice. Just wanted to remind you that there are cheaper options (legal ones).

  • James

    “Bravely Default helped Square Enix’s Japanese division find its
    focus, by demonstrating that fans of Japanese RPGs exist worldwide, and
    that the genre still has a global market.”

    I don’t understand this at all. Consumers all over the world have been purchasing JRPG centric games for years, and it takes them 20+ years to figure this out? I purchase them because they’re JRPG. I don’t want a JWRPG.

    • I actually understand where they’re coming from with this. The thing is that JRPGs might do well enough globally, but for the most part, the real popular franchises are Final Fantasy and Pokemon. Bravely Default has a Final Fantasy style spirit, but the majority consumer isn’t going to see it that way. Most of these people aren’t aware of the things we’re aware of because we regularly read websites that provide us with this information. If these people go by the title alone, it’s just some oddball niche style game that has nothing to do with Final Fantasy. That isn’t going to guarantee sales oversees.

      The other problem is that Square, being a Japanese company, sees the Western market from a distant perspective. Over here, Western style RPGs are supreme sales wise. They see the big difference in sales between Western RPGs and Japanese RPGs in North America and decide that maybe Japanese RPGs aren’t what Westerners want anymore, especially since more Western RPGs are popping up and selling better than ever. This means that localization efforts might not seem worth it to them, even if it makes them a little money. It’s basically a niche game trying to make a name for itself in a crowded market.

      I don’t think Square-Enix was being ignorant in this case. They were just being careful. JRPGs aren’t as popular here as people think they are. Again, some of them do well, but more companies aren’t seeing the results they want from their efforts. I’m just trying to understand where they are coming from instead of labeling them as ignorant like some people are.

      In any case, we got the game and Square-Enix was happy with the results. I don’t see what there is to complain about after that.

      • Quan Chi

        BD is part of the FF ‘universe’ just like Mana and Saga.

        • Doesn’t matter. It isn’t called Final Fantasy, so there’s no brand recognition behind it. That was the point I was trying to make. Final Fantasy does well because it has an established name behind it. Most people aren’t going to look at Bravely Default and immediately think Final Fantasy.

          • Quan Chi

            It’s the direct sequel to Final Fantasy: 4 Heroes of Light.

          • DarkRoxas

            Actually, it’s a spiritual successor, not a direct sequel. I know that in one point of BD’s development, the game was supposed to be a real sequel, but they gave up and now it’s a franchise of it’s own, that uses old school Final Fantasy’s mechanics.

        • HarakiriKami

          Not really.

        • Giordan

          SaGa and Mana aren’t a part of the FF universe.

    • Giordan

      I liked FFXIII…

      • For as many things as FF13 does wrong (and boy are there a lot of them), trying too hard to imitate WRPGs isn’t really one of them.

        • Giordan

          I guess it tries too hard to be an action game? What’s wrong with that?

          • If you think “semi-real-time combat” = “action game” then I don’t think you know very much about video games.

          • Giordan

            Wasn’t FFVII semi-real-time combat?

    • Callonia

      That’s how insane some ceos can be. xD

  • Shippoyasha

    I just hope a Chrono sequel is possible at this point.

    • Ric Vazquez


    • Giordan

      They lost the license for it, so it’s doubtful.

      • Shippoyasha

        I hope they get it back….. someday.

      • What? No they didn’t. It’s their own IP.

        • Giordan

          They did. Look it up.

          • You’re saying a major game publisher “lost the license” for a game that they themselves developed and published, with every bit of programming, scenario and asset created internally, and which they continue to distribute and make money off of via digital platforms. No respectable source corroborates this. The burden of proof is on you here, bud.

    • *Looks at Cross*
      Uh….. no……

      • Shippoyasha

        I liked Cross a lot. Though it is mostly Radical Dreamers 2 than an actual Chrono sequel.

        • Serge

          I agree, Chrono Cross is a really good game if you don’t take it as a sequel.

          • But all the best parts of the plot come from the game building on (and undermining) the fiction of Trigger. It definitely is a true sequel, just not in the sense that the gaming world is used to.

          • Shippoyasha

            Well, the thing is, it is a direct continuation of Radical Dreamers but it is barely a tangential continuation of Chrono.

            Not to mention the canonical ending pretty much cements that the events are not directly connected (I’d rather not spoil it here).

          • What? Cross retcons RD out of existence (or at least to a far-off corner of the multiverse) and directly addresses the events of Trigger in ways that are crucial to its plot.

          • Shippoyasha

            Well, it address certain plots in Trigger. But they also write out the notion that it’s a direct continuation of Trigger as well. Makes sense considering Cross turned out to be more about alternate dimensions than multiple timelines.

        • I guess I can concede that, didn’t felt like a Trigger sequel to me at all and that made it dissapointing for me along other things introduced.

          • Shippoyasha

            I know. I am the first person to point that out usually. I just think the lore has many games to flesh out. That even includes a Cross sequel even though I definitely want a Trigger sequel as well.

      • Begone, fool. Cross is the crown jewel of crazy, experimental late-90s Square.

        As long as Masato Kato and Yasunori Mitsuda are on board (and ideally Yasuyuki Honne, but that may not be likely for complicated reasons) I suppose I would permit SquEnix to to attempt another Chrono game.

        • Still think it was a disgrace to Trigger.
          Trigger did nice to keep the time traveling concept easy to follow, Cross just managed to mess it up and pretty much ruin your efforts from Trigger.

          Was not really fond with the combat and the way party member works, I was overall disguted with the game. Only enjoyed a couple of soundtracks.

          I can personally do without another Chrono game unless it’s something absolutely new plotwise, Trigger had a good closure excepting what DS version introduced to try to compliment with Cross.

      • Quan Chi

        I liked cross better than trigger. I wished it was atb though instead of turns.

  • Quan Chi

    Okay, now remake FF6 with Dissidia type models like ppl wanted :P

    • Yeah Square, remember that? Remember when you talked about maybe doing FF5 and 6 remakes on the 3DS? Do you recall that Square?

      • Square: *whistles looking to the distance while trying to show you V and VI iOs*

      • epy

        I totally agree but don’t call them Square please. Use SE, S-E, Square-Enix, Squeenix, what have you, but don’t call that ungodly mess the good name of Square.

        • Square made some bad games back in the day too. They were never this godly developer like people make them out to be.

          • epy

            Haha, of course, but they tackled all sorts of genres, experimented with the JRPG genre in all sorts of ways and in most of the cases turned out excellent games. Even when the games were not great, they were interesting. All we needed back then to buy a game was the Squaresoft logo, even if we didn’t know anything about the game itself. Hell, even games that weren’t even released in the US and were mostly played by people in the West relatively recently like Live A Like or Rudra no Hihou are considered great.

            TL;DR: Square’s reputation is well deserved, it would be foolish to deny it just because you consider them overrated.

        • The Enix portion of Square Enix is still pretty much just doing the same stuff it’s always done, though. The real fuck-uppery, as well as most of the high-level decisions in the company, are coming from the remnants of Square.

      • HarakiriKami

        They released those on IOS. They’re fucking ugly as sin

        • Giordan

          Better than nothing.

          • Actually, nothing would literally be better than a hacked-out, amateur-quality port that damages the reputation of the title and brand.

          • HarakiriKami

            AAAAAYYYYYYY, my man, word to the mother.

          • Giordan

            I think it looks better than the clusterfuck of pixels on the SNES versions.

          • This is either second-rate b8 or you have the worst taste I’ve ever seen

          • Giordan

            I like the original, but the graphics have aged not-so-well.

    • epy

      But mobile is the future, remember? Nobody wants remakes with time and effort put into them in gaming consoles. People want cheap ports in iOS.

  • Ric Vazquez

    It’s classic in my book, though the repetition in the latter half can be a turn off for a lot of people.

  • Giordan

    I’m really hesitant to get this because my one friend says it’s bad. And it comes from someone who ADORES Tales of the Abyss.

    • Did your friend give a reason as to why it was bad? I personally wouldn’t call the game bad. I enjoyed it up to a point, but it does require a lot of patience. This game can be quite challenging on the harder difficulty and there are a lot of long cutscenes. If you can put up with that and some pretty crazy filler at the end portions, I think it’s a worthwhile game to play.

      • Giordan

        She hated the job system, which tbh I hate in FFV.

        • Gregor

          The job system is probably the best part of the game :|

          • Giordan

            Then I probably won’t like it. I hate the job system because it’s too time consuming.

    • Venus in Furs.

      I was playing the game on hard and thoroughly enjoyed the game until the last quarter, which was horrible. It really killed it for me. It has a great battle system, great classes, interesting characters; but the
      story goes nowhere interesting, especially in the last chapters.

      I love RPGs, especially classic jRPGs like Bravely Default. The game is great in so many ways, but I just had no fun in the last little bit. What the other poster said about crazy filler is right; I can’t BELIEVE they would make the player do that.

    • AuraGuyChris

      It’s up to you to decide that, but overall this game is wonderful with its cast of characters. In fact, if you care more about the characters and the gameplay than the story, you’ll love this.

    • I actually agree; it’s a big disappointment. The pacing is terrible (there’s an absolutely record-breaking amount of padding), the combat is slow and repetitive, the difficulty balancing is all over the place, there’s very little exploration even within towns (which are mostly just pretty cardboard backdrops with a sparse handful of boring NPCs wandering about), the dungeon design is pretty much nonexistant, and the writing is just plain old crap. Oh, and the localization’s not too hot, to boot.

      SquEnix gets brownie points for making a good-faith effort to appeal to their longtime fans (even if they had to outsource the game to a third-party dev to do so), but the game itself really isn’t worth the time and money investment it asks. As RPGs on the 3DS go, you’re way better off playing SMT IV.

      • HarakiriKami

        The combat is fun though. Bravely Default’s is anything but slow. Are you sure you know what you’re doing?

        People complain about every chapter after 4, but you can finish the game in less than 10 hours from there, and chapter 5,6 are rather short. 7 and 8 have those super fun optional bosses that test your understanding of the battle system.

        Heck you can even end the game on chapter 5 and get the 3rd bad ending if you want

    • ShilaquilOneal

      The truth is, people will brand as ‘bad’ any game under the sun.

      I’ve heard/read people call “The Last of Us” a ‘bad’ game. Mostly because they think that without the cutscenes, plot and characters, you don’t have a very revolutionary/innovative game. Even a beloved game like “Ocarina of Time” is hated on (there are many articles on the web that make that case).

      So imagine that you only consider what the detractors of those two games say about them. And that you miss out on playing said games as a result of you listening to their opinions (and nothing more). Consider that opinions are what keep you from playing Bravely Default.

      Anyways, consider this: If the game was actually bad, do you think it would’ve sold a MILLION units? Or have a 85% score at metacritic? Or that on amazon, 200 out of 268 costumers awarded the game with a 5 star rating? It’s clearly not a bad game by a mile.

      However, there is only one way to find out for sure if YOU will like the game or not: PLAY IT.

      • Bobby Jennings

        Well Call of Duty isn’t all that great and it sells millions…

        • ShilaquilOneal

          For you, CoD is a bad series. But to millions more, it isn’t. They can’t get enough of it. Every time they release a new entry in the series, it sells millions.

          So it’s not that CoD is bad. Because it is very good for it’s target audience. It’s just that you have different taste in games. You’re looking for something less shallow than CoD. Or maybe you just don’t like shooters.

          See how that works? Opinions.

          Besides, in my post I didn’t just use sales numbers. I also provided consumer approval. The great majority liked the game. All evidence points to the game not being bad by any definition of the word.

          But it certainly isn’t everyone’s cup of tea either. No game is.

          • Bobby Jennings

            I never said CoD is a bad series. I said it isn’t all that great.

            Sales dont determine how good a game is imo. Most buy the game not knowing what to expect, some people buy just to support.

            That said, I love me some CoD. I’m just proving a point.

          • ShilaquilOneal

            Well my point is that the series has a dedicated audience that loves it and supports it. And there are enough of them around to make it a profitable IP. Regardless of what its detractors say about it.

            And something selling a million units does speak well for a product. There is no way to spin it in a negative manner (that is credible).

            Because aside from the sales numbers, there are a lot of testimonials that speak favorably about Bravely Default. Both on amazon and metacritic (also consider all the positive reviews from professional critics).

            Again, not denying that there are people who felt that the game was disappointing to them. Because that always happens with games. With ANY game.

            But so far, the vast majority of consumers are speaking favorably about the game. And it continues to sell. And the sequel is at the top of the most wanted lists (famitsu is one of them). Which only speaks about how well received this new IP is with players.

          • Bobby Jennings

            Yeah that’s true but with Bravery it was a new IP somewhat. People took chances buying it as a new game.

            All I’m saying is just because it sold 1 million doesn’t mean it’s good.

          • ShilaquilOneal

            Yeah sure. I guess if we were just discussing that point (and nothing more than that), it would be something worth looking into.

            But once again, I’m not just pointing out sales numbers here.

            There is that AND the overwhelming evidence that points toward this new IP being well received (consumer feedback, reviews, sequel at the top of the most wanted list, etc.).

            All that is enough evidence to support the notion that Bravely Default is widely considered a good game. Not close to being ‘bad’ or in the not-so-good’ category either. But some opinions will vary on that.

          • Bobby Jennings

            I dunno, it just seemed to me that you were judging how good the game was by how many units it sold..

            “Anyways, consider this: If the game was actually bad, do you think it would’ve sold a MILLION units? Or have a 85% score at metacritic? Or that on amazon, 200 out of 268 costumers awarded the game with a 5 star rating? It’s clearly not a bad game by a mile.”

          • ShilaquilOneal

            Yes, and if you notice I also pointed out in that same post that consumer/critic approval was generally positive. So I wasn’t just mentioning that it sold a million units.

            I keep going in circles with you on that point. I mentioned numbers but I also mentioned feedback on the game. Both are important to prove my point that the game is nowhere close to being ‘bad’. The overwhelming evidence supports that fact.

          • Bobby Jennings

            Not saying you’re wrong, just saying

      • Adrián Alucard

        The humanity could be mistaken, just look at the “flat earth” where we live

        Oh wait, the earth its now a sphere

        • ShilaquilOneal

          “The humanity could be mistaken, just look at the “flat earth” where we live

          Oh wait, the earth its now a sphere”

          ^^^^ The Earth was ALWAYS a sphere. ‘Humanity ‘ was mistaken in their belief that the ancients thought otherwise. Read this:

          And again, the people who like the game aren’t mistaken. Nor the ones that didn’t. Because opinions.

      • HarakiriKami

        2D Zelda > OOT

        All of them except the ones except MInish Cap

        • ShilaquilOneal

          JonTron OoT>ALttP
          Egoraptor ALttP>OoT


          • HarakiriKami

            Actually its 2D Zelda >3D Zelda

            Because of these elements.

            2D Zelda still has elements to it that 3D zelda doesnt

            Combat and enemy interaction was better in TP but it still has the problems OOT started out with.

            SS takes every problem OOT has and takes it up a notch lol. Although the puzzles are better in SS

          • ShilaquilOneal

            Like I said, opinions will vary.

            In fact, many of them are not even final. People change.

      • Giordan

        It’s mostly because of Agnes.

    • wahyudil

      play the demo, and decide it by yourself

      • Giordan

        I have played the demo. Wasn’t too impressed

    • HarakiriKami

      Your friend is being a hyperbolic asshat :P

  • Jef Curlin

    Since I just bought it, I like to think I’m the one that tripped it over ;). Played all of the demo and loving the full game so far. Been trying for years to love JRPG’s and think I’m finally just about there.

  • James Robert Thompson

    Obligitory Dragon Quest comment.

  • awat

    Square please Give us some DQ . i am sure it will do great in Sales, give us DQVII and DQX etc.pwetty please?! please?

    • Giordan

      DQ is dead.

      • awat

        no maybe we might get it 2015! LOL i am a dreamer mun :( ….. you might say keep dreamin then *sigh*

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