Bravely Second Has New Writers Handling Its Story [Update]

By Sato . July 30, 2014 . 8:25am

Bravely Second will see new characters and familiar faces, but it looks like the game’s development team is also seeing a few changes.

 

Yesterday, we reported that Revo, the composer for the first game, will not be contributing to Bravely Second due to scheduling issues, and taking his place is Supercell’s ryo. Meanwhile, Famitsu magazine reports that the game has a new team of writers as well. [Thanks, Hokanko-Alt.]

 

In the case of Bravely Default, the game’s story was handled by Naotaka Hayashi, who is also known for writing 5pb’s Steins;Gate. However, Hayashi is not involved in Bravely Second, and instead, the game has a team of multiple writers.

 

Producer Tomoya Asano and assistant producer Shinji Takahashi will work on Bravely Second’s scenario, according to Famitsu.

 

Meanwhile, director Kensuke Nakahara and Bravely Default lead scenario planner Keiichi Ajiro (both from Silicon Studio), alongside Souki Tsukishima, who wrote the light novel series for the game, will all be working on the scenario for the game as well.

 

Bravely Second is currently in development for Nintendo 3DS.

 

Update: Famitsu have shared two new screens of the game on their website, which have been included in this post.


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  • Chris Yuen

    Guess Hayashi bravely defaulted on his writing duties

  • Heisst

    Hope they don’t mess up the game this time and don’t make you have to redo the whole game again.

  • Go2hell66

    Dammit the Revo music was awesome…

  • Heropon

    Yay , New writer . The previous one is horrible

    • Go2hell66

      *spoilers*
      Yea i really hate anything to do with time loops

      • samsneeze

        There was no time loop.

        • Go2hell66

          uhhhhh yes there was…

          • samsneeze

            No there wasn’t. There were multiple worlds joined together by the destruction of the crystals due to the energy they released. That’s the reason why the “same” scenarios happened slightly differently in each world along with certain characters behaving differently. Did you not finish the game?

          • Guest

            @Go2hell66:disqus @disqus_0oO4bC3yXt:disqus Hopping through multiple timelines to add to that, actually.

          • Go2hell66

            same difference, you still do the same shit over and over

          • samsneeze

            Not really. If time had simply reset with each crystal destruction, then the characters would have all behaved the same way and all the events would have occurred the exact same way. Instead, we got multiple scenarios with different boss battles and interactions that showed what could have happened if the world had turned out just a little bit differently.

            Of course, if all you did was speed through the text or simply destroy the crystals then I guess it would feel like you were doing the same thing over and over.

          • Gregor

            I killed all bosses in all chapters. The idea wasn’t so bad but the result was still repetitive.

          • Tienron

            dude you did the same thing over again and beat the same people stop trying to justify it…. thats why most people got annoyed with the game because it was a fat cop out after chapter 4.

          • samsneeze

            I’m not saying he’s wrong for not liking it, I’m just that saying that claiming it’s same thing over and over again isn’t accurate.

          • Tienron

            story wise it was thought….the book of D made that clear

          • AuraGuyChris

            There were multiple worlds. The party at first thought they went back in time, but in truth the next parallel worlds always started around the time after Ominas attacked Caldisla.

            If they were time loops, there would be no point to Ouroboros trying to conquer just one world.

  • samsneeze

    Here’s hoping there won’t be too many hands in the pot. That will muddle any story. The last game’s story wasn’t all that, but at least it was clearly defined and got what it wanted to achieve across.

  • http://amc9988.deviantart.com/ amc99

    Wow I don’t know BD have a light novel

  • http://LevelUpGeneration.blogspot.com/ KALiverin

    Shorter cutscenes and less repetitive dialogue. That’s literally the only thing I want. It could be the most nonsensical plot in the world and it would still be better off for it.

  • Alexandra Cordes

    Considering the original writer was the main reason I wanted Bravely Default in the first place, this worries me a bit.
    Here’s hoping the story is still enjoyable. And by enjoyable, I mean dark and intricate.

    • http://twitter.com/puchixseda puchinri

      Same here.

  • SMT

    Well, can’t really process this information much… Even good writers miss the mark at times, so the burden of proof lies within the new writers. I’m still going to be optimistic because at the very least there was nothing thus far indicating that the developers don’t know what they are doing, and they now have proper experience with BD and the fixes they made for BD:FTS.

    Also, DAT Magnolia. Can’t wait for more info (And more Magnolia) :D

  • Rouge

    I really love supercell’s Ryo but I LOVED what Revo did with the first game’s music, so this saddens me a bit :( I hope it won’t be way too different I guess.

  • NeptuniasBeard

    I didn’t really have any problem with the writing in the previous game. The alternate worlds thing was pretty cool, especially when each one is explored instead of just hopping to the next crystaI. I also liked the whole twist of making the player the god the villain wanted to kill

  • Altin

    As long as one of them isn’t Motomu Toriyama…

  • NeptuniasBeard

    I sure hope they don’t make the previous cast playable in the sequel. Nit that I hated them, but it seems silly to think that the strongest 4 people in the universe are seriously gonna have trouble with random mooks. I’m still lost on the whole “Agnes getting captured” thing

    • Princess_Eevee9

      Wonder how Golden Sun did this then?

      • samsneeze

        If you’re talking about Dark Dawn, that was a series of plot related events that quickly escalated to the boiling point. The original cast had no way of knowing about or getting to what was going on in the later half of the game. As for this sequel, it remains to be seen, but I can hazard a few guesses as to why the previous cast wouldn’t be able to run around handling the business.
        Ringabell’s case is the most obvious. Tiz was probably weakened after being put into a rejuvenation tank for so long. And Edea’s hands are probably tied due to political reasons. Agnes has always been passive, so if there is a good enough reason for her surrender/capture, I’d let that slide as well.

        • Princess_Eevee9

          I just hope they know what they’re doing. Even fit all of its fault I love everything about the game.

  • Callonia

    Mickey Killer Robots!

  • Namuro

    Huh, I didn’t realize so many people hated the story in the first game, until I read this article.

    • Ash_Riot

      Hello same JRPG tropes x1000

      Same problems as The Last Story and Ninokuni – I enjoyed these games when they were released in the 80s/90s/00s. Nowadays? It’s time to change it up a little bit, ffs.

      • MrTyrant

        I enjoyed the games because of its art, system and charming presentation. That was cool a return of the classic games with interesting tweaks but my main complain is that I expected too much of the plot and narrative.

    • MrTyrant

      Me neither but Im glad I wasn’t the only one.

    • LordHyper

      Jeez, the amount of salt in this article is high.

      Yes, the basic premise of “go to temples, beat empire, save the world” is overdone, but various tropes that the JRPG genre is known for gets played with and at times averted. One example would be the Jobmasters; while some of their personalities are cliche’d, they often clash with the jobs they hold: the White Mage is sadistic and upfront in contrast to the calm or meek personalities of usual healer characters, the Knight is dishonorable (which the game even points out), the Ranger isn’t a calm and collected sniper, etc. I also expected Ringabel to be a one-note character that I originally hated, but he ended up having hidden depths and I ended up liking him.

      And regardless, wasn’t the game advertised to be a throwback? If so, then what were you all expecting?

      • Namuro

        They expected “changes”, but not “too much”, just the “right amount”, that suit their “tastes” perfectly.

        …Which is impossible…

  • DivinePhoenix69

    Maybe the writing will actually be good this time…

    • samsneeze

      Implying it was bad the last time…

      • MrTyrant

        It was.

        • samsneeze

          There’s a difference between bad writing and a story that doesn’t appeal to you.

          • MrTyrant

            Bad writing doesn’t appeal me. That was my point.

        • Samsara09

          Says who?You?

          • MrTyrant

            Yeah. That’s like an important thing.

      • DivinePhoenix69

        It was.

    • AuraGuyChris

      But we went sexy!

  • DyLaN

    There a LN adaptation of BD: FF?

    • AoiShingo

      No, Souki Tsukishima is the writer of Rの手帳 (R’s Notebook), a two-part light novel that’s a sort of sequel of BD:FF!

      • DyLaN

        Holy shit, now I’m interested.

        • AoiShingo

          I liked it, it gave some minor answers that were not in the game and there are some pretty nice scenes, but it’s a “sort of” sequel, a mix between a sequel and a spin-off…There are things that MAY BE relevant to Bravely Second but at the same time they may not, it depends of what the writers decide to do…!

  • Luis Es.

    What i didn’t like about the first games story was how they FORCED you to replay the same crap over and over again. I think it was like 4 times or so for one of the endings… I would’ve preferred to have the freedom to completely change the story after the first mess up since you already know what happens… Instead they force you to just keep screwing up and having to go to another parallel world or w/e.

    • kao

      I hope the new writers don’t pull the whole looping thing again. Having to do the crystal thing over and over again along with the same bosses made me fall asleep with the game in my hands a few times.

      • Luis Es.

        I agree. I’m going to hold off on buying the second one and plan on renting it first before i buy it.. I bought bravely default over toukiden.. and i regret it now! But different writers means a change.. so hopefully it will be a change for the better!

        • kao

          throughout most of the game I was only enjoying the battle system and focused more on experiment with the classes and didn’t care about the that story at all.

          This time I’ll also have to wait for the general reception before buying. But apparently they claimed that second will have more story and less focus on dungeon crawling.

          • Luis Es.

            While i thought the combat was fun and good at the start.. once you got more classes and insane/broken set ups the game got boring because no matter what with the right set up even if it was just 4x dragoon knights(i forgot the name of the spear class) you could win without getting touched. So i think they should implement something that prevents you from at lease using more then one of any class since things could get pretty broken in that game.

          • kao

            yeah, some class combination were so broken they made the game a cake walk even on hard mode. So I had to resort to classes that didnt work as well to give a challenge.

            classes can get so broken that you can keep the characters at level one and still manage to beat the final bosses(such mechanic abuse shouldn’t be possible in a game).

    • Chersea

      That was more a gameplay problem than a story one, isn’t it?
      It’s the story that causes you to loop again, but the part you find tedious is actually replaying and fighting the bosses again (which is gameplay). I don’t think the writing was necessarily bad, but I fully agree that having the freedom to change the story the first time would be a good idea.

      • Luis Es.

        I’d say it’s a story problem.. Because if the story handled it differently or it wasn’t part of the story you wouldn’t have to do this boring stuff multiple times back to back with such little changes each time. If they made things be able to change with story each time you did it with player choice or to a bigger degree then they did.. Then it might’ve been fun to do things again but in a different way.. So in the end i still think it’s a story thing.

  • Ash_Riot

    For the record, I think the story was crap before Ch4 – it was generic and really dull and exactly the same plot as I’ve seen for the past 20+ years of JRPGs. Some originality would be nice sometimes.

    • Aaron K Stone

      Not that it excuses it, but I think that was the point.

  • LonelyGamer

    They should let Hiroshi Minagawa write the script, he is the only one who can write a good story.

  • waku waku

    Oh look at these discussions. Reminds me of the discussions FFXIII had last time.

    Maybe Bravely Second shouldn’t happen after all.

    • darke

      Yeah, they probably should look at doing the ‘final fantasy’ thing with such a generic title. Each game is it’s own new story, new world and some new mechanical variations.

      Then a few years down the track when everyone’s saying, “hey the original game was really good…” release a game that ties back into the fan favourite worlds.

      But that would require long term planning and patience; something we’ve seen Square Enix seems to be incapable of.

  • http://twitter.com/puchixseda puchinri

    I wonder how this will affect sales in Japan?

    The music is mostly an equal exchange, but the writing. . . I don’t know how to feel about that.

  • Michael Cortorreal

    Well if people saw Steins Gate…you will notice the anime gets really repetitive at some point.
    But still I found that the story was good, it grows…tiring at some point (more if you’re a completionist like me) but still.

    The ending left me with some doubts and questioning, but I hope they do manage to give me an answer in Bravely Second.

  • Guest

    *SPOILER*
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    Ouroboros is dead, guys.
    There’d be no reason to do the world hopping thing again. ^^;

  • Princess_Eevee9

    Not sure why everybody hates the story I found it fun to playthrough. Sure it was hearing having to kill the Crystal Guardians multiple times but if you were smart you’d go fight the Asterisk users every reset because their dialog was sieve everytime. Game was still enjoyable.

  • Samsara09

    It’s good to see so many people posting as if they are THE experts on storywriting.BD’s Chapters 5-8 were a plot point,that ended with the true ending.It won’t repeat itself this time.

    Also,bravely default’s story isn’t bad simply because some random shit said so.If you guys wanna add weight to your badly written and justified opinions,be someone,get a reputation,instead of being some lowlife anonymous poster.

    I could care less about your opinions,and I am sure it’s reciprocal.This is my way of saying that we are even.If my post bugs anyone….Congrats:You are feeling like me when I read this section.

    • kao

      yeah, everything after chapter 4 was a plot point(I dont think anyone disagrees) it’s just that not everybody likes having to back track over and over and repeat the same bosses and the same areas for the latter half of the game.

      Tbh, everything after chapter 4 almost felt optional to me only if you wanted to see the normal and true ending.

      • Vanadise

        Almost everything after chapter 4 /is/ optional. There’s a few new events here and there, and otherwise the only things you /have/ to repeat are the crystal bosses, which don’t scale up very much and are easy to take out in a couple of rounds if you’ve got a decent party setup.

        • kao

          Yeah, I just rebeat the most of the bosses before doing the crystal bosses just so it wouldnt feel like I’m skipping out on the content but even then it still felt pretty dull.

          There must have been better ways to make use the whole looping element without making it feel like you’re just replaying the game for the fourth time in your first playthrough..

          • LordHyper

            I feel as if they could have changed it up at some points.

            Like, for instance, for one loop the heroes of that loop could acquire the Grandship, but would die on their way to Eternia. The party can just continue from where they left off, but first they have to search for the Grandship crew. Additionally, some of the Job Masters could already be defeated at that point, but some of them would still be running amuck. The conspiracy in the dessert city could be foiled, but the schemes in that flower city would still be going underway, and would have progressed more.

          • kao

            I agree, they could have done it in so many different ways but instead they just redid the whole thing over and over and over…

            Besides the whole annoying loop thing I liked the rest of the game, but I find it hard to understand how some people are willing to just blindly defend an obvious fault in the game.

    • Jero

      I liked the idea behind it, the wings, everything about that. But in my opinion it was a bit too much and it really felt repetitive. Yeah the bosses were harder but tbh you could’ve just put chapter 6 and 8 (because 5 and 7 are like a less fun version of those chapters). Maybe some cutscenes were the party does everything again and again… They could’ve done it better.

    • darke

      Time loops are fun if they’re individually quick (so the ‘time’ is abbreviated, like in movies with time loops, each loop normally gets quicker and quicker as less important events are skipped and it focuses on the important changes), or a small change makes large differences (the “butterfly effect”).

      Time loops like this and Haruhi’s Endless Eight are a terrible idea and should be rightly called out as such.

      It’s like being forced to mindlessly grind in RPGs. Being forced to repeat essentially the same content over and over and over again is routinely described as bad game design, so the only difference with this is it was bad game and bad story design.

      • gk2012

        I would’ve taken your post seriously if it weren’t for the fact that it’s obvious that you didn’t “play” the game.

        Bravely Default didn’t have time loops.

  • Junko Enoshima

    Never forget Xenosaga.

  • $1392518

    Ah. Hayashi. explains alot

  • vileBrenman

    I didn’t know that it was written by the guy that wrote Steins gate.
    Spoilers
    That explains the time loop stuff

  • JohnNiles

    Using a picture of Magnolia to placate the readers, very clever…

  • MrTyrant

    Will it be better? because I don’t know if having multiple writters is a sign of improvement IMO.

  • Shippoyasha

    I think people were more miffed on the reuse of older areas in terms of a gameplay perspective than the story element and taking out that frustration to the story itself. I think the story itself was done pretty well. They were using a classical design of the story on purpose, as the game was marketed and created to be a throwback to the classics (as in the REALLY old classics, like the first 3 Final Fantasy titles or even Ultima games).

  • Kornelious

    I’m starting to get a little worried now….First we see what looks like a One-Player battle system, then we lose our composer, and now we lose the writer in exchange for multiple new one’s…..I hope that I’m just over-reacting but I really want the game to keep the charm the the first one had -_-

    • Jero

      Probably we’ll enjoy a full party but showing it may introduce some story elements they haven’t revealed yet. For example showing Tiz if you haven’t finished the first game yet or Idk, Edea or Ringabel who went back to his world. Maybe new characters they haven’t revealed… I wouldn’t worry about that :)

  • Codex

    I’m excited to see what the new talent can bring to the series ;D aww yiss.

  • chroma816

    Glad there’s some new blood in the writer’s team. The first game had a lot of good character interaction but the actual plot needed some help – especially with the fucking “repeat this 5 times” thing.

    • Ouch My Head Said Dionysus

      It worked well for Steins;Gate! Not so much in Bravely Default.

      • Jadfish

        timeloop stories only get better the more times things repeat

  • Land of Green Pasture

    after this many new ‘News’ in Bravely Second, I wouldn’t be shocked if there’s gonna be new M.I.C.R.O.transactions…

  • Aspenharls

    Just as long as I don’t have to beat the same bosses 5 times.
    I am Disappointed at the composer change though. It’s nothing they can control, but Bravely Default’s music rivals Chrono Trigger for my favorite soundtrack in a game.

  • darke

    New writers; new composers; should be awaiting tomorrow’s announcement of new artists as well? >.>

    • http://www.siliconera.com/ Ishaan

      That won’t be happening. They’ve already said that Yoshida is back and we’ve already seen artwork from him. That said… I wouldn’t mind if they found another artist for the eventual third game. I want this series to try new things.

      • Buitronthecrazy .

        no man…
        change the composer…
        change the writer…
        hell, change the company!
        but never, NEVER, change the artist!

      • darke

        I was being somewhat cynical there. :)

        I just found it unusual that given that changes to a successful series, (like swapping ‘names’ like writers/composers), is considered a bad thing, that they didn’t release all the ‘bad news’ at once, rather it was spread over a couple of days.

        Maybe it’s just a delay in reporting rather then them doing things unexpectedly.

        • http://www.siliconera.com/ Ishaan

          Actually, it’s all from the same Famitsu interview. Just that the details are leaking out a bit at a time! We have the magazine ourselves now, though, so expect another update on the game later today.

      • samsneeze

        If they do that, I’d like to see similar to Fire Emblem done for the characters. Something similar to six through ten’s designs would be ideal as Awakening’s more “anime” style was not my thing.

  • Adrian Duran

    Hayashin must love time paradoxes

  • http://gamgambit.tumblr.com/ One Winged Wanker ♢

    I don’t think the story last time was really bad, I actually think it boiled down to something pretty epic in the end but the way how the story affected the second half of the game was somewhat of a drag, not really bad but a bit of a chore but the combat makes it fun enough.

    I hope the next story is still as cool with a fresher feel through the entire ride, bosses wise at least.

    • Guest

      … I really miss Vs Seeker I must insist.

      Leveling up through wild Pokemon gets slow and boring imo. They should’ve brought double wild battles at least, horde battles are meh.

      • Guest

        Wait, how the heck this post ended here lol? Dear lord, this was meant to be in the OT, how embarassing orz

  • StarkEx

    I’m for it. The dialogue in Bravely Default was really dragged out exposition-heavy. Not to mention the actual character interactions were very trite and repetitive. Tiz has his everyman reaction to the other characters, Anges talks about her life or duty, Ringabel asks about women and Edea gets annoyed by it. That was literally the vast majority of the character interaction between the party. Repeat for the next 20 hours of cutscenes and skits. It got so tiresome and boring, to me.

    Maybe this’ll help change that.

  • https://www.youtube.com/user/BaoZakeruga BaoZakeruga

    My interest in this IP has been reinvigorated. More or less confirms it won’t be pulling any more repetitive BS like the first game.

  • Espoir

    As long as the writer of the FFXIII franchise didn’t write it, anyone is okay.

    • http://gamgambit.tumblr.com/ One Winged Wanker ♢

      Party members: Tiz, Magnolia, Lightning, Lightning.
      End game party: Lightning, Lightning, Lightning, Lightning.

      • Jadfish

        Imagine there being a “Lightning” class in the game…. and said class being the only viable thing against the last boss

        • Solace

          I feel like I shouldn’t be laughing, and yet I am.

  • Brandonmkii

    If you didn’t like chapters 5-8 then we can’t be friends. Some of the most fun boss fights I’ve had in an RPG lately.

  • Sentinel

    This is good news. I hope the new team can write better dialogue than the last one.

    Don’t get me wrong, I loved Bravely Default, but that dialogue was cringe-worthy cheesy at times (mostly because of Agnes)

    • Longshadow

      Do you mind giving an example? I played Bravely Default in Japanese, and I saw nothing wrong with the dialogue. Maybe it’s a localization issue.

      • Sentinel

        It’s kind of hard to give a specific example, but I guess one example (since I’m actually replaying the game) is right after you beat the Wind boss to restore wind to Anchiem.

        After that follows an incredibly corny speech by Agnes which makes her sound like a preacher, and then the whole city begins to think that she’s perfect in every way and they would blindly follow her. Really bad characterization in a way.

  • British_Otaku

    This may actually be a positive.
    Bravely Default’s storytelling and dialogue was pretty poor for a game with such great design in all other areas.

  • may

    Curios news. This actually rekindles my interest in Bravely Second.
    I mean I really liked the overall concept of Bravely Default, but the writing was sadly really lacking something and is the main reason why I kept putting the game down to play something else. I got BD in December and still haven’t finished it. (Currently stuck at the fight against Yulyana, Qada, Ominas and Mephilia…)

  • Volta

    “Producer Tomoya Asano and assistant producer Shinji Takahashi will work on Bravely Second’s scenario, according to Famitsu.”

    Wait, what? Wasn’t the scenario suposed to be finished already? If they hope to release this game to the end of this year, then this looks like they are having serious production problems and the game will be rushed, that’s bad.

    This and the change of music composer worries me a lot. But the story cannot be worse than the one on the first game, right? Riiiiight?

    And NO, everyone defending the chapters 5 to 8 fiasco saying it was a plot move are wrong as hell. That jerk move was merely to recycle assests and elongate a game that was falling really short in the first place. Really, I like the game but that story have a lot of plot holes and little variety. Heck, even a pair of Jobs were a total rehash like the conjurer one for example.

    I seriously hope they don’t repeat that on Bravely Second.

  • samsneeze

    Did it really? I thought it was well presented and quite fleshed out.

  • Ash_Riot

    It was generic as hell and just what you’ve seen before 100 times in JRPGs.

  • samsneeze

    I guess it depends on how you look at. Sure it was band of heroes join forces to vanquish evil, but I felt like there was more than that going on. Stories like this are best taken in moment to moment, rather than as a whole.

  • Chersea

    I think the game had a few interesting parts (D’s journal was pretty interesting to read through and Ringabel’s connection to Adonis, while cliched, was executed pretty well) but yeah, it was standard RPG fare.

    It was somewhat reminiscent of FF5 with the multiple worlds thing, but the latter probably executed it better.

  • Ash_Riot

    It’s overrated as hell. I’ve constantly seen other JRPGs shunned for being different/getting bad sales and the same old generic nonsense – like this – getting good sales and overpraised.

    It isn’t original in any way, shape or form. It was dull, boring and so cliche ridden.

  • http://twitter.com/puchixseda puchinri

    I think the difference here and what is to BD’s credit is that it made the heroes questions themselves more, took some time to partially subvert some of the typical JRPG tropes, avert some and while it did play plenty of them straight – I personally don’t feel most of them were to the detriment of the writing. It also got a lot darker than what most JRPGs are willing to try and do.

  • Shippoyasha

    Not to mention the series is made as a throwback. So it being somewhat cliche at times was kind of the whole point.

  • http://twitter.com/puchixseda puchinri

    Yeah, I also cut it some slack for that point too. And really, I don’t mind when people use conventions/tropes, as long as they’re not being obnoxious or droll.

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