From Lake Hylia To Skyloft, Hyrule Warriors Shows Its Mix Of Stages

By Sato . July 30, 2014 . 5:31pm


Hyrule Warriors has a bunch of playable characters and weapons from The Legend of Zelda series, but it also has all kinds of different stages based on settings you might be familiar with. The game’s official website shows us a look at some of the latest stages.

Death Mountain (from various titles in the series)


09_02 09_03

Eldin Volcano (from Skyward Sword)


04_02 04_03


Lake Hylia (from various titles in the series)


10_02 10_03


Land of Twilight (from Twilight Princess)


05_02 05_03


Skyloft (from Skyward Sword)

06_01 06_02

06_03 06_04


Hyrule Warriors is slated for release on August 14, 2014 in Japan, September 19 in Europe and September 26 in North America for Wii U. If you want to read more about the game, check out Spencer’s recent hands-on impressions of the game here.

Read more stories about & on Siliconera.

  • NintendoPSXTheSecond

    Even though Lake Hylia and Death Mountain are labeled for “various”, those particular designs and layout are from Ocarina of Time.
    Sorry I’m just a big Zelda guy. :c

    • Kalis Konig

      haha I was going to say this as well.

  • Stephen Mc Devitt

    How about a stage within Hyrule castle itself.

    • NintendoPSXTheSecond

      That was literally like the first stage they showed. It starts in Hyrule Field leading to the Castle.

      • Justin Graham

        But do you actually go inside the castle? Other Warriors games do transition between exterior and interior environments, but from what has been revealed, it seems that Hyrule Castle itself is only a backdrop of the Hyrule Field stage. You can’t actually enter the castle itself.

        • NintendoPSXTheSecond

          There is video footage of you running around within the walls of Hyrule Castle, maybe not INSIDE the Castle perse but you are running within it’s walled in area’s which is still technically part of the Castle grounds.

          • Justin Graham

            The courtyard perhaps, but that is not the same as running around the interior of the castle itself.

          • Snorlaxation

            It really wouldn’t make much sense I think. Maybe they could make the castle large enough to fight in (Twilight Princess comes to mind in that regard) but with the level of destruction you can wage on your enemies and the battlefield, I doubt the castle would survive, and then what, Hyrule Castle ends up in shit shambles.

            Maybe for a boss style fight if nothing else.

          • Justin Graham

            The level of destruction isn’t really a limitation. Battling in interiors in the average Warriors game does not leave the locale a shambles. And there’s no real restriction on how the interior could be laid out or designed, as the development team doesn’t necessarily have to be beholden to a castle design from a specific Zelda game. Besides that, the game already features interior locations like the Water Temple, so making the interior of Hyrule Castle a playable location isn’t out of bounds in that regard, either.

          • Snorlaxation

            I didn’t even think about the Water Temple, so yeah, you’ve got a point.
            I dunno, it’s not like I wouldn’t mind tearing down in there, just not sure Nintendo would actually wanna risk it’s castle like that. But yeah, even with bombs, it doesn’t look like you really ‘destroy’ the arenas much, from what we’ve seen. Might be a moot point, but i guess we’ll know soon enough

          • Justin Graham

            I’m honestly flabbergasted that you think Nintendo is that concerned about a fight taking place in a fictional video game location where battles have occurred before (see: A Link to the Past).

          • Snorlaxation

            Well, really, it only makes sense to not let your most iconic property get destroyed, especially not when it’s a joint project. And sadly I never got to get far in Link to the Past. My first intro to the Zelda series was several hours of OoT, then a plane ride where some teen dude let me play his Link to the Past, then the Oracle of Ages/Seasons that I got for myself when they came out. Far as I know though, Hyrule Castle has never been allowed to get close to destruction, except maybe Link to the Past??

            But yeah, like I said, we’ll see. I won’t be surprised if we can’t actually fight inside the castle.

          • Justin Graham

            It’s not that it’s never been allowed to get close to destruction. It’s just that, in most Zelda games, it’s not really used as a combat setting. But that lack of use as such doesn’t mean that such isn’t allowed.

          • Snorlaxation

            Right, I get that.

        • DaiRaiOh

          Considering going inside buildings has a history of being very not fun and kind of clunky in Musou games, I very much doubt they’re bringing that annoyance back.

          • Justin Graham

            It’s really not that clunky. I’m not sure what you’re talking about there.

    • SakuStar Light

      an no cause the lay out would be to awkward.

  • Ciaran Doherty

    Hyrule Castle, Dark Hyrule Castle, The Dark World, The Shadow Temple, The Temple of Time, Faron Woods, Gerudo Desert, Termina, Hyrule Field (Which I think is already confirmed), Snowpeak Mountain, Hyrule beneath The Great Sea and Arbiter’s Grounds should make appearances either in this and/or a future Hyrule Warriors sequel.

    • NintendoPSXTheSecond

      I really wanted Dark World, Outset Island and Gerudo Valley myself but I’m quite happy to see Bridge of Eldin return!

    • Steven Higgins

      And a Lorule location just so we have locations from all worlds.

      • Ciaran Doherty

        I would have added that as well but it kind of more or less looked like The Dark World so I decided against that idea.

  • Chaos_Knight

    Attack Gorons is going to be a hard thing for me to do. :(

    • NintendoPSXTheSecond

      Why? You had to in Twilight Princess.

    • E.T.993

      Attack on Gorons. SIE SIND DAS ESSEN UND HUGS!

      • Princess_Eevee9

        Would be a much better thing to watch. That’d be cool.

  • the areas sure seem gorgeous

  • MrJechgo

    Wait, they showed Zelda with the Wink Waker… and still don’t have stages from that era? Come on now…

    • Kalis Konig

      I doubt we get any stages from that era. The Wind Waker itself is a treasured item so it makes sense for it to be in the hands of the Royal Family. The story only says stages from 3 eras have been pulled to the world of Hyrule Warriors. those eras are OOT, TP, and SS.

      • There are more stuff from the other eras involved, though.

    • Maybe they’ll add Wind Wanker later along with other series hopefully.

      *Expects Lorule*

  • Kornelious

    Looks sweet! Hopefully there are more worlds than just these, i would love to see some Windwaker or Majora’s Mask stages in this game :D

  • KingGunblader

    Other than the titular item being used as a weapon by Zelda, Wind Waker is getting ignored hard by this game. That’s my favourite in the series, so that makes me a bit sad.

    • Be lucky that THAT much of it represented. I mean, it clearly doesn’t fit in with Ocarina/Majora or Twilight Princess visually. Even though Skyward Sword is more colorful, it’s also far less “artsy” than cute, lil’ Wind Waker.

      It’s kind of weird to expect it’s universe to be plugged into this game when it’s clearly focusing on the a “stylized realism” aesthetic and the Zelda games that already use such a style. S’all I’m saying.

      • Tom_Phoenix

        On the other hand, they aren’t obligated to use Wind Waker’s visual style. They could take elements from Wind Waker and potray them using Ocarina’s/TP’s art style instead.

  • Kamen Rider Rayz

    I just got the feeling that a new Megaman game with Warriors Orochi and Sengoku Basara flavors will soon be making! :D

    • SoulynX

      A Megaman Zero prequal set during the Elf Wars with Dynasty Warriors would be amazing, the same could be said about Kingdom Hearts and the Keyblade War.

      • Kamen Rider Rayz

        @Zurashii @SoulynX:disqus Thanks guys. There are so many wars going on within the Megaman storyline that could actually turn into a high-fine quality Megaman Musou game for the next-gen consoles! Wily Wars, Maverick Wars, Elf Wars, Bio Metal Wars, Whatever Wars and Many Wars!

        Imagine when you play as Classic Megaman, Protoman, Bass, Roll, Megaman X, Zero, Axl, Spider, Steel Massimo, Marino, Cinnamon, Megaman Zero, The Four Guardians, Vent, Aile, Grey, Ashe and other characters slashing your thousand enemies with massive combos and satisfactory at its best! Technically, ALL CHARACTERS are AVAILABLE!

        These are the Reploid Warriors that has the Lu Bu’s, Tadakatsu Honda’s and Keiji Maeda’s characteristics and vibes on them when you face them in the battlefield of Megaman Musou!

        Lu Bu= Duo
        Tadakatsu Honda= Steel Massimo
        Keiji Maeda= Omega (1st Form & 2nd Form)

        In order to get the BEST ending, defeat the revival of the Maverick Demon King (Maberikku Maou), Sigma, as a true final boss of the game! More weapons, varieties of weapons to choose from, many different types of Musou to choose from, more stages from Megaman universe, more cutscenes, customization mode just like FF13 Lightning Returns for ALL characters, etc.! Sexy DLC costumes for all the female playable characters, DLC costumes for all characters and Mighty No. 9 as one of the DLC characters!

        Story Mode

        The stages in Story Mode are now
        part of 4 cohesive storylines divided into several of chapters that has yet to be unlocks which depending on the player’s action.

        Free Mode

        Same as various Warriors titles.

        Customization Mode
        Every character has the ability to customize their own costumes with wide collection of costumes, weapons, accessories, and ability to create different skills, attributes and Musou style attack for battle. The more you customize, the more the player can create a well-balanced character
        or an all-powerful one.

        Gallery Mode

        Includes music, cutscenes, wallpapers, attack motions, voice samples, etc.

        Online Play

        Lets players work together to play unlocked stages in either Story or Free Mode. Players need to have the selected stage unlocked in their personal saves before they can play it online. Additional points and stronger weapons can be earned by teaming up with other players.

        VS. Mode
        There are 2 types of battle within this mode, which are 1VS1 RPG Command Mission Battle Style and 1VS1 Musou Battle Style (with your respective generals and armies).

        – Strength by Abingdon Boys School (Opening Theme)
        – Athena by Abingdon Boys School (Ending Theme)

        Just some random ideas passing through my mind and I just gotta keep crossing my fingers to wait and see it happen! XD

    • Zurashii

      Th-that… sounds… AMAZING

  • Namuro

    It’s been a while since I’ve played Skyward Sword, but does Eldin Volcano have an area like that? I just can’t remember…

  • XaviIniesta

    The picture of the Bombchu’s above makes me realize I want Bombchu slippers.

    • Ciethe

      You….. are SO right!

  • Linhua

    … my god… it’s like going through a Zelda Museum as your favorite character… swatting enemies left and right while enjoying the sceneries of Hylian history.

    … damn… I am SO bought… =

  • I don’t wanna kill gorons :C

    • ShadowDivz

      If Zelda tells you to do it, you’ll do it and you’ll like it.

  • Hinataharem

    Is there going to even be enough room in Skyloft to fight hundreds of enemies?

  • Leonel Villa-Estrada

    Lana for smash! Ahah no chance that’s happening, but it would be cool.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos