By Sato . July 30, 2014 . 9:00am
For the first time in the series, Tales of Zestiria will have battles that take place on the same spot you’re standing, instead of transitioning to a separate arena. Bandai Namco gives us a better idea of how it works in their latest video for the game. (Via: Game Jouhou)
As shown in the video, the “Real Map Battle” system lets you fight on the same ground you encounter the enemies. This also includes, trees, rocks, and other obstacles that were originally there, as well.
For this reason, you’ll have to think twice about where you fight at times, especially when you find yourself in narrow areas in dungeons or hallways.
Additionally, it looks like the areas with possible map action features, where Heavenly Tribe characters can interact with using their elemental actions, give Sorey a “???” symbol above his head when one’s nearby.
Tales of Zestiria is in development for PlayStation 3.