Super Smash Bros. For 3DS Has The Difficulty Slider From Kid Icarus: Uprising

By Ishaan . August 13, 2014 . 8:27am

Nintendo have updated the official website for Super Smash Bros. with a few details about the Nintendo 3DS version of the game. Among these details are how the game’s different modes will function, including the “Classic” mode outlined below, which will allow you to adjust the game’s difficulty with a slider, similar to Kid Icarus: Uprising.


In Classic mode on the Nintendo 3DS, players choose different paths as they proceed along a map and fight against waiting CPU opponents.


There are many different kinds of matches, including one-on-one fights, team battles with CPU players both aiding and attacking you, matches where you must defeat opponents one after another or in groups, and even more.


When you win a match, you will receive a reward. Besides trophies and gold, you can also receive custom parts.


Before starting a game, you can use gold to adjust the intensity level. The higher the intensity, the stronger opponents will be, and the greater a player’s rewards will be when victorious.


The website also details the game’s “Stadium mode,” which you can find further down on this page. Meanwhile, details on the “Smash Run” mode can be found here.

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  • Janrabbit

    It should go to 11.

  • 하세요

    At least in this game I’ll actually go for max difficulty each time. KI:U I got my ass handed to any level above 6, lol.

    If Lv9 is anything like previous Smash games, then it’ll be a breeze.

    • lordroto

      Don’t forget that Unless you get that gamecube controller mod you’ll have to adapt to the new control scheme.

      It will be interesting to see what’s up with CPU AI though, since those Amiibo fighters can go to lvl 50 apparently.

      • 하세요

        I can adapt pretty well. I know how to play Smash with just a Wiimote, Wiimote & Nunchuck, as well as the Pro controller. For Wii-U I will be using the GCC adapter because it is what I’m most comfortable with, but I think I’ll be fine in the 3DS version too. Owning just about every system forces you to adjust.

        Besides Keyboard & Mouse. That’s one thing I cannot get used to for the life of me ._. good thing I don’t PC game too often.

    • Raltrios

      7 was my standard difficulty in KIU before I finally got a weapon good enough to take on all chapters on 9.0.
      I managed it, but I don’t think I’ll be doing 9.0 very often when I go back to replay it.

    • hawk222

      You’re lucky. I usually couldn’t go past 3.0 due to my left-handedness. I had to set the controls so that I moved Pit with the Circle Pad and the reticle with the ABXY buttons. I tried using the Circle Pad Pro, but my right thumb just isn’t designed to be my movement thumb. (I still beat the game, though.)

      • triablos

        I’m left handed too, and I played uprising for about 200 hours comfortably. How? Thumb stylus. Seriously those things are easy to use and I got 2 for £1

    • HarakiriKami

      Amiibo will kick your ass tho

  • idrawrobots

    I wish it looked a little more different than Uprising.

  • I really hope that all of the characters arent unlocked from the beginning. there is something so satisfying about unlocking characters(especially in the smash games) that keeps me playing for hours on end.

    • 하세요

      I’m the opposite. I find it to be a drag, especially in combat-oriented games. Perhaps I just find myself having less and less time to sit down and play games for long periods of time, but I’d rather play as everyone from the get-go so I can actually get down to the meat of the game and practice with everyone I want.

      • Afternoon Intergalactic

        I believe that it depends on the way you play the game. Those who enjoy/don’t mind playing Smash alone would feel a sense of satisfaction when unlocking the characters, stages, trophies, etc, whereas those who want to learn the game competitively and practice characters would be annoyed by it. That’s why most fighting games come with the characters already unlocked, because the majority of people who play those games are in it for the competition.

        • 하세요

          I understand why others enjoy unlocking things, but I’m more in the series for the competitive edge. I want to enter the lab with the characters I want to play as soon as possible. I’ll deal with it if I have to, but I’d be much happier if I could just have the entire roster laid out for me.

      • The thing with unlocking something is the same Recipe League of Legends is using in its system. When you are forced to play one character. you will gain mastery of that character and you will appreciate your unlocked character more since you obtained it through hardwork~ be it finishing Levels or Grinding

    • SlickRoach

      My opinion on unlocking characters depends on the game but Smash Bros. simply wouldn’t be the same if they just gave you all the characters.

    • Brandonmkii

      As long as it’s not a complete drag, I don’t mind the occasional unlock. Now if it was like SFIV where I had to play arcade mode with so many characters just to get Cammy, I’d be super bummed.

  • spyro20

    dark icarus should be in this game, other character get alter ego characters but kid icarus doesn’t? THATS BULLSHIT!!! BRING ON THE DARKSIDE BITCHES!!!

    • pokeroi

      How did you know it’s not an alternative skin? It has to be…

      • Riku Lucifen

        Considering Palutena’s “Joining the battle” video, I’d be really surprised if Dark Pit doesn’t make some sort of appearance. Being pretty much a colour swap of Pit, an alternate skin seems most likely~

        • spyro20

          but that’s stupid.

          • Riku Lucifen

            Perhaps, but then better than nothing. I could still be wrong, after all~ :3

          • hawk222

            He fights identically to Pit. Unless there’s some sort of change that can be implemented (like how Marth’s attacks are strongest at the tip of his sword but Lucina’s are equally strong throughout her blade), he’s likely to wind up as an alt. skin for Pit. Or an Assist Trophy.

          • pokeroi

            If dark Link is only skin, dark Pit is probably a skin too.

      • spyro20

        no dude, i want the real deal.

    • Chaos_Knight

      “dark icarus”

      • spyro20

        i meant dark pit! you know what i mean!

    • J_Joestar


  • notentirelythere

    Gwah! I’m so glad they focused on variety in the new Classic mode. Brawl’s was such a bore, being even more by-the-numbers than Melee’s. The presentation’s fun, even!
    Now, I wonder if the paths are always the same, or if they’re switched up a bit in new instances…

  • Deletable Man

    [Intensity intensifies]

    • SlickRoach

      [difficulty intensifies]

  • OlimacFTW

    Sakurai’s staple…. Not bad!

  • AuraGuyChris

    Soooo, raising difficulty just increases the CPU level, or do they get extra bonuses like more throwback?

  • Akemi Homura
  • Juan Andrés Valencia

    0 = Puny
    9.9 = Average SNK fighter from the 90’s.

    • ShawnOtakuSomething

      Oh god not my quarters!! noooooo..

  • keithmaxx

    Nice customizable touches to the experience. I laud Sakurai for his decisions.

  • melvin2898

    This is stupid…I just want to play the level how it was intended to be played. I hope it’ll be on the difficulty that they originally wanted it to be on. I remember using this in Kid Icarus. I got screwed over by even putting it up a little bit. But then again the controls were terrible.

  • Kornelious

    And even more customization! Though the slider seems a little too copy pasted…..But whatevs :P

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