Senran Kagura 2 Sold Through Just Half Of Its Shipment At Launch

By Ishaan . August 15, 2014 . 11:57am

Senran Kagura 2: Deep Crimson launched in Japan last week and the game sold 46,494 copies at launch. That’s the lowest debut for any Senran Kagura title to date, and about half of what Senran Kagura: Shinovi Versus sold at launch.


Japanese sales tracker Media Create shared in a supplementary report that Senran Kagura 2 sold through just 49.13% of its shipment. In comparison, Shinovi Versus, which sold 94,324 copies at launch, sold through 93.37% of its shipment in its first week.


If you’d like to try and understand some of the factors that could have led to Senran Kagura 2’s lower sales, you can read our analysis of its launch in this report.


In brighter news, Dragon Ball Heroes: Ultimate Mission 2 sold 81,584 copies at launch, selling through 42.89% of its shipment. Since the game launched right before the Obon holiday (which begins in Japan today), retailers didn’t mind the lower sell-through rate, as they likely expect the game to perform reasonably well in its second week. In fact, it’s likely that Bandai Namco shipped more copies in anticipation of this.


Additionally, Ultimate Mission 2 sold nearly the same amount at launch as Ultimate Mission 1. The previous game sold 88,386 copies in its first week and went on to sell 290,000 copies in the months to follow. Media Create expect Ultimate Mission 2 to be just as successful.


The Dragon Ball Heroes: Ultimate Mission games are originally arcade card battle games, and Bandai Namco ported both the first and second game to the Nintendo 3DS. Given how successful the games have been, it shows once again that Namco really know how to manage their lower-budget anime games on 3DS.

  • raitouniverse

    Welp, it was nice knowing you, Senran Kagura on the 3DS. Don’t see how they could justify continuing on a lower selling platform, and that kinda saddens me. Or they could just throw all caution to the wind and give the next numbered game to us anyways. Only time will tell.

    • J_Joestar

      well, it could still sell better over time.

    • Have you been living under a rock? The 3DS is king in the Japanese market.

      • raitouniverse

        I’m talking about the game itself not the handheld >.>
        This game didn’t sell nearly as much in its first week as the Vita counterpart. Thus, the conclusion could be reached that the audience that wants these games is most likely over there. And to be frank, the Vita is much more of an “anime” game handheld than the 3DS is, so this disparity sorta makes sense.

        The argument can be made that the core games and Shinovi are different styles of games, but this hasn’t been tested yet.

        • Herok♞

          We will know for sure if it EV comes out, but you can’t draw any conclusion between games when they come out in completely different market conditions. You aren’t considering that the reason it opened so high on Vita was purely because of the one two punch of the anime and Vita price drop happening at the same time. If this new game had released this low on 3DS in the same conditions than you would have a case, but currently the idea the Vita is the handheld for this is baseless. Also British Otaku made a great list of why the 3DS is as much an anime system if not more than the vita else where in the comments.

    • Honestly, I think some games are meant for Vita and others for 3DS. This one is meant for Vita. More freedom with the fan service and the graphics are far superior, graphics being very important for obvious reasons.

  • Nonscpo

    Half only half, oh damm this is not good at all. Heads must be rolling over at Marvelous headquarters right about now. I hope this doesn’t affect the potential localization of SKC2.

    • Jason Ryer

      This is actually really good,they put in a gross estimate for total overall units.When it sales out it will be higher at 100k this isnt as bad as it looks.SK is a niche game so these are damn good sales for a niche game with ero elements DB and DBZ are 20 yr franchises+.

    • HarakiriKami

      Why would heads be rolling?

  • Anna Scruton

    Looks like Senran Kagura is starting to lose its steam. I think they should give it a break for awhile.

    • Shippoyasha

      Well, they are still making Estival Versus and it’s not coming out anytime soon. Even if they’re in the full swing of making a game, it’ll still take a year or two for it to come out.

    • Linkmstr

      It’s not because it’s losing its steam. Back when Shinovi Versus came out, the anime was airing so it helped boosted sales.

      • JonathanisPrimus

        That could explain why it sold worse than the Vita game. It doesn’t explain why it sold worse than the first and its expansion.

        • Linkmstr

          It could be because a lot of games are coming out and some that are STILL SELLING A LOT. Like Yokai Watch 2.

        • British_Otaku

          If you read the last “This Week in Sales” which is linked on this page and featured in these brackets( ), we got a lot of clarification on how the prior games were marketed in comparison to this one.

          In brief, the other 3DS games had more fortunate circumstances to launch under just like SV did.

  • wyrdwad

    I think those are just numbers for Senran Kagura 2’s standalone edition. They don’t include any numbers for the Nyuu Nyuu DX Pack, which likely represented the majority of sales (since, let’s face it, if you’re a true Senran Kagura fan, you’re going for the LE!).

    • British_Otaku

      I can support you there a bit as even I imported the NyuNyu DX pack and usually avoid limited editions plus I know a user on Miiverse who imported a copy despite having no Japanese 3DS. This market base in Japan will be even more excited for limited editions.

      However, even with split SKUs like Pokemon X and Y, they combine the numbers and in the cases of games packed in with systems (see Knack for the PS4 in Japan), they combine the figures. If the Nyuu Nyuu DX sold a lot, it has already been counted.

      The only copies not counted are the digital copies (insignificant-10% more unless shipments aren’t high enough)

    • Anontastic

      Wouldn’t the total shipment count also reflect the absence of the LE, then? If so, that’d still be a disappointment, right?

    • The figure in the report includes sales of the limited edition.

  • landlock

    While that’s better then Lost Dimension which only sold through 20-40% ouch!

    • hng qtr

      Less than 4k was over 20% of the shipment? They had low expectations for that one.

      • landlock

        Not low enough it would seem. ;)

    • Tarkovsky

      This. Really sad that it didn’t do well. I enjoyed the demo a lot and my copy is still on it’s way.

  • Manny Being Manny

    This just means they gotta stick with Vita. Its the system the otaku buy, not 3DS.

    • Serge

      There’s nothing to be proud about that.

    • British_Otaku

      That is the only selling point of the Vita.

      No, I don’t mean that to be harsh, but it specifically reaches into that base and little else. The 3DS’s 15 million systems likely includes most if not all of those people (3 million), especially when the otaku market games rarely sell numbers above 50K anyway.

      EDIT: I’m sorta paraphrasing Ishaan’s take on the Vita’s market base and my general view on how these games sell.

      • Anontastic

        Was gonna argue with you, but then I looked at my own vita library, and excluding games made in the west…

        …You got a point,man…

      • M’iau M’iaut

        And we will continue to note such even through the love we get back in return. The ds and even the psp showed that a wider audience for jrpgs still exists. Perhaps even a larger market for the games than on a console.

        But we keep getin what is becoming that same old same old.

      • Manny Being Manny

        “The 3DS’s 15 million systems likely includes most if not all of those people (3 million), especially when the otaku market games rarely sell numbers above 50K anyway.”

        If that was true, why do they keep on releasing these otaku games on Vita then? Why not sell it on 3DS which has a much bigger userbase?

        I think its because many of the otaku who buy these games simply don’t have 3DS. They have Vita.

        • $18114340

          We’re talking about otaku, here. What makes you think they wouldn’t have both? A dedicated fan isn’t attached to a particular platform; they care about the games first and they’ll buy whatever platform it’s on.

          • Manny Being Manny

            I’m talking more about anime otaku, not video game otaku… the kinds of people who are more interested in anime video games then other types. Pretty much 90% of all anime licensed video games go to Vita, and there has to be a reason for that.

          • $18114340

            It might be because licensing anime with Sony could be easier — Sony has other entertainment divisions besides games that can handle things such as the licensing of the music used in game, the manga/anime properties themselves, and other sorts of promotions. Nintendo on the other hand exists mainly as a video game company. It’s not as if Nintendo systems don’t historically get many anime games — a lot of Jump and Gundam properties have had plenty of DS/3DS tie-ins. Sony is also chummy with Square Enix, who owns a lot of anime/manga properties, along with other companies that operate in that sphere. On the other hand Nintendo’s content ecosystem suffers from the stigma of being insular.

          • British_Otaku

            90%? You seem to have a very strange definition on anime but I’m the type of fellow to challenge statements like that.

            Are you bothered to list all of the anime Vita games you can? I’ll avoid listing games which happen to have gotten an anime like Pokemon (tons of games), Yokai Watch (2 games), Gyrozetter, Hero Bank and Gaist Crusher (2 games), Medarot, Inazuma Eleven or games with an “anime” style to keep the list more consise.

            Detective Conan x 2
            Kuroko no Basket x 1
            Dragon Ball Heroes x 2
            Fate/kaleid liner Prisma Illya x 1
            Hamatora x 1
            Beyblade x 1
            YuGiOh x 1
            Doraemon x 2
            Magi x 2
            Toriko x 3
            Attack on Titan x 1
            One Piece x 3
            Devils and Realist x 1
            Mushibugyo x 1
            Shin Chan x 2
            Naruto x 2
            Grandpa Dangerous x 2
            Aikatsu x 3
            DeviBaby x 2
            Gon x 1
            SD Gundam x 1
            Gundam x 1
            Kings of my Love x 1

            These are games dug from memory (I play a lot of demos) and a quick look at the eShop. If the Vita has 9 times as many games as this in the anime licensed field or just a lot more, it sure doesn’t show. >_>

          • dark-kyon

            these anime are not otaku oriented,they are child anime,fujoshi anime,mecha or shonen.anime games oriented to otaku are mainly for psvita.
            rail wars
            love live
            kantai collection.

          • British_Otaku

            My point was to address all anime games, but if we do go to focus on “otaku” games only, what separates them from each of the games in my list.

            For whatever reason, you are convinced that otaku can’t be fujoshi and can’t be interested in mecha or shonen anime. Also, having a list including other genres of games is simply more reflective of a mix of tastes like I said at the start.

            Thinking of counterparts for the ones you named:

            Attack on Titan?
            High School DxD?
            Aikatsu and PreCure?
            Island Days?
            Initial D?

          • dark-kyon

            otakus likes his blue ray hd animes,they saved for himself the blue ray format in japan,its normal what they want his anime games and fanservice games in hd quality also.

        • If that was true, why do they keep on releasing these otaku games on Vita then?

          Far less competition + (likely) lower royalty rates from Sony in an effort to drum up more support for Vita from smaller publishers.

          As @British_Otaku:disqus said, certain kinds of games don’t require a large userbase—they only sell 50-60k copies to begin with. Heck, even most “popular” Vita games outside of the hunting titles fail to break the 150,000 mark.

    • Anontastic

      …Dude, focus.

      This series started as a huge success on the 3DS. The whole point of a post like this is to show that it isn’t really meeting series’ expectations. There’s more going on here than “They just released it for le wrong system”

      • Manny Being Manny

        Original game sold 50k, Burst sold 65k, and Shinovi Versus sold 95k. Theres an obvious outlier here when a spin off sells more then the mainline games.

        • J_Joestar

          that spinoff also came out at the time of the anime so it had a pretty big media bump there to assist sales.

          • Suicunesol

            And massive Vita price drop.

        • Anontastic

          So, according to your own facts, this game sold less at launch than the original SK, despite being way more popular now than it was back then.

          So there is something to analyze here beyond the system of release, no?

          • Manny Being Manny

            Sure, but I still think they’d be a lot smarter just releasing it on the system that caters more to the fanbase this game is aiming towards. Its like releasing a JRPG on Wii U and then wondering why it didn’t sell as much as the PS3 versions.

          • Suicunesol

            What fanbase is that?

            My impression was that Senran Kagura (the 3DS line) was created for the explicit purpose of satisfying the one truth–big breast ninja action in stereoscopic 3D. Marvelous’s Senran Kagura 2 is not merely aiming at Otaku in general (otherwise they’d have chosen Vita) but at Otaku who want breasts in 3D–the original vision of Senran Kagura. So of course they released it on 3DS. Playstation Vita does not have this feature. It never will. The first two entries sold decently, so it stands to reason that developing another 3DS entry made sense.

    • Jin Kisaragi

      The only way to really know on which system Senran Kagura sells better is with the release of Senran Kagura: Estival Versus for the Vita.

      • I think a better way to sample demographics would be to have Estival Versus release on 3DS/Vita, but that’s not happening.

        • Death Metal

          They should have done precisely that with Senran Kagura 2. Go multiplat, I mean. If exclusive, I’d prefer to have it on the Vita, ecen though I got both systems.

      • leingod

        Hmmm… I own both a 3DS and a Vita, and I’m more pumped about Estival Versus than SK2, even if I haven’t seen or heard anything about the former. Does that count?

        • HarakiriKami

          Well when you probably play them you’ll see SK2 is better?

          Estival is also on the PS4 is it not? That might have something to do with it :P

          • leingod

            I actually prefer to play these on portable form. And… we don’t know if SK2 is better than Estival yet :P

          • HarakiriKami

            Well estival is another game like versus right? There’s a lot they need to build on to be better than Versus and SK2 as well

    • HarakiriKami

      Hmm Otaku must only have a Vita then.

      Riiiiiight. 3 million Otaku only own vita’s eh?

  • Suicunesol

    Wait a minute. What makes you think Media Create didn’t over ship because of the Obon Festival?

    And another thing–is it possible that fans abstained from buying Deep Crimson in anticipation of an updated version later, just as with the first game?

    • Even if they overshipped, it doesn’t change the fact that the game sold much less than Burst and Shinovi Versus did. Plus, I don’t know if Senran Kagura is really the kind of game to benefit from Obon.

      • HarakiriKami

        Yes, but its 1000 yen more than the last version so it made more money .

        • We don’t know how much it cost to develop compared to the previous games, so we actually have no idea whether it made more or less money.

          • HarakiriKami

            We dont know if Burst made money off its first week sales either, but I know this game costs more due to higher dev costs and it brought more revenue off its first week of sales because of that extra 1000 yen. Dont know how that affects MARVELOUS’s bank account however

  • Kaien

    Neptunia “Shinovi Versus” U and Bullet Girls come out later this month. This year life&hometown themed competition is big.

  • SetzerGabbiani

    Vita only folks again in……damn, too late again! I have to get this timing thing together…

    That’s unfortunate for the SK series on 3DS, but I’ll buy it if Xseed sees fit to localize it.

  • FitzpatrickPhillips

    Its a damn shame. Senran 2 is the best game in the series to date. I hope this doesn’t hurt future games or the future of the series.

    • HarakiriKami

      Well this one made more money so far with the higher price and all. We’ll see how it turns out

  • subsamuel01

    I don’t get why they don’t just release the games on both platforms rather than just the 3DS.

    • J_Joestar

      well they seem to be opting for giving each side their own more unique experiences rather than just put the same game on two systems.

    • Death Metal


      • HarakiriKami

        Multiplatform development is expensive

        • British_Otaku

          Not so much for portables, but the different types of hardware isn’t worth the work of juggling through when they can design games which work better with the specific systems.

          • HarakiriKami

            Multiplatform development is ALWAYS expensive.

            Hell just making games is expensive. The average indie game is 50k $ to make and that’s just paying 5-6 employees for the duration of the games development

    • HarakiriKami

      Because there’s no point to splitting your consumer base like that

      Handhelds also arent consoles.

      And theres like 15 million people who own a 3DS in Japan.

      • Cazar

        Sounds like you just don’t want it on Vita.

        • HarakiriKami

          Why would I care if its on Vita?

          Bah why am I attempting to even get Vita fanatics to see reason XD. Developing video games are expensive.

          Companies arent all stupid. They need to make rational decisions and take care of their fanbase as well if they expect to survive. But individuals in these fanbases are, alot of the time, just downright insane.

          Use your goddamn head meat people.

          • Cazar


            Get off your pedestal.

          • HarakiriKami

            I sit upon a golden throne, boy. If you want something then you’re gonna have to take it.

  • JonathanisPrimus

    Marvelous confirmed that Senran Kagura 2 is actually the most expensive game in the series to date:

    I’m also not sure how Ultimate Mission 2 can replicate the success the first had. The first had a lot of stock issues, while this one currently doesn’t. There’s also the fact that Ultimate Mission was the only Dragon Ball game since 2011 on store shelves during a major promotional push for Battle of Gods, the first DB theatrical film in 17 years. They’ll sell through this first shipment, but I can see it falling considerably short of the original 3DS game.

    • British_Otaku

      It reminds me of when The Wonderful 101 was confirmed to be Platinum’s most ambitious project, at least this has fared nowhere near as poorly though Nintendo will find a chance to resurrect that somehow even if it is only cameos and Smash Bros appearances (see Kid Icarus till recently, F-Zero and Ice Climbers):

      Yeah, I recall when the PS3’s One Piece Pirate Warriors released and sold 655,774 copies first week becoming the best selling game of the month and selling over 800K by the end of the year as the 6th best selling game that year.

      The sequel came around got 274,625 copies sold (60,315 more on the Vita) first week and slowed down to the point where it looked impossible for it to sell the 500K copies shipped.

      • HarakiriKami

        …. The Wonderful 101 has outsold senran kagura tho lol

        • British_Otaku

          Has it really? Do you have a source which isn’t VGChartz?

          It would be a pleasant surprise as TW101 sold 5K first week in Japan and didn’t seem to be doing too well in other regions, even if word of mouth seems strong, Nintendo never spoke about how well it did and they always talk about the sales of games they are confident in.

          At least in Japan, it would take a lot for 5K selling game which never charted again to reach 40K (SK2), 50K (SK2011) and 70K (SKB) and 100K (SKB and SV with time).

          • HarakiriKami

            It’s done slightly worse than Sin and Punishment did worldwide. Which sold like 400k worldwide after some shipments went through the bomba bin.

            TW101 was at 121k in NPD’s earlier this year

            I forgot what its launch shipment was

            The game sold most of its launch week copies digital since everyone who bought pikmin 3 got the game for 30% off on the eshop.

          • Göran Isacson

            Kinda like to see the source of that TW101 sales figures. All I can find is this post here:


            Which is an unconfirmed report saying it’s sold 49K in the US. Not a lot of meat on the bones of them sources.

          • HarakiriKami

            Its in May or June’s NPD thread on Neogaf in one of cream sugar’s posts.

  • kylehyde

    I really hope that SK2 gets some legs, I liked everything I saw about this game, it would be a shame if it doesn’t get localized

    • J_Joestar

      there are definitely some nice legs…

      • SaiyanJedi_Trunks

        yes, and oppai as well.

        • J_Joestar

          well if we go all the way, you can’t forget about the Hometown.

          • PreyMantis

            But dem ass, man! Them ass…man…

  • Blueberry123456

    One reason for SK2’s floppy sales: a certain someone who should’ve never been playable. Like Panos Panay said, “Even the most subtle innovation can make the largest impact.” Unfortunately, this game took this the wrong way. Adding a playable guy with fanservice of his own which had lead to a lot of players getting alienated. Go ahead and deny and defend him all you want just because he’s “very popular,” “a great change of pace,” “a self-insert bait,” and “bringing equal service for everyone”. Because, no major offense, but this site doesn’t seem to have many dedicated/true SK fans. This game could’ve been perfect and could’ve sold well without him. You don’t put raw flour on a mash potato, you don’t serve anything that is raw, and you don’t do something to your work that makes your critics give it and you a reality-check facepalm.

    Btw, I hope Neptunia and Bullet Girls perform well so they can show this game should it should’ve been.

    • Kayseur

      Is there really any evidence of the fanbase being stupid enough not to buy a game because of a single male character (who isn’t even the first in the franchise, as Kiriya & Hanzou have always been here)?

      Sorry, but I can’t believe something like that can make any difference in the sales. Otherwise, even those who bought it would’ve made harsh comments on it or rated it low, but it’s still pretty high on Amazon with a 3.7 score.

      Plus eh, even [email protected] 2, which probably doesn’t have a fanbase that different, managed to sell despite Jupiter being in (yes, some fans did make a fuss about it, but it still sold).

      • Destiny13777

        Not to mention he’s DLC so he’s not even playable unless you have save data from the last game or buy him when he becomes available. Even then he doesn’t have any bearing on the story.

        • Kayseur

          Thanks, that’s what I thought but I wasn’t sure if he was mandatory or not.

    • SaiyanJedi_Trunks

      I’m liking your comment because you liked your own ;)

      and yes, I’m looking forward to Neptunia and Bullet Girls

    • Death Metal

      I don’t think that’s THE reason, but now that you mentioned it, maybe there’s indeed a slight chance of that being a major reason. Since this is a game mainly for lovers of big breasted girls (bar gameplay itself), having a guy thrown there could be a turn off for a lot of players.

      • Blueberry1234567

        Finally, someone here who can see my point. Seriously, the creators could’ve just created a different game that panders to everyone, like Onigiri. Senran Kagura focuses so much more
        on booby girls and female fanservice that it’s better for it to stay like that. There’s really no place for manservice.

        EDIT: Guess I got banned for stating the obvious. Guess I really it was a major offense. At least let me speak for my mind for a bit.

        • Landale

          You were banned because I’ve been banning you for quite some time now, not because you were “stating the obvious”. You’ve never been subtle with your behavior nor how you make your accounts.

        • carlospsp

          I am totally sure that a little adition, like a male character would not make half of the old players not to buy the game. It may have helped, but likely is not the main responsible for this.

        • Death Metal

          I can understand it because it is kind of a turn off for me too, although, for me, that wouldn’t be a reason not to buy it.

          I don’t know how Xseed sees it, but if that says a lot, then I guess chances of seeing it come to the West are slim. Well, even if it does come, Xseed would probably wait 1 year to announce it and then another to release, because that’s Xseed.

        • HarakiriKami

          Man you need to shut up with this nonsense.

          You’ve yet to even play the game XD
          Cant wait for it to kick your ass :P

      • HarakiriKami

        lmao. The guy is hardly a turn off.

        • Death Metal

          Uh, I assume you understand that such a thing comes down to personal taste, don’t you?

          • HarakiriKami

            And people can be entirely unreasonable and have terrible taste.

            Lolicon’s for instance. Which most people have no problem calling out as despicable inhumane scum :P

    • British_Otaku

      So being a dedicated/true SK fan means flipping out and not buying a game because of an optional character who is far from taking over the plot and has been in the game series and tied to a major character since day one?

    • Shippoyasha

      That’s only true if you want to psychoanalyze it to the nth degree. And it’s not quite accurate to call it a flop. It will likely sell through most of its initial shipment within a few weeks. Also, the game is lewder than ever before. So it’s not like the one guy character really does anything to the rest. If anything, he’s a funny addition of a character already established in the first game.

  • Most likely would’ve sold more on the Vita

    • J_Joestar

      *looks at the week’s Vita Software sales*
      if it does, it would mainly be due to a lack of competition.

      • No , more SK fans are on Playstation

        • British_Otaku

          Repeating what I said below, chances are very low that the 100K who bought Burst aren’t largely the same as the 100K who bought Shinovi Versus.

          Since the 3DS sold 5 times as many systems and otaku will likely buy any platform to get their games, it shouldn’t matter where it is.

          There is a reason why the Xbox 360 got exclusives which still sold very strongly in Japan, the specific audience who wants those games WILL own that system. The 3DS is like that but a lot more likely to be people’s hands.

          • Cazar

            That’s only half true. A lot of those timed 360 exclusives sold better after they were ported to PS3.

          • British_Otaku

            They still sold strongly even if numbers would ultimately be higher on the PS3 just from the install base gap and the additional features which get people interested in the other version.

            Even as a half truth, it gets the point across that if the audience want something enough, they will even buy niche systems in bulk to have it.

          • HarakiriKami

            There are still sales they made on the 360 that they wouldnt have made on the PS3.

            People double dipping + people who for some reason didnt have a Ps3

          • Cazar

            Exactly. Which contradicts the point that you’ve been preaching throughout this comment section.

          • HarakiriKami

            The thing is, they developed the game on the 360 first and they had a ton more sales from developing it for the PS3 too from those double dipping.

            If they developed on the PS3 first it wouldnt have made sense to port it to the 360.Nobody would double dip there. and the 360 has a limited install base

            Development/porting costs are high man.

            If there isnt more people to buy the game then it doesnt justify multiplatform development costs

          • Cazar

            Except that the state of the Vita in Japan isn’t comparable to the 360’s at all. And SK already sold exceptionally well on the Vita; more so than the mainline games have on the 3DS.

            There’s no reason to assume that going multiplatform couldn’t be profitable. With the right planning, porting a game to one additional platform wouldn’t be nearly as expensive as you’re making it out to be.

          • HarakiriKami

            Aye, but Marvelous is already developing multiple games. Do you want them to make everything for the 3DS and try and report it to work on the Vita later? Or would you rather have them build two separate games built for the ground up for both devices and let the fanbase pick their favorites?

          • Cazar

            Shinovi Versus runs off the same engine as the 3DS games so I don’t really think that would make much of a difference in this case.

            Anyway a big reason a lot of the people here would like to see the mainline games on Vita is because all of the limitations that ensue due to region locking a franchise like this. It’s not simply a matter of not wanting to play on a different handheld.

        • HarakiriKami

          For the series that started on the 3DS?

          Lmao. 3D Boobs man. Thats why Senran Kagura exists

        • michel

          In my opinion, 水木 and Joestar are both right.
          On Vita you don’t have competitors like Mario & C, but Vita is also the legitimate oppai handheld.

    • CozyAndWarm

      Highly doubtful. It took a marketing bomb and system price cut for SV to sell what it did, and the Vita games that released alongside SK2 last week sold way, way worse.

  • wodan

    Wow That is very low, for me i hope they keep the 2D one for the 3DS and keep the warrior like one for the vita,cant wait to try SV when release here.

    • J_Joestar

      it honestly makes it feel more worthwhile to get both handhelds like this rather than just have the same everything everywhere.

  • Ethan_Twain

    Question: Does this game likely under performing in Japan actually have any bearing on localization? Unless the sales issues are actually caused by a dip in quality, I’m not sure that lower sales in Japan would have any bearing on sales elsewhere. In fact, maybe if the game was viewed as a dud the license/fess would be cheaper?

    The process by which a game is or is not localized is pretty much the opposite of transparent, but am I missing anything in particular here?

    • HarakiriKami

      Well I guess the Zero Escape series doing so poorly in japan compared to the west is one example.
      We might not get a ZE3 due to that.

    • British_Otaku

      Nah, Marvelous USA/Xseed seem to localise almost any of their Japanese branch’s library and this game doesn’t have any issues with quality aside from not being too welcoming to new players and old players.

      Since it is likely to be Marvelous talking to Marvelous, the licensing and fees should be less trouble than most exchanges especially those anime games they said they would avoid.

      You have the general idea right but the sales of a game in one region being good doesn’t always secure the chance of localisation or vice versa. Connections and other niggles can be a factor.

    • niko

      I think actually if it sells less there might be a greater chance of it coming out here to try to recoup costs.

  • HarakiriKami

    Well at least SK2 made more money of its first week sales than Burst did.

  • Bob Slim

    Im shocked I thought this game would sell like hot cakes. I hope xseed dont thinlk this will be the same way in NA. Japan just got so many games that come out like crazy

  • No real surprise here… Shinovi Versus has more characters, better story, better gameplay, longest story mode so far,and now Takaki makes bullshit saying the main timeline is on 3DS, making SV a mere act of pity for the Vita players? I understand the game can be on 3DS, no problem. I’ve the two previous games. But seriously, look at the technology… They denied all the improvements asked by the players and put in SV and they’re back with the problems already present in Burst… and considering other games like SoniPro also made poor sales, you can easily assume these potential buyers are now on Vita.

    • Aristides


      • HarakiriKami

        You havent played this game at all lmao

        • Aristides

          My apologies, my post was far far too general. I was referring to the final point. I have no doubt SK2 will be good relative to the series standards, however I do feel the market has shifted.

    • HarakiriKami

      Shinovi versus is not as good as SK2.

      • I’m still waiting for my copy to have a more solid opinion. My comment was just from what i’ve read. Many of my friends are disappointed, while others like the game. Good or not, MAQL will have to analyze these sales and make conclusions…

        • HarakiriKami

          They might not even look at the sales and just keep making what they want while trying to implement fan feedback to give them what they want.

          That doesnt always work however since fan feedback is always, disjointed.

          • True, as long as it doesn’t make them lose money.

    • CozyAndWarm

      You clearly haven’t even played SK2. And it’s highly doubtful SoniPro would have sold any better on Vita, the Vita releases along SK2 last week sold even worse.

  • Kayriss Wins

    It was bound to happen I suppose, when you bring a series to a more
    powerful console and then return to the inferior console your literally
    working backwards. I was just hoping the people would consider that it shouldn’t be the quality of the game and on whatever system it’s on that counts Burst wasn’t a great game either (gameplay wise) but the story, characters, music and overall nature of the game was a great novelty. I haven’t played SK2 yet still waiting for it to arrive at my doorstep via import but I already know it won’t perform as good as Shinovi Versus. But if it’s better than Burst (which i’ve just got done praising) that’s good enough for me. This will likely be the trend for future release’s, the Playstation titles will sell well because they’re on a better system while the 3ds games will sell less for being on an inferior system. It sucks but that’s how normal gamers are it seems.

    • FitzpatrickPhillips

      SK2 is LEAGUES better than Shinovi Versus. In just about every area, and that includes graphics. The only area where it is inferior is the panty count and screen resolution.

      • Kayriss Wins

        In terms of all the new features and customization options your right, but in terms of graphics, framerate, and overall gameplay I somehow doubt that since the PS Vita is capable of doing better than the 3DS can, I own Shinovi Versus and that game looks FANTASTIC, my Limited edition SK2 arrives in the mail soon (still sitting in Chicago for some reason according to tracking…) so I’ll be able to compare the two games in person myself.

        • HarakiriKami

          The PS VIta is a PS3 without the Cell.

          The 3DS is a wii.

          Just cause the hardware is “inferior’ ( I prefer “weaker” does not make the games so.)

          • Kayriss Wins

            You seem to be getting the wrong idea, I’m not trying to argue Shinovi Versus is a better game than Shinku, I’m just giving my personal opinion on why Shinku sold less, because MOST people seem to prefer this game/franchise on a more powerful console and because of that many people probably didn’t feel the need to buy this 3ds exclusive title, so I agree 100% with what your saying that’s what I was getting at when I was describing Burst.

          • HarakiriKami

            Uh I dont think they’d not buy a game just because they want it on a stronger console ( fanbase) IF the games good its good.

            Perhaps they just prefer the musou style more? I mean Burst wasnt the best of 2d Beat em up’s but SK2 is by far so much better than its predecessor.

            Also im certain alot of the “anime ” fans bought Shinovi versus and just watched the anime so they didnt play the first game and are waiting for Estival Versus

            And since the first game wasnt amazing they took a more wait and see approach before buying the new game.

            You know, release a game that is amazing and no matter what your second entry in the franchise will do amazingly if the last version recieved a ton of hype and marketing. RE4->Re5 and FF7->FF8 come to mind

          • Kayriss Wins

            It’s hard to tell if a game is going to be good especially if it’s being released on an inferior console prior to previous games on a stronger one (Shinovi Versus and Dekamori), keep in mind I was talking about regular gamers not JUST fans of the series, fans would have gotten the game regardless of whatever system it’s on like myself. SK2 being better than Burst goes without saying. But the fact that Burst wasn’t so good (gameplay wise) compared to Shinovi Versus people probably assumed Shinku 2 wouldn’t be as good as Versus either hence they didn’t want to buy it or as you said are on the fence Think about it from a regular gamer’s perspective “why would I buy this sequel on 3ds when I can just keep playing Shinovi Versus and Dekamori on my PS Vita?”. So my theory is this: It’s the CONSOLE SK2’s on that made it sell less not the game itself and that’s only because games like SV and Dekamori on a stronger console exist this is just my opinion on why it sold less btw it’s obviously not a said in stone statement.

          • Dark_Tzitzimine

            Frankly, that’s a really short-sighted mindset. What I’m taking from the impressions is that Deep Crimson is way too different for the average SK “fan”. They wanted more of the same, and that’s a terrible mindset, Burst and SV are good and entertaining but let’s face it, they aren’t nothing really special past the fanservice.

            Takaki worked hard to deliver a game that was both solid and fanservicey to try and show that Senran Kagura is more than boobs but the japanese player base is clearly not interested on something of substance. Is really a shame, I want for the series to be more than a temporary fad and become a franchise that will go strong for years.

            Hopefully Deep Crimson will sell enough to not be a loss and when/if is localized here it sells a lot so we get better games in the future.

          • Kayriss Wins

            I disagree with what you said about the SK franchise, SK2 has just as much fanservice as previous titles and Shinovi Versus was WAY different than Burst too so that’s not why it’s selling less there’s no way to know how much fanservice is there untill AFTER you bought the game it’s just the console it’s on that it’s selling less bro, better hardware sells more games It’s been that way for years, Nintendo’s hardware has ALWAYS been behind compared to Microsoft and Sony and for a while it didn’t matter because Nintendo was still selling regardless but now they’re starting to see some MAJOR declines (Wii-U sells for example…) but going back to SK… for me personally there is more to the franchise than just blatant fanservice, I love the story, the music and all the characters. Rarely have I ever come across a franchise that leaves me wanting more. Maybe average SK fans just like the games for it’s fanservice but not me. And Shinovi Versus would be an amazing game even without fanservice the game is just GOOD in general.

          • Dark_Tzitzimine

            Oh there’s fanservice on Deep Crimson for sure, but the fact that the clothes cutscenes can be turned off speak tons about Takaki wanting to appeal players that scoff at Senran Kagura because of the fanservice.

            I haven’t played Versus myself but I’ve read a lot of complaints about multiplayer being unbalanced and suffering a lot of artificial difficulty with the bosses suddenly getting super armor. And again, a lot of potential players were turned off with the fanservice and the fact that they have access to actual Musou games.

            The bit about systems is somewhat of an iffy argument (aside that console wars are pretty stupid in general) since the 3DS is the console with the largest userbase (phones not withstanding) and so, the best choice to reach more people. I actually think that Takaki goal with Deep Crimson was to get new players aboard while leaving the Vita games to cater at the existant Senran fanbase. But the game was bashed pretty badly for those who didn’t liked the changes and is pretty much being killed on its crib (take notice how the supposed bugs haven’t been mentioned anywhere but lots of complaints about Murasame or the new game system).

            I’m honestly worried that Senran is seen like a fad by Japan and is slowly dying.

          • Kayriss Wins

            “Oh there’s fanservice on Deep Crimson for sure, but the fact that the
            clothes cutscenes can be turned off speak tons about Takaki wanting to
            appeal players that scoff at Senran Kagura because of the fanservice.”

            – wow you think just because there’s the option to turn that off now the series is going downhill? it’s just a minor customization option they added because most people feel like it slows the pace of the game when cloths get ripped off every 10 seconds your just giving it way too much though hell if anything that only further proves my point about the franchise being about more than fanservice.

            “I haven’t played Versus myself but I’ve read a lot of complaints about
            multiplayer being unbalanced and suffering a lot of artificial
            difficulty with the bosses suddenly getting super armor. And again, a
            lot of potential players were turned off with the fanservice and the
            fact that they have access to actual Musou games.”

            – I own SV and have been playing it for a while now, yes the game is VERY unbalanced I could go on for hours about that stuff but the game isn’t hard at all, I treat it like a fighting game, you just have to adapt to your opponent because regardless of how broken the bosses can get they still have a pattern that you can exploit. The people you hear who are complaining about it don’t know how to play the game because it’s nowhere near as difficult as SK2 is.

            The bit about systems is somewhat of an iffy argument (aside that
            console wars are pretty stupid in general) since the 3DS is the console
            with the largest userbase (phones not withstanding) and so, the best
            choice to reach more people. I actually think that Takaki goal with
            Deep Crimson was to get new players aboard while leaving the Vita games
            to cater at the existant Senran fanbase. But the game was bashed pretty
            badly for those who didn’t liked the changes and is pretty much being
            killed on its crib (take notice how the supposed bugs haven’t been
            mentioned anywhere but lots of complaints about Murasame or the new game

            – It’s not about 3ds having the larger userbase and It’s not some dumb console war, it’s common knowledge that even hardcore Nintendo fans LIKE MYSELF can agree upon, the Vita can produce better functioning games that’s just how it it’s, tbh, if Marvelous never brought the franchise to Vita and just released on 3DS exclusively I can almost guarantee it would have sold better. And Shinovi Versus had a lot of system changes but it sold very well the game’s new system is better than Burst so I don’t see what the problem is… and cater to the existing Senran fanbase? like i said before any true fan of the franchise would have gotten the game on whatever console it was released on but regular gamers would think twice. And I seriously doubt the inclusion of Murasame (an apparently popular character in the franchise mind you) had anything to do with sales, he’s an OPTIONAL bonus character. And the thing about Senran being a fad seems inevitable to be honest, You can rip off a girl’s cloths only so many times before it starts to lose it’s novelty. But they seem to be trying to make up for it with an enthralling story, more character development and ect ect…

          • Dark_Tzitzimine

            I think you’re misunderstanding me, I don’t think the series is taking a nosedive all the contrary; I’m pretty pleased with Takaki willingness to get out of its comfort zone and try to appeal the wider market by making Deep Crimson a better game on all fronts. If anything, I’m dissapointed at the general sentiment from the fanbase that Versus is the pinnacle of the series.

            You’re preaching at the choir about Murasame but hell man, just see past comments on this very same article to see my point.

            Honestly, I don’t care about performance on my systems. If they have good and fun games is enough for me so I still think is stupid to turn this into a console argument when the bottom point is that Deep Crimson and Versus have different goals and are different games at its core. Hell, Deep Crimson is so much of an improvement over Burst that is hard to belive is running on a 3DS.

            And c’mon man, you’re claiming that you’re a true fan and you don’t want to see Senran Kagura fondly remembered as one of the great brawlers/musou games?

          • Kayriss Wins

            Oh sorry, the way you said it seems that way but either way the series has only just begun It’s too early to assume SV is the best, Sure it functions better and looks better than Burst but that doesn’t make it automatically better like I said before I like both games equally for different reasons.

            On the subject of Murasame I know man, I was there right when the hate was unfolding It makes perfect sense most people don’t want to see a male added to Bishoujo series, but on that same note, I’ve seen people who were ECSTATIC about him being in the game, not just on this site but everywhere, It’s safe to say he’s had mixed feedback you just make it sound like he’s killing the series which I highly doubt I could care less about him honestly I’m not being forced to use him so It doesn’t bother me.

            I feel the complete same when it comes to the quality of my games on both my handhelds too, so long as I have fun playing the game I couldn’t give a damn what system I’m playing on, I can switch between playing both without so much as an eye bat but not everyone feels the same way, there’s a reason why people consider SV to be the best in the series because it’s on a more… capable system that’s not a stupid “3ds vs Vita” statement it’s the cold dead truth if you look at the specs for both systems Vita’s got better ones bro.

            Who said anything about not wanting to remember Senran Kagura? your acting like the series is doomed with a statement like that, I feel like I AM a true fan because I believe the series is far from dead, a few bad sales don’t mean it’s done for, every series has it’s bumps along the way, All i’m saying is gimmicks get old, I’m not telling them to stop with the cloth ripping I actually enjoy that gimmick and never get tired of it, playing these games and seeing how my friends react when that stuff happens lol but again not everyone feels the same way unfortunately.

          • HarakiriKami

            This logic is flawed.

            When you design an exclusive for a system you tailor it to the technology and the capabilities of the machine its on.

            Hey lets look at metroid, its an amazing game but its been far outclassed as a metroid game by the later titles. It was an ambitious and innovative game at its release (Its map design was pretty different from Super Metroid and Metroid 2 as well)
            But due to its ambition its become outdated. Some people dont even want to go back to playing it.

            But lets look at Mario 1-3. People replay those all the time because they’re NES games that are immaculately designed. People love replaying these because they work amazingly on the platform they’re on and are tailored exactly to its strengths. Nothing can quite match what makes Mario 3, mario 3.Even if you like the other games better :P.

            (Personally I still like replaying Metroid 1 and Metroid II. Its a different breed than the Zero Mission remake. Fusion is a bit like Metroid II although 2 has a more open map)

            The same applies to all these dumb DS Vs PSP arguments and 3DS vs Vita arguments.

            Personally I wish devs made more 2D games on handhelds. They always look so much better than 3D games.

          • Kayriss Wins

            Gamers don’t want ambition or innovation, they want the same old same old it’s been proven time and time again, why do you think Call of Duty games are so popular? Nintendo has ALWAYS been about innovative new ways to play games and for a while it’s been working great for them but now it’s starting to go down hill. I’m not trying to say Vita is a better system and 3ds both systems are great in they’re own way, All I’m saying is that people judge a console like the front of a book cover, off the bat people presume the Vita is a stronger system and therefore can produce better games this isn’t MY opinion this is everyone elses opinion, I own both systems so I could care less which one is truely better.

          • HarakiriKami

            hardcore gamers =//= what the mass market wants.

            Their needs differ greatly.

            Thing is, if you cant get the mass market to adopt, you’re just left with core gamers.

          • Kayriss Wins

            Exactly and core gamers are what keep niche franchises like Senran Kagura alive but franchises like Call of Duty can attract ANY kind of gamer naturally. I hate to make a comparison like that but CoD is the best example of a franchise that appeals to both sides that I can think of off the top of my head.

        • FitzpatrickPhillips

          Like I said, the game does everything Versus did but better in all areas. That includes gameplay, graphics and framerate, and the framerate is not even an opinion, it IS smoother than versus. Gameplay has received a huge upgrade too along with the game’s balance and difficulty. The only reason you think Versus is better is cause you haven’t even played 2 yet and believe that since the Vita is stronger, Versus is by default better. But whatever, you’ll see when it arrives

          • châu nguyễn

            SK 3DS graphic is better than Vita one ? Care to share some pics or footage ?

          • Kayriss Wins

            I never outright said Versus was better than Shinku, I’m just sceptical of what your saying that’s all (because the 3ds isn’t as powerful as the Vita), and since there’s a ton of people who have this mindstate this game is selling less (I have that mindstate too but I’m able to look past that because I’m a fan of the series) but to be honest that doesn’t matter, I don’t care which game is better I still like Burst and Shinovi Versus equally because I just love the franchise in general so I know I’ll like Shinku either way as well. I CAN however say that I like Shinovi Versus’ soundtrack better than Shinku’s though because I listened to both OST’s recently but that’s just my opinion.

  • Duc PC-QB

    For the sequel (with better quality) bombed like that, I guess this is the end for SK 3DS.

    • Aristides

      Wow, nice sync between post and Avatar lol.

    • CozyAndWarm

      You read the reasons it didn’t sell as well on the other article I’m sure. It took a marketing bomb and a system price cut to make SV sell what it did. If SK2 couldn’t sell well on its own (amongst other game releases and no real marketing) on the 3DS of all things, I don’t know how you think it’d sell better on another system.

  • triablos

    Eh I haven’t played this series before but from what I see it looks like a whole lot of fan service and that usually dims my interest.

  • Nix da

    Eh Ive played the first 3ds and it was underwehlming. Stupid story,Cliche charakters and the fighting system was plain too.

    • HarakiriKami

      SK2 is waay better

      • Nix da

        Man I hope so because there is potential.

  • TheBlackRabbit

    DONT WORRY ABOUT IT. Murica got your back. expect all of your shit to be sold out……….i hope so…Q~Q

  • Guest

    Hope it does well overseas.

  • Maybe when word spreads of how good it is… and maybe if retailers cut the price a bit…. it’ll be more of a steady seller?

  • Hero

    From what I see this is very very bad….and I don’t like seeing this series do bad in any sort of way. But I honestly do think it’s because of shinovi versus.
    Not trying to speak for everyone but I think more people liked the shinovi versus system better A LOT better, especially with the new girls. Just make a game with the new wave girls for vita/ps3/ps4 plz

  • Mind0105A

    I think the reason is vita version was better. I enjoyed the vita version. I might buy this game though.

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