Nintendo Not As Interested In Making Games For “Passive” Audiences Says Miyamoto

By Ishaan . August 27, 2014 . 9:30am

In an interview in the latest of the U.K.’s Edge magazine, Nintendo’s Shigeru Miyamoto says that his team aims to make games for those that enjoy more advanced games, and isn’t necessarily focused on making games for “passive” audiences any more. Instead, he hopes to aim for audiences that are interested in more intricate games.


“[These are] the sort of people who, for example, might want to watch a movie. They might want to go to Disneyland,” Miyamoto says, in a quote transcribed by CVG.


“Their attitude is, ‘okay, I am the customer. You are supposed to entertain me.’ It’s kind of a passive attitude they’re taking, and to me it’s kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games].”


This might seem like an odd comment for someone at Nintendo to make, to say the least, considering that the company spent a good 7 or 8 years reaching out to a much more “casual” breed of gamer with the Nintendo DS and Wii.


However, while it is the kind of comment you don’t hear out of Miyamoto often, it certainly isn’t off-the-mark, given that Nintendo’s games tend to consistently follow the “easy to pick up, hard to master” philosophy of design.


Miyamoto elaborates, “In the days of DS and Wii, Nintendo tried its best to expand the gaming population. Fortunately, because of the spread of smart devices, people take games for granted now. It’s a good thing for us, because we do not have to worry about making games something that are relevant to general people’s daily lives.”


It also isn’t the first time that a Nintendo executive has made such a remark in recent years. Nintendo’s president, Satoru Iwata, has stated on a number of occasions that it is more important than ever for the company to release games that are seen as good value for money, so that the people that play them feel safe recommending them to others, despite them costing “dozens of dollars”.

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  • Jason

    In short, they kinda knew the casuals aren’t coming back to their platforms

  • Stephen Mc Devitt

    That felt like a long time ago. The casual craze was annoying but they do take things for granted. As soon as you know it, something else will grab their attention and smartphones and tablet will be yesterday’s news.

    • Hound

      Soon they’ll move onto “Hoop and Stick”, “Base and Ball,” or “Buy a Cat” XD

  • TrevHead

    music to my ears

  • Eder García

    Miyamoto is not a “games easy for casuals” guy, specially in his own country

  • Princess_Eevee9

    Good news for no more shovelware? Difficultly and quality of their games too?

  • AndyMAX

    So Miyamoto thinks that people who goes to DisneyLand are pathetic?.

    • minh998

      No. He’s saying the kind of passive mentality, where one wishes not to engage him or herself, is pathetic. It has nothing to do with liking Disneyland or not.

    • Hound

      Disneyland entertains you. You just queue up and get things done.

      Miyamoto wants their games to cause you to actively entertain yourself.

      • HarakiriKami

        Yeah they’re like toys.You use your imagination and entertain yourself lol.

    • nekolife

      I suspect this sounds more negative in translation than intended.

    • thrak

      They are

  • BleuVII

    What we learned from the Wii: Hardware sales do not equal software sales. Casual gamers are content to own 5 games, so they can’t be relied upon for market expansion. Time to focus on the hardcore gamers. I’m excited to hear this from Nintendo.

    • HarakiriKami

      The wii sold 900 million units of software.

      You must be out your god damn mind XD

      • BleuVII

        And a full third of that (290 million) was made up of the top 10 games:
        Wii Sports
        Wii Sports Resort
        Wii Play
        Wii Fit
        Wii Fit Plus
        Wii Party
        Mario Kart Wii
        New Super Mario Bros. Wii
        Super Mario Galaxy
        Super Smash Bros. Brawl

        Note that the top 4 games, accounting for 180 million units (consequently 1/5th of the overall software sales), were bundled with the console.

        So I’d say my comment wasn’t too far off base.

  • abysswalker

    That was jaw dropping, to say the least. I guess it’s part of the new strategy and I think that is the right course.

  • Heisst

    Meanwhile they still let you skip levels in their games like 3D World and Tropical Freeze let you, not to mention that obviously the games themselves are still gonna be easy as hell like they have always been.

    • Nanashrew

      That’s just accessibility. They’re always going to have some forms of accessibility like skipping levels for a younger audience. Mario 3D World doesn’t feel that much harder than any previous Mario game in the franchise, it’s the right balance. Mario is the epitome of this design philosophy on refinement and accessibility even back to the very first game.

    • Uh, Tropical Freeze is anything but easy, and skipping levels in Mario games isn’t a new concept. They let you do it all the time in the old days with broken items and warps. They just weren’t as obvious about it.

      They only make those to help people who have barely ever played a video game become more familiar with how it all works. Trust me, I’ve seen people try to play Mario for the first time. You’d be surprised at how horrible they are at it.

      • Heisst

        At least you had to find those secret passageways/items, now they let you skip a level if you LOSE enough times, and unlike the former, this applies to every level.

        • KoRLumen

          Yeah, but you’re forgetting those are entirely optional. For someone who wants to challenge themselves, these options would never even be considered. As Nanashrew says, it’s all accessibility.

  • Hound

    I guess this is what you say before releasing news about your new Star Fox game?

  • Tom_Phoenix

    “This is an odd comment for someone at Nintendo to make, to say the least, considering that the company spent a good 7 or 8 years reaching out to a much more “casual” breed of gamer with the Nintendo DS and Wii.”

    Ishaan, you do realise that “passive” isn’t (necessarily) referring to “casual” (as stupid as that term is), right? If anything, considering how Nintendo’s Wii games put emphasis on activity and skill, one could argue that their Wii audience WAS the active audience.

    Personally, Miyamoto’s comment makes me think of people who play “cinematic” games and often say that they play games “to relax”.

    • Sure, but Miyamoto himself mentions the DS and Wii as examples of machines whose focus in some ways was to allow for a more easygoing experience, with games like Brain Age or Wii Music or Wii Sports.

      He says it himself: that they no longer feel pressured to make games that are “relevant to general people’s daily lives”.

      • Tom_Phoenix

        Sure, but he also says: “[These are] the sort of people who, for example, might want to watch a movie…” That kind of strikes me as the antithesis of the people who enjoyed games like Wii Sports and Wii Fit.

        • Well, you have to think about context, right? Wii Sports and Wii Fit were very unique games with very specific goals. Wii Sports wasn’t really very “deep” or challenging. It was novel and it looked fun, which is what got people wanting to play it.

          In a way, you could say it was like an attraction at a theme park, to extend Miyamoto’s Disneyland comparison. You see someone else having a fun time on a theme park ride, and it makes you want to try it out yourself.

          Meanwhile, Wii Fit enticed people with the prospect of making exercise fun, so I don’t think “playing a game to challenge yourself” was necessarily the goal there. It was more the idea of losing weight while not being bored.

          • idrawrobots

            Do you think Nintendo wants to make a real life theme park. That is what I got from this.

          • the_dengle

            The Disneyland comment strikes me as a direct reference to Kinect Disneyland Adventures. The movie comment might be referring to David Cage type experiences.

            These are technically video games, but they offer no challenge. They don’t really have mechanics, there is nothing to learn or master. They exist only to entertain a passive audience.

            I guess Miyamoto is saying it’s pathetic to accept such a passive experience as a video game.

      • Nanashrew

        Wii Sports was still such a good game, bringing back the old arcade feeling of gameplay. It may have been seen as casual but you could play that and quite a few of their evergreen “casual” titles pretty hardcore. It was the whole easy to learn hard to master stuff.

        I do wonder what what they will start cooking up now that they don’t plan to work on those or cater to them.

        • Mastery

          I felt that Boxing and maybe Golf were the only “hardcore” parts of that game.

      • Hound

        The siliconera community has suddenly become the cool kidz. We’re no longer “general people,” we’re the “ultimate people!” *Starts covering resume with Korean MMO & NES experience…*

        “Beat ‘Raiders of the Lost Ark” on the Atari 2600…'”

      • HarakiriKami

        But Wii Sports wasnt inherently casual. It was an arcadey sports game with simplified controls. I think he’s simply referring more to HOW people play the game

  • harmonyworld

    says the guys who won’t move away from side scrolling mario games~

    • Nanashrew

      That’s a different EAD office in a different part of Japan.

      • Actually, no, that is Miyamoto’s department. EAD Tokyo (which is away from Nintendo’s Kyoto headquarters) works on 3D Mario.

        • Nanashrew

          Wait, I thought New Super Mario Bros. was part of Software Development Group 4 in EAD Kyoto? Those were the side scrolling Mario games I was referring too.

          • All of EAD (save for EAD Tokyo) shares the same headquarters in Kyoto. These teams work on Mario, Zelda, Animal Crossing, Mario Kart and certain other franchises as well.

            EAD Tokyo, which has always been away from Nintendo’s main headquarters, worked on Mario Galaxy and Mario 3D Land/World.

            Miyamoto and Takashi Tezuka oversee most of EAD as its general managers. Beyond that, each division has its immediate supervisors, who lead various projects (for example, Aonuma leads Zelda) and members between all of these teams are shared/swapped as necessary.

          • Nanashrew

            I need to start brushing up on more things. Thanks for the added info!

          • No problem!

          • Xeon2

            Same dev group of Pikmin 1-3 if i’m not mistaken.

    • Kouji Tamino

      He has nothing to do with those games.

    • HarakiriKami

      Are you insinuating that mario doesnt require you to pay attention while playing it?

  • I feel like the only person in the world who never had a problem with the Wii Sports and Wii Fit phenomenon. The very idea of casual gaming seems to repulse people, but it never affected me one way or the other. Nintendo still made a lot of great games in between.

    But I think the issue here is that those games were never built with sustainability in mind. It’s not like the NES days where games were too short, but were designed with addictive qualities to keep you coming back for more. I played Wii Sports when I first got my Wii, but it’s only good for 20 minutes before it gets boring. It’s more interesting if you play it with friends and family, but they aren’t going to want to stick around to play it all the time.

    I’m glad Nintendo tried something new. I never felt abandoned or betrayed, but I do feel that perhaps they should have been more mindful of this from the beginning. Video games are a lot like movies. Like movies, every game is made with a different audience in mind. Some will appeal to a broad audience, but won’t engage them long enough to be memorable or keep them coming back for more. From then on, it gets deeper, and as it gets deeper, the target audience starts to shrink, but you can guarantee that they’ll also keep coming back.

    That’s where Nintendo went wrong in my opinion, opting for massive appeal without coming up with enough to keep people coming back. I like to think that Mario games have that perfect balance that appeals to a massive audience, but is still engaging enough to keep people coming back for more.

    I’m just rambling now, but when Miyamoto says that kind of passive attitude regarding entertainment is pathetic, I agree with it.

    • I also didn’t mind it. Rather yet, I appreciated it. I thought it was a smart move, and I also enjoyed those titles myself. I think people’s repulsion of casual audiences is also rather silly. Why would you ever be against potential growth in the industry? It’s almost the equivalent of comic fans getting frustrated over people watching Marvel movies and getting interested.

    • Shippoyasha

      I still think it’s attention diverted from core franchises though. Not Nintendo, but Rare was veered off from making core games because Microsoft pushed them to work on avatars and Kinect Sports.

      I have nothing against casual games, though it seems like that’s all we get sometimes. I just want a bone or two regarding beefier game experiences like F Zero, Pilot Wings and others. Hell, they can work Pilot Wings into a casual friendly experience.

    • HarakiriKami

      I dunno. I played Boxing for 400 hours lol.

      Nintendo wanted people to get into games like that and upgrade to more complex and engaging experiences .

  • Eric Harris

    If Yarn Yoshi is anything like KEY it will be a “passive” game. Now Yoshi’s New Island is certainly hard to master no doubt. But they are still making some “passive” games as far as I can tell.

    • By passive, I don’t think he’s talking about game design. He’s talking about the attitudes of the people playing them. I’m someone that looks for depth in my games and I really enjoyed Kirby’s Epic Yarn. It’s not hard at all, but there are some really cool, creative bits in there, and it is involving in some ways. Someone with a passive attitude doesn’t care about any of that and just wants to rush through the game. They want it to entertain them without thinking about how it entertains them.

      That’s how I interpret his words at least.

      • Eric Harris

        so he’s basically just taking a stab at cell phone games huh?

        • Codename: D.A.V.I.D.

          Not exactly, but the attitude toward games some people have developed.

          And that isn’t inherent to “cellphone games”, I’d dare to say it’s something more prolific thanks to AAA games.

    • Dascylus

      Way to miss the entire discussion and meaning behind “passive” gaming, dude.

      • Eric Harris

        well he did also mention about gamers that don’t want to “challenge” themselves. I took that as an easy game you could just lazily stroll your way through.

    • Xeon2

      you didn’t go for 100% in KEY did you? DID YOU?!!!! The suffering I went to get everything was ridiculous, you CAN’T GET HIT AT ALL. Also, you CAN actually die in Yarn Yoshi, so yeah, more pain for completionists.

  • raygunner659

    “people take games for granted now”
    Is that really because of smart phones? Hrm.

    • HarakiriKami

      Yes because games are cheap as hell on it

  • CozyAndWarm

    I like their attitude, but I’m not sure their recent first-party output (especially with the Wii) supports it. The Wii Music/Fit/Party games, the NSMB series, recent Zeldas like Skyward Sword, Pokemon, New Yoshi’s Island, etc, clearly aren’t made for an “advanced” gaming audience that likes a challenge. I can understand why they make them (they make LOADS of money) but it seems weird that Miyamoto would suddenly say it’s not part of their philosophy.

    • Think of it like a scale between 1-10, 1 being games that practically anybody could pick up and play no matter what and 10 being those meant for an extremely narrow audience. The vast majority of games fall between that scale. Nintendo has always tried to strike a reasonable balance, perhaps leaning slightly more towards the easier side of things. I feel most of the games you listed are still within that threshold of simple vs. advanced, just leaning more towards simple than usual. Some of the more “casualized” elements of games do upset a vocal crowd of people, but it probably doesn’t bother most people enough to hurt sales.

      He isn’t saying they want to go in the opposite direction. It means that they want to strike a better balance between the two.

    • Fen Y

      NSMB or New Yoshi’s island are not for “advanced audiences” that “like a challenge”? Wat.

      Must be news for a lot of players of those games.

    • Suicunesol

      Why did you include Skyward Sword?

      • CozyAndWarm

        It was ridiculously easy and lacking in personality. As far as I know that’s the common perception amongst most gamers

        • HarakiriKami

          Easy =//= passive

        • Xeon2

          Look up some SS speed runs my friend, that stuff is INTENSE, there;s stll depth if you want to find it. Pokemon is really depth filled at the competitive level. Yoshi’s new island is HARD at later levels, especially when going after everything, as for NSMB, wii was pretty hard tbh and U has pretty interesting level design, the luigi dlc was a pretty good challenge too. The “wii games” were intended as the bridge to bring over newer audiences to core titles like SMG, LOZ and Metroid Prime 3. But unfortunately didn’t happen, hence why miyamoto states that “casual” is different from “passive” and why he does not like “passive”

  • I think what Miyamoto said was fitting, because I feel there’s a difference between casual and passive. I mean, I think I’ve seen it personally, but I could be wrong~.

    It was a very sharp and cutting remark though lol, and that was a bit surprising. But I am kind of glad that Miyamoto was frank enough to say it. I don’t always agree with him, but I appreciate that he’s also so forward.

    Also, I’ve seen different segments of this interview on different sites, and it feels like eventually I will have it all pieced together, yet. x’D

    • Dascylus

      People who like smartphone auto-runners (like Flappy Bird and Jetpack Joyride) are a fine example of passive gamers. Just clarify what I mean, I’m referring to people who want maximum entertainment for minimal effort (in this case, minimal effort would be having to press only a single button)

    • Shippoyasha

      I think a lot of gamers are fed up with ‘cinematic’ gaming and has even harsher things to say. Devs should focus on the gameplay before any other element unless their game is story centric.

      • Dascylus

        It’s sad that Naughty Dog ruined themselves for me by going that route… it’s like that episode of South Park when the kids saw Indiana Jones and the Kingdom of the Crystal Skull, only to come out screaming “they ****d Indy!”

      • Haha, but that’s definitely been the case for a while now. Didn’t XIII get that argument put against it? I think with the last gen, that probably really sprung up and has just started becoming more focused as this gen really grows.

        I agree, gameplay should come first unless it’s a VN or story-centric game. But some people are cheap and lazy. Or plain manipulative in some cases.

        • Shippoyasha

          Yeah. I mean, I love works like David Cage’s games even though they tend to get ravaged by some core gamers. I’m totally up for cinematic games. Hell, Shenmue was arguably one of my favorite games ever and it’s 100% cinematic and quick time event and fighting game oriented.

          I just wish developers and publishers stop riding on the coattails I suppose. We don’t really need every first person games become cinematic nor action/adventure and RPG titles. If they truly follow through on the promise of cinematic gaming, then I’m all for it. But I just have issues with developers/publishers who use it as a bullet point and shove that element in there even if it ravages the integrity of the ‘game’ part of videogaming.

          Not to mention in this era of tightening budgets and gamers being more selective with purchases, if every game goes for cinematic elements, then it is harder to differentiate each game on the gameplay front and the variety of gaming suffers.

          Until then, I guess it’s up to core gamers like us to help educate people and sell more gamers on the variety of gaming to be had.

          • I actually think it’s the opposite with budgets. Well, maybe at this point they’re doing that but for a while, it seemed people were getting willy-nilly with their budgets and too over the top. That was definitely a problem created and perpetuated by devs themselves though. I think with the surge of indie devs, larger companies are realizing they should (and need to) be more careful with their budgets. (Some people are plain cheap though – cough cough MMV.)

            I think with costs going up though, gamers definitely have to be more selective. But, I think since we have power with our wallets, we can definitely say which titles are most meaningful – and we should try to show a variety and diversity.

          • Shippoyasha

            I sure hope so. But it can be tough when to many gamers, the ‘mainstream’ and games that aim for game of the year seems to be the only thing worth talking for them. It’s always been an uphill battle to appeal for lesser known games. Probably since the beginning of videogaming in fact. I know it’s been wearing down on me to keep doing that year in and year out. I try though.

    • TrevHead

      It is good to see most of the comments understanding at what Miyamoto was getting at with “passive gamers” I was expecting this thread to be full of ppl accusing Miyamoto of been elitist glad to be proven wrong.

      • Same here~. There has been a little, but not the majority, thankfully.

  • Myamoto is against mobile phone customers who are happy with games like Flappy bird. He is not against casual gaming. There’s a difference.

    • thrak

      I really hope so. Because I am a casual gamer who likes good rpgs. I despise those who play shitty games like Flappy bird. Those people are not even casual gamers, I don’t think they are even gamers

      • Nanashrew

        Yeah, he’s not really talking about you but the attitude that most have that have migrated to phones and tablets. People often don’t give Nintendo enough credit in their blue ocean strategy. Many saw it as a way to only appeal to the casuals when it was really about bridging the gap. All they’re games could be played by anyone but still have enough head room to truly master a game and move on to something more complex. That was the goal.

        The biggest success of blue ocean strategy is Mario Kart since anyone and everyone can play it from casual, core and hardcore to whatever you want to call yourself. It appeals to all.

        • thrak

          That said, I still hate games that are hard for the hard sake. In some way, they even are as laughable as those ‘Flappy bird’ games because appealing to the manchild and macho gamer is no better than appealing to a stupid housewife gamer. I wish games appealed to both beginners and advanced gamers with brains (and not the kind of brains that only think about games)

          • Nanashrew

            Right. There still is a segment even in our own dedicated market where gamers are more content tourists and have started worrying about game length. They find short games to not be worth their time, that many games are just very disposable. They often have the same attitudes as the crowd in the mobile market with how they approach things.

            They want passive entertainment and what many don’t realize is that even many AAA games help to promote much of the same passive entertainment and tricks that mobile does. It’s only gotten worse now with microtransactions in some of these $60 games.

          • Xeon2

            I really feel that this statement here really clarifies many of the clouds of the goals of the nintendo wii, imagine if that system accomplished what it really was intended to do in the grand scheme, the video game industry would be vastly different.

  • [ FalsePatriot ]

    I think, if you want challenge, try to become a head of big company, Videogames are to entertain people, not to challenge them. I love playing games with long cutscenes and slow-paced gameplay.

    • I think you may have missed the point of what he was saying. He’s not talking about “challenge” in terms of difficulty, he’s talking about challenging yourself to learn a game that’s more intricate than something you might find on smartphones.

      • [ FalsePatriot ]

        On smartphones, there are very challenging games. Chess, for example.

        • Yes, but context is important here. First of all, Chess isn’t a videogame by origin. Additionally, Chess isn’t a game that someone would pay $20-60 for. He’s talking about games that require significant investment, both from a time and a money standpoint.

          • [ FalsePatriot ]

            All I see is that Miyamoto hates relaxing and entertaining games.

          • Then I think you might be having comprehension issues.

          • Well. . . not to be too contradictory to myself, but wouldn’t that be the opposite of Pikmin? The game is challenging and keeps you quite engaged, but it isn’t as though you can’t enjoy the quirky world and how relaxing the music can be.

            And if that were the case, I think he would have had some words much sooner about Animal Crossing too, but I’ve never heard him opposed to it.

          • J_Joestar

            depends, there are some pricey chess sets out there…

      • HarakiriKami

        I think he means more or less the people that dont want to engage themselves in a game.

        Like people who didnt want to get up to play a motion control game. Lazy people who arent interested in learning a game and playing it.

        Even AAA games are like this these days.

    • KoRLumen

      For a lot of people, being able to challenge themselves IS the entertainment factor. These are not the people Miyamoto is talking about when he says passive.

  • DesmaX

    I spent too much time doing this (pic)

    Anyway, I’m surprised he said something like that. Hope he can stand the wrath of their stock investors

  • Guillermo Oliva III

    Hmmm…. his comment is sorta odd to me and I can not confirm anything about his statement to the gamers. Also, I don’t mind games that are easy or hard……. ,although I normally choose normal or hard within video games if the difficulty is option to choose at the beginning. Moreover, I enjoy the game that I play and I find myself interested ,therefore…… he can not state anything as a fact or assume that all gamers are passive or casual ,since I am neither XD

    • HarakiriKami

      No you just defined yourself as not passive.

      You take an active interest in these games and you enjoy playing them. Not just passively going through the content of the game.

      You can play a game casually or play a game hardcore.

      Miyamoto wants you to be engaged in the game you’re actually playing

      • Guillermo Oliva III

        Oh? I guess…. I do not really see the point of his statement to all gamers.

  • Tarkovsky

    “Their attitude is, ‘okay, I am the customer. You are supposed to entertain me.’ It’s kind of a passive attitude they’re taking, and to me it’s kind of a pathetic thing.

    I cannot agree more. Unfortunately, that’s how majority of gamers are in the world these days.

    • HarakiriKami

      Nobody wants to play a game anymore and its sad

  • sakanaとkoeda

    sigh…made me think of Advanced Wars…hopefully they expand the tactical rpg department; it feels like a neglected cornerstone.

  • Nanashrew

    On the topic of casual to possibly to help clarify what Miyamoto is talking about. What he is describing the attitude towards products that many casuals have. This is the more correct way of using the word casual and not by a genre or whatever else like how most people use it.

    The attitude of a casual is that they don’t want to look deeper or challenge themselves. They want time wasters, the cheapest available and to buy their way out of problems, etc. Those types of casuals do not really care for games and want more passive games where they don’t have to do all the work. (This can also be applied to “content tourist” types in the console market as well, ironically.)

    Miyamoto isn’t looking to please that crowd. He wants to make games that actively entertain you and challenge you.

  • pokeroi

    Totally agree with him. The word “game” implies by having fun while you challenge and surpass yourself. That’s why they call sports games. If I want to be entertained passively, I go watch movies or read a book.
    Even Nintnedoland is a good game, because for games like Chase Mario me and my friends developed a perfect strategy by trying and trying again.

    • HarakiriKami

      I dont like reading a book passively

  • Guest

    Well I will be honestest. Wii was my first Nintendo console since SNES. The only reason I wanted it was because Zelda took an edgier direction with faster and more immersive gameplay. Tales of Symphony Dawn New World, Arc Rise Fantasia, and Monster Hunter Tri. This Wii didn’t last me over six months because nothing else on it interested me. I am not a fan of Mario. I am not a fan of Mario-esuqie platformers in general (reason I don’t even play Little Big Planet). I am not a fan of Super Smash Brothers. I grew out of Kriby. I never liked Donkey Kong. I don’t like my RPGs 1 dimensionaly black vs white and over the top cartoonish hammy like Xenoblade.

    My gaming preference changed. Now I favor story driven games though always have. These stories need to have a stronger sense of ethical dilemmas. I have no problem if the story is still shonen jumpy like Fairy Tail but if it falls even flatter than that then I’m sorry I won’t enjoy it. The only thing capable of changing my mind is great gameplay or nostalgia. It’s odd I rather play Play Station All Stars, Rumble Fighter, Cartoon Network Punch Time Explosion XL, and Shonen Jump All Stars than Super Smash Brothers though I believe that’s because the majority of Nitnendo characters just never caught my eye. I’m also not a big fan of the moving maps and smash concept. I put 3D fighters like Tekken and Nartuo above arena then lastly goes 2D.I don’t play racing games. I’m even growing out of classic rated E 3D platformers. My fun playing even Sypro is decreasing. I love first person and third person shooters when done right. Playing them online is even more fun. I love intense hack n slashes with puzzle like AIs to overcome (exp: Ninja Gaiden). I don’t care for open or linear games as long as their immersion has enough depth to enjoy. I’m a big fan of choice making but only if it’s not stupid like Infamous 1. I’m a big supporter of online and cross platform gaming.

    Sadly, WiiU doesn’t have enough of these aspects for me to purchase one. Wii I didn’t even spend above $100 for the games and console. Gamecube I had 4 games I wanted compared to 30+ on PS2. I was much younger as well, so my preference was different. N64 was the same situation as Gamecube.

    Currently, Bayonetta 2 is the only game I see worth buying a WiiU for. It has the least amount of 3rd party support. Nintendo 1st party games just don’t interest me. Their handhelds, on the other hand, are so much better for my taste. Yes I want challenging games but ones in the genres I currently love. Please use a little less Mario and friends. Publishing Bayonetta is a step in the right direction. How about bring that Pokemon game to WiiU? Ask Square Enix for Final Fantasy Crystal. Not catering to casual gamers who can’t even follow a story driven game or complete a level without raging on easy is great. Yes they’re pathetic.

    Well this is my hardcore gaming personality.

    • Ticktockman


    • Nanashrew

      Man, you missed out on some real gems like Sin & Punishment: Star Successor which is really hardcore and can kick your butt in all difficulties.

      • Kaetsu

        That reminds me…why the hell don’t we have a new Sin & Punishment yet?!?

        • Nanashrew

          Someone really needs to get Treasure on the phone because we really do need another. I loved it.

          • Kaetsu

            Treasure announced in 2011 or 2012 that they were working on a 3DS game but I don’t they’ve said anything since. Although I’d rather have S&P on Wii U then 3DS.

          • Money?Muney??All my luveee!!!

            gaist crusher is that game. and it bombed so bad.

    • raygunner659

      Well thank you for sharing, that probably took awhile to type out in its entirety. I’m not quite sure what you want from us and how relevant it is to the article though, except maybe a line in that last paragraph. I agree about that point; it’s kinda sad when people complain about a story in a JRPG.

    • HarakiriKami

      Quick question. Would you rather play the last of us or would you prefer the game to play it for you?

      I guess you didnt really get far in xenoblade chronicles.

      That game is not black and white at all. Its a story about rebellion and survival. Overladen with a bunch of sci-fi lore at the final act in the game that explains the entire lore of that universe’s existence. Typical themes in a seinen manga.

  • Warboss Aohd

    we love you to Miyamoto.

  • AndyLC

    “F u Apple and yer casuals, I wont sink to your level” -Japanese-nuance-to-direct-sassy-English translation

    • HarakiriKami

      More like ” F U Lazy people who dont want to put any time into actually playing mah video games”

  • DosonTheGreat

    That’s what I like to hear.

  • Nintendo meets Dark Souls

    • HarakiriKami

      Dark Souls is too much

  • Miyamoto spilling that truth tea without even an ounce of sugar *proud papa tears*

  • Shippoyasha

    I have always felt gaming should return to its roots at least a bit and focus on gameplay fidelity before working on story, aesthetics and other aspects. I love my fair share of cinematic games, but I do worry about games making something cinematic before working on the rest of the other game elements first. Some devs even going as far as saying ‘gameyness’ as a pejorative really worries the hell out of me. I am okay with some games being more ‘gamey’ as long as it makes the overall active gameplay experience more engaging and fun.

    • PreyMantis

      Would you consider visual novel games?

      • British_Otaku

        I guess so, it seems too arbitrary to cut them out just because they aren’t F-Zero GX (well I wouldn’t mind a VN with F-Zero racing), they generally have a very light focus on mechanics if they have much at all but if it works with the design of the story and that’s fine.

        Shippoyasha seems like a fellow who plays visual novels, or at least some games which are partially such like Ace Attorney (investigation and court cases) or Zero Escape. Probably will get the same answer from him.

        Different games, different aims. If you are playing a platformer or action game, you generally want all of the mechanics to be ironed out though. I think someone else will mention ladders here.

      • Shippoyasha

        Yes, but that’s so far in the storytelling arena, one doesn’t usually expect it to have gameplay mechanics outside the story and test scrolling. Though it’s always nice when some visual novels mix it up with unique ways to progress and choose your path in the story or it has other genres of gameplay in there as well.

    • HarakiriKami

      Yeah the Order 1886 devs really turned me off when they started talking like that

  • Would this be any sort of hint towards games like Animal Crossing, Harvest Moon / Story of Seasons, Rune Factory type games? Or is this, as others in the comments have mentioned, just about the mobile gaming market?
    The quote: “In the days of DS and Wii, Nintendo tried its best to expand the gaming population. Fortunately, because of the spread of smart devices, people take games for granted now. It’s a good thing for us, because we do not have to worry about making games something that are relevant to general people’s daily lives.”

    Makes me a little confused as to what type of games he’s talking about. Is it a certain genre of games? Is it more a comment to the quality of games? Maybe I’d have to read the full interview to fully understand what he’s getting at.
    Also possible I am reading way more into it than I should lol.

    • Yuuki

      what do you have against Harvest moon and co?

      • I said nothing against it. I am a huge fan of the series (own all them and always excited about any news dealing with them) and my comment was towards a fear of if they were hinting at not wanting to carry those games. Not sure where you get the idea of me being against them.

        • I don’t care for those games, would even enjoy seeing Nintendo appealing to more ‘hardcore’ audiences, and I don’t doubt they’re talking about whatever the latest Angry Flappy Bird of Doom app is.

          • I wouldn’t mind them appealing to the ‘hardcore’ audience. I’m just wondering exactly what that means. Is it just based on the difficulty of the game itself or is it a certain genre of games? Does that mean them pulling back their support for games like Harvest Moon? I’m really not trying to sound mean or rude I’m just curious (please forgive me if it does sound that way) (>_< )

            My thought was that hardcore meant the amount of games you played and casuals were more on the side of playing games every once in awhile. While this new term passives (My first time hearing it) makes me think of those who play Farmville type games.

            Also Angry Flappy Bird of Doom made me laugh xD

          • Well that confusion has a lot to do with the playerbase as well. You got some casual players advocating for more accessible controls and/or gameplay mechanics, then you got the casual players just advocating for less difficult games. I know as much because I’m often caught arguing against both casual playerbases and hardcore playerbases.

            Neither of which have anything to do with the mobile players, who happen to be their own demographic. But there are 2 keyphrases that I would throw out as evidence in the intent Nintendo means the mobile app market: “passive” and “smart devices”.

            Now, I think we all probably have something we play on with our tablets or smartphones we otherwise wouldn’t play (for instance, I tend to play Summoner”s War, Deadman, & Kritika on my Android tablet, though I would play Ingress minus the fact I need to get a cellphone or smartphone so I can have a wifi-tethering device to get out anywhere reliably), however for the most part the mobile app market appeals to those passive types that wouldn’t buy a home console system or PC/laptop just for video games.

          • Gah! That explanation made so much sense! I swear if I could give you a pile of cookies as thanks I would! Re-reading the quotes with what you have said makes it all the more clearer as to what he’s talking about. I even read the linked article and still couldn’t fully figure out as to what audience he was talking about. This helps a lot.

          • Glad I helped. :)

    • zeta

      harvest moon and co. is never casual/movie type of game. it has more depth than CoD. so probably it’s not what miyamoto pointing fingers to.

      • triablos

        They’re both casual

    • I think HM and Pikmin aren’t that far off of each other, and so I don’t think that applies.

      On the surface, that seems weird to say because Pikmin is most certainly a fairly challenging game and not as “casual.” (It isn’t a life sim nor as relaxing.)

      But, HM started off with some challenge too (time restraint of its own so to speak, also very task management and balancing, etc). I don’t think Miyamoto is opposed to games where the player has to actively invest their time (and skill) into a game. That seems the very antithesis of passive to me.

      I think that quoted part is interesting though~! It still has me a bit confused too, but the way I read it as: because so many people play games now, gaming has a place in the world. Mobile gaming is usually reduced to Angry Birds and whatever, but as more mobile games expand and have their own standards of quality and more people become interested, they may broaden their horizons on there too. In that way, gaming has become a staple of society; it’s not just you play games (console or arcade) or you don’t. You can game very casually and step into the community slowly, or you can jump in full force, and no matter what, there are people developing games~.

      . . .I think I wrote that okay? ^u^;

      • You did! It makes a lot of sense too!

        I always thought the terms were more toward the amount of games you played versus the types of games you played. As time went on I have seen the terms used for genres of games too and it all started getting rather confusing (>_< )

        Then in comes the mobile gaming and I'm just sitting here like: "What does what mean again?" lol. But your explanation coupled with Darkness Dragon's really helps put it all into perspective.

        I am wondering if in the full article he goes into more detail. Like when he says: "They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games]" It would be interesting to see what he means by this. I could also be reading way to far between the lines *sigh* I just wish it was as thorough an explanation as yours and Dragon Darkness's.

  • Scissors

    Think he makes some good points, but the use of the word “pathetic” is a little harsh and mean spirited — not something I would think of Miyamoto . I’m hoping that was more of a mistranslation than anything.

    • Tienron

      no actually he was right to say those words it is pathetic when people think the way he explains it, he’s wants to make good games that people buy that is wroth their money and not just half ass family games just to satisfy casual people. gald to see his real side

      • HarakiriKami

        No that’s not what he said.

        He doesnt want to make games for people who dont really put any effort into playing games.

        Which is more and more what the AAA industry caters to these days

  • Ninezero

    amazing words, that’s what exactly happens with some of my friends, they only play mostly 3 or 4 games per year but they can’t go any further, if they feel comfortable with that, it’s ok, but they are missing out too many good experiences.

  • ShawnOtakuSomething

    pathetic? yes..does this mean no more “The NEW” mario games? THANK GOD

    • raygunner659

      ‘Introducing The Classic Super Mario Bros.! Also The Diet Super Mario Bros.! Available at a GameStop near you!’

    • Mastery

      Nah, they make those games because 2D Mario is way more popular in Japan.

      • HarakiriKami


    • E.T.993

      Actually,if you exclude New Luigi U because Luigi, there is ONE New Mario game per Nintendo console(Ds got NSMB1, Wii got NSMBWii, 3DS got NSMB2 because the developers made too many levels to cancel the game, and NSMBU was on Wii U because fans DEMANDED a new Mario game at launch, which is ironic). There won’t be another NSMB game during the next 7 years, unless you count Yoshi’s New Island, which was just Takeshi Tezuka getting rid of all the crappy gimmicks from YIDS and Yoshi’s Story. IT’S WHAT FANS WANTED, IRONICALLY! GODDAMMIT GAMING!

    • SaiyanJedi_Trunks

      That’s why we have Mario Maker to look forward to. :3

  • MrTyrant

    I understand your words Miyamoto and Im glad to hear you saying this. Now I need those words put into action.

  • Kevin

    Oh shit, that takes balls to say. Color me impressed, well at least he’s willing to admit the mistakes they’ve made and intend to remedy this.

  • Daniel Rossevelt

    Well I think it is more that casuals are no longer interested in Nintendo, and as result Nintendo is no longer interested in making games for them. That aside good it is about time Nintendo drops that casual shit.

    • thrak

      Casuals are not longer interested in Nintendo? To me, everything from Pokemon to Phoenix Wright is quite casual…What, no?…Then, what the hell do they expect?…I always thought that these games (they are easy) are casual…

      • Yuuki

        then you never really played pkmn.

      • J_Joestar

        they are sorta casual in the sense they are usually easy to just pick up and play, but often times have different levels of play like wanting to do well in competitive Pokemon will require a lot more dedication than just completing the base campaign.

      • Daniel Rossevelt

        -_- Easy does NOT mean casual. Casual has more to do with the base mechanics of the game, casual games have easy mechanics, where has non casual games have in general harder mechanics. Also some games may have easy mechanics, but requires great skill like Turn based RPG’s the mechanics are usually quite simple but in some TBRPG’s you might need great skill in order to have fun. So say your point of Pokemon, I will agree it has a large casual fan base, but to play online competitively and successfully you have to use the mechanics such as train for perfect IV’s and EV’s, and allot of casual Pokemon players don’t even know about these ‘hidden features’, so the way game freak makes their game makes it accessible and enjoyable to most audiences, the casuals will enjoy the campaign, collecting monsters, and battling with other casual friends, were as the more ‘hardcore’ Pokemon audience will enjoy training for perfect stats, and online competitive battles. As for your second game you mentioned that isn’t even a Nintendo property it just has allot of release’s on Nintendo consoles, so why don’t you learn your games first. Lastly both points you made were directed toward portable consoles/games, and I was more referring to home consoles and games in my first post, but since I never directly said that that would be my bad.
        TL:DR Causal games and easy games are not the same, Pokemon appeals to both both causal and non-casual players, and Phoenix Wright belongs to Capcom not Nintendo.
        Edit: Fixed a few errors and I didn’t see J_Joestar and Yuuki’s post but they basically said what I said in a few sentence and less in depth summary.

      • triablos

        Pokemon is one of the most complicated games ever. But the good thing is, pokemon can be casual AND hardcore. But the hardcore scene is pretty damn hardcore.

        • thrak

          I actually agree with you that Pokemon is one of the hardest games ever when it comes to competitive battling. I was just generalizing a bit/adding a shock value. Yes, basic mechanics of Pokemon are still quite easy. To me, any game that is not overly hard in itself (without going online) is quite casual. I like games like Persona (fourth installment is quite casual to me but even the third one can be easy because of diffiiculty levels), Phoenix Wright, Inazuma Eleven because they are different, yet still quite easy for a casual player like me. To me, they are ‘casual games’. I couldnt’ even imagine myself playing the game like ‘Dark souls’,so I am definitely casual. But I don’t think mobile phone shovelware is ‘casual soft’. It is just poorly made trash for people with no brains. So I really hate when people associate casual gaming with ‘Angry birds’ and other shitty smartphone games

          • triablos

            I think you’re somewhat confusing ‘easy to pickup’ as casual. On the pokemon main story, I tend not to talk about difficulty in RPGs because, let’s be honest, difficulty in RPGs is usually “give more attack, increase HP”.

          • thrak

            I may be. Then, please, clairify what do you think is really casual?… (Without making casual seem like a inferior thing) To me ‘easy to pickup’ is exactly casual. Do you think shovelware titles fit ‘casual’ description more? Thats making casual seem like a bad thing. I don’t want to argue, I just don’t know. I’ll stick by my opinion, tell me what kind of game you think is really casual.

          • triablos

            Eh, I don’t really label certain games as casual.

          • thrak

            If you don’t really label *any* games as casual, how can you say those games I labelled as casual aren’t really casual?…This whole conversation is pointless then

          • triablos

            No, because hardcore for me is a lot easier to say “that’s a hardcore game” for example, Dark Souls. Casual is a bit confusing for me, I personally think any game that others label ‘casual’ another person will think it is hardcore. In this case you thought pokemon wasn’t while I disagreed.

          • thrak

            Okay, I understand. Pokemon actually is quite strange case. It is very easy in the beginning and can be very hard in online battles, and quite hard in the end. I don’t know how to label it myself, because even though it looks quite childish, its fanbase often acts pretty hardcore (one of the distinct traits of hardcore games is harsh competitiveness; As a casual player I enjoy certain level of challenge, but not to this extent). To be honest, I don’t know how to label myself either, but a lot of people told me that person can be called casual if: 1)You look for the story, not for sole mechanics in the game 2)Can give up on the games that are too hard for you (Hardcore players never admit defeat. It the same as admitting they have a small dick for them.) 3)Enjoy up-to date, beautiful graphics (Hardcore gamers often like games that look too outdated just for ‘old times sake’ or because they want to show off their knowledge of obscure old titles) 4) You don’t enjoy beating every record of the game (Hardcore players do this as a sign of their player pride) 5)Enjoy simple (but not too simplistic, thats ‘Angry birds’ shovelware territory) game design and easy-to-understand controls. (Hardcore players are prideful that they can play a game thats almost impossible to operate)
            In short, hardcore gamer = competitve gaming nerd, and probably someone with a bit of programming knowledge himself
            Casual gamer=everyone who plays for fun and wants their games to look and feel ‘smooth’, modern and good-looking. They are not necessarily stupid, they just want more enjoyable games vs more challenging games of hardcore games. But no ‘Angry birds’. That smartphone bullshit is not a part of gaming world, neither casual or hardcore

          • triablos

            Eh, I play games for gameplay first, but a good story/graphics is always nice. I’m not an achievement hunter either, I usually get bored after beating a game. I prefer newer games to older games but I still play older ones like SNES. So I’m not sure what I am either.

            Also, angry birds is a good game xD

    • HarakiriKami

      Yeah Call of duty players sure arent interested in nintendo :P

      Hell NIntendo wasnt really making casual games. They were making arcadey simplified games that still had depth to them.

      Then they turned into crap like Dungeon keeper on phones

  • Jon McGuire

    So old Nintendo is finally back?

    I’m ok with this.

  • Mike M.

    Nothing too new. Nintendo hit a hard-reset with the Wii to capture a broader audience. The NES, SNES and N64 were producing games that were gradually more complex with the assumption they were breeding better players with time.

    Things dropped off with the Gamecube, so start over with the Wii to get in some new blood and now you have an audience to pitch tougher games to again.

  • Wolfe

    Well said good sir.

  • ivanchu77

    Glad to know he decided to focus on his traditional fans.

    yeah, i know mobiles is so popular and stuff but come on, i´m not the only one that has 0 interest in games like angry birds or candy crush but has lots of interest in games like dark souls or metroid right?

  • idofgrahf

    Not sure any of this is necessary, so long as people are happy with what they paid for and are entertained, whats the big deal. Also it is not a good idea to call potential customers pathetic, people remember insults far longer than compliments words, he is not doing Nintendo any favors with his words. Where is all this elitism coming from? There are those who play cellphone games, and there are those like me who play computer and console games, why is it necessary to look down on those who play more casual games? I remember a time when those who play games are considered geeks, and now that console and computer games have become popular, we former geeks in turn look down on those who play cellphone or ipad/android games… this is sad.

    • HarakiriKami

      Because Miyamoto doesnt like lazy people who dont want to play video games.

      Last gen people who didnt want to get up and play games that required you to move. Were “passive” gamers in miyamoto’s eyes.

      People who dont want to play games like The Wonderful 101 is passive in miyamoto’s eyes.

      People who just want to play a game for the cutscenes and dont care about the gameplay are “passive” in miyamoto’s eyes.

      Nintendo does not make games for these people. Because they want to make games, and games require interaction.

      • zeta

        People who just want to play a game for the cutscenes and dont care about the gameplay are “passive” in miyamoto’s eyes. << this, definitely this!

    • Perseids

      About the “Pathetic” comment, I think there is a misunderstanding. For what it’s worth, here is my interpretation:

      The Wii expanded the number of households that own a gaming console and call themselves “gamers” by at most 100 million. The commercials advertise the Wii as something that augments and complements the family: Wii Sports & Fit, Just Dance, Netflix. Simultaneously, smart phone games further increase the population of game consumption. These aren’t your hardened veterans of the retro age, but see games as entertainment, something to pass the time. This growing population has heavily diluted the number of “active” gamers with “passive” ones.

      So when Nintendo makes a game, the same population of active gamers who have the expected feedback, are now beginning to feel drowned out by the growing population of passive gamers who have different feedback.

      I believe Miyamoto feels a bit of nostalgia for making games that didn’t require appealing to both groups. I wouldn’t call that “elitism,” merely a preference..?

      • idofgrahf

        The elitism is not directed to Miyamoto, but rather at some of the comments posted here and the attitude towards casual gamers by some of the more “hardcore” gamers.

        • Perseids

          Oooh~ Word.

  • niko

    Casuals who game on phones don’t want to pay for their games. So Nintendo doesn’t need to focus on those people.

    • Kelohmello

      That’s not necessarily what he’s saying. What he’s trying to say is that nowadays, thanks to smartphones, the gaming population is essentially the average person in this world. There’s no negative stigma to be had the way there used to be. So nintendo doesn’t have to work games into households anymore; whether it’s a phone or some other piece of technology, it’s already there.

    • 6810

      You see, they actually do pay for the games. Microtransactions etc are one form of payment. The other is user information…

  • Espoir

    Amen to that.

  • Leonard Norwood Jr.

    I’m down with that so long as Nintendo don’t stop as much as they can. In the end, we’re all playing video games, and everyone is free of their own decision to try what suits them, or try to challenge themselves with their own gaming skills. Doesn’t matter much as long as we’re having fun.

  • HarakiriKami

    Passive audiences sounds more like the gamers who play things like The Order 1886 and Heavy Rain. Passively watching games, Or in general people who see games as time wasters.

    They’ve been trying to get more people to play games because less and less people are interested in gaming.

    • darke

      Hi! Clearly you’re from the future since you apparently know gamers who play The Order 1886 since it’s not out yet. And you clearly know exactly how it plays since you’re from the future and you’ve played it right?

      There’s not a facepalm image big enough.

      Edit: Though you do have a point with Heavy Rain. That’s nearly the definitive example of movie-as-a-video-game.

      • HarakiriKami

        No Im going off of what the Dev team said.

        Its a standard fair TPS and they sound very disappointed that it “has” to be a game. Lol.

      • Nami

        The lead developer and executive producer are /literally/ failed film makers and producers. They are upset they have to put /any/ elements in the “game” that would make it into a “videogame.” As such it is fair to make an assumption like HarakiriKami made. Have you been living under a rock or are you just a rabid Sony fan?

        • darke

          Clearly I’m a Sony fanboy since I’m a PC Master Race; but please continue.

          And no, I just don’t spend ridiculous amounts of time pouring over interviews with people. I play games.

          And as such, this isn’t a game I’ve seen a review of, or serious amounts of gameplay from (have they released anything that isn’t staged promo material?), so I’m not going to immediately assume it’s QTE-heaven, or click-around-enough-until-you-hit-the-magic-spot style game that leads you by the nose.

          I don’t want “assumptions” I want “proof”. If the game ends up being quick-time-o-rama then that’s fine; I won’t have bought it since I’ll have read reviews.

          I’m just not going to immediately discount it and pigeon hole it because of the lead and producer, it’s quite possible that the hundred or so other people developing might have actually bothered to stick in some compelling gameplay after all.

          • Nami

            Your proof is first hand accounts from the people making the game who don’t want to make a videogame, but want to make a film.

  • Elfaia

    I’m impressed how fast Nintendo switches its stance without a tint of shame. They noticed that casual gamers are good with just the Wii, they are trying to create this facade that they are hardcore now to incite more serious gamers to buy Wii U. But that’s how you do business, fast and shameless!

    • HarakiriKami

      Nah sounds more like Miyamoto is calling out the people who like movie games.

  • HarakiriKami

    Miyamoto says his team doesn’t want to cater for those who have a “passive” interest in games
    “[These are] the sort of people who, for example, might want to watch a movie. They might want to go to Disneyland,” he said.

    That sounds like people who will play a game like Bioshock Infinite, even though it has bad gameplay, because they’re into the setting and the story and the pretty shiny graphics

    • gomas

      yeeeeah, cause b.infinite`s script was soooo bad too, right?

      • CirnoTheStrongest

        Glad we’re in agreement!

    • darke

      That’s a terrible example given the number of times I got slaughtered on normal difficulty in Infinite, and I’m a PC FPS gamer since childhood, that game is anything but what he’s complaining about.

      Plus it’s not even a good example if you’re just thinking of non-shooty part. Outside the main plot-line the gameplay was pretty non-linear for a modern FPS, given that CoD is currently the exemplar of the genre. >.<

      Anyway, Infinite may not be a good game, but it's certainly not a passive game unless you're playing on easy difficulty. And if you are you deserve all the boredom you get.

      • scdk

        People really think Bioshock Infinite is a bad game? It honestly didn’t seem all that different from any other shooter out. It’s not quite Bioshock 1/2, but then again those games don’t even touch the System Shock games.

        Maybe… just maybe, they’re all good games in their own right.

        I think Infinite’s only real “sin” is that it was born a “Shock” game. It’s like being born into a family of engineers and being told you’re a subpar engineer, even though you might be a brilliant artist.

        • HarakiriKami

          It shouldnt have been a bullet sponge fps

        • darke

          What HarakiriKami said; it shouldn’t have been a bullet-sponge FPS; that’s probably the biggest sin.

          If it was born into the ‘shock’ family as of the System Shock variety, where unless you abused certain things (cough, Psi, cough), you actually had to do a bit of sneaking, use a bit of caution, and deal with resource limits, it would be a genuinely good game.

          As it is, it just has plain painful cognitive dissonance between the story it’s telling and the gameplay it’s wrapped around. The massive amount of violence the hero was inflicting on everyone made him feel even worse then the cause of the everything in the first place.

          If it was more Deus Ex, “can I get through it without killing anyone” or if there was anyway to avoid most of the combat in the game, it might be a brilliant artist; as it is, it somehow manages to be a very stylish gun-bunny with very pretty explosions, but that’s about all.

          It’s not a bad game… it’s just the further I got through playing it (I played the original and all the DLC), the more disappointed I got that it just isn’t a good game in despite the fact there’s a lot of good stuff in it.

      • AndyError

        I played Infinite on easy mode and thought it was challenging enough but also not frustrating. I thought it was an incredibly fun game. I rarely play FPS/TPS games, but I loved Infinite and it is one of my favorite games. It was not boring by any means.

  • wahyudil

    what is the different between “passive” and “casual” gamers? I think they are the same

    • HarakiriKami

      Casual gamer has no meaning.

      A passive gamer is someone who play games passively and doesnt really get involve in it at its core, they just work through the content and discard it when they’re done.

      A game designed for this audience is one that requires very little effort out the user to accomplish something within the title.

      The top grossing games on iOS tend to fit this mold. That’s why some people even spend money to skip over content.

      So do various AAA games that have become incredibly simplistic and automatically rewards the player who “just wants to do cool things” while playing a game. Assassins creeds auto parkour system applied to most mechanics in your game.

      A passive gamer is someone who isnt engaged when playing a video game and by association, doesnt want to put in any effort to play it.

      As opposed to someone who puts in over 500 hours into a game like Wii Sports or Candy Crush ( even though CC is designed to appeal to a person who just wants to kill some time) ( wii sports is designed as a simple arcade game you spend some time playing with family)

      Nintendo wanted the people who would be prone to playing a lot Wii Sports to graduate to more complex games, expand the reach of the gaming market.

      Now phones do that. So they want to convince more people to play more complex games. Miyamoto is saying that people who just want to go through a motions in a game are pathetic because he see’s games as toys. You play with them to derive enjoyment out of what they provide. Which is rather different from what you get by sitting back and watching a movie on the couch.

    • Money?Muney??All my luveee!!!

      Passive can happen for both casual and hardcore gamer.

      For example: Passive gamer would only love to play games which cater to their interest and hated new things.

      One of the best example i can think maybe is hardcore kind of gamer who only love to play CoD and not wanting to try any kind of games or like gamer who love Cinematic only and not trying other games.

      This can also goes to other Ninty title like those who only wanted to play Mario 2D platformer title but never wanting to try 3D platform.

      What he wanted to look for now is the active consumer. Who will take the risk into trying new kind of games, gameplay and etc.

      WHile casual, it is simply playing the game which in depth not so deep and sometimes the game is simply time waster.

  • Chido55

    I want to hear Inafune’s input on this topic too. He’s one of the most passionate dev out there, so I wonder whats his view.

    On another note, spending 480 hours on SSD already. Effin loving it!!

  • Yan Zhao

    Good stuff Miyamoto, dont let Nintendo make those mobile garbage.

  • Bobby Jennings

    Oh please, their games were always passives, now they’re trying to go for the hardcore gamers because it’s no longer working.

    • Leonard Norwood Jr.

      Games that even push past even 30 hours or more, especially if they have more content that adds to the replayability, hardly counts as passive. Don’t always assume all games as passive, especially Nintendo’s. And even if they had some games that were passive, they still had other franchises that had more challenge to them. As far as I know, Nintendo has to follow up on their word to prove their points. And you could say the same for any video game companies whose games, some of them were also passive just as much Nintendo. You just got to look carefully at which game does look like something a player can pass the time on.

      At least Miyamoto is thinking of something different.

      • Bobby Jennings

        Meh. They shell out the same games like Activision. Only thing is, people like em more.

    • InvisiGhost

      thoughts exactly…the same ol sh%t isnt going to keep working forever..been time for a change

  • Leonard Norwood Jr.

    As far as I know, I think some people have gotten so lazy, that they seemingly don’t have a grab on what gaming is all about, It is not only just about having fun, but also challenging yourself. Regardless of what game was your first and so forth, the first time we’ve played we’ve ran into lives lost, game overs, bad endings, and anything that did told us while it sucked making the mistake that led to losing the game, it also told us somewhere that we have to push ourselves in trying something a little different, avoiding the mistakes we made and making it through every level closer to beat the game, thus we get better playing with the game.
    Even Call of Duty still has the very same basics, you mess up, you will die, and you can only take so many hits before you fall. You try to strategize on the go, trying to take care not to get shot, blown up, and etc. Even before call of duty, there were other FPS games, even some of them you require to approach the situation in a level more carefully.

    Look games that even does some things a movie can is pretty cool at times, but you don’t want the game playing you to the end. That’s all you from start to finish. Some will just breeze through the game to the end, and just be done with it, even though there’s still something left to do that they didn’t do. And I understand that other people have lives too, even busy ones, so busy that some of them barely have time to chill at home to play a game, so that’s one part of the reason why some pick up on mobile game on the go, to entertain them on the way. And yet some mobile games barely have a challenge to them, a quick level or two that’s just as easy and not much challenge and that’s it. Rinse, repeat, try something else when game is beat. Maybe not all mobile games are like that, but some of them are.

    • phayroent

      You don’t have to challenge yourself in games to have a rewarding experience. Nintendo of all companies should know this. Fun is in the experience, not the difficulty.

      • Leonard Norwood Jr.

        I may have approached this all wrong, even so, I do agree with that statement. Some games don’t have to have a challenge, even though that in itself is just as much an award as having fun with the game, at least fun at their own ways. Some people should at least try some complex games that is just as fun as those designed to be relevant to people’s daily life. They do have the potential to get better with such games, they have to be willing to try since they probably don’t know how good they can get at it until they play constantly when they have the time. I’m not wrong about some people being so busy that they don’t have much time to play a video game at home, so they are usually on the go. I’m probably sure they has to be a mobile game that does include not only the fun of it, but maybe the challenge as well, and i’m sure there is some games like that. Then again, the Impossible game is one such game that was beyond challenging.

        Of course, I don’t think Nintendo is completely ostracizing some of the fans, they are making sure that everybody tries out their games, Miyamoto justs wants people to do so with these complex and intricate games that may interest them. Video games have already broken the fact it is more than just a kids game, it is something that is a variety of children and adults enjoy. Some people still believe that video games is just a kid’s thing when it has gone way beyond that…I’m going off topic am I..?
        With mobile gaming, at least people will play something, but they should try out other games that is just as good than what they believe which game that suits them to pass the time, mostly something easier they can handle. Maybe some people focus so much on how some games perform even to ridculous levels that some think they couldn’t handle it, well..for some kids, teenage, and adults who tried more complex games, it wasn’t easy for them either, but they did pick up on how to play the more times to play. It is just like old school training, it is rough at first, but the more you practice, the more your performance improves. And age hardly has any reason to do with it, I’ve seen my older relatives play even hard games at their middle or senior age, but that’s just me.

  • Codename: D.A.V.I.D.

    This article teached me how important is context and how people jump to conclusions before having the big picture, all while projecting their own mindsets.

    Also a reminder that we have to stop using inane and nocuous terms like “casual” and “hardcore” when talking about an audience that consume videogames; things aren’t black and white, less so when talking about a group of consumers.

    Meanwhile I think I will begin using «passive attitude» often to describe the habits from a certain part of the gaming audience.

  • Anontastic

    Sooo… So, basically… Nintendo is more focused on pleasing dedicated fanbases/audiences, rather than a broader spectrum?

    …Yeah, we already knew that. That’s part of the reason said fanbase loves them so much–they’re really good at that.

  • scdk

    We need to know what the original text was. It’s very possible this was a lazy translation by someone who doesn’t fully appreciate the nuances of language and translation — I hope they learned their goddamn lesson over this.

    I’m betting he used the word “kawaisou,” which by one dictionary comes up with the definitions “poor, pitiable, pathetic, pitiful.” While the definition sounds a bit harsh, it’s often not USED in the same scornful manner as the English word “pathetic”.

    Correct me if I’m wrong, but this word is often used to describe someone’s situation as pitiful, maybe as an equivalent for the English expression “I feel sorry for them.” Since the English word “pathetic” has taken on a more biting tone, I think the more appropriate translation would be something like “disappointing” or “regretful” — he’s probably expressing that he finds it disappointing that more gamers don’t seek more out of their games, rather than looking upon them with scorn.

    “Hey, you speak Language X and English right? Come translate for us — it can’t be that hard, right?”

  • Robert DAgostino

    wow. did he really just call millions and millions of Nintendo fans pathetic? did this guy really infer that the fans are fat and lazy and stupid? boy I hope not. that’s what it sounded like to me though. big mistake!

  • Forest Phelps

    for the longest time ds and 3ds were the only places to find good jrpg’s. The wii part I totally agree with, but the DS has quite a few hardcore gamers in it’s midst from that fact alone. I don’t even remember the last time I used a stylus on mine.

  • SickMcNasty

    The First game I every beat as a kid was Star Fox 64,

    I hope with what was said in this interview means that Miyamoto is going to make the next SF challenging, if so that will be the time I buy a Wii U.

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