Titan Souls Marries Retro Zelda With Dark Souls And Shadow Of The Colossus

By Chris Priestman . August 27, 2014 . 3:30pm


Acid Nerve and Devolver Digital have released a new gameplay trailer that shows off a bunch of the colossal titan fights in upcoming action-adventure game Titan Souls.


As a lone adventurer armed with just a single arrow, Titan Souls provides you with a mighty task: to defeat the titans in order to restore the shattered Titan Soul. If it all sounds a bit Dark Souls, then you’re right—the game is heavily inspired by From Software’s RPG.


As such, the titans you fight are powerful and daunting, and you’ll need to experiment to find their unique hidden weaknesses as they attempt to crush, burn, and otherwise destroy you. “Dash and run from the titan’s attacks but do not fear death, as it is both inevitable and plentiful in Titan Souls,” developer Acid Nerve says.


Acid Nerve has also taken inspiration from Shadow of the Colossus. While the game looks and plays more like an older Legend of Zelda title, before taking on each titan, you’ll need to explore arcane ruins to find where they’re hiding out. There are no other enemies to take on outside of the titans but there will be plenty of secrets to discover.


Titan Souls was originally created for the Ludum Dare game jam in December last year under the them “You Only Get One”, hence you only having a single arrow to use. You can still play the free prototype here.


It will be coming to PC, PS4, and PlayStation Vita in the first quarter of 2015. You can find more information on the game on its website.

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  • Rintarou

    Thanks for reminding me about this. Looks great so far!

  • Göran Isacson

    Okay, I admit that I’m kind of intrigued by only having one arrow. I wonder what it means for gameplay balance though- can the Titans be slain by a single shot to a weak spot you must be superslick to hit? Or can you weaken them with a careful shot, but must then cause them more damage by using the environment? Both? How long did it take to sculpt a mandrill butt that is just the right shade of red? So many questions…

    • Kaetsu

      I played the demo that’s up on their website. Your only weapon is the bow and arrow but you only get one arrow that you can bring back to you using the force. You also die in one hit and whenever you call the arrow back to you, you have to stand still leaving you vulnerable. You can also roll. That’s about it.

      • Göran Isacson

        Aaah, so that’s how they play it. And the arrow is the only thing that can hurt the bosses then?

        • Fen Y

          Often, it’s not even the arrow alone, but it needs to be combined with something. One particular boss needs to be manipulated into position and then you need to fire the arrow through something else for the boss to actually get vulnerable.

          • Göran Isacson

            Ah, that’s neat. I’m always up for a good puzzle boss.

  • Kaetsu

    I don’t see any Shadow of the Colossus influence here. Having a tiny character and bosses that are big doesn’t make it like SotC.

    • hiromu656

      To me that sounds exactly like a SotC influence. Also the color palette and stone design seems very reminiscent of the game. If anything I’m not seeing Dark Souls as being much of an influence, but if the devs say it is, how can you argue.

      • Kaetsu

        After playing the demo it was mostly like Zelda but you can roll and you die in one hit which I guess is what they mean by Dark Souls? Nothing like SotC, though except for the fact that there are only bosses and no enemies.

        • Ferofax

          Unless you can climb these titans, it wont be SotC

  • Souffrir

    That single arrow’s not gonna do you much good without a bow.

    • Ferofax

      It’s probably like Michael Rooker’s arrow in Guardians of the Galaxy — self-propelled, guided, and returns to its owner.

  • PreyMantis

    Reminds me more of Hyper Light Drifter.


    • awkwardkorean

      I’m really looking forward to hyper light drifter.

  • Tarkovsky

    The only game that has actually borrowed mechanics from SotC and successfully implemented it in it’s game is Dragon’s Dogma. Sad that not many other games try to do the same. Most that try, do it via QTEs. Then again, it just goes to show how awesome a game SotC was when it was released.

    • Heldronus

      I’m with you. I’d love to see more games try to use a monster climbing mechanic. Especially since both DD and SotC were both so good.

  • Lovely pixel art. :D

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