Xenoblade Chronicles X Will Have A More User-Friendly Quest Interface

By Ishaan . August 28, 2014 . 12:29am

Xenoblade Chronicles X for Wii U will be a more “user-friendly experience” than Xenoblade in terms of quests, developer Monolith Soft have said to the U.K.’s Edge magazine. (Thanks, Nintendo Everything)

 

Quests in Xenoblade involved a quest log (pictured above) that could be rather long and intimidating, and executive producer Tetsuya Takahashi says that the goal with Xenoblade Chronicles X is to try and convey that information in a better way.

 

Takahashi said that “objectives and relevant people will be displayed on the map” and that Monolith Soft are implementing “a number of other features to help with quests” as well.

 

Xenoblade Chronicles X will be released in 2015 for Wii U.


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  • NegativeZero

    The original Xenoblade’s quest log was fine, except that it was really bad at telling you where and more importantly *when* you could find the questgivers to turn stuff in.

    • mojack411

      Exactly. For that reason I simply overlooked a lot of side quests in favor of just forging ahead on the main story so I missed out on the extra 2 skill trees for each character.

      • HarakiriKami

        You probably missed out on the Telethia backstory quest at colony 6 as well

      • God

        I honestly didn’t do a single one (well, maybe 2 or three), besides some rebuilding, most of them were simply tedious and the rewards the basic quest gave where not really worth it.

  • Kornelious

    The quest log in Xenoblade was pretty intimidating, and it sometimes took forever to find your quest and figure out what exactly you need to do….But I guess that added to the exploration…..Still, a better quest log if fine by me! :)

  • SetzerGabbiani

    Finding relevant people easier will be a very welcome addition. A lot of time was wasted searching around for specific people…it added a level of “realism”, but ultimately was an annoyance. The fact that the exclamation points only showed up when you were close to specific people was less than ideal. Even simply letting the player know the general area of the NPC would be great; those folks sure did like to roam.

    • Brian

      Yes this was my main problem with that game, finding the damn people. thankfully they let you control the time of day and had the affinity chart thing to help you at least figure out the times they show up.

    • God

      I don’t mind things being realistic, but if they are gonna try to make something realistic, they better do it all the way, like only showing on the map only things that were in a 30m radius when you walked there, and not showing anything but cities and shops, what they did in Xenoblade was simply and purely an annoyance, probably out of laziness.

  • hofreith

    What bugged me much more was the absence of a number showing the actual bonus or malus you get when buying new equipment. Only the new attribute was shown, but not the value it was increased or decreased by. The screen was cramped with stuff you could buy and is was a selection orgy going from one item to another remembering numbers…

  • bVork

    I dunno. I like not having big giant quest arrows on the screen or an omniscient minimap. I think Xenoblade’s quest system only needed two things: multiple filters and direct access to character information. You could sort by completion or by area, but not both. And character locations and schedules were already in the menus, but you had to back out of the quest menu, go into the relationships screen, and locate the character(s) in question. Streamlining the process of finding your relevant quests and letting you more quickly access information you already have would make life easier without making the game itself any easier.

  • Skye Johnson

    I never thought the quest log was bad per se, but I do think there were a few things that could’ve been improved by the quests/quest presentation in general, so I’m glad they’re renovating it a bit for the new game.

    I also hope they make more of the quests have a bit more actual meaning. I’d say 90% (and there were a lot) of them were ‘gather x ingredients’ or ‘kill x monsters,’ without any real meaning to it. Which actually is a part of a lot of the games and not just Xenoblade. I think the most meaningful one was rebuilding the colony. Besides that, there were a handful that had some storyline-esque stuff attached to it.

    So if they made more of the quests more personally investing instead of a tedious fetch-quest slog for only a little bit of EXP/item payoff, that’d be great, as well.

    • http://twitter.com/puchixseda puchinri

      Yeah, the fetch quest nature of it all was kind of nice with the compendium built in, being able to use the items to up each others’ affection and the descriptions (minor fleshing out that goes quite a ways), but they were still rather base and simple.

      • Skye Johnson

        Agreed.

        Though admittedly, the gift-giving part of the item grabs did nothing to raise the character’s affection points towards me in a timely manner that would have made gathering those items for them worth it. (And the high-grade ones were rare, anyway). I literally had to grind against a monster to get those heart-to-hearts. Not saying they had to be easy, but the grinding necessary was a bit ridiculous.

        I also get the point they were mostly just there for an experience boost and to make you wander around and admire the pretty scenery before being offed by a level 90 monster at a lookout point, but with so many, a little more fleshing out could have gone a long way. …and something to help my inventory not look so bloated as I wonder what items are necessary to keep for quests would be good too. …I just kept everything.

        • http://twitter.com/puchixseda puchinri

          Yikes, really? Actually, I caught on to it as I was just getting through Makna for the first time, so I started abusing the Monado out of it. x’D

          Gotta agree with that though. It was quite frustrating in some places when you’d be killed before you could even realize what was going on. It’s nice the game doesn’t punish you too hard, but still.

          • Skye Johnson

            For all of the heart-to-hearts that weren’t Shulk x [character] anyway, I had to grind. It’s much easier to get them in battle through the ‘encouragement’ functions or whatever they were, since you can control each character. It was still about… an hour/hour-in-a-half ish worth of work for each character? I can’t remember.

            And yeah, some of the special monsters haunt some of the lookout points. I fondly remember the level 90-something bird that knocked me off the cliff lookout point in… Gaur plains, I believe? I got a kick out of it, far more than anything, though.

            It was just one of those gaming moments. Kind of like learning not to piss off that one T-Rex in FF12 at the start of the game.

          • http://twitter.com/puchixseda puchinri

            Really? Wow. For me, I definitely favored some characters and so maybe the time distributed made a difference in how I saw, but looking back, I know for a fact there are some I haven’t completed because it is so much work (and time).

            I believe I know exactly which bird you’re talking about. x’D
            My favorite is also Gaur Plains, but at the top where that giant, troll-looking creature is just standing watch.

            Hah! Yes, exactly. Often enough those are so frustrating, but there are some points in Xenoblade (in gaming in general) where I can sit back and appreciate it. (There’s just so much of it though in Xenoblade. . .)

        • HarakiriKami

          Use a faq. It really cuts the time down

          • Skye Johnson

            That’s what I did :p the monster was one of the recommendations

  • http://twitter.com/puchixseda puchinri

    Oh my goodness, yes. ;u;

    The quest log wasn’t horrible, but just trying to get to leftover quests in the middle could get tiring, and I was intimidated by it at times. Admittedly, being intimidated kind of helped me realize the scope of it all, but it was off-putting a couple of times.

    It’s nice that they’re really looking at everything. Improved quest interface, a world at least five times larger than that of Xenoblade~. (I hope we can actually enter buildings this time.)

    • Tiredman

      I kind of disagree about the buildings =p it took me long enough to explore every town without needing even more places to go. I love exploring, but for me, exploring town after town after town, where each town takes upwards of 20 to 30 minutes, just isn’t as fun as getting out into monster territory and exploring. I didn’t like exploring the High Entia city, but I did enjoy doing a complete swim around of the zone the city was located in, and that swim around took me like 45 minutes because I would stop at various islands.

      • http://twitter.com/puchixseda puchinri

        That’s definitely fair, and I considered that. But given NPCs had lives in the towns, I wanted to see what their lives were like in their homes too. There’s also the fact that I just like interior design and snooping around rooms, especially in RPGs. x’D

        The High Entia city was quite the mixed bag. At times I dreaded being in it. . . but I did use the map-teleport quite often, and that helped a bit.

        As long as they can improve exploration, I really want them to offer as many options as possible (exploring nature, towns and buildings).

  • http://hanzoadam.tumblr.com/ Hanzoadam

    This is the only game that interests me on the Wii-U

    • Adrian Duran

      this, and SMT X FE

    • HarakiriKami

      You must have a limited gaming palette.

      • http://hanzoadam.tumblr.com/ Hanzoadam

        Not really its more the opposite, I don’t get time to finish and play them all,

        Theres just nothing on the Wii-U that interests me besides this

        • HarakiriKami

          Like I said, limited gaming palette.

          There’s something in nearly every game genre on that console.

          • http://hanzoadam.tumblr.com/ Hanzoadam

            Though I can get games of that genre on different consoles… Just because I’m not playing a Wii-U?

          • HarakiriKami

            If you’re a fan of japanese style games you’re gonna need one at some point or the other.

          • http://hanzoadam.tumblr.com/ Hanzoadam

            Yeah maybe I have thought about it

          • HarakiriKami

            They’re the only ones investing at that level it seems. Everyone else is targeted at the west (Metal Gear,Uncharted Final Fantasy) or moving to mobile

    • http://twitter.com/puchixseda puchinri

      Hopefully more titles of interest will come along for you in the future~!
      I’m holding out hope for some dream titles, myself. vuv

  • http://LevelUpGeneration.blogspot.com/ KALiverin

    Hopefully it has much improved side-quests too. I’m sorry, but Xenoblade has some of the worst side-quests I’ve ever seen in a game ,and there were way too many. Hopefully they do a significantly better job with this one because running around doing mindless tasks isn’t my idea of a well-designed game.

    • HarakiriKami

      You’re supposed to be running and exploring to begin with. The quests are just to give you EXP while you’re going on your way.

      That is why they auto complete.Though the game balance was thrown off because this game gave you ExP for doing everything lol.

      Loved getting exp and rare items every time I discovered a secret location (cause I just had to fill up the map and find every specific quest/item to use to increase affinity) in the game.

      • http://LevelUpGeneration.blogspot.com/ KALiverin

        That’s a poor excuse in my opinion. Exploring in a game should be a more natural process, not a mindless fetch quest. Most older RPGs I’ve played were not like that, usually taking you to new places and giving you unique rewards. Even if the side-quests auto complete, it doesn’t change the fact that there are far too many of them and that they are flat-out unenjoyable to complete. Even then, the named quests don’t auto complete and I think they’re just as mindless. I would personally trade more content for better content. That’s why I want better, more engaging side-quests. You can have satisfying exploration and engaging quests that provide ample motivation to complete aside from just getting some extra cash or experience.

        I don’t understand why people excuse the worst parts of Xenoblade. The game was far from being perfect and had a lot of flaws. That doesn’t mean it was a bad game, but there is always room for improvement. Frankly, a lot of modern games have this problem and it makes trying to explore and complete a game a massive chore. I would just like them to make a better game out of the sequel. I don’t feel that’s me being too demanding or nitpicky. I just feel that the side-quests of Xenoblade detracted from my enjoyment of the game.

        Sorry, I’m not trying to be rude, but I don’t like people criticizing me when I bring up a flaw in a game. I did like Xenoblade, although I never finished it because it goes on for much longer than it needs to. But again, there is always room for improvement.

        • HarakiriKami

          You’re already doing the exploring in the game and you already run into a bunch of monsters, might as well give you a quest that auto completes when you kill something eh? We go off looking for landmarks,secret areas, forge materials or affinity boosting items that are strewn across the maps in the game. Hell you might even find a red orb for one of the quests to bring back to that village.

          All of which gives you exp btw ( otherwise you’d be under leveled lol. Though fights are way more fun when you’re under leveled. They get really intense and you have to work the combat chain system to beat enemies. Require’s lots of thought. Honestly, that was the most engaging part of the game besides exploring the gorgeous and huge environments of the Bionis and the Mechonis) (Story gets really awesome by the second half two, that universe has some amazing lore)

          I dont see how quests would get in the way of exploration either. It really wasnt that big of a deal, people actually like being rewarded for experimenting and checking every nook and cranny of a game. Lol.

          • God

            Well, some side-quests (especially if we count rebuilding the city) where simply awful, like finding something that has a 1/80 drop rate in a place that’s way below your level.

            And yeah, the story was awesome, it was good in the first half, particularly a certain shocking event that happened near the start of the game, but it got even better in the second half! Even though there a few things i hated about the second half, the rest was awesome enough to make up for it, the epic music during cutscenes and the above-average voice acting also helped a lot.

          • SetzerGabbiani

            Yeah, I was taken aback by that first major event; never thought the game would actually go through with it. Once it did, I was upset for like 2 minutes then my expectations for the rest of the game went out the window. I was really impressed!

      • MrTyrant

        Exploring empty maps isn’t fun.

        • HarakiriKami

          Aint nothing empty in Xenoblade’s map’s

          There’s always something interesting around the corner, a secret are for you to find, a landmark to chart, an item you find, materials to mine, things to discover a challenging beast to face. And the other roaming level 80 bastards that will have you fleeing for your life.

          • MrTyrant

            Those areas lack of sidevents. Monster are cool but there are a lot of empty areas. The landscape are beatiful but people overpraise it so much when is something very eyecandy for the eyes yet nothing of value is there aside from the tipical boring stuff like mineral, some rare items and the random big monster to defeat I would praise the monster design and challenge but you feel empty defeating it. There are barely any dialogue, there are not npc moving around the whole maps, there are not events or something better to look forward those places for me. I dislike the typical mon-hun gather items if there is not something else, is like taking a mission, kill some monster and report all over again and the only thing that change is that the place is cool unlike the most generic jpg.

            When I played a Rockstar game or Fallout 3 for example, I could find a lost npc in a secret area, this would trigger some funny dialogues and sidemission to do that make me explore an interesting place, with items, tough enemies and it’s own mini-story. This is what CD projekt is planning to do with The Witcher 3 and make me look forward to it even more as rpg because at some point what Xenoblade showed me is the thing I begin to hate about open world games.

          • HarakiriKami

            People probably do that because they like the Atmosphere. Music played a huge part of that. People just wanted to explore, add the fact that you actually got REWARDED for doing so, only reinforced that drive in the player. So they didnt feel like they were wasting their time at all not moving forward with the game’s narrative.

            It gave people the freedom to do what they wanted,whenever they felt like doing so.

  • HershelLousyton

    Thank Agnostic Christ! Xenoblade’s side-quests were the most obtuse bullshit in the history of obtuse bullshit side-quests.

    • HarakiriKami

      That phrase makes no sense lol

  • Mark Lengod

    I’ve yet to play to play the game. Were the side-quests similar to Tales of series? Not particulary Xillia or Graces, but the 128-bits ones (specially Abyss and Symphonia) and Vesperia had a LOT of missable side-quests that unlocked interesting features/costumes/extras in the games.

    • HarakiriKami

      They’re like MMO quests. That you use to get EXP Because a 5 level difference is enough to get your ass kicked in the game. They give you 20 in each area. These quests auto complete.

      Other quests are named NPC quests. These increase the town’s affinity. Each NPC has a daily schedule so you just fiddle with the in game clock to find their location, unlock cutscene segments later in the game,give items and there’s a quest chain that unlocks two skill trees for each character throughout the game

      These NPC are on the town map btw in the affinity chart

    • http://www.siliconera.com/ Ishaan

      Xenoblade has dozens of sidequests—a lot of which are fetch-questy in nature—that give you extra bits of story and character depth, not necessarily pertaining to the main characters themselves, but to the citizens in the different towns. You’ll help sort out scams, love triangles (which are scams themselves in some cases), help people with difficult decisions… that sort of thing.

      • http://twitter.com/puchixseda puchinri

        Oh my goodness, I just remember that messy romance from early in. . . that game really did get wild, looking back. *u*
        (I still need to play through so much of it too. TTuTT)

        • http://www.siliconera.com/ Ishaan

          I actually didn’t even see most of this stuff for myself. I played through Xenoblade and did zero sidequests, and it still took me around 80 hours. Then, a year or so later, a friend of mine began playing the game, and she actually did complete all the sidequests during her playthrough, and there was so much extra story stuff she uncovered that I’d never even seen.

          • http://twitter.com/puchixseda puchinri

            Wow, really~!? Haha, some of it got really wild. I was kind of surprised.
            (And I am so glad to hear that! That’s a lotta hours just for the main story~!)

            Goodness, kudos to her. I really am trying to complete everything, but it is such a massive timesink. I actually packed Xenoblade away for now. I thought Opoona was time-consuming for trying to 1000% (so over the top), but Xenoblade beat it.

            I am so happy and thankful about all of the extra story though. It’s not very cheap either; they really fleshed out side characters and had a great system there. It made a lot of things well worth it.

          • http://www.siliconera.com/ Ishaan

            Yeah, incredibly impressive. I think a lot of people that haven’t played Xenoblade completely underestimate what an amazingly well-rounded game it is.

          • http://twitter.com/puchixseda puchinri

            Definitely. I’ve been seeing that quite often too with more of the XCX news that comes up.

    • jugss

      Lol If it weren’t for me reading the wiki I would’ve missed them all. If you don’t do them you’ll be under-leveled. I did some of the quest to unlock skill trees too.

    • Mastery

      There are almost 200 quests. They really wouldn’t have been much trouble for me, but I had to look up all the ones that would be locked out if I progressed in the story. At least the game tells you which quests are like that.

      • HarakiriKami

        500

  • jugss

    Does that picture mean 4 party members? So no Chain Attack? I hope we get a Cleric early on the game.

    • HarakiriKami

      This game has no dedicated healer. There’s no chain gauge either. They switched it to a TP system. You build up your TP by auto attacking and use that to preform soul links’s (think of the chain attacks in XC where you hit the B button to extend the combo length)

      Enemies now have destructible parts and various area’s of weak points on their bodies. They added high and low ground attacks, to the position based skill attacks from XC as well. You can switch between melee and ranged combat mid battle, even switch classes mid battle. Its a bit like fire emblem’s re-classing system. All skills have an overclock period where you can use the twice in a row by letting it cool down for twice the time. When you get in a robot your skills change. Each robot also has an overdrive mode with more skills as well.

      The partner AI is better, sometimes they’ll call out and ask you to use specific attacks. This helps with strategy and will grant in battle bonuses. This system replace healing units.

      To change the in game time you need to sleep inside a tent. There’s a dash button now as well, dinosaurs also leave poop for you to mine through for materials. You can swim faster too. They’ve also added a proper jump animation and I believe fall damage is gone.

      • Linhua

        … wow… where did you obtain all of this information… o.o …

        • http://www.siliconera.com/ Ishaan

          They talked about all this stuff during their Treehouse livestream at E3. Lots of fun little details.

          • Linhua

            … of all the games…

            .-. HOW did I miss this.

          • Xeon2

            magic, those streams are the future of e3, you’ll never miss em again..

        • HarakiriKami

          Watching several videos + the 2 treehouse livestreams and reading various articles

          Like this one. Dont think many have watched this one http://www.gamespot.com/videos/e3-2014-xenoblade-chronicles-stage-demo/2300-6419442/

          • Xeon2

            Actually I think that they’re not telling the truth on the healing part, because there were arts in previous trailers that resulted in characters recovering health, so yeah, probably still there.

          • HarakiriKami

            Those were buff arts with multiple effects. You cant use them on other people either way.

          • Linhua

            … thanks, mister.

            … i’m gonna check this out!

  • HarakiriKami

    They changed a lot in this game.

  • triablos

    Never played the original Xenoblade. Too late now, right? Freaking rare, expensive games >.>

    • HarakiriKami

      Its 50$ at gamestop right now.

      Anyway. You dont need to play that game to play this one.

      • triablos

        I’m in the UK. I wanted to play the game for fun

        • HarakiriKami

          Why cant you find it then?

          • triablos

            I can, I’m just not willing to spend a high amount on it.

          • Tiredman

            Will tell you now, from an rpg fans point of view, it is worth the cash if it is no more expensive than a normal new game. Far as I can tell, there has been no other game like it during the last console generation.

          • triablos

            I tend to get bored of console RPGs quickly due to the grindy nature of them. I always prefer handheld so I can watch TV at the same time or something. I feel like I won’t finish xenoblade.

          • Tiredman

            Xenoblade is only grindy if you want it to be. If you take on enemies at lower levels they are worth a lot more xp, so you level faster so you can take on the bosses. As long as you wipe the floor with all the trash that are your level or higher, you should have no problem progressing through the game with minimal grinding required.

          • triablos

            Well, there’s also the issue that I can barely play home console games for more than 30 hours. How I got 400 hours on SSBBrawl is beyond me. Meanwhile, clocking 100 hours on handheld is common for me (on games that have enough content anyway).

            I’m weird, I know.

  • jeka69

    The UI is as simple as it gets, methinks. If they really can make it simpler to navigate, well, that’s even better.

  • Codi Schumacher

    unless they added a devoted caster class im not getting this game

    • exrazer

      Well, unless a melia esque character is coming

      • Codi Schumacher

        never played the first game so no idea who or what melia is

        • Skye Johnson

          She is a very adept magic caster.

          Her AI kind of sucked, but if you controlled her, she wrecked things to armageddon and back. It wouldn’t surprise me if we had a magic caster like her in the new Xenoblade

          • Codi Schumacher

            sounds like what i want but i want a playable character like that

          • Logan Hollis

            The class system is completely customizable. It was revealed in the Treehouse Live @ E3 stream that the class system would allow you to completely customize your player character’s arts, class, and skills. Similar to the art palette system (you could freely switch out arts for new ones for each character in the first game) and skill links system (basically allows you to equip a different character’s arts.). If you want to learn more, watch these videos:

            https://www.youtube.com/watch?v=qKKiODpn6Fg

            https://www.youtube.com/watch?v=WTW1sjmoY2c

          • Xeon2

            well check out the names of the classes and make an assumption for yourself (a lot of the names for classes btw are pretty awesome a lot cooler than destiny’s)

          • Skye Johnson

            Well, she was playable. You could control her completely once you got her as much as you wanted, including walking around the massive overworld with her as your avatar. She just wasn’t the main hero.

            I’m going to assume this Xenoblade will likely be similar. Though given how you seem to be able to customize your player character, you might get to choose what the character can do in terms of abilities, as well. I’ll hope this is the case for you.

          • Codi Schumacher

            I mean as the main character

  • http://vindictushots.tumblr.com/ Okuni-chan

    I don’t have a WII U but I will buy this game to support it!

    • keithmaxx

      Buy a Wii U and play it would be better!

      • http://vindictushots.tumblr.com/ Okuni-chan

        I wish I could haha. Unfortunately with other game purchases I have coming up and ones that I have made for the PS3, PC, 3DS and Vita I really don’t have the funds right now ( >_<) But I still want to support the game sales :D!

  • revenent hell

    I think the way the quests where presented was fine the only issue I had was there where a lot of them that where boring and seemed more like a waste of time than anything else.

    Don’t get me wrong I adore quests in games but I kind of like them to be fun or serve a bigger purpose.

    I’ll still be buying this game but I kind f hope the quests have a bigger meaning within the game and the fetch ones are reduced a mite.

    • http://hatintime.com/ ShadowFang

      “were”, not “where”, Rev.

      “… the quests were presented… ”
      “… there were a lot of them… ”
      “… that were boring… ”

      Gotta watch the grammar, yo. ;)

      • revenent hell

        Hey, I concur. Sadly it wont apply as far as typing goes. Unless I am actually writing, shit just doesn’t come out like it should, which is really pathetic since hardly anyone can actually “write” anymore let alone in cursive……

        Even if I know better when I type I always (and I do mean always) go to “where”.

        Apparently its an idiosyncrasy of mine. I think I mentioned it in the past somewhere but eh..
        I do appreciate the effort regardless, though.

        • Codi Schumacher

          Lol cursive that was a waste of time in school they teach it to you but you never use it aside from sigining your own name and I never seem to see a cursive font used online

        • Linhua

          … not gonna lie… the only Cursive I remember now is the signature of my name .-.

          • revenent hell

            Fun fact : Even in this day and age I can write out essay’s instead of typing because my hand writing, in cursive, is so good.

            I am just pure shit when it comes to typing.

    • HarakiriKami

      Xenoblade has both kinds of quests.
      It just dumps all of them on you so you’re actually doing something while you meander about

  • Frankie

    The quest log was fine. It could have been improved to make finding quests easier, but it was not bad. I hope they do not dumb down the game to make it more accessible to people. They know the the people who are going to buy the game, make it for them.

    • Tiredman

      I will be buying the game, and if they want to dumb down the ability to find and turn in quests, I am all for it. That was my biggest problem in Xenoblade Chronicles, having to constantly cover each huge town twice, once in daytime and once at night, usually many, many, many times, as I would take breaks from quests, and forget where it goes and at what time. That was not fun for me.

      I just hope they fix the leveling system. Side quests should be required to progress, not make you ridiculously over powered to all future content.

  • Kai2591

    Lol and I thought Xenoblade’s quest system was already quite user-friendly. Well there’s always room for improvement :)

    btw its great that Monolith is still going strong in terms of epic console-grade games, but its sad that Mistwalker seems to be falling behind, what with them focusing on smartphone games at the moment….or could they actually be hiding a big project??! haha

  • Izzeltrioum

    Will XCX’s world be bigger than any Kiseki storyline?

  • Istillduno

    TBH the thing that bothered me about quests in the first one more than the interface is that whilst there was an indicator as to weather quests were missable or not, doing quests could unlock other quests, which you wouldn’t know if they were missable or not until you’d unlocked them.

    This lead to me burning out on the game when it was still only barely getting started because killing 10 asshole wolves or whatever is ok every now and then but not when you are doing it end to end because you don’t want to find out it unlocked a missable quest which you are too late to go back to later down the line.

  • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

    This all sounds really right-minded and good, but it never stops feeling weird to see Tetsuya Takahashi talk all gameplay, all the time.

    • Firekitty

      It works for me; he’s already got amazing stories down, so the gameplay is the only thing left to perfect.

  • Alex

    Hope the quests are more creative than collect X or kill X amount of things. That shit was outdated ten years ago.

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