Square Enix Want To Bring Dragon Quest VII For 3DS To The West, But Aren’t Sure If It’ll Sell Enough

By Robert Ward . August 31, 2014 . 9:28am

At PAX Prime, Siliconera caught up with Dragon Quest mobile producer Noriyoshi Fujimoto, and asked whether Square Enix were interested in publishing the Dragon Quest VII remake for the Nintendo 3DS in North America.


Dragon Quest VII is famously known for having perhaps the largest script of any game in the series, and this aspect of the RPG has often been presumed to be one of the reasons that Square Enix haven’t committed to localizing it yet. Fujimoto confirmed this when he spoke with us.


“In terms of DQVII, it has a lot of text to go through and translate,” Fujimoto said, “and we’ve received so many requests and so much positive feedback about the game, but unfortunately, we have to consider the cost and the manpower needed to handle the sheer load of text. In terms of scenario and script, the game is probably one of the largest in the DQ franchise. If a lot of people can buy it and support it… well, we can’t promise anything.”


“From Dragon Quest VIII and beyond, we’ve revamped the translation,” Fujimoto explained. “For example, we’ve added regional twangs like those from Baltic regions sounding Russian and things like that. We’ve also updated the spells and monster names, so any classic titles we revisit, we want to say consistent. That being said, when we go back and update the classic titles, we make these changes. That’s another step in the process.”


“Going back to people who want DQVII to come out… we’ve gotten a lot of requests, we really want to do it, but right now, we need to hammer out what kind of resources we’d need to do it. We say this a lot, but, we can’t seem to get to the point where it’s justifiable.”


So, here’s the deal. This is one of those cases where making noise is actually a productive thing to do. Square Enix want to bring Dragon Quest VII for 3DS over. They just need convincing that it’s worth their time and money to do so. So if you care about the game and want to see it published in the West, get out there and let them know. Do it via their official Twitter feeds, their Facebook pages. Send e-mails if you can. Get in touch with their community managers. (And do it politely.)


If you have trouble finding any of these things, Google is your friend. Let’s make this happen. The 3DS has proven to be a fantastic platform for JRPGs in the West already, not just in terms of quality but also in terms of sales. Square Enix have seen this firsthand in the case of Bravely Default. If they need to see fan support for Dragon Quest, showing it to them is a good first step.

Read more stories about & on Siliconera.

  • Robert Hendrie

    I’ll buy any DQ game I can get.

  • DesmaX

    Oh yeah, it’s probably bigger than any kiseki game, if I remember correctly.

    Time to work on that petition

    • Michael Vu

      Its probably close to the first one, at least the ps1 version. It still wouldn’t be too bad if they just made edits to the original translation, far more difficult localizations have been made.

  • Jin Kisaragi

    Take a chance. It will sell.

  • 愛憎

    I look at this all the time in Book-Off, and curse the day I bought a non-Japanese 3DS. Dammit.

    • dawnbomb

      i forget if i’m allowed to speak of this, but 3DS R4 cards that wun 3DS games exist, and they disable region locking :)

      they are also on sale for labour day weekend, and run on latest firmware ;)

      • 愛憎

        Awh, that’s too 面倒臭い. Sounds arduous. I’d rather just wait until I end up, inevitably, buying a New 3DS LL in Japan.
        Thanks for the recommendation. I just don’t wanna deal with updates and crap. I’m not so good with all that homebrew stuff.

  • Buster

    They say that with every single DQ game.

    They would rather waste millions on developing games that had no demand – Murder Soul Suspect, Thief 2014, etc..than just localize a already MADE DQ game, FFS get your act to together SE.

    • John Diamond

      why square gotta do this to me

    • AlteisenX

      Square-Enix didn’t develop those, they published them, but I do see what you mean.

      • SirRichard

        They funded them, or at least funded Thief 4 as it’s an Eidos game, who they own.

    • James Robert Thompson

      Tbf there was some demand for Thief to be revived to show the Assassins Creed fanboys how stealth gameplay was done!… it’s sad that it kind of failed in that regard.

    • Spicydicey

      At least Soul Suspect and Thief were relatively fresh and new, ambitious games.To me that’s sound better than a port of a 14 year old game from a long-running series.

    • SupaPhly

      same could be said for SEGA

  • Monterossa

    It’s not Final Fantasy.

  • iamtehultimatepwnage .

    i would be so glad if this and the dragon quest mosnters games would come to the west :(
    btw does anyone know which e mai ladress we can contact them with?

  • AlteisenX

    “Why would a big name RPG not sell?” is all that’s going through my mind. They say this exact same thing for Final Fantasy (Type-0 never made the jump, but we got Kingdom Hearts and Crisis Core…) Obviously the fanbase is there, the men in suits just don’t look.

    • AkuLord3

      Well its not a big name here…only in japan.

      • AlteisenX

        Dragon Quest is big enough here to warrant releases though. The DS and 3DS sell well enough that I would assume you’re losing money NOT bringing it over. I get there’s new translation, but I would assume SOME of the original content could be used positively too. Instead of making mobile games that cost $14.99 or $19.99… Ugh. Big name companies are really out of touch with their fanbase.

        • DaiRaiOh

          But not really. You gotta remember that they make a lot of money off the mobile market, especially in Japan, where they quite like the mobile DQ games. They’re in touch with their fanbase. They just aren’t with you.

    • Ty Austin

      Type-0 never made the jump because of the near end of life, piracy riddled, PSP market.

      • Lordshade

        Another point: SE titles are the most pirated PSP games out there as far as I know, Why should they localise something that most of the audience isn’t buying?

  • The Valhallan Gladiator

    Given the success of DQVIII and DQIX in the west, I can say for sure that this game, if localized, will be successful over here purely because of brand recognition and JRPG status.

    Come on, Square Enix. Step it up. This game is one of the reasons why I got a 3DS.

  • James Enk

    didn’t BD just happened? there is a market for JRPGs here

    • AkuLord3

      The hype on that died, Enix being Enix again

    • Dragon Quest and Bravely Default are entirely different games with different focuses. Besides, the article states that there are other reasons why the game hasn’t been translated yet.

  • Liamv2

    Of course it would sell!! As long as you don’t over advertise it like you did with DQ9 you could get a lot of money out of it

    • DesmaX

      How can you “over advertise” a game?

      • Attribule

        Spending more money on advertising than you actually should is what they mean I’m guessing which is a real issue. There’s no excuse to go crazy with advertising budgets these days, especially what with word of mouth being larger than ever due to forums, Youtube, etc.

        On-topic: This was common sense, or at least should have been. Just like always you have “fandumbs” who of course insist that companies “hate the fans”, or “are too lazy” etc. This a business, not a friendship; if they could definitely see they could make a good enough profit on you these companies would do it. This is the most common case of why games aren’t localized though: is there a large enough audience for the game to begin with? Not “is there an audience” — is there a LARGE ENOUGH audience? It isn’t worth their time if the audience that will buy it is only made up of 1,000 people, for example.

        It’s easy as a fan of a franchise to claim “yes! there’s an audience! me and my friends love the game! -_- duh”. Yes, you and your couple of friends. Come back when you have dozens of thousands of more friends and we’ll talk. When you surround yourself with people that feel the exact same way as you you end up fooling yourself into thinking you’re surrounded by many more people with that same opinion as yourself when in actuality it’s usually only several to a dozen at most.

        • DesmaX

          Hm, for a game that needs to sell a lot (I don’t think “Bravely Default” sales would exactly cut it), the more marketing, the better.

          But I can see where you’re going, Square can fire away too much money on marketing (Tomb Raider comes to mind)

    • HarakiriKami

      DQ9 was the only wildly successful dq in the west and Nintendo handled all the marketing

      Remakes didnt do as well.

  • AkuLord3

    I think it might sell well…but not the numbers they would want :L Still give it a chance…like all the other games you have done, Good or Bad.

  • Kaetsu

    Well I could sit here b****ing about why this hasn’t been localized yet but instead I’ll do my part and contact Square Enix to show them my support. If you want the game too then I suggest you do the same.

  • If only they realized that the market here existed. Oh wait, they do, but they forget, or become apathetic after a while. Rather annoying, but I hope they start to realize how much better it would be if they just decided to have multiple subsequent releases to help increase recognition and renown for the games instead of this usual spiel.

    • DaiRaiOh

      There’s a different between a market existing and there being enough of one for it to be profitable existing. That’s the problem here

      • It was profitable in previous releases, so I don’t see why it wouldn’t be this time around, especially with some of the [recent] publicity surrounding SE with the whole Bravely Default and what-not. Unless I’m just being an idiot, which is entirely possible.

        • DaiRaiOh

          Because 7 is f***ing huge and would take more money to take care of. Anyone who’s played the ps1 version can attest to it’s size. Honestly the biggest DQ game.

    • Multiple releases is the wrong way to go about it. They need to market titles better if they want a title to gain any recognition. Otherwise their sunk cost would be greater.

      • I would say that marketing would be the best way to go, but do you honestly think that they’ll even consider marketing anything?

        • Not really, hardly anyone else does either.

  • KingGunblader

    Didn’t Nintendo do the DS remakes? Maybe they’d be interested in collaborating on getting the localization done?

    • AndyMAX

      Nintendo localized those didn’t create them.

      • KingGunblader

        That’s what I meant. I know Nintendo didn’t develop them!

  • NintendoPSXTheSecond

    Maybe instead of just talking to Square-Enix, also take the talks to Nintendo. Nintendo seems to have been on an interesting roll lately with publishing others games and even giving money and resources to help do so. Even if Nintendo’s relationship to SE is shaky at best, it’s not like it hasn’t happened before.

    • Destiny13777

      Well Reggie himself said he wanted a new DQ so they probably also acknowledge the fan demand, I guess there’s something else holding them back at this time.

      • NintendoPSXTheSecond

        Well he could have said it like he wanted it as a consumer. Sure he can do talks and stuff but I wouldn’t peg that as “Yeah, we’re interested”.

  • PowerSerg

    Maybe if Square actually tried to promote their game like NIntendo did with Bravely Default they would sell. If they took half the money from the lighting boob engine then they could stop the risk of losing money.

    • HarakiriKami

      No they screwed up with FF14 and FF13 Versus (Now FF15) that they had to make sure they werent failures. Every other square related property suffered in kind because all the money/dev team went to salvage those products

    • shytende

      DQIX did sell, pretty well, right ? And they made lots of effort on their Marketting in that case.
      With the right marketting campaign, it will sell. I’m sure of it.

      • kylehyde

        Nintendo did the marketing for DQ ix

  • machomuu

    Are…are they serious?

  • aoihana

    Square Enix has already received quite a bit of requests and positive feedback regarding Dragon Quest VII, so they realize demand is there, but whether it warrants a release of a very costly localization is another story.

    From the sound of it, it does seem like an awful lot of work, and that translates to an awful lot of money that they may end up losing, so I understand the concern.

    As the article suggests, though, our best bet would be to voice our support through any outlets available, and demonstrate the kind of interest that would hopefully convince Square Enix otherwise.

    History has shown that we can influence such things, which brought over amazing games like Xenoblade, and while the task of bringing Dragon Quest VII may be much more grand and risky, it’s definitely feasible with our support, I think.

    Let ’em know!

  • Alex

    I’m all the fuck over this. I am willing and ready to do any crazy rabid fan shit I need to get this in my 3DS. I will make a jello slime and mail it to Square Enix if I have to.

  • So pre-order, kickstarter, I don’t care, start the funding and stop being tards about it. Use a fan translation. Use google translate for all I care. There has to be a better way than “we’re not sure.”

    • flameraver64

      All of those are terrible ideas

      • James Robert Thompson

        Worse than sitting on the game?

        • Phillip Otoole

          Oh yeah. Their “fans” would lose their shit over a sloppy translation.

      • All of them are better than no port

  • -Misaki-

    Translation: Square Enix: “Nintendo, please, do your job!”

    • Jaku618

      “our job”

      • -Misaki-

        Woops. Yep.

  • James Robert Thompson

    Two words, Nintendo, Direct. It’s a fantastic marketing platform, and alongside Squar Enix Presents it’s a great way to drum up support. Seriously, just look at how many news places report on every little scrap of Dragon Quest news now-a-days, if they threw a good trailer in a Nintendo Direct the internet would explode with their praises.

    I know it’s a lot of work, but this is an age where Fire Emblem can break 1mill, just do it SE!! Please!

    • NintendoPSXTheSecond

      Well I want to say Fire Emblem was a bit special. Between Nintendo Direct, Youtube videos, commercial advertisements and more, also during a time of a 3DS drought, I really think that’s why Fire Emblem was able to become something so big. Between all these other games you could buy on the 3DS and even others coming out like Monster Hunter 4, Fantasy Life and Final Fantasy Explorers, hard to find life for it.

  • Schiller

    But releasing DQ after DQ and FF after FF on the Android store… Most of them don’t even sell over 50k!

    • Lordshade

      Those don’t have over a few megabytes of text, and 4 and 8 are already translated. I honestly think Nintendo would have done it already were it not so large.

  • PotatoPower

    I’ve played this 3DS version, and honestly I dont know why the game was so popular in Japan. The game’s story is kind of like split into chapters, but those stories actually rarely connect with each other. Not only that, the game is butt easy. just spam your strongest attack and healing skills and you’re good to go, not much real strategy.

    I played up to the major plot twist point, playtime was around 60 hours i believe by then, and I was just completely burnt out.

    graphics are pretty though. and there really is a lot of dialogue, which i appreciated. pretty much every npc had a story to tell, and after every event in a chapter, the npcs in the town for that chapter have something new to say, its like every npc is their own little sidequest. also if this game ever does come over, i recommend you talk to your party as much as possible as they often have something new to say, even if you just end up examining something or talking to an npc

    • Ultima Link

      your thinking of Dragon Quest 4….

      • PotatoPower

        not sure if you’re joking, but i definitely played dqvii on the 3ds

        • Loli Desu

          4 is the only game with individual character chapters though.

          • PotatoPower

            i guess i was a little unclear then. dqvii’s story may not be specifically split into chapters, but it is very episodic in nature. you go to one island and go through that island’s story, and then go to another island and go through a completely unrelated story. it continues like that for most of the game. at least in dq iv they are all connected somehow

          • Ty Austin

            lol no, you were very clear. The game does feel episodic in nature, it just doesn’t throw a “CHAPTER X” at you in between them.

          • Keep playing. They will begin to connect eventually and you’ll have one hell of a story on your hands. They seem seperate for now, but they really aren’t.

        • Ultima Link

          there is no chapter mechanic in at least the original DQ7 DQ4 is played by chapters. DQ7 is just placing slabs on certain pedestal and go into the past and change the present and revive the lost islands… ther IS no chapters

          • PotatoPower

            there might not be specified chapters, but visiting the lost islands and doing their stories do feel like going through chapters

          • Ultima Link

            it feels more like events that explains how the islands disappeared in the first place…

          • PotatoPower

            they explain on how each island individually disappeared, rather than the reason as a whole. they still stand out as seperate disconnected stories

          • Ultima Link

            thats because the islands have different stories and different cultures and different environments of course it won’t connect its supposed to feel like each island has its own problems… and each has their own connection on fate like in this one town there is these plants that comes from the ground and apparently destroyed the village when it was a worm like monster that was the danger…

          • PotatoPower

            yes, and thats what makes each one feel like its own chapter or side story

  • Ultima Link


  • shytende

    Well, this is a first step, at least.
    I played the original version of the game recently, and I loved it to death.
    If anything, it made me wants the 3DS remake even more.

    I know it will take a lot of time (and even more to localize it in Europe…), but it’s a must play for any RPG fan.

  • Franky Oda Abraham

    This is when large developers should invest in Kickstarter… ~_~

  • Perro

    Square Enix, It is a day one purchase from me. In the past year I’ve played and beaten the DQ remakes on the DS, IX, VIII, and most recently the fan translation of III for the Super Nintendo. I want to play VII, but I want to play the 3DS version!

    Considering they took a chance on a new IP with Bravely Default and from what I can understand succeeded with that new franchise in the West, they should work on translating the DQVII remake to compliment the success of BD, especially with Bravely Second most likely going to make its debut West probably within the next year.

  • SE, I don’t care if this is physical, digital, or whatever you need to do to make this game work while still being profitable: I gain more enjoyment overall from the Dragon Quest series than I do the Final Fantasy series. I would /absolutely love/ to have this game out here in the West! You should know well that JRPGs still have a place in the West and that there are fans who would be more than happy to put forward the money immediately at release.

    People wanted the Tales of series after so many years, and they got it and responded to it overwhelmingly. Bandai Namco has learned that JRPGs have their place in the West. You took a chance with Bravely Default, and it had an overwhelming response. You should take a chance with Dragon Quest VII while demands are at a fever pitch.

  • Buitronthecrazy .

    so is true, the reason why SE never localizes DQ is because they are traumatized by that old spin off abysmal sales.

  • TheBlackRabbit

    LOL……..they will still profit….

  • zeezee

    I loathe this company anymore. I’m tired of excuses and misguided development goals. Tired of them tanking franchises and failing to release the good eastern games in the west. Tired of S-E in North America releasing little more than Western-developed games anymore. Sure, some are good, but there are other Japanese games that we want as well. Tired of this company lying about limited edition titles, and tired of their crappy fulfillment service. Tired of them using Final Fantasy as a crutch, when the series has become little more than a lame cash-in. Where in the world is Dragon Quest X as well? What about all of the other Enix franchises that have seemingly disappeared over the years?

    Every once in a while, they do something really awesome and release some unexpected game that comes right out of left field that ends up as a cult classic (Nier, for instance), but they continue to screw up just about everything else. Why did it take Big-N to bring Bravely Default? Is S-E really this clueless?

    So, I’m probably going to be flamed because I’m not jumping on the “Let’s be positive friends, and band together to show our support!” bandwagon, but these clowns need to know just how much support they are in fact losing every time they do stuff like this.

    I still buy an occasional S-E game, but honestly they have very little to offer me these days. Don’t hold out much hope that this is going to see a release unless Nintendo is already working on it.

    • AndyMAX

      Gaming has changed.

    • Shinobikens

      It’s because Square is the head company and they literally have no business sense and are really out of touch with reality. Square tanked their own company and Enix are the ones who saved them

      • zeezee

        And sadly, people don’t know this and believe that it was the other way around.

      • kandori

        Sakaguchi tanked Square himself, then ran away. Ever since then they’ve been afraid to take risks, which is understandable. Besides, Dragon Quest has never been particularly popular in the west.

        • Shinobikens

          It’s more popular than Bravely Default and I can guarantee you we’ll get the sequel no problem

          • Lordshade

            Notice he said size was an issue. Meaning BD is likely less of an investment that DQ7, a game which probably has more text than just about every other game they currently publish.

      • Nightmesh

        Wait I thought it wasn’t it called SquareSoft so shouldn’t it be the other way around? Like Enix has no idea what its doing and Square is the one saving them?

        • Shinobikens

          Square-Enix was two companies, Squaresoft and Enix. Squaresoft tanked their own company because they’re idiots and they don’t know what they’re doing and Enix saved them with the merger. Now for whatever Square is the head company after the merger. They’re still pretty much two companies and the merger more in name only as I think they still have 2 separate buildings for each company but Square has more say than Enix does and most of the old guard of Enix left

          • Nightmesh

            Ah gotcha

  • Jero

    I’ve never played a dragon Quest game but if this comes to the 3ds I’ll buy it, I love playing good jRPGs.

  • Colin Tosh

    How well did Bravely Default sell? There is your answer Square Enix.

    • James Robert Thompson

      Not as well as Dragon Quest IX

      • Colin Tosh

        But still, Bravely Default sales were praised by Square Enix in their financial reports. This will profit and we all know it.

        The only way it could fail is if their sales expectations are silly. Mind you, this is the company that deems million sellers Hitman, Sleeping Dogs and Tomb Raider commercial failures.

        • NintendoPSXTheSecond

          Yes but they also had Nintendo doing massive advertising for them. It was essentially like SE handing over the IP to Nintendo to see if it lives or dies in their hands. Luckily it lived but again, the commercial profit was on Nintendo.

  • Adrian Duran

    Do it

  • James Robert Thompson

    You want to ensure Dragon Quest sells well?

    Go pick up the phone, dial up Nintendo and ask to speak to Sakurai. Say “please make Slime a playable character in Smash Bros, DLC would be fine” but in Japanese. Watch as everyone asks for Dragon Quest games in the west.

    • Kalis Konig

      The answer to everyone’s marketing woes is to have a character in Smash lol. Developers should be paying Sakurai under the table to get their characters in as DLC lol.

      • James Robert Thompson

        The difference is Slime would probably have a good shot if they mad the call. With characters like Rayman relegated to trophy it’s an option not available to everyone, but Slime is one of, if not the, most iconic figure in jRPG history… I think Sakurai would be rubbing his hands if he got a call from Yuji Horii.

    • AuraGuyChris

      That’s kind of the wrong way to do things, though. Besides, it’s FAR too late to make character suggestions…since two years ago.

    • Slime is actually a really good character for Smash. It’ll make Japanese sales shoot through the roof.

  • RedFayt

    I’m in for 2!

  • Ian

    Yes please!

  • Weeb

    What a load of horseshit. Fans have been making noise for a long time, look at SE’s forums. Look at the comment section on any news articles they do about localization. They even get emails and tweets all the time for Dragon Quest stuff.

    They are just holding out until nintendo pays for the localization like what they did with most of the DS DQ games.

    • Lordshade

      Could it just be a vocal minority? A lot of things that were hyped on the net failed. Making this method unreliable.

  • Why not co-publish it someone then? They have never had faith in DQ, it seems. To the point where they hit up NOA for help with DQIX’s release. So do that kind of thing again. F— Mobile titles. I wanna play this!

    I will buy this Square. If that’s what you want to hear, I will buy this.

  • SetzerGabbiani

    They really need to temper their sales expectations about Dragon Quest in the west. There is at least a small dedicated fan-base that will immediately buy the game. If Nintendo is publishing/marketing, that should take a chunk of the financial burden off of them. I don’t know why they are being coy with this series.

    That said, I realize this DQ has a massive amount of text to translate, and would be a huge localization effort.

    • Codi Schumacher

      They already translated it technically so why not use the text from the playstation version

  • I’d buy it. First day.

  • Kelechuckuw K.c.W

    Give us this “the All in one pack “:http://www.siliconera.com/2014/07/22/dragon-quest-x-gets-one-package-wii-wii-u-pc-versions/ Square and you’ll see how in demand it is in the west

    • gk2012

      Uh… you want them to sell us the PS1 and 3DS versions as a bundle to generate demands?

      • Kelechuckuw K.c.W

        they are doing it with the 3D’s & WiiU every where else was the article shows. you do see that there right? they are doing the complete series there. and they have no problem with it. they should just give us deal with it here

        • gk2012

          You do realize that this article is talking about DQ7, not 10.

          • Kelechuckuw K.c.W

            I want the entire series every installment

          • gk2012

            lol k

          • Kelechuckuw K.c.W

            lol I want them all leading to 10 and they will make money. We’ll have the games

        • Lordshade

          You know those systems are from competing makers, making realeasing a 2 pack pretty much impossible.

          That’s why FF3 got ported to the PSP, so there massive 25th anniversary edition could have all 13 games on Sony consoles. It was basically a port of the mobile versions, so it wasn’t very hard.

          • Kelechuckuw K.c.W

            FF13 has come & passed I’m one of the few that played most of that series. I want all of DQ’s installments in the west and I don’t mean Dairy Queen ;)

          • Lordshade

            FF[B]3[/B], the one for the NES and later the DS and later Mobile platforms. That’s the one I was talking about, not FF13.

          • Kelechuckuw K.c.W

            lol oh sorry for some reason FF 3 looked like 13 to me. oh they messed up that series. It’s a shame.

  • dragoon_slayer12

    Bravely Default should be more than enough proof that people will buy this. I for one, am one of them

  • Ren Baron

    Please release it in the west!! PLEASE!!!!

  • Alex Cattaneo

    Bring it to the west! Let us show you just like we did with the tales of games it CAN sell..

  • Grumpy Drizzle

    They don’t think twice to bring pointless games like Theatrhythm to every region, but Dragon Quest is a risk? What kind of clueless imbeciles work at SquareEnix these days?

    • ZEROthefirst

      The new Tomb Raider sold over a million copies in its first 48 hours and over 6.5 million units sold as of June, and Square Enix thinks that was terrible. Square Enix is like Capcom with common sense… except Square isn’t on the verge of death and most fans don’t hate them.

    • Theatrhythm isn’t a “pointless game” it just uses the Final Fantasy brand that makes it more viable than Dragon Quest.

      • 하세요

        Pretty much this. If this were Final Fantasy: Dragon Quest VII, then it would be put over here in a heartbeat. If you think DQ has a remotely close demographic than FF does in the West, you’re deluding yourself.

    • 3PointDecoupage

      Its a rhythm game. It probably took an afternoon to translate.

    • Ty Austin

      Fujimoto said in the article, DQ7 has a massive script. It probably took them far less time and money to translate Theatrhythm.

    • Max

      Watch them bringing DQ Theatrhythm before any actual DQ game.

    • Enzo

      Don’t diss Theatrhythm. It’s not pointless and is an incredibly easy game to localize, and for its budget it sold quite a large amount of copies.

    • I’ve actually yet to hear people hate on games like Theatrhythm… I assumed people really liked the series. I could be wrong.

  • Sydney Losstarot

    I have only beaten the DS and PS2 versions of DQ5, DQ8, and DQ9. I want to play all the rest of the games and having DQ7 would definitely help. It is cool that they have Dragon Quest games on iOS and Android in the west but not cool that it isn’t for the Windows Phone.

  • wububu

    Here I thought the success of Bravely Default should have answered his question already.

    • AuraGuyChris

      If this game doesn’t hit 100 million sales, it’ll bomb in their eyes.

    • Anewme…Again

      Square-enix expect japanese sales everywhere for DQ, if it don’t, it’s not a success for them -_-

    • E.T.993

      ”Dear Square Enix, we love old-school RPGs, such as Dragon Quest. NOW SHUT UP AND TAKE OUR MONEY!”

    • The success of Dragon Quest IX should have answered this question already.

    • Lordshade

      Bravely Default doesn’t have HALF the text of DQ7, making DQ7 a much riskier investment. Newsflash, they need to pay the translators, and it would probably be more than they could make up with a title that is generally considered mediocre based on the reviews of the PS1 version.

      • wububu

        And one of other the reasons they deem it as a risky investment is because of their unbelievable expectation when it comes to the sales of their games.

  • Just do it you dimwits!

  • Kalis Konig

    I showed my interest by buying Bravely Default.

  • Kango234

    Welp, I did my part and tweeted to every account with the “Square Enix” in it’s name.

  • catstronaut

    From reading this, I’m under the assumption that Square Enix could use the original translation, but choose not to because it’s not in line with their punny, accented scripts from recent re-releases.

    And that’s a damned shame. Honestly, that’s a travesty. I don’t know if anyone else feels this way, but the original PSX translation of Dragon Quest 7 is *masterful*. It’s honestly the best translation I’ve seen in any RPG. If Square Enix can use that translation but are holding the game hostage because they want to retranslate it, then that’s truly a damned shame. You can’t improve on perfection.

    • bahamut920

      It’s solid, but definitely not the best I’ve seen. There were still plenty of awkward phrases and a couple bits of nonsense that looked like mistranslations. I finished a playthrough just a month or so ago, and it’s a good localization, especially for the PSX era, but not the best by a long shot.

      Also, I think that, while the accents shouldn’t be transcribed in the text and should be left to the voice actors, the recent SQEnix localizations do give the games a bit of “personality” that a lot of other RPGs lack.

    • Kaetsu

      I’d rather have a new script that has the quirks of the recent Dragon Quest games.

  • Codi Schumacher

    I thought Dragon quest 7 was one of the best in the franchise with being able to chose from a huge class list including monsters just the heart drop rate was a bit low

  • fancycakes

    Have you guys seen the Facebook group Operation Hero? They’re focused on getting these games localized!

  • Sentinel

    I’d buy it!

  • Machineguntommy

    Anyone have an e-mail contact for Square Enix to make this request? Tried checking their website but couldn’t seem to find one. I went to operation hero and signed their Change.Org petition. My wife and I have been huge Dragon Quest fans since the NES days. Was hoping to see the 3DS Remake make its way to us.

  • Roger

    Signed the petition of Operation Hero some weeks ago.

    Something that made Nintendo aware of Earthbound/Mother 2 in America was the amount of posts related to this series on the Miiverse.

    Maybe posting in Miiverse’s RPG boards like Bravely Default/Mario & Luigi’s ones? Yeah, it’s Squareenix we are talking about, but one COULD help the other to release this game worldwide.

    (besides sending e-mails and Twitter, I mean)

  • Randgriz

    Square Enix still being financially cautious i see, i don’t blame them but when they release statements like this – it makes them seem like they operate in the stone age.

  • idrawrobots

    I never finished the original. I was hoping to play through the whole thing on the 3DS.

  • I still play 9 and I would buy this day one, but given Square’s high sale expectation, I don’t have much faith they would localize it.

    • Planning on rebuying 9. Great game.

      • James Todd

        they should remake 9 for 3ds

        • They should remake 3 for the 3DS. That would be worth playing.

          • I have a feeling DQ X will be fully playable on the new 3DS.

          • Probably. Its still an online heavy game. I’m not sure how well the new 3DS can handle an MMO.

        • That or bring X to the new 3DS.

          • James Todd

            that too with offlie capain

  • Operation DQ?

    • James Robert Thompson

      It’s called Operation Hero actually, and already exists.

    • Metabble

      Its called Operation Hero ;)

  • AzureRyuujin

    Need we remind them of Bravely Default’s success?

  • Hexodious

    It will come to the west as a demo, the demo will cost 39,99 and then you need to pay 9,9 for the ‘last chapter’.

  • ShawnOtakuSomething

    Really….Square?…come on

  • Shinobikens

    Honestly I don’t think making noise will do a whole lot. Square has HUGELY unrealistic sales expectations when they bring games over. When a JRPG has great sales for a JRPG game Square thinks it sold poorly. They honestly expect CoD tier sales. They can say whatever they want but I honestly think they’ll never do it.

    • Shinobikens

      DQVIII sold 1.6 million outside Japan and IX sold 1.4 million. BD barely sold 1 million and Square heralded it as a huge success but they consider DQ a failure in the West. Somebody tell me they aren’t simply trying to kill the franchise off in the West (the sub par mobile ports are more proof)

      • Ty Austin

        The only news I ever read on unreasonable sales expectations was for Tomb Raider and Hit Man, and both of those were previously popular, non-handheld, well established franchises in the west. I can see why they were hoping for numbers larger than the handheld games.

        • Nicholas Perry

          BD is basically the only time they AREN’T disappointed in sales.

      • Haganeren

        Maybe they are disappointed with the DS remake of DQ IV, V and VI ?

        • Shinobikens

          IV, V, and VI all sold about the same that IX did. The only one that really did poorly is Joker 2 I think, but that’s only because SE handled it like shit and then gave us the outdated version after Japan had gotten a new version of it.

          • Haganeren

            Oh, really ? I didn’t knew, thanks.

  • pokeroi

    And then release it on iOS 3 months later.

    • James Robert Thompson

      They’ve said that VII won’t be coming to mobile, there’s just way too much text.

      • Metabble

        Being difficult to port doesnt mean it won’t come. VIII was difficult to port too (they had to remake it using Unity). VII for mobiles will come eventually.

        • Ragnawind

          The problem is the amount of data it would take up. Dragon Quest VIII is already pretty big on mobile, but I have heard that Dragon Quest VII is at least 1.5-2x the size of Dragon Quest VIII. On mobile devices, space is normally very limited, since they don’t usually let you store game resource files on external storage devices plugged into the mobile device and can only use the rather small application storage section of the internal memory. The 1.4GB that the current DQ8 takes up on mobile is already stretching it for most mobile devices.

          • darke

            I’m surprised that’s how small DQ8 is actually.

            I’ve currently got two 600/700Meg titles on my iPad (one’s a S-E game), and a bunch in the 300-500 range; plus a lot more greater then half gig titles in my library and I haven’t been buying games for it in probably close to two years so there’s surely been many more released in this time.

            On my android I’ve got one 1.8GB one installed and I’m sure I’ve seen 3+Gig titles on Android too.

            Even the base level of iOS device with tiny storage (8GB) will get you at least one ‘large’ game on it unless you’ve filled it with photos; and if you’re someone who regularly plays non-free-to-grind games on it then you’ve probably got bigger storage anyway.

          • Ragnawind

            Unfortunately, the average consumer of games on mobile phones and tablets don’t have more than the base amount of application storage because a lot of them don’t even know how too root their device or it can’t be rooted in the ifrst place, which would give them more room for games. The average max size for app storage on a non-rooted device seems to only be between 2-3GB, unless you get an expensive one.

          • darke

            Right, but the average consumer of games just plays free-to-grind games, anyone who’s buying these by definition is ‘not average’.

            Minimum size for iOS is also 8GB, and I haven’t seen anyone buy an android phone recently that doesn’t have a microsd card slot. (Well unless you buy google’s shitphones, of which I made the mistake of buying a tablet of theirs; never again.)

          • Ragnawind

            The only problem is, on Android, at least, MOST apps will NOT install on external storage. It is stored in a protected area of internal memory called Application storage. You can sometimes get away with installing a large portion of the game on an external device, but the majority is always installed solely in the protected area of the phone or tablet that cannot be touched without rooting. A lot of people aren’t even comfortable with rooting their device, especially since it technically voids your warranty, if you still have one.

          • darke

            That’s news to me. My Sony android device is continually waving it’s arms telling me it’s internal memory is nearly full and it wants to move apps to my sd card or something, since all my other stuff is on there already. :?

            Anyway, my huge android games all installed their data on the SD cards anyway (most of the 1.8G one is on the SD card), so I still think you’re making a mountain out of a mole hill. (For the record the ‘majority’ of the game installed on the internal storage: about 16MB.)

            If the dev wants to make a huge game, they’ll allow the data to be installed separately; simple. It’s much better then the iOS ecosystem where you can’t expand other then just spending extra on a phone.

          • Ragnawind

            Mine tells me it wants to move stuff because the internal memory is getting full, but it only has a 1GB Application storage, 6GB internal storage, and currently an old 2GB MicroSD card in it. I have only 1 big game on it and it is around 287MB. It only lets me have 47MB of it on a microSD and the rest is stuck in Application storage so the application data isn’t stolen and used for illegal means. I don’t really have a Sony tablet, though, but I plan to get one eventually, since their products have always been great for me.

      • pokeroi

        You believed that? They released everything they could on iOS.

  • SupaPhly

    hey, hey squeenix… DQVII is already translated, you could use that translation and only need to do the extra content
    (don’t tell anyone I told you though)

    • James Robert Thompson

      They would have to re-localise it, but you are right that the translation is done, it’s mostly just about making the characters have regional accents and updating the enemy and spell names.

    • Metabble

      There are some new things in the remake, like a new plot-relevant character.

    • Read Fujimoto’s quote. Dragon Quest’s localizations have come a long way since the days of DQVII. They want to remain consistent with the new style, which means an entire retranslation of the game is required.

      • SupaPhly

        aw crap, I missed that by accident :P

        • gomas

          I was going to say the same exact thing but Ishaan is right, also, all DQ on DS are translated in other languages too, (the spanish localization is just superb beyond belief, no joke) … so I believe that DQ7 will not be the exception

  • Well, I’ve been buying the hell out of anything Dragon Quest that comes out on iOS (out of desperation if nothing else), and I buy pretty much any 3DS RPG, often in triplicate. There have been petitions, campaigns, people have e-mailed the president of Square Enix…

    I keep hearing rumors that Nintendo is already localizing DQ VII, or would, but Square Enix doesn’t want them to have it. So Square-Enix can’t/won’t localize it, but they can’t/won’t let anyone else do it because it’s still their flagship property. I hope they are letting Nintendo do it at least.

  • If not DQ VII then what about the DQ Monsters remakes and DQ Slime on 3DS? Then when we buy the hell out of them, they’ll see there is a market. Bravely Default proved that already, so hopefully people would buy DQ Monsters, too.

  • triablos


  • Suriel Cruz

    “But Aren’t Sure If It’ll Sell Enough” Isn’t that the risk every game company takes? Dragon Quest 7 will do good! Not many RPGs like that have been release to the 3DS.

  • andy

    Well they believe in the non existing meme “Shut up and DON’T Take My Money” so HARP DARP Square Enix strikes again with their derp logic.

  • Max

    It’s obvious it would make a profit.
    Just not the numbers a mediocre no effort/no investment phone port would bring.
    It’s the problem when these companies become larger corporations, they stop caring about the fans of their IPs, even though keeping them happy would be extremely easy and profitable in the long run.

  • PenguinPlayer

    They thought the same thing about Bravely Default. Well, not the amount of text, but that they thought it wouldn’t sell. And last I checked, that game made quite a profit even in the west, while titles like Tomb Raider took a lot of time to break even.

    I only heard legends about the gigantic size of DQVII’s script, but I hope they give it some serious thought about it, and not just write it off as unprofitable. The west may yet hold quite a few surprises for japanese companies.

  • For the Godesses sake, bring it over already! We’ll buy it. There are DQ fans ripping their hair out every day for this game. JRPGs are making a comeback in America and Dragon Quest is among the top franchises, there’s no way it’ll go wrong.

    • iron_maw84

      Exactly what kind of base can you say that which SE can’t? And please don’t tell me it’s because some unrelated game sold well so this would do too. If was the case then the DQ games that weren’t IX that were released on NDS wouldn’t have bomb. The truth of matter is that any DQ title wasn’t a new mainline game has trouble history of underperforming, the reality of situation. DQ7 being much more massive scope than literally almost any RPG even among the DQ means they can’t just sign off based on flimsy ideas and promises of potential. They would need a lot back beyond just breaking even to justify it.

      • With the right kind of marketing, any RPG will do good. The remakes weren’t marketed nearly as much as DQIX, which was crazy marketed. They had a giant statue of a slime in the middle of Rockerfeller center and big surprise, the game was a hit. And yes, unrelated RPGs can indicate an interest in the genre. Games like Child of Light, Ni No Kuni and Bravely Default are showing that people are getting into RPGs again, and if those new franchises can do good, then an established franchise can do even better especially on a system with a good install base.

        • iron_maw84

          The ability about RPGs being able to sell /okay was never really the issue. However one game having done well doesn’t mean the others following it well do gangbusters unfortunately. We have too examples of this being the case. if DQ7 was as massive as was this wouldn’t be as much of an issue, but just translating it into english is a battle in itself never mind all the other languages that need to be done in terms of cost. This not even get into all the other major factors localization.

          it’s precisely this sort difficulties and uncertainties why hundreds of RPGs are still passed over. And not surprising that people like you won’t aren’t part of process continue to undermine that. SE doesn’t have infinite supply of money to lose here.They have to think about both benefits and risk of product towards themselves in terms profitability and consumer. They can’t sell something they know they more than likely net them a loss no company would ever do that.

      • PenguinPlayer

        It’s not all unrelated. I mean, if there’s an increase of interest in RPGs, then it makes sense that there would be an increase of interest in Dragon Quest VII, since it is an RPG.

        Same with any genre really, when Call of Duty 4 was launched and became incredibly popular there was a surge of people wanting more of that, and it’s why we have such a big FPS market these days.

        If Bravely Default, Pokemon, Etrian Odyssey and Shin Megami Tensei IV all did well, then there is high chance this would too, since they’re all RPGs and are all on the 3DS, this is overwhelming proof there is an interest on RPGs in the 3DS. It’s not all about franchises and names, especially for the RPG crowds which is more open minded to testing new brands.

        The real questions is if it is profitable to localize it considering the huge amount of resources it would take. Only Square Enix has access to the full script and knows what they would like to change, as well how much the it would cost and how much time it would take to make those changes. The interest is here, it’s up to them now.

        • iron_maw84

          As I clarified to Sackchief, the problem isn’t DQ7 selling, it’s selling enough to justly the large cost of it’s localization. BD isn’t comparable that was much less of an issue. DQ7 is more like Trails in the Sky: SC situation where a lot of the work will out weigh how much it will sell. I think most people need to realized JP companies look how to release games oversea as case by case thing, not generic overall view point.

          • Nicholas Perry

            I somehow doubt DQ7 has a larger script than even ED:6 FC.

  • Afternoon Intergalactic

    They have a sale over here, guaranteed.

  • James Robert Thompson

    This morning when the Dragon Quest I news was going about I checked to see how well DQVIII was doing on mobile; it was number 483 on the Google Play store… I’ve just checked again and in one day it’s risen to 430… I think that’s a pretty significant show of support, and should tell you how many peopple would be willing to buy this game…

  • Eder García

    looks like it will be digital only

  • Raoni Marques

    Do it and you’ll definitely have my money.

  • bob

    I hate Squeenix, “oh, I dunno about (insert popular series entry here)…it’ll have to take time and resources.”, like of course it will dudes. Seriously, make it a Gamestop special or a Sqeenix store special or whatever.

    It just baffles me how a bigass corporate entity can’t be bothered to pull off something as piddly as a game translation.

  • Slickyslacker

    SE are far more concerned about their business profile than their own customers. They only want to produce commercial successes, not what the fans of these games want at heart.

    DQ has never received remarkable publicity whenever published over here, too. If they’re not willing to commit themselves to this, then it should be handed over to Nintendo as BD was.

  • CozyAndWarm

    Isn’t this the same company who was impressed with Bravely Default’s western sales?

    Localize the damn game Square.

    • iron_maw84

      BD doing well does not mean DQ7 would do so. The market isn’t some black and white direct correlation thing. Not to mention there were different factors for either of those game getting localized. Notice that Nintendo didn’t jump on this game either unlike with BD.

      • Ragnawind

        Actually, Nintendo does seem to want to bring the game over, but they don’t want to do the translation that would be required. That is up to SE

        • iron_maw84

          In otherwords it’s the same as SE.

          • Except SE actually made the game and Nintendo would just be doing something that usually XSEED does.

          • Nicholas Perry

            And we know SE is too proud to let any other 3rd party handle the translation other than Nintendo.

    • decus

      The number of copies they’d need to sell of DQ7 to do well would be even greater than for BD, especially once you start talking multiple regions.

      DQ9 barely broke 1 million across all of non-japan which, while it’s more than BD, was on a system with a much larger install base and would be nowhere near the numbers DQ7 would need to do once you start talking 4+ languages on that massive script. It’s also a port instead of a new game, which doesn’t really help. At least we already have DQ7.

  • Mugiwara

    Tsk. Just give me my Dragon Quest square! ¬.¬

  • If you want the game but have time to post about how much you hate SE for the business tactics you say are are horrendous, try using that post and changing it into a request.

    The way they laid out their problem and the solution seems simple enough. The localization seems to be a big wall to pay for and overcome, so why risk it if the profit won’t be enough to make it worth it? The situation doesn’t sound the same as those of IX and BD, which most likely went through normal localzation / costs

    Quit the whining about what you don’t like and at the very least try, for God’s sake. Even if nothing happens over it, we lost nothing but what? 10 minutes of our time?

    I’ve never played DQVII, but the game seems very impressive to me, and I want to play it. So I’m going make my own noise and hope for the best. If nothing comes out of it, I’m moving on.

    • Nicholas Perry

      “The localization seems to be a big wall to pay for and overcome, so why
      risk it if the profit won’t be enough to make it worth it?”

      Because far smaller companies have proven time and time again that they’ve been able to make it work. SE just can’t fathomably think on small scale without cutting all the wrong corners. The only company they’ve ever let step in for them has been Nintendo. Others have approached them about such titles and SE in typical fashion turns them down.

      Just look at Trails in The Sky FC, a game with i’m sure a script far larger than some silly Dragon Quest game. XSeeD stuck with it through putting it out on basically a dead platform and not only are they making it work by releasing the original PC game updated and translated. They FOUND a way to keep going forward and not only translate the 2nd game. But STILL release it on PSP digitally alongside PSP.

      • James Robert Thompson

        The estimates put FC at about 11,000 pages. Dragon Quest VII was known to be over 70,000.

        I think FCs estimates are low I admit, but I don’t think it’s a seventh…

        That said, they managed it with 20 people before, so it’s possible, but possible isn’t good enough. Dragon Quest is known for the quality of it’s localisation, the regional accents and the puns everywhere; they can’t just do a functional translation, it has to be a great woolsey-ist localisation because it’s Dragon Quest, and that’s what we expect, and want, from those titles.

  • Please do. You screwed Final Fantasy up even if it lives on in Bravely Default.

  • IsaacGravity

    I wanted this game (and the Monsters remake that’s what I bought a 3DS in hopes for) more than Bravely Default or any other RPG being noted for localization at the time.

    I STILL want this game more than any of RPG at this time. If you’re (SE) gonna localize it, if you WANT to localize it so badly then simply bite the bullet and do it! I don’t see why I should get on my knees and beg anyone for anything.

    I’m not going down that route again.

    • No one’s asking you to beg. If you don’t want something, then you won’t do anything for it, correct? No one’s asking you to grovel and swear your soul over to them for a chance at having the game.

      If you do want the game, you simply tell them you want the game. Don’t blow this out of proportion.

      • IsaacGravity

        And don’t blown your own horn, because that’s not what I said or gave my tone at.

        I’ve been through this kind of stuff already and yet again it’s the “make noise y’all” routine. If they’re really that aware of the risks this comes with then it’s not matter of can or can’t but do or don’t.

        That’s all. EDIT: I will apologize to you personally here and now if I came off too aggressive.

        • So, you’re telling them that if they have a risk to consider, to not take it at all? I’m trying to understand what you’re saying here, and this is what I’m getting so far.

          • IsaacGravity

            *sigh* No, I just said it. If they are aware of the risk then either bite the bullet and do it or leave it there. It’s not our responsibility to “make noise” because they have a sweet carrot they know we want but are unsure to unleash on to us for business (and possibly life) reasons

            I’ll say it again: It’s not a matter of can or can’t (and I’m adding this) what their customers truly want or not, but as a business to be bold enough to do. Or don’t.

          • Okay, that sounds a lot clearer haha.

            Either Square puts themselves on the chopping block financially and release the game with a chance of bombing and putting them deeper into financial ruin, or put it away and close that book for good until further notice.

            See, from a business standpoint, it doesn’t sound logical. But they’re giving us a chance. Do you want this game? Can we see how many people want this to minimize the risk of failure?

            When you say “it’s not our responsibility”, I disagree. We don’t have to say anything or let them know anything if we don’t care for it. There’s no punishment if we don’t do anything, we just don’t get the game.

            You see 2 choices: Do it or don’t. They see 3: Do it, See who wants it and then do it if the response is well enough, or leave it and let that die.

            Square Enix is a business, not our friends. They’re all about making money and minimizing the chances of losing it.

            So this is why I don’t see the logic in your ultimatums, because they actually threw us a bone instead of saying “NO, there’s no chance in hell you’re getting it.” They’re asking us if there are enough people willing to shell out money for this game, and all we have to do is let them know.

            The vibe I’m getting here in this thread is just people venting their frustration at a company that changed with the times, which I can’t argue against.

            But what I feel will happen is that, these people who could have taken some time off to send one or two emails end up just posting out of anger, and then when nothing happens complain about it even though they had a shot themselves to do something about it. It sounds so counter-intuitive.

          • IsaacGravity

            Look, I’m not gonna go on with this any further I made my point and to go and make your newest post this required you to go and ignore and distort everything I said and worse off, spend the bulk of it putting words in my mouth. A lot of it being logic I never even remotely hinted at.

            Yeah, we’re done here. No seriously, this conversation is over. The goal is to “understand another’s stance” not to “be right”.

          • Fine then. I did understand your side. I only wanted to explain why it made no sense to me.

            But whatever, we’re done here.

          • decus

            Except no, people asking them for a game isn’t going to visibly reduce the risk of them releasing it. 100k people could post on their twitter asking for it or whatever, but that’s not 100k actual customers and for a title like Dragon Quest in the west that’s not actually masking/indicative of more buyers not posting on twitter either. Most games that people point to as “see, petitions work!” sell way, way less than even the petition’s measly signatures and companies know this.

            It’s an actual waste of time and any company telling you that doing it improves the chances of ____ game coming out is kind of lying just to keep the community happy until they actually look at other, real market indicators and either: A) Take the risk B) Decide it’s not worth the risk, forget they ever told the community anything, the community will forget too eventually.

            For something like DQVII, what they’re more likely to do is test the western 3DS waters with some other DQ title that would be less expensive to bring over. If it sells AND consumer feedback seems good, they’d maybe consider DQVII with its heftier script. For reference, DQIX, on a system with a much larger install base, only sold 1 million throughout all non-japan regions across its entire lifetime of sales. If you want to talk just english language territories, that number becomes kind of pathetic and with DQVII you’re looking at a huge script they’d want in 4+ other languages so…no, not going to happen without further market indicators, not just people saying stuff online.

          • Lordshade

            It seems the only real way to test this is to localize the Japanese mobile releases, which are either already translated, or don’t have that much text, IE the NES games.

          • So the question then is, what game will they test the waters with?

          • Lordshade

            As noted below, the Japanese mobile releases are the safest, apparently.

          • Well, if they’re using those, they can’t possibly expect the same sales as in Japan.

            We hear Japan goes crazier for mobile games moreso than over here, so I feel if that’s what it’s gonna be, we don’t have much of a shot.

            Now if they wanted to port the games on PSN… but I don’t see that happening, not when they’ve just released ports.

          • Lordshade

            That seems to be all they really have, anyway.

          • Hmm… knowing all this now, this sounds like a classic case of a disadvantage on our side.

            Hadn’t heard good things about VIII’s mobile port so I didn’t get it.

  • Serge

    I’m tired of this, we missed Sigma Harmonics, Final Fantasy Type 0, Blood of Bahamut, Nanashi no Game, SaGa 2, SaGa 3, and other games for the same reason. I know this is an industry and they need profit, but this is ridiculous, because not only they refuse to bring these games to overseas, but they try to crush any attempt to make a fan-translation of these games.

    • iron_maw84

      Except Type-0 is coming here, which is why they requested fan translation to stop. This is not the case with the other games, and SE has plenty of fan translations to passby. So your correlation does not work.

      • Serge

        The cease & desist letter to Type-0 translation is not their only request to stop a project. A lot of games has been put to stop by SE request, from fan-translation as Dissidia to Fan-made games as Chrono Trigger Resurrection has been receiving the same treatment. Also, Type-0 is coming here to PS4/Xone and not to PSP as most people wanted… Is not the same.

        • Lordshade

          “Also, Type-0 is coming here to PS4/Xone and not to PSP as most people wanted… Is not the same.”

          None of SE’s later PSP titles really sold that well, they were mostly pirated. The piracy helped kill the PSP a lot sooner than it should have died.

          Most people wanted a release period, platform doesn’t matter unless your a fanboy.

          • Or want to spend fewer dollars. Handhelds will cost less than home consoles, and if they were going to do a port, they should have at LEAST moved it to the Vita as well as to the PS4/Xbone.

        • iron_maw84

          CTR was a breech IP copyrights issue, it’s not even remotely the same thing.

    • Evan Groman

      The Type-0 fan translation IS available online if you want it, the fact that they asked for it to be taken down is irrelevant.

      Anyway, there’s just nothing to be done about it. These 3DS games are more likely to be localized, but the PSP was a dead platform in the west and nothing could be done.

      The only thing that truly pisses me off is that Nintendo still have the audacity to region lock the 3DS, when they know that companies will release games in one region with no intention of porting them to other regions.

  • benhofb

    Hmm. Localize endless shoddy mobile ports, or bring over a game that could make fans infinitely happy? What a tough decision, SE. I would seriously play this game. I saw Japanese gameplay when the game released and waited with baited breath for a localization announcement but heeeeere we aree.

    • iron_maw84

      I’ve heard that aside from DQVIII, all the mobile ports are excellent though.

    • Lordshade

      The mobile ports are good, (minus DQ8). DQ4 even has party talk, which was cut from the original US DS release. Better than some other things. PSP FFT is a much worse port than any of the mobile ones, so don’t think they can’t screw up on “real consoles”

      • BillyMK

        Really? It has the party talk? I didn’t know about it. I will considere buying it.

      • Nicholas Perry

        They are just totally oblivious, I mean FFS, they could also release those mobile versions for things like the Vita and 3DS, PC,Wii U pretty much everything that allows small titles.

        That’s also pretty insulting that DQ4 on freaking phones has Party chat but the proper release of the game on the DS didn’t.

    • Ms_Fortune

      The ports are excellent, also there’s a massive difference between “make fans happy” and “make a profit”.

      Gaming is a business like any other.

  • No word from the Monsters remakes or Rocket Slime…depressing stuff.

    • Metabble

      If the main series isn’t coming, the spinoffs won’t come either.

    • Actually, they are more interested in Rocket Slime, since that has less text. We’ll get a quote about that up in a day or two.

      • MEGATON

      • Caleb Kinkaid

        I think I’m just as interested in the Rocket Slime sequel as I am DQVII and DQX. I had given up hope for a localization, so I’m very interested in this quote you’re teasing.

      • I’d be totally happy with that. Rocketslime is very awesome.

  • epy

    I hope people are actually posting on their FB and Twitter accounts because I doubt they’re going to read the comments here.

    • Ragnawind

      Twitter would be better, since you can’t actually post on their wall on FB. You can send a PM, but most companies don’t even look at them unless they send you a message first.

    • Right, that’s the only way to let them hear your voices. There should be some devoted hastag on Twitter.

      • Metabble

        I’ve seen a guy in the squareenix forums trying to use the hashtag #DQPromise or something like that. I dont know how well it went since i dont have a twitter account :(

        • Ragnawind

          That had a total of 6 tweets on twitter

  • MagiusNecros

    May as well let Nintendo handle all your Dragon Quest games for the west then Square. Otherwise Dragon Quest will have to live with iOS and Android ports. Grump grump

  • Tarkovsky

    I know I’m probably in the minority here but I honestly do not believe that DQ VII will sell as well as expected here. And by as expected, I’m going to use Bravely Default’s numbers as a gauge and that’s not an unrealistic number. But hey, I could be proven wrong and this could all work out.

    • phubans

      Dragon Quest IX on the original DS sold over 1 million copies in the west.

  • Ms_Fortune

    Not surprising given how friggin huge the game is, to be frank I could do without the dumb twang stuff, it adds nothing.

    But it wouldn’t sell at all, DQ just isn’t that popular here, if they do plan to release it, the best thing they could do is go digital like Dual Destines, that way you avoid costs associated with distribution, carts etc.

    • lordsofskulls

      i dont agree. I think we all need DQ to finish are DS/3DS collections as a physical copy. the only ones i dont have is DQ 1-3 and DQ 7. I been waiting forever for them to do the reprint/update.

      Also DQ 7 out of most DQ one of the best DQs and is also the longest i belive. So it be a great treat to get a updated version on 3DS. since all IV-IX came oout on DS (expect for DQ8)

      So ya i be more than happy to buy the game.

  • Kaijumaster

    Didn’t they learn this lesson already with Bravely Default?

  • Randy Marsh

    I kind of don’t blame them for being risky atm, yeah Bravely did well here, but that was with the help of Nintendo shoving it down everyone’s throats. But um considering what happened with DQVI on the DS when Nintendo “helped” publish it, it ended kind of badly. I mean there’s a chance Nintendo could HELP again with the promoting and do a big thing like they did with DQIX and Bravely Default, but there’s also a chance Nintendo won’t help and they have to rely on publishing themselves.

    Ugh why am I just trying to sound passive on this? Just bring the blasted game!

  • BillyMK

    I really wanted to play this. It’s my favorite game of all time.

  • Hinataharem

    Well, Terry’s Wonderland doesn’t have nearly as much text (I think), so maybe they could use that as a gauge for the West? Maybe?

    • Nintendo Of North Korea

      They could always give us Mori Mori 3. I played Rocket Slime and LOVED it and it was not text heavy at all. Should be easy.

      • iron_maw84

        That’s why it’s being considered. So even if doesn’t sell well SE doesn’t lose much from it.

        Everyone wins, sort of (if sells like crap). It also has the net positive of truly if there still interest in series oversea on handhelds of does well.

  • sharpshot909

    Then play it safe and make it a digital title.

    I would prefer a physical copy, but I would rather be able to play the game in digital form instead of not playing it at all

  • Nicholas Perry

    Oh, and DQ I, IV and VIII on some shitty phone system will?

    Oh ok. Yeah, no , no other publishers have ever been able to make enough money with low print runs , digital only, and other cost measures! Let alone games with much larger scripts than this.

    You are a huge million/billion dollar company. Somewhere in that company there is probably someone who would be able to make it work.

    • Princess_Eevee9

      At this point I’d buy anything barring mobile versions.

    • Nicholas Perry

      There are also plenty of 3rd party localization units i’m sure who would love to help you out. But in typical fashion, if you can’t do it yourself, then no one can.

  • Nintendo Of North Korea

    Is it just me or would it make alot of sense for Nintendo to just buy the Dragon Quest name and move the employees to Nintendo? Everything Nintendo’s done with the series has been nothing but good.

    • iron_maw84

      Except everything DQ related they have released save for IX bombed. Nintendo wouldn’t release a game in the same series that requires even more commitment only to lose even more money.

      • Nintendo Of North Korea

        BUT if Nintendo owned it they could use their brand name magic, add a character to Smash as dlc and BOOM! It’s all the hype, just like the Fire Emblem series and the Mother 3 Emulators. Once Nintendo adds it to Smash it could at least make the series profitable.

        • 3PointDecoupage

          Squeenix isnt about to give up its third biggest cash cow.
          And Smash bros doesnt magically make a series popular. just because it happened once doesnt mean it will happen again.

          • Nintendo Of North Korea

            It could work. Not saying must. anyways the series is huge in Japan either way and Nintendo should do what it can. Square might want alot of money but guess what Nintendo HAS?

          • Nintendo Of North Korea

            Hint : Alot of Money

          • Spirit Macardi

            Once? It happened with Earthbound, Fire Emblem, and Kid Icarus.

            In other words, each game that’s been released so far has springboarded the recognition of a series x3

          • iron_maw84

            Yet we still don’t have Mother 3 or any new entries into series announced/released over here. =/

            Honestly only FE really benefited from the smash hype. Uprising would have been made and brought here regardless since Nintendo was essentially giving it a new identity.

          • Spirit Macardi

            what do you mean “New entries?” Mother/Earthbound is a completed series. And while it didn’t get us Mother 3, it did get us Earthbound for the Virtual Console.

            And with Kid Icarus, only people who knew about the series beforehand would have been excited for the new 3DS game if it weren’t for him appearing in Brawl. Thanks to that, the game ended up selling really damn well.

      • Ragnawind

        That was because of limited prints that are worth more than they should be, mainly DQV and VI on DS, which were very limited and their prices now only prove it:


        Compared to:


        DQ9 also came out before 6, but after 5 in NA.

    • I’d honestly rather Nintendo doesn’t ever own it. If it means they take out the bunny girls, pubs and profanity, then I’d rather SE keep it with the possibility of a localization.

      • Ryudo9

        You mean the Nintendo that let a bunch of erection and lesbian sex jokes in The last story or the Nintendo who made a game with birdo’s dildo or when they told PG to have Bayonetta to wear less clothes for the costumes or the Nintendo that had tingle get a blowjob? What about in Zelda TP where the great fairly is topless. How about the Nintendo that published Ninja Gaiden 3 or Bayonetta 2 or Disaster or Pandoras Tower or Zangeki no Regionliev.

        This isn’t 1990’s Howard Lincoln Nintendo and they haven’t been for a long while.

  • 3PointDecoupage

    Really, is it THAT much work? The game’s already been translated, and evn if it is a bit dated, I think everyone would rather have that then nothing.

    • Nintendo Of North Korea

      Good point, but remember. It’s Square, when have they ever listened to their fans? Or at least successfully listened?

    • iron_maw84

      At point would better to just release PSN version instead. DQ7 PSX translation isn’t up modern translation standards and would require heavy editing if not complete rewrite to meet that. That’s not bringing up the tons of new content in 3ds release that translated too and hopefully not to inconsistent narrative issues.

      • 3PointDecoupage

        I realize there’s a lot of new stuff but it would drastically cut the work down.

    • Its a bit more complicated than that. The remake is altered slightly, but yeah it really shouldn’t be that much work since they could use like 75 percent of the existing script.

    • Ouch My Head Said Dionysus

      Yes, it is that much work.

    • Fen Y

      It’s harder than you think. Keep in mind that the scripts have different formats and need to be implemented in different ways.

      You likely think of this as a word document that you just need to translate and put in there. That’s not how it works, especially not with all the changes and a script of this size.

      Getting the translation to “align” with the new script and format is in itself a challenge.

  • wahyudil

    why not someone make a petition online?

  • Renaldi Saputra

    Square enix is just killing the franchise
    They don’t learn from Bravly Default, do they?

  • Foryth

    My heart broke when I read that title… ;_;

  • SlickRoach

    >Dragon Quest
    First thing that comes to mind is just bring it over!

  • DuskSharkEX

    So, what’s the first step to let Square know I want this?

    • Ragnawind

      send e-mails, tweet them on Twitter, you can TRY messaging them on facebook. That is about it.

    • phubans

      Google “Phil Rogers CEO” and check out the first link. It should be a blog post by the North American CEO of Square-Enix, Phil Rogers. At the end of the article is his email, and he welcomes people to email him about this. Just did this today!

      • iamtehultimatepwnage .

        do you know someone we can write to that is responsible for europe?

      • DuskSharkEX

        Email sent. Thanks for taking my question seriously.

  • mckun

    The title is depressing but true. That’s why Puyo Puyo/Tetris isn’t coming to the west.

  • awat

    OMG i will buy 2 copies Square Release it already !! i will buy 2 Copies dont be afraid there will be dozens of sells Thank you Square this was ABout Damn time !!!!!

  • Cadis Etrama Di Umar

    I would buy 3 copies, I swear I would

    • awat

      right with you bro :) spread this eeverywhere mate if your on facebook and twitter etc. let them know !! go on their official webpage and say we want DQVII !

  • landlock

    It’s nice and I want it but there probaly right and it won’t. :(

  • Ace Trainer Chris

    I don’t understand. They obviously put in the resources to release translations of the mobile ports of DQIV and VIII. They saw how well Bravely Default did here. What is the big hold up? They’re super quick about releasing Final Fantasy up the wazoo. Give your other properties equal treatment.

  • Kandou Erik

    PLEASE LOCALIZE DRAGON QUEST VII! Buffer any risk by releasing Dragon Quest Monsters, while you’re at it!

  • C0tilli0n

    I just don’t understand 1 thing. If they don’t want to take risks, they have several options that would relieve them of most. Just off the top of my head:

    1.) Kickstarter (or hell, their own crowd funding platform that they created) – just find out how much it would cost to localize the title and release it digitally and create a kickstarter. If it succeeds, you can do it, if not – well, at least you know you will not release it and you have some numbers to back up your claims that it will not be profitable.

    2.) Partner with a 3rd party, let them localize it and release it in the west – don’t tell me there are no companies in the west that would just jump on the opportunity to localize DQ7. You have a game released, you get paid for it (probably less then if you would release it yourselves) and with close to 0 risks.

    • Metabble

      Nintendo tried to bring DQ7 and SE said “no” back then

      • Roger

        Could you give me a link to that info? I looked for it everywhere, but couldn’t find.

        • Metabble

          I read that months ago, i cant give a link. Sorry :(

          (it could have been something someone made up, but im positive i read that a few months ago)

  • Yaro

    Just go digital only, if it’s such a monumental task. Stop teasing everybody and just DO IT. Gosh.

  • gquain

    Fuck Dragon Quest VII, gimme Dragon Quest Monster 1 and 2 for 3ds!
    Even digital only is good, we are so starved that I find it an insult that they dare tell us “Man, I sure don’t know if it’s a good idea to attempt localization. Let’s just make more games just for Japan”

    • FFmax

      I want them all to come over here T_T.

  • FFmax

    I don’t understand this at all, didn’t IX sell pretty well over here? If this was Atlus or something I could understand but Square is a huge company, localizing this should be no problem, and if they’re really scared to lose money from this put it eshop as a digital download to ensure that cash still flows in.

    • Aristides

      Funny think is that I’m sure if Atlus could they would. The real problem isn’t that the game won’t sell and make money the problem is that they want to make large sums of cash or else they believe it’s better to invest the money elsewhere.

  • Hector Velar

    Maybe they shouldnt. Not that great of a game. It will sell horribly. Good for me, I get to keep my money :)

  • Zeether


  • Ric Vazquez

    First FF Type-0 for PS4 and Xbox One and now this?! Stop the bullshit Sqaure Enix! Just stahp!

  • iamtehultimatepwnage .

    does anyone know an e mail adress that people from europe can write to?

    • Kelechuckuw K.c.W

      The reporter ad mod Ishaan said this last night
      Ishaan Mod Roger • 20 minutes ago
      I honestly think petitions are useless, to be honest.
      They’re the most lazy way to show support, since they’re so impersonal and take little to no effort. Tweeting at Square Enix or sending them an e-mail or leaving a message on Facebook would be a more effective
      approach. It’s more personal, it shows you cared enough to write
      directly to them.[/quote] From:http://www.siliconera.com/2014/08/31/square-enix-want-bring-dragon-quest-vii-3ds-west-arent-sure-itll-sell-enough/#comment-1567882699

      But others on other forums are also writing Nintendo as well cause square might be too stubborn to listen unless they see a flow of cash from the console maker(In this case Nintendo) which is why they are asking Nintendo via twitter.

  • Gemlit

    Think SE could use Kickstarter to test the waters for developing DQ7 for American shores?

    • prince_david

      I’d like that but do you have any idea how many people are going to put up a fit because a big company is using Kickstarter?

  • Γεώργιος Αρχαιοκαπηλίδης

    Are they serious? They were saying the same bullshit with Bravely Default. And see how well it sold. And this was a new IP. Dragon Quest has already a big fanbase and this is a remake of one of the main games and not a spin-off. Therefore the sales are guaranteed and they won’t need so much advertisement. Also the excuse for the cost of the translation is bullshit.

  • TheSegaMan

    Wasn’t this mentality what put Square in such a financial hole to begin with? The fear that these franchises just wouldn’t sell here when they clearly do?

    • iron_maw84

      No? Their non FF/Edios/console games constantly bombing in west is what made them more risk adverse. If you have actually followed their sales from last generation till this one you can see they think that. It’s also commonly agreed viewpoint among other industry people and publishers. Rpgs only really started selling well recently and that has mostly been Nintendo’s stuff.

      You should really read up and research a bit before you make comments like that.

      • yellowmage

        They only “bombed” because they set such unrealistic sales targets. Take the Tomb Raider reboot. In any sane world, how can selling 3.5m+ copies be considered a disappointment?

        I love Square Enix, they’re my favourite third-party game developer by far, even with their “greater Western focus” failings. But between that and actually being surprised that Bravely Default sold as well as it did, their upper management seriously needs a slap in the face and a firm tug back down to Earth. Big company + big ego = big no-no.

        • Fen Y

          Pretty much.

          Basic business 101 is to understand your target audience and plan the budget accordingly.

          Square Enix plans a budget, then expects an audience to match, and whines when it’s not happening immediately.

          They got it backwards, THATS why they fail a lot (and ruined some perfectly good series while they were at it, such as Mana)

    • Codi Schumacher

      Yeah if the titles didnt sell well then how is it the dragon quest franchise has stayed alive so long? Sounds to me like they are just lazy and dont want to worry about translating well in text filled games like this they should just suck it up stop whining and get it translated WE know we like the games as do they

  • Dogi

    I’m certain it will at least break even, which means there’s no reason not to try. But it won’t be a mega profit like some AAA titles so lolwedontwanna

  • Eric ‘Chuckles’ Kotorac

    Excuses. There’s obviously high demand for the game and it’s obvious they don’t want money.

  • Marcus J. Hopkins

    So, rather than simply arguing the merits and indignities of Square-Enix’s localization policies, how about we put together a list of methods and people to contact at Square-Enix to let them know that we want them to begin localizing Dragon Quest, again – to show them that there IS a demand for them?

  • CanuckGuitarMan

    They just need to Kickstarter funding for Dragon Quest translations, since they haven’t done the Monsters games which had me wetting myself when the original was announced for the 3DS a few years ago at E3 and still has yet to reach North America. Such poor management is why they have put themselves in such dire straits in recent years and continuing this pessimistic and passive attitude is what will kill their hopes at selling games.

  • Amber XLeonhart

    You have to localize it this was my favorite Dragon Quest game!!!!!!!

  • Eric Quaresma

    I thought they’d learned with Bravely Default

  • If you’d like to leave feedback for Horii, this is a good place to do so:


    • Hey Ishaan! I stopped using MSN dude but cheers to see you around! I’ve been around on the gamefaqs boards though and was looking into this and saw your name :D
      Thanks for the link too. I’ll post that on GF boards. I’m actually planning to buy 2 copies of DQ7 for each of my 3DS :p

      • Woah! I didn’t expect to see you on here. How’ve you been? :D

        • I’ve been around. Focusing more on making money and stuff. Do you use Steam by any chance? I think I added the right one…apparently Steam has a few Ishaans. I sooo need your help with a lil information gathering though.

          • Yup, I do use Steam! I just sent you a friend invite on there.

  • Xinen

    Man I remember Square doing this back on the PS1 with the FF Chronicles or the collection with Chrono Trigger. They seem to enjoy the begging. All business includes an element of chance, it’s that risk of investment and no business has ever been free from such risks. I don’t know, they just don’t seem to appreciate their fans as much as profits.

  • Bernardo El Moullek

    An online petition requesting the localization of Dragon Quest VII for 3DS and Dragon Quest X for Wii U, called “Operation Hero”, has already gathered more than 3000 signatures.
    If all gamers unite, we can convince SquareEnix to bring Dragon Quest VII to the West!

  • I want this game for the 3DS! Please!

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