Xenoblade Chronicles X Will Use The Wii U GamePad As A Navigation Device

By Ishaan . September 2, 2014 . 9:31am

Speaking with Edge magazine, Xenoblade Chronicles X executive producer Tetsuya Takahashi touched upon how the RPG will make use of the Wii U GamePad.

 

“We decided that it would be perfect to use as a navigation device, in the same way that a lot of tablet computers are,” Takahashi said, according to a quote pulled by Nintendo Everything.

 

“We’ve put some important features relating to the game system and your objectives onto the GamePad, so I feel that this should create a very user-friendly experience for players.”

 

It appears that Takahashi did not specify whether or not you would be able to play Xenoblade Chronicles X using Off-TV Play with the GamePad. Hopefully, that’s a feature the team doesn’t neglect to include.

 

Xenoblade Chronicles X is scheduled for release in 2015 on the Wii U. Meanwhile, the original Xenoblade Chronicles is headed to the New Nintendo 3DS.


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  • Suicunesol

    I just noticed in the screenshot above that some buildings are made of bricks. Very uncharacteristic of such a futuristic world. There’s also palm trees.

    Just like Los Angeles.

    • Aspirety

      Well, the area is called ‘Neo Los Angeles’.
      http://xenoblade.wikia.com/wiki/Neo_Los_Angeles

      • Suicunesol

        I know, that’s my point. That an old screenshot became clearer when I knew more information.

    • Aaron K Stone

      Maybe those buildings were made after NLA crashed onto Mira and bricks were all they could make?

  • Codename: D.A.V.I.D.

    Having Off-TV Play would be great, even more for those long playing sessions this game invites :D

  • http://twitter.com/GNPixie Lynx

    I said it before and I will say it again:
    The Game-pad would be amazing if people used it more for RPGs.

    • midgard229

      the 2nd screen is almost always used as a map only. just like this game. there is almost no point for them except map or inventory.

      2 screens is a stupid idea, thats why most ds and 3ds games use it, and i havent seen one that used it will unless it was the specified uses as i stated above.

      world ends with you would have been much better without the 2nd screen for example.

      • kylehyde

        You have to be kidding me, seriously TWEWY would have been been better without the second screen?

        This game was easily the best on the whole DS library and the one that implemented better than any other game the use of both screens at the same time for the action. It was really easy to follow and certainly it was more than possible to have great looking at both screens at the same time.

        • John Diamond

          professor hatworth would utilised the touchpad in an imaginative way

        • midgard229

          the game is good yes, just saying i would like it better without it. my opinion is all :P

          • Anime10121

            Well… the iOS version is one screen :v

          • midgard229

            yeaaaah but no buttons lol

          • HarakiriKami

            Lol, we’d have never gotten such a creative and intuitive game like TWEWY if not for the DS.

            The game has so many unique systems in it, from how difficulty and upgrades were handled, to the food system and the style system with clothes. Plus the combat.

            Imo the only thing Twewy would benefit from is the extra two buttons on the NEW 3DS so you can use more pins. ( Since you have to hold the r button or l button to use pins that have overlapping execution techniques) a

      • Jero

        I’m sorry, no. TWEWY was awesome, the duality was a huge part of the game. I don’t see how 1 screen is better than 2 screens tbh. Even if it’s used for small stuff it’s still a plus. There’s a lot of games that really need the second screen to work (etrian odyssey, kid icarus, TWEWY).

        • midgard229

          not saying it sucked. lol there is a middle ground ya know? imo it coulda been better with one screen. and yes the games you mention work with it, and maybe the devs just failed to utilize the screen much, but seriously, what more can you do?

          • hng qtr

            EO and KI: U can’t really be done on a single screen without making the games considerably worse and clunkier.

          • HarakiriKami

            KI:U would require using the Wii Remote plus to spin the camera around probably. Wouldnt work on an analog stick

          • Jero

            I’m not a game dev so I can’t tell you just like that what else it could be used for, but I’m OK with it being a map, or having the inventory on the bottom screen. That’s just more comfortable you know, instead of having the map on the (already small) top screen you have it on the bottom screen with more details on it. It’s just better, a nice add on.

          • midgard229

            ofcourse its an okay add on. but to be heralded as the system that lets you see the maps on the screen, Kinda rather not lol. nothing special. nothing bad

          • HarakiriKami

            Play fatal frame when that comes out lol

          • HarakiriKami

            The game’s UI is all on the bottom screen actually

          • HarakiriKami

            Have you ever played Ninja Gaiden Dragon Sword or Contra 4? Cause that sounds like what you want if you want a game that uses “both screens more” (which is a lol worthy perspective)

            Mind you when Twewy came out, Tablets and the Vita didnt exist. So stuff like tin pin slammer could only exist on the DS. And not to mention it fits the story entirely. The story is compromised on the iOS port

            HOr resident Evil deadly silence? Or any scrolling shmup that uses both screens like Red Riding Hood Zombie Barbecue?

            Or Dimentium / Dimentium 2?

            Speaking of witch I want Metroid Prime in 3D. That’d be really immersive.

          • midgard229

            yeah played ninja gaiden. that was an interesting use of the screen, i forgot about that one. and yeah twewy on ios is horrible lol again no buttons

      • Tom_Phoenix

        I always find it funny when people say that the second screen is almost always used as a map or inventory in a manner that implies that such a thing wasn’t incredibly useful.

        I’ve found that having a separate screen that displays the map, the inventory or stats and reduces the UI clutter on the primary screen to be a great boon to games where its important to have easy access to such information, such as RPGs (especially dungeon crawlers) and turn-based tactical games.

        Furthermore, having a separate touch screen is quite handy in games that have map creation/customisation or point and click elements. Sure, those things can be done with a d-pad as well….but there’s no denying that it’s much slower and more cumbersome.

        Just because something is normally used for rather mundane things doesn’t mean that it doesn’t improve the gameplay experience. Speaking for myself, thanks to dungeon crawlers that made good use of the DS’ two screens, I find it harder to go (back) to similar games on single screen systems.

        • midgard229

          im not saying its bad though lol. just saying it needs more uses creative wise. i think its stupid, but thats just me. if you enjoy it then hurrah for those. But ive been gaming for 25 years and i dont find it that amazing, and i own a wii-u, ds xl and 3ds xl :)

          • HarakiriKami

            There are plenty more creative uses. You just need to play more Wii U games man lol. Even ports like SplinterCell and Yakuza had some great uses to it.

            Indies themselves make great use of the Wii U gamepad as well. Coaster Crazy Deluxe, Scram Kitty,Pure Chess and other various titles are good examples.

            Any game by knapknok as well

      • celery

        I have to disagree. Even if it’s something simple like a map or inventory screen, the second screen is almost always helpful. For instance, I think the Gamepad made Wind Waker very user-friendly–the map on the Gamepad worked exceptionally well because of how expansive the waters were; I didn’t have to worry about looking down to see the map because there were plenty of times when the water was clear and I could afford to check it with ease. Also, switching items was a breeze, not having to open up the menu manually each time.

        A good UI is all about making the interfaces clear to read and easy to use. As long as it’s not done horribly, almost all games can benefit from a second screen. It’s easy to take for granted, but it helps makes games a whole lot more enjoyable. Take Etrian Odyssey for example: I can’t imagine how tedious it would be to make my own dungeon
        map without the ability to simply draw in the walls and floors on the bottom screen.

        (Also, for your example regarding TWEWY, I know it’s just your opinion, but you stated it as a fact–I have never seen anyone with the same opinion, and I have never seen TWEWY’s use of the two screens as a point of criticism against it. It may just be your opinion, but it is a very, very rare one. You may think it’s “stupid” to have or utilize a second screen when in reality that’s one of the best things a developer could take advantage of.)

      • PreyMantis

        Even with just map/inventory, dual screen still cuts the annoying bullshit of pausing-unpausing of a game. Playing Wind Waker without a map on your hand is annoying as funk since there is no map on screen to know where you’re going. Same with the OoT on 3DS, it cuts the bull of annoying pausing-unpausing to keep switching equipment.

        • midgard229

          yeah, thats fine and all, it does, but i rather spend the Hundred+ bucks on games than a huge uncomfy controller like the WII-u’s.

          the ds is fine, but that Wii-u screen, is Pee-u

          • HarakiriKami

            The Wii U’s controller is not uncomfortable at all.

            Have you ever played with it? Hell its almost like the Wii Remote which offered you a lot of space between your hands instead of being restricted to a small controller

            And its onot that big either. Its pretty lightweight as well

          • midgard229

            its horrible uncomfortable imo lol. Ninja gaiden was just Ughhh. the controller is too big for any complex inputs. for a game like mario kart its okay, but its never going to beat a classic controller

          • HarakiriKami

            Stop holding it funky then buddy. Keep it in your lap and put 4 fingers on each trigger or stick your second fingers under the bar on the back. I play monster hunter on this thing nearly every day.Its a smooth experience.

          • PreyMantis

            Hmm… Small hands… Can’t do anything about that. I guess you can… uhh… drink more… milk…? *shrugs*

          • midgard229

            lol small hands? im 6 feet, my hands are def not small. obviously i needed the ds xl and 3ds xl for a reason. I just don’t find it comfortable for action oriented games. try playing blazblue, guilty gear or any game with quick inputs. its not going to work as well as the pro controller

          • PreyMantis

            I don’t what’s wrong with your hands or how you hold a controller, but if the majority of people here disagrees, then, there must be something wrong at you’re end.

          • midgard229

            yeah, that i have my own opinion. god forbid. Lol the majority of people period dislike the wii-u controller. I will see how bayonetta plays. it worked horribly on ninja gaiden compared to the ps3 version

      • HarakiriKami

        Nah depends on the game. Have you played Deus Ex?

        Want me to go over a list of games and their functions on the Wii U?

        • midgard229

          i played dues on PC so nah not on wii-u,

          Listen :P. its imo just nothing amazing. its like an add on most fo the time. what my main complain is, is that this console has barely anygames. i got mario kart, wonderful 101, zombie-u, and animal crossing. there just isnt much on there, or coming out sadly. not that this is new. with the exception of the ds and 3ds, 3rd party support is always weak on nintendo consoles. hasnt been good since Snes.

          the console has been out for basically 2 years with nothing to show, sure, zelda, smash bros and xenoblade in the future, but just not much more :/

          • HarakiriKami

            Man I’d hate to be in your shoes. I actually enjoy my gaming platforms. I feel bad for your Wii U. You should probably sell it to someone who appreciates it for the library it does have. They’d clearly get more use out of it.

            ( Seriously you’re complaining about there being a lack of compelling use for it when you only have five games? The gamepad is used well where it makes sense, unlike the Wii remote that had motion controls shoved where they didnt belong in the beginning)

            I have Deus Ex on PC too. The re-release of it from the WIi U port is buggy on it first of all, secondly the WIi U port is the definitive way to play that game. Even at 30fps ( good thing its stable lol)

            If you dont think its anything special thats fine. You go in your corner over there and sit there complaining to the clouds while the sensible folk will be playing Pikmin 3( which has fantastic gamepad use btw, those stylus controls are so good), Bayonetta 2( woo for one handed play) Fatal Frame 5 and Splatoon ( which requires the Wii U Gamepad.) As does Mario Maker, Kirby and practically every other game Nintendo announced at E3 this year. Oh and designing levels for Multiplayer in Devils Third will be much easier with the GamePad. Cant wait to se how its campaign evolves further.

            I wonder if smash has a boss mode or a level creator like brawl did.

          • midgard229

            why do you awesome i hate the wii-u? because there arent that many good games at the moment? Soon there will be more, yes ofcourse. and im looking forward to some of the ones you mentioned. Just because i don’t say Nintendo should sit on the Iron throne, doesnt mean i hate it. I was never expecting much in the first place lol. since the n64 the ninendo consoles have always lacked games. The good stuff is still good, but there just is never a lot.

            I dont even have a ps4 yet or xbox 1 lol. i have my ps3 and 360 though, tho havent touched the 360 for years haha

    • subsamuel01

      I love the gamepad, but the battery life is terrible. It was such a pain playing through a long games like Assassins creed or Wind Waker because the gamepad would die in like 3 hours.

      • Pyrotek85

        I don’t know why it has to be either. It’s a big pad, there should be room for quite a large battery.

        • Sion12

          well its a problem of cost and weight.

      • Sion12

        i dont have a wii you but you can buy a high capacity battery or play while charging?

        • Black Heaven

          You can play while charging, but I’m not so sure if you can replace its battery (never tried it). I don’t really find its battery life annoying. 1 or 2 hours playing while charging, for another 3 to 5 hours unplugged.

          Regarding Lynx’s statement, I agree. Having a touch screen in your controller opens up to vast amounts of control for your game. Aside from Navigation (which I think is a map of sorts?), touchscreen can lay out all possible abilities for you and your party as a shortcut. This is mostly beneficial for Action RPGs where you mostly control just one person, then the others are automated.

          • Neoxon

            Nintendo released a High-Capacity Battery for the Wii U, so yes, you can replace said battery.

      • CozyAndWarm

        Try turning the brightness down a tad. Makes a HUGE difference for me

      • HarakiriKami

        Stay plugged in or get the bigger battery

    • HarakiriKami

      The last Story yo

  • MaximDualBlade

    Sounds like a nice function. I want to see smaller bosses, to see the combat in action

    • HarakiriKami

      No, The camera zooms out further now

  • Dascylus

    Gamepad made a wonderful navigation device in Lego City Undercover as well, looking forward to seeing how well this functionality is used in Xenoblade Chronicles X next year.

  • pokeroi

    Menu on a second touch screen could be so useful! Character’s stats, inventory management, maps, quest journal, skill trees and etc. at 1 ou 2 finger taps will be always better than pause the game, then use buttons to navigate.

  • http://people.ign.com/princerevolver Surgeon Of Death

    So many great JRPG set for 2015.

  • Anime10121

    Man I hope this is a early 2015 release :D

  • XypherCode

    I know for some people, they might think this is just an obvious implementation of the GamePad like maps and inventory, and in this case a navigation system. But for a game of this scale, it’s actually pretty essential and crucial for an open-world JRPG. I’m really excited to see how well they can really take advantage of the controller. I’m thinking we could use it for more efficient Party control and multi-tasking. Having them go from point A to B or anything similar.

    • Dascylus

      Just imagine if something like this were around for FFXII… managing Gambits would have been so much easier because you’d be able to change them on the fly without having to open up the menu.

    • CozyAndWarm

      This is why I’m frustrated that From Software is so butthurt about supporting Wii U. Seamless item and equipment management on the Gamepad so you don’t have to cover the TV screen and gameplay with menus for the Souls games would be PERFECT.

      • HarakiriKami

        From Software has a history with not supporting Nintendo.

        In the past they’d laugh historically if you asked them questions about the gamecube. They did the same thing with the Wii U as well lolololol.

  • http://twitter.com/puchixseda puchinri

    That works for me. I can’t wait to have this game in my hands. vuv

  • Michael Kelehan

    Here’s hoping we can indeed have single-screen play, in case we want to play with the Pro Controller or do some grinding while watching TV. I wouldn’t mind it at all if certain quests and minigames required the second screen, of course.

    …but no matter what, I’m IN.

    • Tatsuya1221

      Pretty much how i feel, i’m fine with it as an option, i’m not fine with it as a requirement.

  • Jirin

    Good idea to use the gamepad for navigation.

    But can you control your party this time? Being able to directly command your allies at will is crucial to me.

    • Kelechuckuw K.c.W
      • Codi Schumacher

        If thats the E3 video no thanks already watched it are there any videos with other info regarding the game I want to find out about the class system and the E3 didnt really cover that in any detail

        • Kelechuckuw K.c.W

          There were two different videos but they show cased you can control the other character’s in the party to some degree . I know the second one showcased this very thing. so if you saw them both your question was answered some time back .

          Which makes this some what odd it was asked since you saw them. all as you claimed yet still asked . the full class system has yet to be said but they did list some of them i the second video as well.

          • Codi Schumacher

            I asked because I dont always get a chance to look into these things and wanted to know about the full class system there is a class type i want to play and if its not part of the game im not getting the game

          • Kelechuckuw K.c.W

            well there is a class system but they have yet fully listed the all yet on print I’ll check though it was a while back. but they showed mention it in the second video which was a lengthy discussion that’s what I remember

          • Codi Schumacher

            Thanks anyhow. I guess I have a wait before any new videos come out and dont care to watch the same ones over again when they cant answer the questions I have

          • HarakiriKami

            http://www.gamespot.com/videos/e3-2014-xenoblade-chronicles-stage-demo/2300-6419442/

            You probably havent watched this.

            Xenoblade has no set class system. You cn change classes mid battle too. Its like Fire Emblem, you cycle through classes to get skills and attributes

            You can also switch freely between melee and ranged combat

          • Codi Schumacher

            you are contradicting yourself with the first and second sentences

          • HarakiriKami

            That isnt e3 footage.

          • Codi Schumacher

            The content im referring to was first shown during E3 nintendo treehouse so YES IT IS!!!!

          • HarakiriKami

            Dude they’re playing with a different main character and the commentary/ things said is different in this video. It’s like you fools never pay attention to anything lol. If you want every single piece of information relevant to the game its right here at this link http://www.siliconera.com/2014/08/28/xenoblade-chronicles-x-will-user-friendly-quest-interface/#comment-1563000566

          • Codi Schumacher

            You paid no attention to what I even said about the class system my comment was on the Xenoblade chronicles X thread and was about same said game how it has to be about it

          • HarakiriKami

            You want to play a shitty caster, yah got that. I told you there’s no shitty caster in this game. You reclass your character and pick up skills along the way. There’s a skill chart with branching lines. Pay attention god dammit

          • Codi Schumacher

            What the hell dont you get about I cant read japanese?

          • HarakiriKami
          • Codi Schumacher

            get some glasses you need the the screenshot is full of japanese text

          • Codi Schumacher

            there were some problems the text was all unreadable being in japanese and the fact they scrolled everything so fast i wasnt able to try and make sense out of it they should have explained what each of the 3 branches was about I prefer to be more informed when i get a game so i know if it has replay value if im going to find it worth purchasing in the first place and im still on the fence till i can find out for certain if they have a devoted caster style class as an option. As stated earlier for me its a deal breaker if they dont have it

          • Kelechuckuw K.c.W

            Don’t worry I’m sure the full list will be on Siliconera when the makers are ready to talk about the full details. It’ll happen

          • Noor Mahmoud

            A deal breaker? Then just don’t buy it. They don’t need you.

          • Codi Schumacher

            It looks nice and all but I never bought the first game since you were stuck with a character instead of getting to create one for yourself. It reminds me of Phantasy Star Online Im hoping a character class similar to a Force will be in the game as i tried other classes in it and found they just werent as enjoyable

            From what I had heard the first game has a character Melia who would fit my style but you have to work up an affinity with her to be able to control her If I could have had her as an alternative character to begin the game with and play her for the full game start to finish then I probably would have gotten the Wii game.

          • Noor Mahmoud

            Wait, so you are prejudging and haven’t played one of the best RPG’s of all time just because you prefer being a caster? As someone who generally mains casters I had a lot of fun with Xenoblade. Although, I still find the idea of judging combat without playing it as crazy. Also, your notions of the game are inaccurate. You acquire Melia as you pass a certain part of the story.

          • Kelechuckuw K.c.W
  • Franggio Hogland

    Please don’t force the gamepad.
    And
    Please allow offscreen play.

  • Codi Schumacher

    I want to use the classic controller as an alternative option. Also I want detailed info on the class system for the main character

  • Raziel Kõbe

    this red X… miss Xenogears. Square-Enix awake!!!

    • Aaron K Stone

      SE wont and can’t do another Xenogears.

      • Raziel Kõbe

        The legal rights of the game Xenogears, characters and the name belonged to Square Enix. Xeno universe can be used for NamcoBandai(Xenosaga) and Monolith (Xenoblade). What is lacking is the will and a team for SE. Same for Namco!!! make a new Xenosaga dammit!!!

        • Demi-Friend

          Whats the point if it has none of the original team behind it who are working on this game?

  • SaiyanJedi_Trunks

    I think this is a great idea to use the under-utilized gamepad. Objective features and navigation are certainly beautiful uses – I appreciate his goal of a “user friendly experience” as well. I truly can’t wait for this game.

    • HarakiriKami

      Its not really underutilized. every game uses it in some form or fashion

      Except Donkey kong. Indie games use it really well, so does zombi u,ninrendo land, lego city, deus ex, rayman legends,splinter cell, windwaker HD, SM3DW,Fatal Frame, Bayonetta 2 ect

  • GigaGaia

    I am not sure I wanna buy this game afterall if there is no pro controller support.

    • Dascylus

      I don’t wish to offend or anything, but why did you purchase a Wii U if you don’t like it when developers are trying to make full use of the Gamepad to make the system more worthwhile? It’s the lack of Gamepad utilization that was the Wii U’s most inherent flaw, but when people complain about not wanting to have to use it, it defeats the purpose of owning or even developing for the console.

      We, as Wii U owners, should be supporting proper use of the Gamepad as a gameplay tool, not the other way around. It’s just like saying you don’t like using the Wiimote for the Wii when it’s an integral feature of the console.

      • ALL HAIL KING BIMPY

        never force gamers to use it only. imagine if all XB games force you to use kinnect only. all 3DS games force you to use 3D only. all PS games force u to use PS move only. not everyone likes these second hand controllers. some think they are a gimmick, some are physically hurt by them like i was (my thumb became bused when i played kirby because it was wedged against the wiimote’s back, which resulted from being forced to use it only one position that happened to be uncomfortable and painful).

        plus nothing beats classic standard controller, keyboard, wheel, gun, and dance mat.

        • Link

          Your examples are horrible considering the fact that those input options are all secondary to the main controller. The Gamepad is the main controller designed for the WiiU so of course they’re going to make you use it. Same with the WiiMote, its the primary controller designed for the system, not the CCP.

    • HarakiriKami

      The game would play better without it imo

  • Warboss Aohd

    i like the idea of using the screen as a map.

  • http://output1-2.bandcamp.com/ db4johnny

    I’m so excited for both! I missed it when it came out on the Wii.

  • https://www.youtube.com/user/LetsPlayerRPG Claytonred9

    I really wish I had a button that could make time go faster so that 2015 would hurry up and be here. The waiting is horrible. I mean just look at the JRPG lineup: Xenoblade Chronicles X, Disgaea 5, Persona 5. Need I say more? v.v

  • Neoxon

    - “We want Nintendo to give us innovative uses of the GamePad!”
    - “We want Off-TV Play!”

    Hard to do one without sacrificing the other. Two of the games that use the GamePad the best (ZombiU & Nintendo Land) can’t do Off-TV Play for a reason.

    • Kaetsu

      Gamepad gimmicks can be unique and fun but I think I’d rather just have off-TV play. It’s honestly my favourite Wii U feature.

      • HarakiriKami

        Fatal Fram 5

    • Dascylus

      Lego City Undercover can’t do Off-TV Play either… the disappointment is Windwaker HD, which supports gameplay without needing the Gamepad, but no Off-TV Play option.

      • Link

        Windwaker HD supports Off-TV play o.O

        • Kaetsu

          Yep. I played it all the way through on Off-TV play.

      • darkcreap

        Sorry, I have to disagree, WW allows Off-TV play. For sure. I use that feature al lot.

      • mikebrand83

        lolwat?! “but no Off-TV Play option” on Windwaker HD?

        It’s even an advertised feature on the official website!
        “Enjoy high-definition cell-shaded brilliance on your TV or entirely on the Wii U GamePad controller.”

    • http://www.siliconera.com/ Ishaan

      I feel like for RPGs, Off-TV Play is the more important feature. Especially for a series like Xenoblade, where you can easily take over 100 hours to complete the game and still not see everything. I really would like to be able to play that in bed or at my desk or wherever, rather than having to sit in front of a TV.

      • HarakiriKami

        Dont want the Ui to be too clunky though

  • NintendoPSXTheSecond

    Xenoblade Chronicles X, should be game of the year in 2015, but will lose to FFXV because brand power.
    Sometimes I hate those “Genre/Game of the Year” stuff on websites.

    • Kaetsu

      FFXV won’t come out in 2015. 2̶0̶2̶8̶ 2016 is much more likely.

      • Dascylus

        Not to mention FFXV may easily lose to KH3 because people have been waiting an entire console generation for that game. FFXV is just a rebranding of a game we were promised over 5 years ago (and over 5 years of unfulfilled promises can lead to a lot of disappointment and resentment for fans)

        And for the most part, the Final Fantasy brand lost most of its momentum after the FF13 fiasco and the mess that was pre-Realm Reborn FF14. The only good thing I see coming out of the brand in the next few years is the Explorers spin-off for 3DS. I sadly lost interest in what original was FF versus 13 after the numerous years of delays and lack of coverage.

    • Sydney Losstarot

      I have been a fan of Final Fantasy for a long time, but I am going to get FFXV when it is sold for $20 or some other sale. Xenoblade stole my heart when Final Fantasy pushed me away and made me feel embarrassed and disgusted. I am sorry for recent fans that Love the new Final Fantasy games and Kingdom Hearts games, but that is just how I feel.

    • ALL HAIL KING BIMPY

      FFXV should be the better game. If you did any research on it then you would know how epic it is. Here, please read http://www.ign.com/boards/threads/everything-you-need-to-know-about-final-fantasy-xv.454161061/. It’s everything I know. Sounds better than everything XBC presented so far. Before you talk about XV reorganize what Division 1 is doing to it. Then slander it instead of having no knowledge

      It’s not hard to beat a spiritual successor to something like Xenoblade, especially when the competition is bringing forth new ideas to the JRPG genre that hasn’t been done on such a high level in the past 14 years… People will also dig the more down to earth characters and greyer tone when the genre badly needs it in a time of cartoonish tropes being abused

      • Aaron K Stone

        Apologies if I dont have much faith in Square Enix after all the lofty claims they’ve made in the past or if FF15 ever comes out.

      • Heropon

        So show me any Tetsuya Nomura (FFXV , KH ) game that have better story than Tetsuya Takahashi( Xeno Series ) . From what i see , FF XV will only better in graphic

      • HarakiriKami

        Sorry but Final Fantasy 15 looks like Uncharted.

        I’ll play an actual open world rpg

      • Xeon2

        I look forward to FF 15 and the world it presents, but I can’t help but feel the ambition in Xenoblade X greater, the world, the enormous scale and the movement in mechs to match, the symbolism in Gnosticism. Both games can be construed as unoriginal in the combat systems, but I feel that X adds more to its combat than FF 15 adds to its KH esque system, customization will also likely be higher in X. I’ve seen the link, there are no new ideas present here as far as I can see. Xenoblade X also has some of the best tessellation in its environment in the next gen. But perhaps I’m too harsh, both games are trying for different goals. FF15 is looking to tell a linear tale with numerous intractable (more than before) set pieces and characters that aren’t blank and dull with a combat system utilizing ideas from KH with a small amount of twists (hence it’ll have less replay value). Xenoblade X also tells a linear tale but puts a significantly greater focus on the world (using mechanics like NPC affinity, playable character skills, heart to hearts, item orbs etc.) the player is placed in, putting exploration to the forefront not unlike earlier JRPGs on the SNES and PS1.

    • Ric Vazquez

      Agreed.

    • HarakiriKami

      lets hope FFX releases in 2016 then

  • Kai2591

    Holy crap look at that picture of its in-game city area…it looks HUGE.
    Well, it ‘looks’ huge. Need to actually play it to see thats all explorable…but given how very explorable the first game was…damn.

    and the city environments looks even more realistic now.

    • TrueDefault

      It doesn’t look like you can enter the buildings though, too bad.

      • Kai2591

        Thats a shame if true. Thats what was lacking in Xenoblade – it was all outside exploration.
        No big deal though.

        • HarakiriKami

          You can enter the buildings dont worry.

          • Kai2591

            YES.
            Thanks for telling.

            Now my only big worry is whether or not the player character has real ‘character’, with real personality and actually talks (with full voice) to and interacts with other characters, with romance and all that, because a ‘fully customizable player character’ usually means the mc is an empty shell whose only voice is in battle cries :(

          • HarakiriKami

            I dont know if it takes more after Chrono Trigger or Fire Emblem but either way it should work.

          • Kai2591

            Or perhaps Mass Effect?
            Guess we’ll just have to wait and see…

        • TrueDefault

          Yeah! I hope there’re chests this time around, picking up shiny floaty blob does not feel as satisfying.

          • Kai2591

            or perhaps the actual form of the item.

  • deathman00789

    Dunno why but that screenshot reminds me of Phantasy Star.

    • Jeremy Barnes

      I dunno either

  • Ric Vazquez

    Game Of The Year material here!

  • Federico Astica

    My Wii U is ready. Can’t f****g wait!!!

  • ShawnOtakuSomething

    #I’m Really Feeling it.

  • Jeremy Barnes

    It would be nice to have a really good reason to own my Wii U. I’ll to dig it out when it gets released in the west.

    • Xeon2

      And when you do, it’ll be a long ass time before you put it away.

  • Blue Gum

    Can we get Xenoblade Chronicles playable with just the gamepad please?(When using the gamepad as the main display).
    Using another controller instead of the gamepad is preventing me from buying a Wii-U.

    Alternatively Xenoblade HD (so I don’t have to use the emulator).

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