Players Taking A “Wait And See” Approach With Toukiden Extreme

By Ishaan . September 5, 2014 . 2:00pm

Last week, Koei Tecmo released Toukiden Extreme in Japan. The game was released for the PlayStation Vita and PSP, and sold 90,410 copies in total. 79,384 copies of the game were sold on Vita, while 11,026 were sold on the PSP.

 

Japanese sales tracker Media Create pointed out in a report today that Toukiden Extreme only sold 50% of the original Toukiden, which was released in June 2013.  That game sold 188,810 copies at launch (122,794 copies on Vita and 66,016 on PSP).

 

In the case of the first Toukiden, the PSP version of the game sold nearly half as many copies on PSP as it did on Vita. In the case of Toukiden Extreme, however, the PSP version sold six times less than the Vita version, and the Vita version itself didn’t do all that well. There are two ways to look at this situation:

 

  1. People have stopped playing games on their PSPs. These same people do not care to buy a Vita to play games on, and so opted out of buying Toukiden Extreme altogether.
  2. A small part of Toukiden’s PSP audience has shifted to the Vita, but clearly not enough to make up for the number of lost players.

 

The reality is probably a mix of both. Either way, Toukiden Extreme’s drop in sales mirrors that of Soul Sacrifice Delta, which also saw a fairly sharp drop from the first Soul Sacrifice game. I would assume the lack of a “2” in front of the new games lets people know that they aren’t really full-fledged sequels, which further decreases the need to buy these titles.

 

It should be interesting to see how Monster Hunter 4 Ultimate and God Eater 2: Rage Burst—both of which are hunting-action games like Toukiden and Soul Sacrifice—do in comparison to their own predecessors, just so we can compare if a 50% drop from a numbered title to an updated “G” version (or its closest equivalent) remains consistent across the board.

 

Either way, though, Toukiden Extreme’s numbers aren’t really much to write home about. In their report, Media Create say it’s difficult to evaluate how the game will perform, because retailers have indicated that people that bought the first Toukiden are taking a “wait and see” approach with Extreme.


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  • subsamuel01

    Monster Hunter won’t suffer this problem, anything with the words Monster Hunter will sell like crazy. The Japanese market in general has dipped a lot within the past year, a lot of new releases in the region are suffering with the exception of a few.

    • Kaien

      Have you seen Monster Hunter Frontier sales? :P

      • British_Otaku

        Isn’t that an MMO? The different between MMOs and other games in sales in huge and presumably money made on the subscriptions more than makes up for not being a million seller on one single platform.

        • Kaien

          I know. I just had to say that, because ” anything with the words Monster Hunter will sell like crazy”. MHF sales are small compared to DQX and FFXIV.

          • the_more_you_know

            Frontier has 4.5 million players. That’s a crapload more than the people who bought MH4.
            http://dengekionline.com/elem/000/000/910/910470/

          • ronin4life

            It isn’t that much more, if MH4 hasn’t already past it. And the fact that MHF has been through multiple consoles and muliple “G” versions after several years, while MH4 is getting its upgrade in a month and only having been available for less than a year pretty much speaks for itself anyway

            http://www.ign.com/articles/2014/05/08/capcom-financials-reveal-huge-monster-hunter-4-success

          • the_more_you_know

            They overshipped the game at 4 million. Any sales chart will tell you it sold 3.5 million (that’s famitsu’s estimation with download codes and bundles included) at best. For the past few months they had to discount the game to sub 2000 yen with the lowest being around 1300 yen new during when Freedom Wars came out. This is in contrast to what a healthy sales would be that is to clear the stock first and to release a “best price” version like all the previous MH games before it.

          • Alter

            3rd was 4.8 million, PSP is strong.

          • I’m fairly certain that’s PR speak for “Frontier has 4.5 million accounts that have been created”. I highly doubt 4.5 million people are paying a monthly fee to play MHF. Not even Final Fantasy XIV or Dragon Quest X have that many players in Japan.

            If you don’t buy the retail packages, Frontier can be downloaded for free in several ways. Getting 4 million people to create accounts (a few likely with duplicates or alts) doesn’t tell us anything.

  • British_Otaku

    Sourcing from an old This Week in Sales: http://www.siliconera.com/2013/09/18/this-week-in-sales-monster-hunter-4/

    (2005) Monster Hunter Freedom [PSP] – 233,783
    (2007) Monster Hunter Freedom 2 [PSP] – 705,281
    (2008) Monster Hunter Freedom Unite [PSP] – 880,468
    (2010) Monster Hunter Portable 3rd [PSP] – 1,950,717
    (2011) Monster Hunter 3 Ultimate [3DS] – 521,959
    (2013) Monster Hunter 4 [3DS] – 1,715,060

    These are the first week sales for most of the recent portable games I assume. Remakes seem to still do very well (it seems MHP3rd was the 3rd installment in a PSP line up – Portable 2nd released just a year prior as well) and both games which sold over a million first week reached 3 million copies.

    I assume Monster Hunter’s formula which adds a lot of great content and collaborations to pull people is simply really effective when combined with all of the other factors. I don’t think I should be confident in it getting very comparable numbers or higher, but I really expect it to do so.

    • Kaien

      MH was growing on PSP. MH4U is not going to do 1,7M first week. I think it will do well though.

      EDIT: Ehm, is MH4U bundled with the new3DS? If so, maybe…

      • British_Otaku

        MH4U is bundled with the New 3DS. Both of them have the same launch date so I imagine people will think of them as hand in hand, though I don’t know whether that is enough to secure huge numbers unless that many people were waiting for Micro SD, 3D tracking, faster downloads or a second analog by default.
        If MH4U was released with no new 3DS SKU especially one that improves on more or less everything, I would be sure of the numbers being lower.

        • darke

          Yeah, but buying a “New 3DS” with MH4U is logical, buying a “New 3DS” just to get MH4U doesn’t follow.

          I think sales of New 3DS will increase due to MH4U, but I don’t necessarily think the reverse is true.

      • darke

        There’s a MH-branded LL bundle of New 3DS+MH4U. Don’t recall there being a non-LL bundle.

    • I don’t expect 4U will see higher launch numbers than vanilla 4, but I do expect it to break 500,000 copies at launch at least. It’s hard to predict just how much it will sell at launch, though, because we haven’t seen an updated re-release of the same MH game on the same platform since 2008.

      Plus, the market has changed since then. Back in those days, Monster Hunter was something of a social trend. Now, that trend has died down and the series has stabilized, so all of that old data can’t really be used to make comparisons, which is why I didn’t use it.

  • Namuro

    I thought the article would be about how players “play” in Toukiden. I was wondering what kind of game-tactic “wait and see” is. LOL

    Anyway, I believe Monster Hunter 4G will do well…

    I believe in you!!!\( `Д´)/

    • edenknight

      For a moment I thought the same. Like; monsters have different behaviour than the last game and change their attacks in mid-fight so you have to be more careful when approaching them. I could never be so wrong…
      LOL big time indeed :D

  • raeldor

    I’m not sure you could expect to sell an ‘improved’ game in the same quantities as the original, could you? Especially since you’re asking people to pay for the same game twice. If it were me, I’d be more inclined to spend my money on something new.

    • British_Otaku

      Fair point, most improved versions fail to make numbers anywhere near the original version but improved versions of games have managed to sell nearly as strongly or better in some cases like Senran Kagura Burst (does it count?), Monster Hunter installments and such.

      It isn’t impossible for it to happen even if it is unlikely and I will always expect lesser sales which matches the reduced resources spent to make the improvement.

  • My “Wait and See” Approach is to know when will this version of Toukiden get localized.

  • maouvin

    Meanwhile, Famitsu reports a ilttle over 100k and Dengeki a little over 90k (both only for the Vita version, and both reporting it as 60-80% sellthrough). This week was weird, the discrepancies were never that big.

  • Fro

    Is that here supposed to be a news article? Because this whole article is nothing but “this is my opinion based on these numbers” and one of the hyperlink sources doesn’t even lead to anything. It reads like a forum post but it is shown in the same way as all the other news on here is.

    At least write [Opinion] in front of it or something because this sure doesn’t count as a news article.

    • British_Otaku

      This is how most of the sales analysis articles are handled, I suppose it could have a stronger sense of being an opinion piece with an indicator before you click the article (a font colour or [Opinion]) but the use of “I” and proposal of multiple possible or probably reasons makes it pretty clear.

      It is still driven by sales figures and updated information from Media Create, just with some of Ishaan’s take here and there.

      Good catch on the Media Create hyperlink being dead though, I’m too lazy to check whether they normally link to these statements wherever they pop up but it may as well not be a link if it won’t give us any results.

      Some of the folks at Siliconera are sleepy. :P

    • This is sales analysis based on Media Create’s weekly report. The “wait and see” quote is from them. The hyperlink (which has been updated now—I didn’t catch that it was dead) leads to Media Create’s front page, because their weekly report page changes every week, so there’s no point in linking to that.

      It isn’t an opinion piece. It’s a collection of hard data and past trends, and theories that take those into account. There is no conclusion here, just the facts and some ideas on what might be going on.

  • scdk

    Sales are low for Same Game 1.5 with Full Retail Price, not long after the original was released? No shit. Even if you loved the game, that’s kind of a hard sell.

    “Wait and see”? Yeah, I’m sure people are waiting for it to drop in price. I may be paying full retail because I didn’t buy the first one, knowing that there was going to be a non-DLC/full retail expansion coming out soon after.

    Some game series (or any product with a rabid fan base) can pull this off, but it’s hard for the New Kid On the Block.

  • Kornelious

    Well they won’t need to wait and see for me! This will definitely be a Day-1 for me once they localize it :D

  • Raging Rasta

    Well, I for one will wait for Extreme to come to N.A.

    I also agree with both of the PSP situations, seeing as how I stopped playing it a long time ago, (the last game I played on it was Gods Eater Burst, and bought the game on the Vita a month ago) and ended up giving it to my little nephew.

  • Nonscpo

    Wow that sucks, hope they didnt print too many PSP copies!

  • triablos

    I think MH4G will barely break 1 million, and GE2RB will be around 250k for first week.

  • HarakiriKami

    In monster hunter’s case the number always goes up

    • That may not be the case any more. This isn’t 2008. Things have changed a great deal since then.

      • HarakiriKami

        We shall see. MH4 shipped 4 million copies and has sold through most of that. MH4G should ship around 3 million + whatever 700k-1.5m(time to break records!!) sales they get in the west

      • J_Joestar

        4G’s results will probably be more telling of whether this is a shift in consumer’s views on these types or releases, or whether the long term interest in these particular franchises simply wasn’t as high as people expected.

  • Aleister Crowley

    Can’t exactly blame people. They buy a game, and shortly thereafter there’s a 1.5 version with some new things. I wouldn’t be surprised if some of them are just waiting for a 1.75 version.

  • leingod

    Maybe if they released these “1.5” versions as DLC too, they’d get more sales. I know for one I don’t wanna pay full price for the same game I already own + a couple more stuff.

    • Jadfish

      I believe Soul Sacrifice Delta came out at a discounted price compared to the original one. After two months it was further discounted on the EU PSN store.
      I hope they keep doing this, because I feel ya.

  • Solid Knight #SouledOut

    Looks like Japanese consumers are getting wiser with their gaming purchases.

  • Death Saved

    how about releasing the update as reasonably priced DLC instead of gouging your fan base by making them pay out the nose twice.

    • PenguinPlayer

      Agreed. The least they should do is offer an upgrade as DLC for half the price, so people that didn’t buy the first one can jump straight into the new one and people that bought the first one can get the extra content without having to pay twice for the same game.

    • British_Otaku

      IGNORE THIS POST… Idiot posting on the wrong article alert.

      I thought I was on the Attack on Titan one…

      • Death Saved

        Haha it happens to the best of us.

  • CozyAndWarm

    Isn’t this the third release of the game, too? Maybe people have just already played it and moved on.

    • darke

      Only second I think. Both the original and the ‘Extreme’ version launched simultaneously on the PSP and Vita from memory.

  • I hope that, in some way, this just signals how tiring the Japanese re-release model of putting out games has become. Over there now too, and not just here, where it should be ABUNDANTLY clear to people like Capcom or 2K, judging by response to reissues of Street Fighter IV or Season Passes-to-GOTY editions of Borderlands’ titles.

    When publishers learn that updates of this nature are better suited to reasonably-priced online downloads instead of going for the full on physical, retail repackaging, everyone will be happier.

    This not only seems tiring, but it also seems to prevent anyone from building a new IP correctly. Instead of pushing on with whatever momentum you have, a la Yokai Watch-to-Yokai Watch 2, they just burn off all the momentum they managed to gain… like you said, with Soul Sacrifice and Toukiden.

  • Aristides

    Is there any news on the sell through rate off units shipped?

    • None from Media Create, unfortunately.

  • KyoryuOrange

    Part of the problem is probably this mindset: “I would assume the lack of a “2” in front
    of the new games lets people know that they aren’t really full-fledged
    sequels, which further decreases the need to buy these titles.” The fact that people (as the comments here shows) seem to get so uppity about paying for the game “again” or it not being DLC show that they don’t so much care about how much or little it adds at all.

    Take Soul Sacrifice Delta for example. So much was done to the game, but because it wasn’t “2” and because it was marketed so badly (so much of the new stuff, in many ways, you just have to experience, but too much of the focus was on the bits of new monsters and such rather than all of the improved gameplay), people drastically undervalue just how amazing the game is, not to mention how much of an improvement over the original it was.

    When people think “well, I got the original, so I don’t need this,” it baffles me. “This” wasn’t available when you got the original, and it’s usually pretty likely that what they’re adding isn’t always the sort of thing they COULD have added through a mere update to the core game because so much is fundamentally being changed. Soul Sacrifice Delta is again a great example of this. Likewise, this mindset that updated versions somehow take away from those who got the original also baffles me – did you not play the original game? Did you not enjoy it? Whatever happens later with later versions doesn’t change what you got out of the first version one way or the other, it’s just more you can have on top of that.

    All in all, while people keep talking about developers getting greedier and greedier, it’s situations like these that make me think it’s the gamers that are the ones getting greedier. They want all the improvements and things of these new games that made it NOT possible to be a mere update, but then don’t want to pay for a new game. No matter how many times I see comments like “they should make it an add on” or “they shouldn’t release it full price,” it blows my mind every time how selfish these people can be. These games aren’t going to develop themselves, guys.

    Let’s be realistic here. A “Soul Sacrifice 2” would not have come out this fast (even though Delta has more than enough new gameplay content to be that). A “Toukiden 2” would not have come out this fast. When people say “they should have just made a 2 instead,” they seem to think that this was made instead of a 2 rather than as something that is in-between 1 and 2. 2 would not have come out any faster, and if anything, using the feedback gotten from 1 to make the middle game and the feedback there to then back 2 would make 2 that much of a better game.

    All in all, it’s things like this that just make me disappointed in gamers. They cut themselves out of potentially great experiences (or worse, complain about prices of things they “want” and would totally get otherwise – if you want it enough to complain, just get it, but don’t complain just for the sake of it) and then cut developers out of the money they very well might need to make that actual “2” they want, because let’s face it, games aren’t getting cheaper to make. It’s like DLC – these days, more and more devs consider it from the onset of making games, but that’s not a bad thing. With game prices not going up to cover the rising costs of actually making those games, they NEED to make up for it somewhere. So in cases like this, if a “1.5” helps make 2 more likely and all the better, and it adds to the series in a meaningful way (as, from what I’ve observed, most DO tend to do despite claims of “it’s just the same game”), then there shouldn’t be any real reason to not get it.

    That’s just my take on it, though.

    • darke

      1) There used to be these thing called ‘expansions’ that added additional content to a pre-existing game. They were priced cheaper.

      2) Nowadays there’s these things called ‘DLC’ where you buy it and it adds new content to a pre-existing game. It’s also cheaper.

      3) These OldGame++ games are… the same price as the original game. Which you’ve already played, and probably already own. For a nebulous amount of extra content, which you won’t know about how much it affects the gameplay until after you buy it.

      If these OldGame++ versions were actually priced cheaper, like how the ‘game of the year’ versions tend to be priced cheaper because they’re bundle of a year old game with whatever DLC was released, this wouldn’t cause so many complaints. (Now that I think of this, isn’t this how the Vita ports of the Atelier and Neptune games worked?)

      The root cause of this seems to be Japan’s “we must buy physical” thing, where despite the fact nickle-and-diming DLC seems to be popular, they won’t buy most stuff digitally, so having a large DLC expansion doesn’t work.

      So we get to suffer ‘G’/’Delta’/’Extreme’ releases and the griping that goes with them.

      I’m expecting this will got the way of the dodo like pre-orders are heading in the west, soon as well. It looks like people are starting to get tired of buying the entire game twice, so they’re going to have to move to a new gimmick soon.

      • KyoryuOrange

        1.) We have that now too, and it’s called DLC. And as for DLC…

        2.) I addressed this in my previous comment already. Often, the content these versions are adding are such that they simply can’t add them as DLC or through a traditional “expansion,” especially concerning portable titles. Imagine the memory it would take up – not to mention this would be on top of the memory the original already had. That also doesn’t account for potential issues essentially cramming games together like this would cause, when the more logical solution is to simply create a new release, as they do.

        3.) Yes, they were the same price as the original game, because like the original game, they are a new release on the system, and while they may include the original game in some form, that doesn’t mean there isn’t new content in the game either, nor does it mean fundamental gameplay aspects haven’t changed, which are things that would not only make simply “adding” to the existing game rather difficult, but also more than warrant for the fair price they usually ask for.

        (As for the bit in parentheses, he Vita ports of the Atelier games were priced cheaper also because they, you know, were on a console where games were priced cheaper in general. The first Neptunia “port” is an entirely brand new game and really has nothing to do with this conversation one way or the other.)

        The thing is, these aren’t “game of the year” versions. You aren’t getting a bundle of already released content – the reason they cost less is because the only difference between getting that and the DLC is that it’s all together. You’re getting what is typically a reworked game in addition to new content on top of it. That’s actually a fairly different animal from the GOTY editions, and no, most of these games could not simply add what they had as DLC and then make these GOTY editions.

        And I’m saying it’s not “suffering” in the first place. The only “suffering” going on here is having to deal with the people complaining about it in the first place, because there are many, many positives to the practice that people love to ignore in favor of just (usually falsely) going “well you’re buying the same game twice!”, which again, is rarely ever actually true.

        Well, if by “new gimmick” you mean “no more games/much longer development cycles for the ones we do get” when the lack of sales cuts into the money they would have and need to develop the “proper” sequels.

        The simple fact of the matter is that it’s NOT “the same game” and that it’s not the same TIME, which is something most people don’t even seem to consider when talking about this subject. The fact that they got all that extra time with the original version of the game is something that apparently isn’t relevant. This mindset of “let’s just wait” or “the new one is the ‘same'” just speaks to how greedy gamers today are getting, and when developers become less and less able to supply what they want (or worse, embrace more and more DLC to be able to do it), they’ll only have themselves to blame – and over something as ridiculous as this no less.

        • darke

          “just speaks to how greedy gamers today are getting”

          You see, this is where your entire premise is wrong.

          Are gamers not entitled to get a full game at the price they pay, and not feel nickel-and-dimed with DLC? Because I know I used to get this.

          Are gamers not entitled to get a polished game at the full price, rather the having to wait another 12 months for them to work the kinks out of the base game, add a little more content, then resell an essentially 90% identical game for the same price? Because I know I used to get this.

          When you used to get a complete game when you paid your cash, it wasn’t called “being greedy”, it was called “being a gamer”.

          You want to know what I call companies who release half a game, then fill out the holes with DLC? Greedy.

          You know what I call companies who release a half arsed, buggy, unbalanced game, then release a “fixed” gamer for the same price again? Greedy.

          You want to know what I call gamers who expect to get a good game for a good amount of money? Proper, knowledgable consumers.

          • nekolife

            These comment sections frequently have apologists defending greedy anticonsumer behavior from game companies. It has always struck me as strange.

            Back to the topic; This trend of releasing superior versions, “full game version”, etc, must be training consumers that they shouldn’t buy a game at release. It seems very short sighted of publishers.

          • darke

            It’s the same thing pre-orders and DLC are doing in the west. Wasn’t it Activision that mentioned something in their quarterly reports warning about decreased pre-order sales? And the day-one reviews of Sims 4 seem to be constantly complaining about the obvious holes in the UI and gameplay where DLC is clearly planned, if not already developed.

            At least on PC, price drops due to sales soon after release for big titles mean that buying any pre-order DLC along with the game a month later is often cheaper then buying it on release. Between that and frequent sales (steam holiday sales, bundles and so forth) it really isn’t worth getting a game at release unless you’re literally going to download it and immediately start playing; and even then I tend to just wait for a sale.

          • nekolife

            I think Steam already trained many PC gamers to wait for big sales before buying. I read comments from an indie developer a while back noting that Steam sales are much higher, but the profit a lot lower than from PSN, because people wait for the sales.

            (Coincidentally, PS+ freebies/discounts creats a similar undesired incentive…)

      • These OldGame++ games are… the same price as the original game. Which you’ve already played, and probably already own. For a nebulous amount of extra content, which you won’t know about how much it affects the gameplay until after you buy it.

        I think this is something Capcom have always done very well. Whenever you buy a “G” version of a Monster Hunter game, you know more or less what you’re getting, because they hold so many different events where people can learn about the game and even go hands-on with it.

        In the case of MH4G, they’ve been streaming it very frequently, and highlighting a whole lot of features, right from the larger stuff to the smaller ones like the minor adjustments to all the weapons. I think if other publishers want to emulate Monster Hunter, they need to start emulating what it actually does, rather than just trying to cash in on the genre as a whole.

        • darke

          Possibly. But I’d probably have to be interested in MH to begin with; all I see as a “maybe I’ll get it sometime” from all the videos is: “they tweaked some weapons, they recoloured some monsters with different attack patterns… this is just warmed over bug fixes I’d expect as a patch, pass.”

          Granted they’re trying to sell an upgrade to an already existing fan base, but all I see as a 3rd party who’s interested in similar games on the Vita is, “don’t buy MH since they’re the originator of the ‘release fixed version plus small content patch as full-cost paid update'”. :?

          But the more I think about the whole premise in reading and responding to this thread, the more caustic I keep getting about it, so I’m probably persuading myself to just to avoid the entire genre of games until they burn themselves out on the re-release treadmill. :(

  • darke

    After this showing, I’m going to guess the only real games released on PSP from now on will be otome; I don’t think it’s worth building/certifying/testing on another platform for such a small amount of sales.

    Honestly I think the 50% is probably more related to the 1.5th-game release fatigue. I’ve got Soul Sacrifice, but I haven’t bought Delta, maybe I’ll grab it on sale if at all. Toukiden I bought at launch, Extreme I might wait for a sale. Ragnarok I heard about Ace so waited for it and bought it on sale. Valhalla Knights 3 I bought, but got driven insane by slow loading and don’t even have the option of buying the Gold version (tempted to get the Japanese version if I ever see it cheap).

    I know these have been out in Japan for a while, but this is all in the last few months in the west and you really couldn’t persuade me to buy another of these except at a discount; so I can understand the ‘wait and see’ approach being the case. :(

  • Jadfish

    The market is getting flooded with hunting games, so I can totally understand why people would opt to wait for an actual sequel and then spend their time on another hunting game in the meantime.
    That being said, Soul Sacrifice Delta was so mindblowingly superior to the original that I am seriously considering getting Toukiden Extreme.

    Also, here is a list of hunting games that I have played during the last two years:
    – Monster Hunter Freedom Unite
    – God Eater Burst
    – Soul Sacrifice
    – Soul Sacrifice Delta
    – Toukiden

    Those aren’t a whole lot, but if you consider that each game takes at least 100 hours to have a good amount of progress and fun with it becomes a LOT. Also take into account that I haven’t played Ragnarok Odyssey, Ragnarock Odyssey ACE or any of the newer Monster Hunter titles.
    Then lets look at what is coming:
    – Toukiden Extreme
    – Freedom Wars (appearantly not really a hunting game but whatevs)
    – Monster Hunter 4 Ultimate
    – God Eater 2 Rage Burst

    No wonder hunting game fans skip out on semi-sequels. This is a LOT of game time, people.

    • I totally agree. This is the sole reason I am holding back on FF explorer’s. The volume of hunting titles either on the market or soon to be makes me anxious to invest in the ones geared towards newer consoles. Why by the 3DS Hunt Game when “NEW” 3DS is bound to have better and more enhanced features (assumption). Slightly off topic but I was using it as an example.

      • the MH4U version is geared for both 3ds and new 3ds. they dont have any console disparity aside from faster processing of the new units and a built it CPP. it doesnt have any enhanced features of any sorts

        • Well it was as an example. But I’m sure Nintendo will utilize the New features in SOME kind of hunting game. My is not unique enough to make me personally to claim all my hunting game needs.

  • Armageddon

    I expected this. People are not stupid, guess Koei Tecmo learned that the hardway.

    Most people would rather have a sequel rather than an upgraded version anyway. Don’t take the cash grab route it will lead to a “DEAD END”.

    On another note: This wait and see tactic is probably gonna be the norm if they keep doing this “G” version thing. “You reap what you sow” seems to be the proper saying here.

  • Tincho Kudos

    I think these new IPs (Soul Sacrifice, Toukiden) should stop making enhanced versions of the games. Yes, it works for Monster Hunter and it works for God Eater, but both of them are already established IPs.

  • yomachaser

    These companies are retarded, they can’t copy the entire format of MH and assume it’s okay. MH started in a pre dlc world and are running on a tradition where (like fighting games of the past) real innovations come with each upgrade not just more stuff.

    I don’t think any new company will get the same acceptance and should just release download upgrades.

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