Dragon Quest X On Nintendo 3DS Sold Through 95% Of Its Shipment

By Ishaan . September 15, 2014 . 4:30pm

On September 4th, Square Enix released the Nintendo 3DS version of Dragon Quest X in Japan, and the game sold 52,375 copies in its first week. That doesn’t sound like a whole lot, but one needs to keep three things in mind:

 

a) Dragon Quest X is an MMORPG and is already available on PC, Wii and Wii U.

b) The 3DS version isn’t a port. It requires you to cloud-stream the entire game.

c) The 3DS version requires a separate subscription from the other three.

 

Given all of the aforementioned obstacles in its way, 52,000 is a rather impressive figure. Furthermore, Japanese sales tracker Media Create reveals that the game sold through 95.53% of its shipment, which means the game was sold out at most stores and did better than Square Enix expected it to.

 

Unfortunately, the Nintendo 3DS version of Dragon Quest X also suffers from a number of problems and Square Enix halted shipments of the game after their initial batch while they sort things out. This means that sales are going to drop like a rock during DQX’s second week.

 

It’s quite the lost opportunity, as the 3DS version could easily have gone on to sell 100,000 copies a few weeks down the line, and had even half those buyers turned into paying subscribers, it would have been quite the achievement.


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  • Sebastian Scaini

    Halting the shipments was actually a good call on their parts. Instead of suffering a server overload they realized they needed to fix it before continuing to sell more.

    • GH56734

      A lot more needs to be fixed. Can you make up any of the text in that snapshot?

      • Sebastian Scaini

        No I can not.

  • X68000

    DQX seems destined to be a complicated release. I remember a friend of mine had it on the Wii. I think the game came with an install disc and you needed an additional USB drive to install the game data.

    • British_Otaku

      It actually paid off and sold hundreds of thousands of copies on the Wii, Wii U and PC… This is the first one which has been reported as having any serious issues running though I’m not stranger to hearing about MMOs being broken on launch day.

  • Shippoyasha

    Thanks but no thanks with this game. I really wish they would have kept the numbered games their own distinct singleplayer releases while they made a “Dragon Quest Online” line for its own type of genre. I’d rather play it on the PC personally, for more complex MMO titles, though I can see the touch pad giving players more options than in previous handhelds.

    I really wish they didn’t take after Final Fantasy in the numbering the online games along with it. I guess it makes sense in a marketing sense, but then I have to hope the 11th game in DQ series isn’t an online game.

    • ElAbuelo69

      I don’t know man. XI is better than other numbered titles, and has more identity than many of them for sure.

      There is no rule on gameplay when it comes to FF, I wish people would stop setting expectations based on personal opinions of what FF should play as.

      Just check this out:
      I-II-III: Traditional turn based battles
      IV-IX: Active time battles (ATB)
      X: CTB (turn based battles based on stats)
      XI, XII & XIV: non instantiated ATB
      XIII: ATBish
      XV: action

      And now, even between the batches of games in similar categories they have other systems that differentiate them from one another, for example:
      I: (no previous reference since it was the first)
      II: a completely different leveling system, completely outside the norm and characters were locked to their respective jobs
      III: back to traditional and introduction of freestyle job changes

      …and so on.

      TL;DR: FF series has never been constant in gameplay and systems, only in themes.

      • Hound

        True. Everyone has put up with it.

        However, over time, this has only resulted in biased comparison and market confusion.

        It’s “tradition.” But is it great for the consumer or even comparison’s sake?

        • ElAbuelo69

          It’s great for creativity, freedom and innovation. If it’s not good for the consumers then they will speak with their wallets and the series will die.

          Until then…it seems to me that it’s working. And working greatly!
          http://massively.joystiq.com/2012/06/25/final-fantasy-xi-the-most-profitable-in-the-franchise/

          • darke

            And XII? XIII and it’s sequels? (each which did worse) Not to mention XIV which tanked and is only just recovering.

            Sounds like you actually disproved your point there.

            Quite frankly if XI, an eleven year old game, is the ‘best selling’ in the series, then consumers have “spoken with their wallet” and their wallet says “no”.

    • Dogi

      It really doesn’t matter if it has a number or not

  • Codex

    The whole process required to play or even install the game seems like a disaster. Even if it was released here based on the horrible experiences users have had i’d probably avoid the product even if the end result once your in the game itself is good, just doesn’t seem worth it to me

  • Shoehorning this title onto super weak systems like the 3DS and Wii are neat proof-of-concepts, but let’s keep this to platforms that can handle MMOs properly. The title is fine on PC and Wii U; everything else is just muddying up the water.

    But that market demands hit games be on 3DS, so there ya go. Muddy, muddy waters.

    • HarakiriKami

      It was made for the Wii then ported to the PC. What the fuck are you on mate XD

      • Oh I know. Doesn’t mean it wasn’t a CRAZY thing to set out to do.

        “Hey guys; let’s take the weakest console, with no online infrastructure in place, and get an MMO running on it!” – that was dumb. They never should’ve done that, and it doesn’t run well. I know it came first; I’m just saying it doesn’t/never belonged there. They just did it because they could.

        That thinking got them here too :)

        • Suicunesol

          They did it because Wii was the best selling home console at the time. It didn’t have as much of an online infrastructure as the PS3, but despite that they still made it work. And it still sold. It still sold.

          Also, don’t forget that the PS2 ran Final Fantasy XI, as well as many other MMOs, for many years.

          Where did you hear that the Wii version doesn’t run well?

  • Adrian Duran

    wait for the New 3DS

  • samsneeze

    I believe “C” to be the most important factor here. If the your previous characters were playable on the 3DS version, then there’s honestly no doubt that it would have done better as the other two combined probably aren’t as big as the last one.

  • darke

    Talk about fiasco. I thought they actually released a decent number of copies (a million?) to create that sort of server load to cause problems logging in.

    But 50k? And not having enough server support to handle that load? What sort of morons are running this show? They’ve got this running on PC/Wii, surely they know how CPU/etc intensive it is, and outgoing bandwidth stats for streaming are easily measured.

    This becomes more and more of a farce the more I know about it. :(

    • Shinobikens

      It’s Square Enix. They don’t know how to do anything

      • darke

        Well at least they’re replicating the original Ultima Online’s release back in 1997. Buggy release, lag, hardware requirements in excess of those available; they might even have 100k players playing it within 6 months on the 3DS as well! (facepalm)

        Of course, unlike the DQX on the 3DS, Ultima Online I believe actually required SVGA screen resolution, so it was more technically demanding then this modern MMO. >.>

    • J_Joestar

      it may be 50k, but that was already 95% of their shipments which probably meant they had very low expectations heading in and probably invested according to that when it came to servers and such.

  • tubers

    Some sort of testing the waters thingy I guess and did ok.

    Bet the next gen 3DS will have the SE Cloud Gaming service.

  • Duc PC-QB

    Japanese prefer DQX on 3DS.
    Kinda off topic but I want to see Dragon Nest running on Vita too.

    • British_Otaku

      How would you access whether they prefer it on 3DS? If it is reception or sales, definitely not though it may be unfair given that this is the fourth system to get the game, needs another subscription and has various issues with the experience from running properly to having decent sound or text.

  • Pretty sure most of those buyers already gave up by now, what a damn disaster, square.

  • SetzerGabbiani

    They. Got. Lazy…I would say it was an experiment, but you DO NOT experiment when there are people paying. They didn’t do a proper stress test on the servers. I can’t see it as anything other than laziness.

    • Namuro

      Hey, stuff like this happens all the time. Just look at Pokemon X & Y’s Lumiose City save glitch, even such a big and obvious glitch managed to pass through Nintendo’s testing at first, and I doubt they were being lazy with their precious product.

      I don’t claim to know what went on behind Square Enix when they tested the game. But just calling them lazy because you hate them in general is just harsh, man.

      • Hound

        Unreadable text and sound problems were the real troubles. A trouble with stress-testing is easily remedied.

      • SetzerGabbiani

        You’ve been on quite the tirade with the replies lately, friend.

        I don’t hate them, but when I think about everything involved, including the popularity of the 3DS, it just seems like they slapped something together to throw on the second most popular gaming device behind phones in Japan. As Ishaan stated in the header, “it could have been something.” Someone decided that the effort wasn’t worth it, and that the user base wasn’t there, which is why SE likely didn’t bother with a significant stress test …that person really screwed up, and I wouldn’t be surprised if SE issued a formal apology to fans (and shareholders). There will be compensation for this infraction.

        • Haganeren

          You can say it like that… But you can also said that they didn’t think a “cloud” game would be that popular from the beginning. I wouldn’t have bet on this myself.

          Of course, it’s their fault so you’re basically right but i think they weren’t ready for a success like that. It happens.

      • British_Otaku

        Pokemon X and Y’s save glitch is inexcusable and can break progress, but the game still works at the very least and the problem has been resolved since.

        Smash Bros 3DS has the problem where the game can accuse you of cheating if you play For Glory with Peach and use her Down B (which summons items like a Bob-Omb and Mr Saturn). The rest of the game works perfectly fine though.

        A game not being fit for the average consumer or working well is worthy of more complaints, but that said, yes it does happen in other cases.

        • Namuro

          I heard about that cheat glitch in Smash Bros., but didn’t really look into it. No wonder they posted the picture of Peach in the article.

          I wonder how many people got caught “cheating” by mistake already?

    • subsamuel01

      It’s the struggles of being an early adopter especially for an MMO. This game was bound to have problems, its not even native to the 3DS.

  • Tonton Ramos

    And Smash Bros 3DS sold through what percent of shipment?

    • British_Otaku

      20%. They learnt from the Square Enix of expecting 5 million copies for no reason…

      In all seriousness, I bet they expected their sales to be around that high or higher. Brawl also got around 1 million first week from Japan.

  • X68000

    What I really would want to see is another BATTLE MONSTERS ROAD VICTORY game. It was such an entertaining title on the Wii, the ending sequence was epic.

  • Ric Vazquez

    It would have been a a big deal on the 3ds if it would have been a physical copy,. without the problems, not that cloud streaming crap

    Edit: Square Enix disaster watch!

  • British_Otaku

    So not only were lots of people baited into something that doesn’t work, Square Enix stil sold more as they expected even if they want subscriptions more than sales.

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