Demon Gaze Developer’s Latest DRPG Crawls To Vita In January 2015

By Spencer . October 26, 2014 . 11:41pm

Team Muramasa’s next major dungeon crawler, The Stranger of the Village of the Sword: The Black Palace, is on its way to PlayStation Vita. Similar to the Shin Megami Tensei series there is a branching story and a neat ambush system where you can set up traps for monsters to drop specific loot.


The PlayStation Vita version has an added Ranking system, a time attack mode where you can compare your dungeon crawling skills with other players.


The Stranger of the Village of the Sword is scheduled to come out on January 22, 2015 for PlayStation Vita. The game is also out for PC and Xbox 360 in Japan now.

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  • Adri├ín Anthony

    At least it looks like the music will be better than Demon Gaze’s.

  • Shippoyasha

    I absolutely adore this studio. They just had a lot of balancing just right with Demon Gaze. Definitely a studio to look out for when it comes down to dungeon crawl specialists in videogames.

    • hng qtr

      ” They just had a lot of balancing just right with Demon Gaze.”
      I’m not quite understanding what you meant, for me the worst part of DG was how unbalanced(and consequently easy) it was.

      • darke

        Probably compared to how… erratically paced most games in this genre are. They aren’t randomly tossing pecking-to-death dodos at you right at level one, or two dozen enraged ninjas all with something like 30+% chance to behead you, at you like the Elminage series likes to do. :P

        Demon Gaze still had it’s quirks though; a number of times I was just autocombating through a few dozen fights in a new level only to hit a random combat that completely wiped my party in a turn. >.<

        • hng qtr

          That never really happened to me. A few enemies in the Grimodar castle(like these Dullahan and Grim Reaper things that appeared sometimes) were annoying but overall the game is really easy even on the highest difficulty. Mars + Demon Rage and Neptune are too OP.

          • darke

            I first ran into it back at the start in the graveyard, and the forest area right after that. I played everything on Hot (I think that was the hardest) from the start and while most random mobs you could play on autopilot, occasionally they’d toss in a ‘king’ whatever (orc?) that would cave in one of your guys with a lucky hit. If they took out my paladin (every point into VIT) half my party would be dead before the second turn.

            Later on it wasn’t so much of an issue with the cleric with magic shield that soaked up basically the first hit that got through. Game did have a bit of a feeling that it got easier the more you played it though. :(

          • God

            I remember i read the tank class was OP… but anyways, why would you bother using demon rage on every random encounter?

          • hng qtr

            I didn’t, random encounters were easy. Well…the whole game was easy but normal enemies don’t have enough HP to be worth using Demon Rage.

          • God

            Huh? then did you even read the guy’s comment before replying to it? He was only talking about random encounters.

          • hng qtr

            >overall the game is really easy even on the highest difficulty.

      • Shippoyasha

        Hmm. Depends on class makeup I suppose.

  • fyi1191

    I wonder if we will get the custom portraits option for character creation.

    • sakusakusakura_nyo

      It looks like you want to play a Touhou rpg!

    • darke

      Probably not on the Vita. I get the feeling Sony is trying to keep everything under much tighter lock and key, if they allow random imports of images from the web browser it opens up to people exploiting the VIta via corrupt images.

    • ogopogo

      lol, that’s pretty epic, must be fun figuring out class combination for each character haha. Though half of them would be a mix of Wizard and Cleric with Dancer thrown in I guess?

  • Loved Demon Gaze, so this is definitely on my radar.

  • Hector Velar

    I wants

  • Mr_SP

    Hm… Release on Xbox360… Updated re-release on Vita. I’m not sure what to make of that, exactly.

    • darke

      Well it was a PC/360 simultaneous release since presumably they’re basing it on a toolchain that supported that from previous games; but the Vita would be because it’s a relatively easy port since it’s got decent processor/ram/screen rather then the abysmal specs of the 3DS where you’d have to trim everything down.

      It was also a simultaneous announcement for PC/360/Vita, seems a bit strange they delayed the Vita port; maybe for bugfix and stuff, and try to get another bite of the cherry with a ‘plus’ port?

  • HitagiHanekawa

    Take it to the weeeeeeeeeeeeeeeeest

  • ogopogo

    Eh, the PC version was pretty underwhelming, not only was the new system they added to the game a pain in the ass, it was probably their most half-ass effort of a game to date. There aren’t any real incentive of going into new game+ and none of the dungeon has extra floor/area when you go back to them unlike their previous titles. It’s too bad really, since I much prefer the atmosphere of this game to their recent titles. (let’s just say Wizardry and chuuni don’t mix well…) That said, the Vita version trailer does make it seem a bit more promising.

    • darke

      I didn’t notice this came out on the PC, how annoying. :( Not sure if I can be bothered waiting for the Vita version, it’s much more convenient to play, but I can use text translation hooks on the PC to play that one which makes it so much more convenient to understand the story.

      It the trap/ambush system really that annoying in practice?

      • ogopogo

        Nah, that part is mostly fine since it’s just a more convenient version of the feeding ground in Student of the Round. The annoying system I’m referring the Life Point system. Basically, all of your party members have a limited amount of Life Points between 1~3 base on their age and each time they die, they’ll lose an LP. If a character gets to 0 LP, he/she gets removed from the game, permanently.

        You can however, put a character into the recovery ward and his LP will get refilled. The problem is that it takes an obscene amount of time for a character to get his LP back. By the time you get him back, your entire party is literally going to be 5+ levels ahead of him. Not to mention it also cuts down on experimentation because the death penalty is so severe you just tend to pick the safest way to play the game.

        There’s also a lot less story in this one compared to Student of the Round or Demon Gaze. But if you really want to use text translation, you can always play it now and then play the extra content after they put out the content patch after the Vita version. Team Muramasa usually do it for all their multi-plateform games eventually.

        • darke

          That would be exceptionally annoying.

          I like the concept of “long healing” forcing you to sub in secondary members, like how the X-Com PC games worked. But RPGs are RPG, so they need to pace it enough so that lower-level guys will catch up to the main party members quicker when they’re out of the sick bay, or otherwise some how trickle the XP onto them despite the fact they’re out of combat (like how Mind=0 does it).

          Given my digital download options for the PC version are probably zero (seriously people, get into the 21st century!), I might not get it and just grab the Vita version since I can’t be bothered with the hassle of importing crappy coasters nowadays. :(

          • ogopogo

            Funny thing is the exp does trickle down when they’re in reserve, just not when they’re in the sick bay. (I guess it makes sense that they can’t self train when they’re lying in bed…)

            But yah, even living practically next to Japan, it costed me an extra 30 USD on top of the original price tag just to import it. Really wish more Japanese developer would start putting games on Steam.

          • darke

            Yeah, it’s one of those “it makes sense, but it isn’t fun” things. It’s fine with X-Com and the like where your guys really don’t level up much; but when you’re in RPG land it’s a killer. :(

            Even something like actually shipping games internationally would be fine too. I used to do USD300+ orders of manga every 6 months a few years back and it was fine to ship to the address of my credit card, but USD60 games? Nooooooo~ (facepalm)

    • chibidw

      New Game+ IS the incentive to use New Game+.

  • sakusakusakura_nyo

    Demon Gaze was cool! It was way better than Mind Zero.

    • Amine Hsu Nekuchan

      It really was shocking. My decision to get a Vita was decided when I heard those two games were getting US releases. I was really expecting Mind Zero to be better, but Demon Gaze was amazing and Mind Zero wasn’t as good.

      • sakusakusakura_nyo

        Yeah I didn’t like Mind Zero either.

        • ogopogo

          don’t know why people had such high expectation for Mind=Zero. The company made freaking new year greeting card app for god sake. The only other game they’ve made, Sei Madou Monogatari, was a complete flop as well.

          • sakusakusakura_nyo

            Ogopogo lives!

  • neptunanatsu

    The title made me think it was about Demon Gaze 2,
    But this game was announced for january on vita about 1 month ago

  • Yan Zhao

    I want this game just for the gorgeous artwork.

  • Hope it’s good, and if so, hope it comes to the US. :)

  • Aristides

    I want this so bad ;_;, I hope they localize it for Vita…

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