Xenoblade Chronicles X Will Have A “Deep” Sci-Fi Story

By Ishaan . November 25, 2014 . 2:20am

Xenoblade Chronicles writer Yuichiro Takeda is also the main script writer behind Xenoblade Chronicles X, director Tetsuya Takahashi revealed via Twitter today. Prior to Xenoblade, Takeda had worked with Takahashi on the anime adaptation of Xenosaga.


“After the basic fantasy story for [Xenoblade], we’re having him write a deep and distinctive sci-fi story this time around,” Takahashi tweeted.


Takahashi then went on to remind fans that composer Hiroyuki Sawano (Attack on Titan) is in charge of sound, while Kunihiko Tanaka (Xenogears, Xenosaga, Xenoblade) is in charge of character designs.


Regarding Tanaka, Takahashi stated: “I’ve known Mr. Tanaka for a long time, but this time I asked for his cooperation to bring out the Xeno-ness in the art.”


Xenoblade Chronicles X will be released for Wii U in Japan this Spring. Nintendo are targeting a 2015 release window for North America and Europe as well.


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  • meowmel

    hope its not 2deep4me

    • HarakiriKami

      Better get a headstart on learning your philosophy

      • Aaron K Stone

        And Gnosticism and Jungian Psychology. See you in a year.

        • KanjiLikesBoys

          those fucking Gnosis man…

          • Aaron K Stone

            I’m still salty about that.

          • KanjiLikesBoys

            My friend Hilbert was greatly effected by it all

    • Captain Levi

      Cons: 2deep4me
      4/10 – IGN

  • E.T.993

    Please don’t become a new Kingdom Hearts.Please don’t become a new Kingdom Hearts.Please don’t become a new Kingdom Hearts.,etc.

    • HarakiriKami

      Wat does this even mean

      • I think he’s trying to say something about Kingdom Hearts lol

      • Kingdom Hearts is convoluted in every sense of the word. It’s like bad fanfiction at this point.

        • animefreakhq

          I’d rather have convoluted mess than basic.

          • HarakiriKami

            Too bad KH is both.

            Its a basic story that’s convoluted due to being told out of order

            The characterization and struggles is what makes it come alive

          • animefreakhq

            I though it had an interesting twist that kept all the games tied to each other.

  • JeremyTMH

    So deep everyone drowns.

    • legotetris

      dare I say those 3 words….

      • s07195

        Too much water?

        • ArtIristic

          “Great mechs”
          “Great gameplay”
          “Great everything”
          “There was a puddle”


  • mojack411

    Wait, the Xenoblade story was “simple”? Damn if that was simple I want me some more “simple” story lined games.

  • Guest

    Takahashi then went on to remind fans that composer Hiroyuki Sawano (Attack on Titan) is in charge of sound”

    Awesome soundtrack confirmed!

  • quasadra

    “Takahashi then went on to remind fans that composer Hiroyuki Sawano (Attack on Titan, Kill la Kill, Aldnoah Zero, MSG Unicorn) is in charge of sound”

    Awesome soundtrack confirmed!

    • HarakiriKami

      I find it hilarious that whenever someone brings up HIroyuki Sawano they pick out his soundtracks that have the least diversity.

      He’s more or less known for his work on J-dramas

      • MrTyrant

        Most users here watch anime and play vidya, you have to mention those ones as escential. I knew this guy ’cause Unicorn, i like mech and all the good composer that worked in shows I like.

        • HarakiriKami

          Then mention the anime he worked on with some actual OOMPH in Class A sawano effort.

          Like Blue Exorcist. That OST is 18 pieces of varied excellence :D

          Elsewise we’ll just be listening to people smacking the replay button on Ping Pong Circulate and I SAY CRY IEEYAAY


    • XypherCode

      Let me add one more: Guilty Crown.
      Which the vocals were done by Mika Kobayashi and now here in Xenoblade Chronicles X in the very first trailer. :)

      • Aha! I knew he did guilty crown. Started watching it 2 days ago and I had a feeling. Was too lazy to check though.

        • XypherCode

          Yeah he did most of the insert themes for the show.

      • HarakiriKami

        Meh dont like Mika.

        Cyua, Aimee and that girl he also worked with on Musica are his best partners besides David Whitaker and the guys who sung HIll of Sorrow, Reluctant Heroes and Insanity love(though these might be different, they sound more manly)

  • David_c

    Xenoblade is “basic”, like what?? the story about young boy trying to defeat GOD is “basic”

    • HarakiriKami

      zanza is a false idol. Not a true god.

      • Aaron K Stone

        It’s even said that enlightened humans are higher up than the demiurge/Zanza, so being a god in a xeno game doesn’t really mean much.

        • HarakiriKami

          Zanza being a “god” basically meant he could get pregnant really quickly and eat all his children if he needed some juice

    • 3PointDecoupage

      I don’t know about ‘basic’, but its done to death.

      • HarakiriKami

        Thats also why its in Xenoblade.

        Takahashi just took every common trope in JRPGs and just flipped them on the heads.

        In a sense I look at Xenoblade’s narrative as commentary on the genre as a whole since every character and plot device is one blatant subversion after another

        Hell he designed shulk as a “protagonist nobody would hate” because he knows lots of JRPG protags are hated.

        And really who can hate the geeky 18 year old scientist without a past? :P

        • David García Abril

          People who consider him boring and uninteresting as all hell.

          Because if there’s something hater like is double standards.

          • HarakiriKami

            Shulk actually has an interesting story but hey you can only do so much with an amnesiac who’s attached to his friends.

            Most people consider the other characters to be far more interested. And from their perspective, a story more focused on the supporting cast would be of interest. Which is why they should be looking forward to X since its more about the other people than your protagonist.

    • natchu96

      Slaying gods is a JRPG staple. If there’s a god out there in the setting, somewhere down the line in the series we will either kill the guy or kill a different guy who has obtained the god’s powers.

      When there ISN’T a god in the setting then we start deviating.

      • Shippoyasha

        The setting made it unique though, considering how much it ties into the lore of the gods.

        It’s not like in some Final Fantasy game where the gods are surprises at the end rather than the actual setting of the entire game.

        Not to knock on god killing in games. It can be a ton of fun as long as it’s done well.

    • Aaron K Stone

      Except most of them were people who obtained Godlike power. Xenoblades was a real god from the start and even then there was more to it than that.

      • HarakiriKami

        Eh we could go into deep spoilers about that game’s world and the notion of “creation” and “experiment” with Xenoblade ( since the whole world is an experiment I guess in a sense due to how it was created and the governing laws of nature between Meyneth, Zanza and Egil)

    • a pizza.

      Play Xenogears and you’ll see what he means.

    • Saraneth

      Well, the setting was good but the plot was relatively cliche and straightforward and most of the characters weren’t very deep or well-developed. So in that sense it was basic.

  • darke

    So “deep” as in more emo? Because that’s what “deep” seems to mean to a lot of these people. :(

    • No, by “deep,” he means profound. I don’t think Takeda revels in angst like certain other writers—Xenoblade was anything but angsty.

      • darke

        That sounds more interesting.

  • 3PointDecoupage

    The entire game takes place on a giant robot’s balls…

    • 古戸ヱリカ

      I don’t think Michael Bay has anything to do with this.

  • xanox


    • jeka69


  • Jimmy Holdsworth

    Absolutely YES! This game is going to kick Xenoblade in the nuts so hard.

  • lolcatz6657

    Not a huge fan of sci-fi, but if it’s a new rpg, i would gladly play it. Looks awesome too.

  • Syde Tokai

    This is starting to feel like a spirital successor to xenosaga than xenobladesevery day. This really makes me happy. Not that i didn’t like xenoblade but finally xenosaga is gonna comeback in a big way.

    • Jimmy Holdsworth

      Exactly. Can’t fucking wait.

  • Heisst

    Despite the silent protag?

    • MrTyrant

      Why not? is the general context of the storyline that matter in these cases sometimes then you fill it with characters and their roles after. It’s a way to do it.

      • XypherCode

        To each their own I guess. But a lot of people also prefers having dedicated protagonists with a story. Especially those with female protag counterparts.

        • HarakiriKami


          Some of the best RPGs have a protag that’s either silent or one you fill the role in but yet still they have great stories, infact a lot of them do. Most of the JRPGs(rpgs in general) I’ve played lately have been like that. The DS/3DS and PS3 has a ton of them.

          Shin Megami Tensei for instance. Fire Emblem as well.
          The only rpgs with set protagonists these days are Final Fantasy-esque ones

          Saga games non withstanding

  • AliceEngine

    Let’s hope this one’s story is actually good and not a collection of anime tropes like the previous game..

    • Aaron K Stone

      Ha. Anime tropes. Let it be a different bunch of tropes instead.

    • HarakiriKami

      Xenoblade doesnt uses anime tropes. Its all JRPG tropes that are purposely used and subverted.

      This is a more sophisticated story anyway compared to that experiment that got kooky in typical takahashi manner by the end :P

    • Shippoyasha

      Not this again. The trope word is neutral. A trope isn’t inherently negative or some slur.

      Also, pretty much all of fiction falls under any number of tropes. It all depends on how well it is told. It’s not some silly tally of ‘spot the cliches’.

      • s07195


  • AzureRyuujin

    Hm…. Color me interested.

    So long as the character interactions are still top notch, it’s fine by me.

    • Aaron K Stone


  • Something I should clarify: When Takahashi says “deep,” he means “profound”. So, emotionally deep or meaningful or however else you want to interpret that.

    • 古戸ヱリカ

      Whoa, that’s deep.

    • Godmars

      In other words, nothing that will contribute to gameplay.

      • HarakiriKami

        Narrative design and progression contributes to the adventure aspects of a game. Which is gameplay

      • I find it funny you would say that, considering gameplay is all we’ve seen so far and that this is the successor to Xenoblade, which was all about gameplay.

    • I interpret it as long ass boring cutscenes and stupid story with terrible dialogue.

      • HarakiriKami

        Good thing we wont have those getting in the way of our online exploration rpg

  • Namuro

    Talk about the character designs. While the mechs in this game are already very cool-looking, I wish they would make Xenogears style ones as well! That’d be so cool…

  • Adorabunny

    >Oversized Mechanical mobile suit
    >DEEP Storyline
    >Beta MC
    >Desolate world
    Sounds familiar…

    • wait WHAT? The Sphinx supposedly asked the question, but he let HIM pass due to a really odd reversal from Oedipus? WTF?!

    • Tom_Phoenix

      I’m a fan of Evangelion; it’s a guilty pleasure of mine. But I’m by no means ignorant of its shortcomings, so this made me laugh.

      • Brimfyre

        I get the joke, but I wouldn’t call Eva a guilty pleasure, no matter how you feel about it.

        A guilty pleasure is something like Cross Ange or Highschool DxD.

        • Ferrick

          or boku no….hero no academia

          • HarakiriKami

            valvrave the liberator

        • Shippoyasha

          It can be if you consider Evangelion to be emotionally manipulative at times.

          • Brimfyre

            That could certainly be a criticism, but that doesn’t take against the work.

            Whatever, I guess it’s cool to hate Evangelion now.

          • Shippoyasha

            I actually like Evangelion a lot, but even fans have to admit it can get a tad melodramatic at times.

          • HarakiriKami

            When its not being that its slow as molasses.

            Like .hack

          • Brimfyre

            I understand a lot of people don’t like it, or don’t understand why people like it. I understand it has it’s problems, like ANY piece of fiction, but calling it a “guilty pleasure” is downright insulting.

            If that is where we are in anime fandom now, where something that was as massively influential as Evangelion has been downgraded to “guilty pleasure”, that makes me really sad for the current anime fanbase.

            Guess I have to wait another 10 years for the next 20-somethings to appreciate it again.

          • TeachDRRR

            Wow, get off your high horse and accept that people have different opinions.

          • Shippoyasha

            I don’t think it is a bad thing necessarily if something is considered a guilty pleasure. Then again, with shows you mentioned like Cross Ange, it is legitimately entertaining to me , so I don’t think one needs to call something a guilty pleasure if they don’t want to.

            I guess it’s just that Evangelion sometimes mires in its negativity especially in the second half, and that can be kind of an indulgent quality.

            I’m actually a big fan and series is divisive. I guess that’s just a natural downfall of shows that tries to do bold things. It will be a masterpiece to some, it will be something indulgent for others.

            I get where you’re coming from though. Stuff like Evangelion is definitely an easier sell and able to appeal for more of its qualities than some shows out there.

    • KanjiLikesBoys

      hahahaha “Plot” of Evagelion? ahahahHAHAHAHAHAHAHAH
      That’s cheating Mrs. Sphinx. We all know that shit was a fever dream brought on by the worst drugs

    • HarakiriKami

      Code geass?

  • Why must this game sound so perfect every time I hear something about it? ;_;

    • HarakiriKami

      I dunno Kio. Probably the same reason why Dungeon RPGs are Forever.

    • Tiredman

      I agree with you. Naysayers can naysay, I will just look forward that a game that I am positive will at least be good and worth the price, will be a day one purchase for me, good reviews or no. Even if this game fails on its promises, it still looks like one heck of a ride.

      • Jimmy Holdsworth

        X is without a doubt 9/10/10 material. It’s looks imaginative, distinctive, unique, and ambitious. It already has its predecessors 9 out of 10 gameplay as its foundation, plus refined and improved upon, not to mention all the other new sub-systems they’re introducing. Customizable character, Mechs, online co-op, class-switching… and more. I trust a capable developer like Monolith can pull it off. They’re a smart dev with smart people at the helm.

        Sometimes it’s just so fucking clear to see when a product is top quality and a winner. Plus, Nintendo wouldn’t have bought Monolith Soft if they didn’t think they could pull off high quality, top notch, above average RPGs.

        • Xeon2

          Jumping to conclusions is not a good thing

  • Brimfyre

    That’s great, but I really wish he would fix the eyes on that one character.

  • Tom_Phoenix

    “deep and distinctive sci-fi story”

    Considering how often attempts to be “deep” have ended up in disaster, this statement raises all sorts of warning bells.

    • Jimmy Holdsworth

      It really doesn’t.

    • HarakiriKami

      Did you play Baten Kaitos? No

      Then you dont know what depths Takahashi can reach

      He’s all about philosophy

      • TeachDRRR

        Seriously, you’re going to ask a question, and just assume the answer is no to prove your point? Oh you…

        • HarakiriKami

          Doesnt matter anyway :P

      • Takahashi didn’t have anything to do with Baten Kaitos. Masato Kato designed the lore and wrote the first game. I forget who wrote the second one.

        • HarakiriKami

          Takahashi’s the director and writer for most of the stuff he’s worked on.

    • I agree. People who love convoluted as shit plots because they’re “deep” might think this is great, but I’m expecting Xenosaga levels of stupid now. Xenoblade started off simple, but got Xenosaga stupid towards the end with long ass cut-scenes and a plot that collapsed on itself.

      I really wish they would keep the plot simple, but whatever. I hope I can easily ignore it.

      • HarakiriKami

        I dont understand that criticism, the plot certainly didnt fall in on itself when it built up to exactly where everything was leading. Shulk’s motivations to kill the mechon were basically Zanza pushing shulk along. You also cant deny the game has amazing atmosphere around then. The plot was pretty simple at the end even still. Its just largely rooted in sci-fi and comic book style concepts of universe while also explaining the backstory of how the world came to be.

        You want convoluted with long cutscenes? Play the games Takahashi never got to finish. ( Gears 2nd half, Saga 2 and 3)

      • Arcueid Brunstud

        xenosaga was a game that was cut in half genius. it was suppose to be 6 games but due to sales it was made into 3.

      • Why would you want Xeno to stop being Xeno? There are plenty of other RPGs for that. Like… all of them.

        When I play a Xeno game I expect nutty convoluted DEEP bullshit and I’m glad that’s what I’m getting.

        • HarakiriKami

          A good story should have layers and require you to think and have a good understanding of literary work and philosophy. Takahashi knows that :D

          However it not need to be told poorly,but it must be ambitious. Like Takahashi’s Xenosaga. Which are sadly marred by everything I said shouldnt be :P

          This is not kingdomhearts this is Xenoblade.

  • Phoenix_Apollo

    Um, I didn’t think the Xenosaga anime, nor Xenosaga i&II was good at all. That has me somewhat worried. I mean, I understand that expect every deep RPG to be written by Tetsuya Takahashi or Masato Kato, but having Takeda in charge after he did some of my least favorite things about Xenosaga has me worried.

    • Jimmy Holdsworth

      That’s Xenosaga, this is Xenoblade X.

  • pokeroi

    Just don’t be confusing.

    • There are people who thought Xenoblade was confusing. Somebody will say it.

  • Tatsuya1221

    Still won’t make much difference if your created character has no part in it other than being a background event.

    Hopefully he succeeds, but i’m still worried about that.

    • HarakiriKami

      This is not Destiny.

      This is an RPG.

      Plenty of RPGs have used silent protagonists or ones where you have to make choices and they’re are plenty that have been successful since the 90’s in doing so. Games with multiple endings or several story paths you can take that interweave to create a beautiful non-linear narrative ( like the Saga games)

      For a game that has exploration and online interaction as a huge part of its design and focus, I dont know why you’re worried about the narrative not meshing well with its structure when Dragon Quest 9 exists.

      White Knight Chronicles also exists but Xenoblade is not trying to be Dark Cloud or Final Fantasy. If anything its more like Chrono Trigger and Radiant Historia.


        XB tried to be Dark Cloud 1 with the conoly town building lol. and before dc there were other games though not worth noting in the jrpg genre that did it that amazingly

        • HarakiriKami

          This is not a conversation about town building.

  • Juan Pablo Gonzalez

    If memory serves me correctly Kunihiko Tanaka didn’t make the character designs for Xenoblade Wii …

    • Aaron K Stone

      He did do some promotional art I think…

  • Godmars

    Just so long as they keep things on the level of an interstellar war between three species, the discovery of a threat which forces them to work together finding a commonality that brings a lasting peace, it’ll be “good”.

    If it goes the God route where everything happens “just because” screw them and the horse they rode in on.

    • HarakiriKami

      Bet the story’s gonna go there at some point. Especially if its related to the first game

      But the setting of survival and exploration gathering seems interesting.

      It is a space opera after all.

      • Godmars

        It would be a more solid survival/exploration if traveling to the human colony was a bigger segment of the game, a continent long trek involving base camps and discovering other survivors and resources, rather than the short tutorial walk it seems to be.

        • HarakiriKami

          Huh? what are you talking about?

        • James Enk

          and of course you know better than the guys that actually create the game

    • It’s absolutely going to go there at some point. This is Takahashi we’re talking about, and they’ve already mentioned “god” in the story trailer. Sorry man, but there’s no doubt in my mind that’s exactly what will happen.

      Personally, I can’t wait.

  • Shippoyasha

    I’ll hold off judgment until the game is actually out. That descriptor of the ditection of the game really isn’t saying a whole lot to me. Maybe they intend to flesh out the sci fi aspects this time around compared to the last time, which was more fantasy lore oriented.

    I don’t really mind how deep the lore is as long as the adventure itself is fun and engaging. Wish them the best.

  • animefreakhq

    Xenoblade story was basic compared to its predecessors.

    • Aaron K Stone

      Done on purpose.

      • animefreakhq

        That’s the reason why they want to revert to the deep sci-fi convoluted plots.

        • Xeon2

          Just watched the ending of EVA, its not as convoluted as people push it to be, but it pretty much screws the watcher out of most of context, I don’t like it for that reason.

        • HarakiriKami

          It doesnt have to be convoluted XD

    • I think that’s why Takahashi is making this statement.

    • Kai2591

      Thought so.

    • Heropon

      But i enjoy Xenoblade story more because it is well presentation and balance between dialogue and gameplay. Xenogears require you to read a lot of text and Xenosaga have dozen hours of cutscene which decrease its replayable value

      • HarakiriKami

        Exactly. So now we finally get to realize a properly funded and balanced version of takahashi’s vision with NIntendo keeping them steady

  • James Enk

    already in love with the game and all that, don’t get me wrong… but i just don’t like the way faces look in this game, they are not horrible but i believe they could have made them look better

    • HarakiriKami

      They did ( watch latest trailer)

      Big Anime eyes are Big anime eyes tho. They tend to look strange on most 3D models. So go with smaller ones for your MC.

    • Jimmy Holdsworth

      Idk, man, the faces have that Xeno style, perhaps you’re just not emotionally attached to the Xenogears and Xenosaga series of games.

      • Sakurazaki

        Yeah, I def. wasn’t attached. I played all the games and I love them, but the character art wasn’t really something that stood out for me.

        XB was a little different and I liked it, but it looks like I’ll be going back to “meh” again.

        • HarakiriKami

          Why dont you wait for the final product before making a judgement

          • Sakurazaki

            Because in regards to how the characters look, which what I was referring to, I’m pretty sure we’ve seen everything we need to from the trailers. Especially since it’s been mentioned how close the game is to finishing.

            Please, read before you make a judgement. I’m not talking about the gameplay.

          • HarakiriKami

            I know what you’re talking about and the character models were improved in the latest trailer.

            Polish is the last thing you do in game development btw.

    • Kai2591

      I know what you mean James. It doesn’t bug me that much but some characters (girls) look like creepy dolls….its Star Ocean: TLH all over again haha~

      • Jimmy Holdsworth

        Stop seeing them as creepy dolls and instead as awesome action figures in a sci-fi world. Turn your negatives into positives ;)

        • Kai2591

          I like your positive attitude but I like to see my game characters as living beings ;)
          Well its fine its fine like I said it doesn’t really bother me that much.

          • HarakiriKami

            All things look better with actual animation.

          • Kai2591

            Man, that is SO TRUE.

            Many an anime looked ugly in still pictures but once I see them in motion they’re actually very nice! – as for example.

          • HarakiriKami

            Manga has higher quality still art.

            I dont even want to watch the Shokugeki No Soma anime cause it’ll pale compared to the actual manga

          • Kai2591

            I know what you mean.

  • Kai2591

    But how DEEEEEP will it be?

    • Adam Sheridan

      About 6ft.

      • Ragnell

        I was hoping for at least 8 ft…

        • Adam Sheridan

          Don’t be greedy.

          • Ragnell



    Good because XB’s story was way too simple and the characters didn’t have enough depth in their personalities, backstories, characterization, and interaction to carry it forward; they were just reflections of standard anime tropes that were sadly weaker than the most basic shonen anime like fairy tail

    • Vyse Legendaire

      What? Xenoblade was not a character driven RPG, more of a plot-driven one. Even a baby knew that Xenoblade has bad characters, lol.

      I thought it was a good game but I agree with your critiques, it is overhyped because its a Nintendo game. They need to try and bring back some of that Nietzche X Mitsuda world music psychosis found in the older Xeno games.

      • Jimmy Holdsworth

        Xenoblade’s characters weren’t “bad” by any means. Also, the music that plays during the Primordial Wilderness cinematic in the Treehouse gameplay is very worldly. It’s got chanting, middle eastern instruments, tribal rhythms, warbling vocals… It sounds great.

      • Anime10121

        No, it was overhyped because it was one of the few actually GOOD console RPGs the entire generation.

        • Vyse Legendaire

          It was, true. But an RPG on a Nintendo console always appears to receive out-of-proportion hype doesn’t it?

          • HarakiriKami

            No it fucking doesnt.

    • why is it acceptable to write such 1D characters and a slow pacing underdeveloped predictable and weak evidence to support its stock aesops?

      I would call that an exaggeration. Xenoblade’s characters weren’t incredibly deep, but Xenoblade is hardly a character-driven RPG as others have pointed out. Not every role-playing game needs to be a linear, character-driven piece.

      The point of Xenoblade was that it was world-driven, and focused on the player experience over the story. One of the most basic goals of that game was to allow the player the freedom to be able to push the plot along when they liked and spend the rest of the time exploring the world. That philosophy is also why people like Xenoblade as much as they do—because it did things that very few JRPGs have tried to do (or gotten right).

      What you’re asking for would have required a much more linear story, and that’s missing the point of Xenoblade entirely. It’s like asking why Dark Souls isn’t turn-based or why Valkyria Chronicles isn’t on a grid. Xenoblade may as well not exist if you’re going to ask it to emulate other games.

      • Xeon2

        At the same time, why couldn’t there be more elaboration of character weaknesses in Xenoblade over the story? I want X to delve into those mental issues and have the grand events exploit those character traits. Of course, based on what we’ve seen so far, the characters we met first need to establish their personality as the opening area is clearly designed to accommodate teaching the mechanics of the game and is not very optimal for story.

        • Well, you have to take into consideration the way that Xenoblade was developed. When they began active development, Monolith Soft created a vertical slice of the game—one area, polished nearly to final product levels—just to acquire some idea of how long working on a single area from start to finish would require.

          Gameplay has always taken precedence over plot in Xenoblade. The exploration, systems, battle elements etc. were all designed after the basic outline of the game was decided upon. The smaller story events and quests were filled in afterwards. It was just a matter of priorities, I think. They were trying something that they’d never done before and they wanted to get that aspect of the game right.

          It sounds like with Xenoblade X, they want to maintain the same focus on exploration and gameplay, but also go back to their roots in terms of how they like to tell stories.

          • Xeon2

            I kinda disagree, as our “guest” friend pointed out, Xenoblade focused directly on the “autonomy of destiny”, leaving behind its characters unlike previous Xeno games (Though, Blade to me now is not really a Xeno game). And if the BLADE acronym is anything to go by, same thing is true for the sequel, I just wonder if they’ll pursue proper examinations of character flaws while tying it in properly with the religious and Sci-fi elements without shoehorning it in like Xenoblade did.

          • I’m not certain what you’re disagreeing with, though. I mean, if someone chose to read deeper into Xenoblade than what was presented on the surface, that’s fantastic and I’m happy they found some deeper meaning to the game.

            Personally speaking, though, I took Xenoblade for what it was—a story about pride and ambition, and how those things often blind us. I thought it was a simple story with some neat plot twists and a fantastic ending that came out of nowhere. The fact that you had no idea what was going on until the last 20 minutes only made it better.

            Now, I totally get that Xenoblade did deal in the usual anime tropes—youngsters, gods, religion, blah blah blah. But because it’s a game (and also maybe because I’ve watched enough ’80s and ’90s anime growing up, which is something Monolith consistently draws inspiration from), I don’t really tend to find any of those things as important to my experience as exploring a well-crafted world. I was far more interested in the world and monsters and the way the characters interacted with one another.

            In my opinion, there’s a limit to the kind of story complexity you can incorporate into an 80-hour RPG, especially when you’re juggling so many different themes. That doesn’t mean that studios shouldn’t try, but you definitely need to figure out what you’re going to focus on and stick to your guns, which is something I appreciate about XB.

            JRPGs are a dime a dozen, and the vast majority of them over the last several years have been terrible, both from a story and a pacing standpoint. Even worse, they’ve been incredibly and needlessly pretentious. I would level that exact same criticism against Xenoblade, too, were it not for the fact that they made it very clear the game was about exploration. While Xenoblade didn’t explore every last plot device it used in great detail, it got everything else right, in terms of being a very well-made game, and that’s really all I wanted out of it.

          • Ragnell

            I agree with you. It’s main focus was exploration, heck, the world was two titans. The characters weren’t that deep, but they weren’t terrible (from what I’ve heard, FFXIII had some annoying characters). And if everyone didn’t know, Xenoblade Chronicles was an experiment game as stated by the creator.

    • HarakiriKami

      Again Xenoblade is a SUBVERSION of the JRPG.

  • Stormy Rain

    I prefer if you tweet a exact release date Mr. Takahashi. This wait is long and painful.

    • Ric Vazquez

      I know that feel bro

  • I’m glad Takahashi has another writer to reign him in, but I wish he’d work with Masato Kato again.

  • smashbrolink

    Ten bucks on the following bet:
    Using the Shulk Amiibo on this will net you one of three things:
    #1 A Monado-type weapon.
    #2 A set of clothes to dress your character up in that make him look exactly like Shulk, aside from the character’s face/hair/body.
    #3 Play as Shulk himself, character looks [face, hair, and body], voice, clothes, Monado, the works.

    • Screw that, I want a Melia set. :3

      • smashbrolink

        I think we ALL want a Melia set, but I’ll take what I can get.XD

        • KanjiLikesBoys

          Heropon best character. Me want Rikki set

  • Junko Enoshima

    Seems this will be very close to Xenosaga rather than Xenogears. Xenosaga is my favorite rpg series.

    Also, glad we have Tanaka for the characters again!

    • JeySigma

      looks like we both love Danganronpa and xenosaga.


    Blade’s execution is different from Gears in that the characters do not have an encyclopedia’s worth of backstory, and its execution is different from Ssaga as the story is not pushed forward most strongly by a series of relationships (Jr to Albedo, Shion to Kosmos); simpler dynamic, characterizations, and dialogue for each character, including antagonist. Without a doubt, Blade played it too safe. On top of it, Takahashi has the desire to appeal to the mainstream now.

    • Xeon2

      I don’t recall Takahashi ever mentioning intention to appeal to a “Main stream” audience, just that monlith soft as a whole would like to become the japanese equivalent to Bethesda, which probably refers to skill in creating large skill RPGs rather than anything else.

      That being said, having Takeda is odd, and I certainly hope they can focus on the characters more this time, more development and backstory to everything would be appreciated.

    • Aaron K Stone

      No internal stress? He spent a good portion of the endgame wondering whether all he did was of his own will and that he was dead since the beginning.


        Note I said little to none. https://www.youtube.com/watch?v=bBASWnLxk3g This is what I call a weak personal reflection on the emotional damage that the external conflict created. Shulk simply reacts to the party’s line, “we don’t want to be gods, we are sick of fighting gods, etc..” the entire god concept caused too much chaos for Xenoblade’s world, therefore a progoainast who agreed with idea after idea from A, B, and C party members would obviously choose Have You Seen My God?

      • Guest

        For example.

        Some of the issues about Fiora’s new body, and its potentially limited lifespan, are addressed, but a character quickly drops a hint that, hey, whatever, she’s probably gonna get her old body back, good as new. Sorry, what the character (Linada) actually said was that there was very low odds such a thing might be possible but forgive me for translating- the game isnt throwing that out there in order to get the character’s hopes up then crush them, it would of lingered on it longer if it was. So right off the bat we know that any angst about Fiora’s new body is inheirently pointless and any sweetness about Shulk’s easy and loyal acceptance of her is bought cheaply- the game didn’t have the balls to really kill her and it doesn’t have the balls to keep her like she is now, either.

        Low risk my friend.

      • Guest

        Another example.

        The game reveals that it has a sympatheic antagonist in Egil and that the war against bionis is retaliation for past wrongs, but then quickly has him repent when confronted by Shulk and replaces him with a pointlessly evil and uncomplex diety and have him be REALLY behind it all. Almost immediatly after his reveal, everyone becomes either nauseatingly righteous or sickeningly evil, and you can tell because the good guys- no matter what side they were on before- immediatly line up behind our party and the EVIIILLLL guys immediatly stand againt them. Black and White. Totally devoid of shades of grey.

        This is the worst thing of all, so I’m going to elaborable a little more. Dickson, a previously helpful character that the game hints has some darker motives immediately comes out as a disciple of the evil god and betrays the party. It’s a little far-fetched because it’s so outside his previous characterization- the first hint of his dirty intentions came much earlier in the story, but it came in the form of him expressing regret for decieving the party. None of that appears here, just grinning, inhuman psychopathy. Meanwhile, Egil, a character who has festered in perhaps-justified hatred for CENTURIES immediatly abandons all ill-will toward the party and gives his life to defend them- he is quickly forgiven and accepted as a hero despite having murdered thousands of people and left more than one NPC orphan back in colony 6. It’s okay, though- Since Fiora is still alive he hasn’t managed to kill anyone directly related to Shulk, which we all know is the one true crime. He did still kill Gadolt but Shulk never met him so whatever, it’s all cool.

        Then, after a hilaroiusly stupid parallel is drawn between EVIIIILLLL god Zanza and the christian god (I’m DICKSON of the TRINITY!!!!), the treacherous Head Researcher of the High Entia is ALSO revealed to be a disciple of the evil god. Though she was a more minor character, this is arguably the most egregious example of the “black-and-whitining” of the plot- in the past, she was hinted at to be scheming against Melia due to political ambitions, helping the first consort to further her own position, and to be mostly motivated by lust for power and ambition. Now, that should have put her squarly against Zanza- whose motive is ALL THE POWERZ FOR MEEEE!!- but we cant have a bad guy working with out protagonists, can we? So in a truly ass-pull moment, we find out that she is working with Dickson (OF THE TRINITY! FUCK THE POPE!) to bring about the end of the world for her evil god. As a bonus, this makes any past actions againt Melia completely stupid- it would have been in her best interest to HELP HER reach prison island and free Zanza if that was her goal. But whatever.

        See what I mean? Too straight forward, predictable, and simple.

        I hope XBX’s protagonist is not a dull Mary Sue.

  • mailman35419 .


  • Neat. I didn’t know that the Attack on Titan composer was handling Xeno2. I mean, the team who did the music for the first game did an amazing job (seriously, that soundtrack is one of the best ever), but I’m excited to hear what Sawano can do since AoT has great music too :)

  • awat

    this will be a hell of a good game

  • KanjiLikesBoys

    Been watching ChuggaConroy play Xenoblade and I really hope the story stays closer to something like that and doesn’t go off into Xenogears/saga territory. I love Saga with much of my heart but I when the game ends I want to know exactly who everyone is, and why, and understand clearly whether we lost or won

    • Darknut

      It’ll be more complex and sc-fi, but I think it’ll be contained to one game. The problem with Saga was the incompleteness obviously.

  • Kornelious

    Now that’s what i’m talking about! it’s been a while since i’ve played JRPG with a good Sci-Fi story (Star ocean 4 doesn’t count….I said “Good” story) And the best part is we don’t know much about it besides where it starts, so that’s something to look forward to :D

    And I didn’t realize the genius behind AoT’s soundtrack was working on it…..I thought the trailer music sounded a bit familiar! :D

  • Ric Vazquez

    No surprise, the Xeno series games always have deep sci-fi stories, especially Xenogears, that said…I WANT THISSSS NOOOOOW I CAN’T WAAAAAAIIIIIIIT!!!!! LOL

  • Fuzunga

    Stupidly hyped by the soundtrack alone. I was completely blown away with the music of Kill la Kill and when I found out Sawano was responsible for Xenoblade X too, I almost exploded.

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