Yo-kai Watch 2: Headliner Is A Star Seller, Sales Estimated To Be Over 1 Million Units

By Spencer . December 16, 2014 . 1:10am

image Yo-kai Watch 2: Headliner, the third version of Yo-kai Watch 2, sold faster than the first two games. Famitsu reports estimated sales for Yo-kai Watch 2: Headliner are 1,211,918 units in Japan. The game launched on Saturday, December 13 and the sales data only covers to December 14.

 

For comparison, the two versions of Yo-kai Watch 2 sold 1,281,096 units at launch over a four day period. The original Yo-kai Watch which came out on July 11, 2013 sold 52,901 units over a four day period. Level-5’s series keeps growing at an explosive rate, which probably explains why they’re focusing more on Yo-kai Watch than Inazuma Eleven now.


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  • Renaldi Saputra

    Oh man, they need to do another inazuma eleven spin off anime

  • Lol, snap. Good for them though~! I hope they’re able to keep it growing and selling at a nice rate.

  • LightGenx

    Good stuff! Level-5 really hit it big with this. If I’m not mistaken isn’t the first game due for a western release next year?

    • Renaldi Saputra

      Yes it is

  • Elpizo

    Pokemon with different battles and mythology. This series will go farther and further too.

    • HarakiriKami

      Its not really pokemonish

      Its more like Devil Children

      • Elpizo

        There are tons of yokai

        • ishyg

          Ni no Kuni has tons of monsters too. I haven’t heard of anyone call it Pokemon-ish.

          Heck, even Digimon isn’t Pokemon-ish.

  • HarakiriKami

    youkai watch X inazuma eleven when?

    • Jeremy Noble

      Why isnt this a thing? Id totally be down for this.

    • LightGenx

      Watch this happen within the next year or two.

    • Nightstar1994

      It already happened. You can recruit the main Youkai Watch heroes in the Inazuma Eleven Go Galaxy games.

      • British_Otaku

        Really? My hype for Inazuma Eleven went up for when I play them properly…

        (They cost pennies now)

  • PowerSerg

    I’ll just sit hear waiting a western release, any game that sells over a million units in Japan should take the risk and go world wide.

    • CozyAndWarm

      There’s good reason to be skeptical, it is a game targeted at kids, and every kid outside Japan only plays iOS games or cinematic shooters.

      • PowerSerg

        Nah kids have 3dses. I have a 6 year old little sister kids like iOS crap but the 3ds still gets into the hands of kids. If this was a game on the vita i’d be skeptical as I am with all vita games. Also you can totally sell this game to adults all you have to do is say “It’s Pokemon if all the Pokemon were ghosts and demons.” It could sell well enough, or if they release a dub of the anime on cartoon network then this will likely get launched.

        • Nightstar1994

          That’s the problem. It shouldn’t be compared to Pokemon at all. It’s what brought Digimon down outside of Japan and the same situation doesn’t need to repeat with every monster-collecting game.

          How can “lol a pokemon ripoff for children who can’t afford the real thing” encourage anyone?

          Advertise it as it’s own unique and fun game. Give it the advertisment, good air-time of the Anime and it might get famous. As long as it’s done properly, that is.

          • PowerSerg

            I totally see your point but Digimon did come at a time where it was going to be compared with Pokemon in a relatively negative light. Now that Pokemon’s older I do think you could use a “It’s like Pokemon but this” and sell it.

            If they could release the anime then they don’t need any marketing, release the anime at a decent time slot on TV, make a ad that runs during the show as an ad on to the deal and make some money.

      • triablos

        Thats an incredibly broad generalisation

    • subsamuel01

      How many people outside Japan actually know what Yokai watch is. It’s not like Pokemon which is heavily marketed in other regions. The game already makes a ton of money in Japan, why take the risk of loosing money on an international release.

      • PowerSerg

        because you can make more money, why ever release games out of japan that make profit. Who heard of Inzuma 11 in america? They still released it on the eshop. Layton isn’t a house hold name but it’s still released every title stateside. The recently release of Fantasy life isn’t tied to anything, it made money in japan why release it? You gotta make more money and it’s a way to make a lot more money at less of a price. instead of paying people to create you just need to pay people to translate and it goes into a much bigger market. Risk is reduced and you can just throw out a decent ad campagin to support it.

  • Attribule

    I wonder if I should bother with the first game or just skip straight to Headliner.

  • ishyg

    Can confirm, damn thing’s out of stock on the big electronic shops and my order from Amazon jp will arrive on Christmas.

    Poor nephew of mine, his birthday is last Monday. At least I save money by buying him only one present for birthday and Christmas. I’ll just give him an extra thousand yen for good measure.

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