A Glance At Combat In Shining Force: Feather

Shining Force is returning to its strategy RPG roots, but plenty has changed since Shining Force was part of the SRPG genre. Instead of sticking to a standard isometric grid like many strategy RPGs on the DS, Shining Force: Feather has a free running system. A meter on top lets you know how far you can move. When it empties out you can’t walk any further. Once you’re in position an orange ring appears and you can target any units caught in the ring.

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I thought of Makai Kingdom when I first saw this trailer. Well, Makai Kingdom with a Xenogears-ish combo system, team attacks, and field skills (read: ranged spells).

 

 

Images courtesy of Sega.


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