Nintendo 3DS

An Update On Resident Evil: Revelations And The Mercenaries 3D


Capcom’s Resident Evil: Revelations and Resident Evil: The Mercenaries 3D panel at Nintendo World 2011 focused primarily on the differences between the two games.


Revelations, a single-player game starring Chris Redfield and Jill Valentine, will be more focused on frightening the player, similar to classic Resident Evil games before Resident Evil 4. The game is being produced by Masachika Kawata (Resident Evil 4 Wii Edition) and Takayuki Hama (the Wii versions of Resident Evil 0 and Resident Evil Remake).


The game’s assistant producer, Tsukasa Takenaka, was in charge of demoing Revelations at the presentation. The demo revealed that you can switch into a first-person mode. Camera control is handled via the 3DS touchscreen. Unfortunately, Takenaka ended up being killed  rather brutally by a zombie(?) that latched onto his neck before much of the combat could be shown:





Meanwhile, The Mercenaries 3D, as we’ve reported before is a multiplayer-focused title with the ability to play cooperatively online. Capcom demoed two Mercenaries stages — Claire Redfield in the first village area from Resident Evil 5, and Krauser in an area from Resident Evil 4.


Like Revelations, Mercenaries 3D, too, allows you to go into first-person. This was used to great effect as Hama shot zombies in the kneecaps throughout his run with Claire. With Krauser, he started out with a bow, and eventually pulled out a rocket launcher.


The only other new feature revealed here was that item control is handled via the touchscreen. It looked as though you can keep moving your character while in the items menu, picking items with the stylus.


Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.