Picking a class can be daunting, especially in a game like Baldur’s Gate 3. Party compositions can be the difference between life or death. While you can definitely decide to brute force your way through obstacles in Baldur’s Gate 3, it is recommended that you choose the class for your player character carefully. In our previous guide, we broke down the Fighter, Cleric, and Ranger classes in Baldur’s Gate 3. In this guide, we’ll be covering the basics of the Rogue, Wizard, and Warlock.
Baldur’s Gate 3 Rogue
The Rogue does exactly what you think it might do in Baldur’s Gate 3. This class excels at stealth in and out of combat. Rogues can pickpocket NPCs for potential loot or an extra bit of gold, depending on what they’re carrying. They also have access to ranged and melee Sneak Attack options. Similar to the Cleric and Fighter, you will find a Rogue companion character while wandering through the area available after the prologue in Baldur’s Gate 3. This is something important to consider, since the job of a Rogue is a fairly static one, and having two Rogues in the same party isn’t necessarily ideal.
Rogues have Light Armor Proficiency, Simple Weapon Proficiency, Hand Crossbow Proficiency, and Longsword, Shortsword, and Rapier Proficiency.
Actions available to the Rogue are the aforementioned melee and ranged Sneak attack.
Rogues will be able to choose between the Arcane Trickster and Thief subclasses.
Baldur’s Gate 3 Warlock
The Warlock is a spellcaster somehow similar to the Wizard, but obviously different. Unlike Wizards, Warlocks draw their power from a chosen Patron, which affects what spells will be at their disposal. You will run into a Warlock at some point through the campaign, so making a Warlock isn’t required. However, you really can’t have enough spellpower in Baldur’s Gate 3, so traveling with a pack of magic users doesn’t have much of a downside. Especially since the Warlock can wear Light Armor and still cast spells without any penalties, similar to the Cleric in Baldur’s Gate 3.
As it stands, those who pick The Fiend as their Patron will receive the same basic spells as those who choose The Great Old One. However, those that choose The Great Old One will have two different spells at their disposal. These include:
- Tasha’s Hideous Laughter – Inflict a creature with fits of laughter, leaving them Prone and Incapacitated.
- Dissonant Whispers – Inflicts Frightened, the target also receives Psychic damage.
There isn’t much difference between the two when starting out, as the Cantrips available to both paths are the same as well.
Warlocks have Light Armor Proficiency and Simple Weapon Proficiency.
Baldur’s Gate 3 Wizard
Wizards are raw spellpower in Baldur’s Gate 3. They focus on spellcasting and have the widest available range of magic currently available. (Naturally, this could change in the future with subsequent updates.) There are currently two schools of magic Wizards can specialize in. And just like with a majority of the other classes currently available, you will in fact run into a Wizard companion character. Like I mentioned in the summary for the Warlock, having another Wizard in your party isn’t entirely a bad thing. However, Wizards are liable to die fairly easily, so you will want a party member that can either heal them efficiently (like Shadowheart) if you’re bringing more than one into combat.
Wizards only have Dart, Dagger, Sling, Quarterstaff, and Light Crossbow Proficiencies. They will not be able to wear anything other than robes without facing spellcasting penalties.
Wizards also have the Arcane Recovery action, which will allow Wizards to replenish expended spell slots once per day while out of combat.
Wizards will be able to specialize in either the School of Abjuration or the School of Evocation as a subclass.
Baldur’s Gate 3 is currently available in Early Access for PC and Google Stadia.