Beyond: Two Souls’ Story Inspired By Loss Of A Family Member

This article is over 12 years old and may contain outdated information

Recommended Videos

 

Heavy Rain developer, Quantic Dream, are developing a game called Beyond: Two Souls for the PlayStation 3. Beyond: Two Souls puts you in the shoes of a character named Jodie Holmes, and her partner character, a mysterious invisible entity. The theme of the game is about what happens after death.

 

At the San Diego Comic-Con, Quantic Dream held a Beyond: Two Souls panel where director, David Cage, discussed the game, whether he sees himself as a game-maker or a film-maker, how he goes about development and more. When asked by a fan, Cage reveals that Beyond: Two Souls’ story was inspired by the the experience of losing a family member close to him.

 

You can watch a recording of the panel above. Beyond: Two Souls will be released in 2013 for the PlayStation 3.


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.