Breath of the Wild Cut Idea Would Have Made It Possible To Regain Stamina While Climbing

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In the Legend of Zelda: Breath of the Wild, the game features a very large emphasis on the playerā€™s ability to climb to reach various areas in the world. By doing this, the stamina gauge is inevitably depleted.

 

However, in a recent GameSpot interview, it seems that, at some point during the development process, the devs wanted to implement a way to regain stamina by having Link stab the wall he was climbing and be able to hang and rest there for a moment. This idea was ultimately abandoned because of Nintendo’s Shigeru Miyamoto disagreement with how the idea would work.

 

Speaking of the cut idea, Breath of the Wildā€™s art director Satoru Takizawa had this to say:

 

ā€œUntil about halfway through the development, we had a spec where you could take your weapon and stab it into a wall. When your stamina gauge was dwindling you could stab the weapon and kind of hang out and rest there.ā€

 

The gameā€™s director Hidemaro Fujibayashi also spoke on the matter, saying the following:

 

ā€œSo the answer is that Mr. Miyamoto heard of the concept he said, ā€˜You canā€™t stand on the tip of a sword. This is strange.ā€™ And then we explained, ā€˜No no no, you stab it in.ā€™ Then heā€™s like, ā€˜No, itā€™s not going to work.ā€™ Another idea is that itā€™s very hard to actually stab a sword into a big piece of rock. We considered that you can stab them into cracks or crevices in the wall, but then you canā€™t freely use that feature anywhere you want, so I decided not to implement it.ā€

 

So starting from the early stages of development we had been constantly showing Mr. Miyamoto our progress. At times we would even show him once a week what weā€™d been working on, because if we donā€™t do that, and then go face-to-face and present the idea, tables might be flipped!’ā€

 

You can check out the rest of the interview over at GameSpot.

 

The Legend of Zelda: Breath of the Wild is available for the Nintendo Switch and the Wii U.


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Casey
Former Siliconera staff writer and fan of JRPGs.