2019062323212200-CCFE55975D68069E990E9064D7B828A9

 

Cadence of Hyrule is now acknowledging people for competing certain objectives or playing with other people. After updating the game to version 1.0.2, people will find themselves getting pop-ups that show they completed certain achievements. You now can also place on a leaderboard if you are playing with another person, as they have their own leaderboards.

 

The Cadence of Hyrule achievements will pop-up as you earn them in-game. Most people will probably stumble upon while playing, like the “Warm Up Act” for defeating a Champion, while “Minimalism” is something someone would have to work hard for. All of these only apply to a new game, which means a person would have to start over to acquire any of them.

 

Here is the full list of Cadence of Hyrule patch notes for 1.0.2, which were posted on the Brace Yourself Games Discord and shared on the Necrodancer subreddit.

 

======= PATCH 1.0.2 =======

– added achievements
– added leaderboard categories for co-op. If co-op is used at any point during a run, the run will become a “co-op” run for leaderboard purposes
– added more granularity to time-based leaderboard scores
– added a “Beat Rumble” option, that gently vibrates the controller on the beat
– added “(<character> only)” flyaway when a player picks up a weapon their character cannot currently use
– added collision in several areas to prevent map escapes and dungeon skips
– added an option to see the credits from the main menu
– adjusted enemy movement behaviour when an enemy is being pushed against a wall by wind
– adjusted player movement behaviour when holding an object while being pushed by wind
– adjusted player movement behaviour when pushing an object while sliding on ice
– added an option to change some HUD elements to improve readability for colour-blind players
– changed HUD elements to grey-out when the player does not have enough stamina for that action
– prevent giving out dagger/shortsword in “Flawless Victory” blue chest
– fixed a bug that could cause enemies to take an extra move when the song looped
– fixed a bug where bombs could be lifted after they had exploded, with unintended results
– fixed a bug where game time would continue to count up if the console was put to sleep or quit to the home menu
– fixed a bug where skipping the cutscene between phases of the Ganon battle could prevent him from refilling his health
– many other bug fixes

 

Cadence of Hyrule is available for the Nintendo Switch.

Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.

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