Capcom’s Svensson: “PC Gaming’s Profile Is Growing At Capcom”

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Fighting games site, Event Hubs, have been keeping a close eye as always on Capcom’s forums, and came across a thread with Capcom USA VP, Christian Svensson, answering a question from a fan about the company’s plans for the PC platform. The question, and Svensson’s response, were as follows:


Why is PC gaming not taken seriously by Capcom Japan? — Mike


Svensson: I’m reading this question a little differently, more as a plea for more support.


The push for PC gaming within Capcom over the years has been lead by a select few people (I’m one, putting my money where my mouth is with my forecasts… [Jun] Takeuchi-san is another huge supporter on the development side). From the moment I walked in nearly six years ago, I viewed PC as extremely important for the company, not just to grow a new audience for our brands, but because of what the PC market teaches a company.


Our technology on all of our platforms is informed by and pushed on the PC. Engineering insights from Intel and Nvidia have helped make MT Framework the powerhouse that it is, which has helped us on nearly any/every platform, from high-end PC to X360/PS3 to smart phones and 3DS.


Being a global company means bringing your content to all platforms. As we continue to expand our businesses in Russia, China, Korea and Brazil, the PC becomes increasingly important as it is the primary platform in those territories.


Over the years, the producers continue to learn lessons about the PC  gaming market and how it differs from that which they know well on the console side of the house. Please understand, the PC gaming market in Japan is rather small historically (though in recent years, it is growing rather quickly especially in the online space) so their personal experiences with PC gaming are often different from those of Western developers.


But PC gaming’s profile is growing at Capcom. Both I in the US and our European team continue to request PC SKUs for new titles. We’ve got more titles coming with PC versions than ever before (e.g. RE: Operation Racoon City, Dead Rising 2: Off the Record, Super Street Fighter IV: AE, etc.). At greenlight meetings, our Japanese COO is often one of the first people to ask the producer for a PC version.


So while I understand your view and I’m not promising immediate parity on all projects from now on, things are getting better and better for Capcom fans who are PC gamers.


It should also be noted that, while a PC version of Dragon’s Dogma hasn’t been announced, the game’s producer, Hiroyuki Kobayashi, recently stated in a video Q&A that, should demand for a PC version arise, Capcom will consider releasing one.

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Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.