On Creating Art For Final Fantasy X And Final Fantasy Type-0

This article is over 10 years old and may contain outdated information

Recommended Videos

Yusuke Naora has worked on many key Final Fantasy titles including Final Fantasy X and more recently Final Fantasy Type-0. Siliconera asked the art director what the difference was when creating art for a game like Final Fantasy X and the Japan-only PSP game.

 

"The game’s concept for Final Fantasy X was ‘journey.’ Attractive scenery and settings were made to fit the world," Naora answered. "Temples and seaside towns were the most inspirational [from my trip to Bali]. This is reflected strongly in Besaid Village. More than the locations in the game, the clothes on the characters and how they offer flowers were from what I saw in Bali."

 

type0

 

While Final Fantasy X was Tidus’ story, Final Fantasy Type-0’s theme is war and has a cast of fourteen different characters. How did Naora approach this project?

 

"For Type-0, during the initial stage of development we came up with the history and overview for the story. From, there we planned how each character came about and events happened," replied Naora.

 

In addition to the Final Fantasy series, Naora created characters for Chaos Rings, Square Enix’s mobile RPG series developed by Media.Vision, and spearheaded Code Age Commanders, a mixed media series that started as a PlayStation 2 game.


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
related content
Related Content
Author
Image of Siliconera Staff
Siliconera Staff
Sometimes we'll publish a story as a group. You'll find collaborative stories and some housekeeping announcements under this mysterious Siliconera Staff Writer account.