In IGN’s interview with Square Enix, the Crisis Core: FFVII Reunion development team discussed its intentions behind certain decisions. Producers Mariko Sato and Yoshinori Kitase talked about how the game will be a remaster of the original, as well. They said that while the story and core elements will remain faithful to the original, it will have updated graphics and a new voice cast.
The development team will overhaul the graphics of Crisis Core to match the standards of FFVII Remake, and the soundtrack will consist of new arrangements. The PC version, in particular, will target 120 FPS. The PS5 and Xbox Series X versions of the game will run at 60 FPS. Sato did not mention the Nintendo Switch version’s target framerate, though she did say it will run at different resolution. According to the development team, it wanted to make the Crisis Core remaster as accessible as possible. Hence, they’re targeting a wide number of platforms.
Regarding gameplay, while the DMW (Digital Mind Wave system) from Crisis Core will remain the same, it will be easier to link Zack’s attacks. One major change will be to how you can use Limit Breaks. In Crisis Core Reunion, you will be able to use them at any time you wish. Previously, you had to wait until they appeared in the DMW.
The Japanese voice cast will remain the same. GACKT will also return to his role as Genesis. However, the English version will feature new voice actors. Rick Gomez will not be returning to voice Zack in Crisis Core, though Caleb Pierce already replaced him for his appearance in FFVII Remake. Briana White will return to voice Aerith after doing so for FFVII Remake.
Crisis Core: FFVII is available on the PSP. Crisis Core: FFVII Reunion will come out on the PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X, and Windows PC in Winter 2022.