During MAGIC 2017 last week, Tetsuya Nomura showcased a couple new screenshots for Final Fantasy VII Remake, and he also talked a bit about the possibilities of HD Remasters for other Final Fantasy VII spinoff titles and more. [Thanks, Finaland.]
Would it take sense to you to create an HD Remaster of Compilation of Final Fantasy VII ( Before Crisis, Crisis Core and Dirge of Cerberus) on a unique platform like you did with Kingdom Hearts ? Beyond the possibility of making it, would you like to do this ?
Tetsuya Nomura : Concerning Final Fantasy VII Remake, which is a title loaded with a lot of mystery for now, it will be different from the original Final Fantasy VII. If we make a compilation, these games will hardly have an overall coherence. It will be difficult because there is no more continuity between the Compilation and the Remake for the moment.
Here are a few more quotes from the director:
According to you, what game was the turning point of your career ? Final Fantasy VII and his huge success in Western countries or Kingdom Hearts, your first project as a director ?
Tetsuya Nomura : I think it is Kingdom Hearts.
You have a particular talent to make trailers and opening cinematics with high quality who brings a lot of emotions to fans. What is your secret ?
Tetsuya Nomura : I have a fairly repetitive process. Actually I watch several times what I have made and I try to put myself in different points of view. For example as a fan, I try to imagine what they would want and I watch the trailer. After this, I watch it another time as someone else.
Will the maturity that characterizes the original game be retained in Final Fantasy VII Remake?
Tetsuya Nomura : A lot of things will change, but the essence of the universe will not. That is one of the things that will remain intact.
About Kingdom Hearts saga in general, as you talked about it during your conference, what were your arguments to convince Disney and Square to chose an unknown hero, Sora, instead of Donald or Mickey?
Tetsuya Nomura : As I said on stage ; I showed them a design, and it turns out that I often do not listen too much to what people are telling me. So I said to them: “No, I do not want to do that”, and finally it happened. In fact, it is not that hard. The thing is that the Japanese people don’t say “no” clearly, they do not announce their opposite opinion directly. However, I did it this time and it surprised everyone. From there they did not continue too much to impose their ideas on me. Finally, I found it rather easy.
You can read the rest of the interview over at Finaland.
Final Fantasy VII Remake is in development for PlayStation 4.