Crytek’s New U.S. Studio Gives Vigil Games “Core Team” A Chance To Go On

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Last week, an auction was held to sell off bankrupt publisher THQ’s studios and properties. Among the companies that bid for various THQ assets were Crysis developer, Crytek, who purchased the Homefront I.P. for $500,000.


Unfortunately, there were no takers for Darksiders studio, Vigil Games, or the Darksiders property itself, with THQ management stating that they would continue to look for prospective buyers to the best of their abilities.


This morning, however, Crytek announced the opening of a new studio in Austin, Texas—their ninth, to be precise. Dubbed Crytek USA Corp., the Austin studio is Crytek’s very first studio in the U.S. and is being headed up by “David Adams and his team of 35 experienced developers”.


Who is David Adams? He was Vigil’s co-founder. Judging by a tweet made by THQ president, Jason Rubin, Crytek brought Abrams aboard along with a “core team” of Vigil employees. Rubin tweeted: “Great news for Vigil, at least the core team: Thanks to Crytek for saving as much as they could of a fantastic team.”


Meanwhile, Adams stated in a press release: “I’m thrilled to be a part of the newest Crytek studio, which will boast some of the brightest development talent in the industry. The studio’s launch represents Crytek’s commitment to delivering diverse and high quality content to players everywhere.”


Crytek CEO, Chevat Yerli, stated: “Crytek has always enjoyed a special relationship with gamers and business partners in North America, so establishing a permanent presence in the US was a natural step. We are extremely excited about the work that we will be undertaking from our strategic new location in Austin, with David Adams and his team of 35 experienced developers. We believe our CryENGINE technology will enable the team we assemble to create unparalleled new gaming experiences.”


Congratulations to all at Vigil Games that were fortunate enough to be part of the Crytek acquisition.


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Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.