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CyberConnect2 Explained How Demon Slayer: Hinokami Kepputan Is Made

Demon Slayer Hinokami Kepputan

After a long period of silence since the upcoming PlayStation 4 game Demon Slayer: Hinokami Kepputan was announced in March 2020, CyberConnect2 CEO Hiroshi Matsuyama talked about the development of the game in the latest issue of Famitsu. [Thanks, Ryokutya2089.]

Here are some highlights from the interview, especially when Hiroshi Matsuyama was asked whether it was himself who sent the proposal so that CyberConnect2 earned the rights to make a game adaptation of Demon Slayer:

  • Hiroshi Matsuyama: “If this were to be posted as-is, I would be canceled. Don’t make any mistakes, okay? I’m not kidding.”
  • “The Demon Slayer proposal came from here. We’ve been working with Aniplex to liven up the Machi Asobi event for 10 years. When we talked with them, ‘It’s about time we’re doing some work, how about a console game software for XXXXXX?’ That’s around the time the Demon Slayer [manga] started running. A lot of things were happening, so we’re doing it with Aniplex.”
  • “The development is going well, but it’s getting hectic with various adjustments. Well, in our game, XX will appear, and we’re also able to visualize things.”
  • “We’re doing that as we need a scheme on how to make a game software sell for a long time by cramming in various things!”

Demon Slayer: Hinokami Kepputan is a demon-slaying versus action game currently slated for release on the PlayStation 4 in 2021.

Kite Stenbuck
An avid gamer who learned the Japanese language mostly by playing Japanese games. Especially enjoys Dynasty Warriors, Ace Combat, and Gundam a lot.