Demon Slayer Hinokami Kepputan

CyberConnect2 Explained How Demon Slayer: Hinokami Kepputan Is Made

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After a long period of silence since the upcoming PlayStation 4 game Demon Slayer: Hinokami Kepputan was announced in March 2020, CyberConnect2 CEO Hiroshi Matsuyama talked about the development of the game in the latest issue of Famitsu. [Thanks, Ryokutya2089.]

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Here are some highlights from the interview, especially when Hiroshi Matsuyama was asked whether it was himself who sent the proposal so that CyberConnect2 earned the rights to make a game adaptation of Demon Slayer:

  • Hiroshi Matsuyama: “If this were to be posted as-is, I would be canceled. Don’t make any mistakes, okay? I’m not kidding.”
  • “The Demon Slayer proposal came from here. We’ve been working with Aniplex to liven up the Machi Asobi event for 10 years. When we talked with them, ‘It’s about time we’re doing some work, how about a console game software for XXXXXX?’ That’s around the time the Demon Slayer [manga] started running. A lot of things were happening, so we’re doing it with Aniplex.”
  • “The development is going well, but it’s getting hectic with various adjustments. Well, in our game, XX will appear, and we’re also able to visualize things.”
  • “We’re doing that as we need a scheme on how to make a game software sell for a long time by cramming in various things!”

Demon Slayer: Hinokami Kepputan is a demon-slaying versus action game currently slated for release on the PlayStation 4 in 2021.


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Kite Stenbuck
Kite is a Japanese translator and avid gamer from Indonesia, Southeast Asia who learned the language mostly by playing Japanese games from the PS1 era. He primarily translates news about Japanese games and anime straight from Japan. After initially starting with a focus on Dynasty Warriors communities from the mid-2000s, he eventually joined Siliconera in 2020. Other than Dynasty Warriors, Kite is also a big fan of Ace Combat and other games featuring mechs, especially Gundam.