Team Ninja’s Dead or Alive: Dimensions on the Nintendo 3DS has varying framerates, depending on whether the 3D effect is turned on or off. With 3D effects turned on, the game runs at 30 frames-per-second. Turning the 3D off increases this to 60 fps.
We asked Team Ninja head, Yosuke Hayashi, how this affects the game’s multiplayer mode. Dead or Alive: Dimensions has both online and offline multiplayer, and we wanted to find out if multiplayer battles would be locked at a lower 30 fps framerate, regardless of the 3D setting. It turns out, they won’t be.
“Regardless of the mode you are playing, when the 3D slider is turned on the game will run at a constant 30 fps,” Hayashi told Siliconera. “When it’s turned off the game will run at a smoother, constant 60 fps.”
“This system works regardless of the mode you are playing, so even if you are playing against others via local/online play, if you turn the stereoscopic 3D effect off, and even if other players have it on, your game will constantly run at 60fps,” Hayashi elaborated.
What this means is that the number of frames being calculated by the game is the same, regardless of whether you’re playing with 3D turned on or off. The difference is in the number of frames being displayed. This is how it’s possible for two players to play together when one has 3D effects turned on and the other doesn’t.
Regardless, the difference is still noticeable. Hayashi himself suggests that the enthusiast player turn the game’s 3D effect off if they want a smoother experience.
“For players who want to experience the dynamic and immersive stereoscopic 3D graphics, I recommend you turn the 3D effect on,” he told us. “For those after a hard-core fighting experience, turning the 3D effect off would be a better way to go. We are giving different users two different ways to enjoy the game.”
Since Dead or Alive: Dimensions wasn’t developed specifically around 3D presentation, Hayashi says that the 3D effect doesn’t add much beyond the visual enhancement, so you won’t be missing out on any features if you choose to turn the 3D effect off.
“I think if you were to design a game based entirely on stereoscopic 3D compatibility, you would come out with a completely new way games are played,” Hayashi concluded, with regard to the subject of 3D.