While you’re walking around a world map in Dissidia 012[duodecim]: Final Fantasy, you will occasionally run into distortion points leading to dungeons. Enter one of these areas to fight more enemies, collect treasures, and see extra conversations with party members.
The layout should look familiar to anyone who played Dissidia: Final Fantasy. Dungeons are set on a chessboard-like map where players walk towards the goal point. You can use skills in dungeons like straight chain, which sets up in the player’s line of sight (specifically a cross around the player) in a chain of battles. Complete the chain and you’ll earn extra KP or Kupo Points.
You can use Kupo Points to buy items from moogles on the world map. Before entering a dungeon players have a choice to lower their level. Why? If you complete a dungeon below the bonus line limit you’ll get bonuses such as extra KP and items. Player levels are restored after leaving a dungeon.
Famitsu also has pictures of third forms for Laguna, Tifa, Shantotto, Vaan, and Prishe’s another form.