DmC Devil May Cry: Definitive Edition is being released today, and Capcom and Ninja Theory have posted an in-depth changelog detailing the changes made to the game since its original release.

 

The log has been written by Definitive Edition Creative Director, Rahni Tucker, and can be downloaded over at Capcom Unity. Here’s an example of some of the nitty-gritty you’ll find within pertaining to Vergil:

 

  • Tweaked Rising Star and Solar Flare hit timings, and added a 3rd strike at the peak.
  • Nerfed damage and style on Volcano when full charged, and just released.
  •  Adjusted hover windows on aerial attacks.
  • Damage of Spiral Swords and Blistering Swords slightly reduced
  • Reduced the number of hits Spiral Swords can take before they break.
  • Parry Windows are slightly shorter

 

Changes have also been made to the style system in the game. Ninja Theory write: “Style Bonuses in the original game became too ‘spammy’ and didn’t feel like a reward for doing something cool – they just became par for the course. At the same time, players doing awesome super long combo chains with brilliant finishers weren’t getting properly rewarded… what we wanted to see was a big jump-cancel combo ending with a helmbreaker kill be rewarded with a pop in the style system. So, with this in mind we replaced a lot of the old Style Bonuses with an ‘awesome combo’ bonus. It counts the number of consecutive attacks you do in a row, then when you do a ‘finishing move’ you get a big bonus based on number of hits in the combo. Finishing moves are basically the last hit in any combo, or any slam down attack.”

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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