Back in May, Type-Moon revealed plans to release sequels to their latest visual novel, Mahou Tsukai no Yoru, based on one of company co-founder Kinoko Nasu’s early doujin stories, of which only three print copies exist.


Speaking with 4Gamer, Nasu says that, while development time for Mahou Tsukai no Yoru was rather long, the sequels should be done quicker, thanks to the development team having figured out more efficient production processes.


Mahou Tsukai no Yoru uses high-quality character sprites over backgrounds to create scenes that are meant to replicate the feel of a single CG image without any noticeable differences in quality. The creation process for this goal took a fair amount of trial and error, but now that Type-Moon have pulled it off once, they’ll be work more efficiently in the future.


That having been said, don’t expect the sequels to be done any time “soon”. The scripts for the two games seemingly haven’t been completed yet, and Nasu says that other Type-Moon projects which were put on hold for Mahou Tsukai no Yoru’s completion are starting to pile up.


You can read the entire interview, translated into English by Type-Moon fansite, Tsukikan, here. While it contains a few spoilers (which can be easily avoided), it also features a discussion of the production techniques used to create Mahou Tsukai no Yoru’s art and an in-depth discussion of its characters and story.


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