Namco Bandai makes a lot of Dragon Ball games. We see new titles every year, but most of them stick to core fighting game mechanics and add flying Super Saiyans. Dragon Ball Z for Kinect is quite different since it’s played from a first person perspective and you punch using your fists. Why did Namco Bandai want to make a Kinect powered Dragon Ball game?
"One of the main reasons is we wanted players to shoot a Kamehameha without using a controller. Some fans may have dreamt of this and with Kinect maybe we can make their dreams come true," producer Koji Nakajima answered.
"The Kamehameha is a well known motion so I think fans should be able to do this. For all of the other skills, we tried to make these as simple as possible and there are icons [that explain how to do the moves]. Some people may need to train a bit before playing the game like when they have lashing attacks or doing a smash attack where you have to do gestures."
Dragon Ball Z for Kinect displays motions on how to do all of the attacks like Vegeta’s Final Flash and Gohan’s Masenko. All special attacks require ki energy, which you can charge up with a gesture.
While motion controls have grown in popularity, Dragon Ball Z for Kinect isn’t the first game with a Kamehameha gesture. A plug and play TV game called Dragon Ball Z: Kamehameha Battle Experience came with hand sensors. After players put these on they could throw energy blasts at the screen and, of course, shoot a Kamehameha. The game looks more like Space Harrier than your standard Dragon Ball game, though.