Dragon Quest Builders 2 producer Noriyoshi Fujimoto and assistant producer Takuma Shiraishi were featured in this week’s issue of Famitsu magazine, where they shared the latest on its development. [Thanks, Hachima.]
Below are highlights from the interview:
- The reason it was decided to do Dragon Quest Builders 2 was because the first game was a hit. There was a lot of requests for it, as well as some elements they weren’t able to do before.
- Some of the requests include wanting to have water flow from higher elevations as well as crafting things from higher elevations. There also a lot of requests asking for up to four player multiplayer.
- Currently, the height of the game is about three times that of the first Dragon Quest Builders.
- If they were going to do a sequel, Square Enix figured it would be best to push the limits for hardware. For this reason, it was decided that Dragon Quest Builders 2 will be on PS4 and Nintendo Switch.
- The bonuses you get from having carry-over data from of Dragon Quest Builders on PS4/PS3/PS Vita to Dragon Quest Builders 2 on PS4 will be the same for having carry-over data from the previous game on Switch.
- The producers couldn’t share much about multiplayer, but they’re thinking of a way to not just say “there will be multiplayer.” You can expect the game to offer some kind of play area for multiplayer.
- The current development stage is “continuous trial & error” and “it doesn’t feel like there’s much space left.”
- As for the story, they couldn’t share more other than a “young traveling companion named Malroth (Dragon Quest II’s final boss)” will make an appearance. Fans might associate Malroth with Dragon Quest II, but they say that you won’t need to know Dragon Quest II’s story to enjoy it.
- The producers can’t say if there are any connections to the first Dragon Quest Builders. However, they do say that you can jump right into Dragon Quest Builders 2 without having played the first one.
Dragon Quest Builders 2 is in development for Nintendo Swtich and PlayStation 4.