We recently got the latest details on Capcom’s upcoming free-to-play online multiplayer title, Dragon’s Dogma Online. This week’s issue of Famitsu magazine provides additional information in an interview with key developers. [Thanks, Hokanko-Alt]
It was revealed that the key developers behind Dragon’s Dogma Online are Kento Kinoshita as the director, Minae Matsukawa as the producer, and Hiroyuki Kobayashi as the executive producer. Here are some points from the interview, put together by Hokanko-Alt:
- Development for Dragon’s Dogma Online began with the goal of having something that can be played online.
- Since Dragon’s Dogma Online couldn’t be developed simultaneously with Dark Arisen, Capcom decided to delay the online title a little bit.
- Capcom initially thought about having Dragon’s Dogma Online use a monthly subscription fee, but decided go with a free-to-play model instead, as they wanted people to be able to access the game above all.
- While it may be free-to-play, it will still have the essence of a proper Dragon’s Dogma game.
- The story is completely new, and there won’t be any connections to characters from other Dragon’s Dogma titles.
- At first, the world of the game will be about the same size as Dragon’s Dogma, but it will continue to grow through expansions. Capcom plan on having it grow up to three times larger.
- After putting together a party of four in the lobby, the group will then head out together into the field.
- Similar to parties in MMORPG titles, party set-ups will require the right roles in order to have a proper balance.
Yoshinori Ono also shared a comment in the interview, saying that Sony are cooperating with Capcom on the development of Dragon’s Dogma Online. The game will release in Japan sometime this year for PlayStation 4, PlayStation 3, and PC.
Image from Dragon’s Dogma.