In Echo, Enemies Copy Player Behaviors, Becoming Deadlier As You Do


    3D action game Echo sends players to a palace filled with lost technologies, adrift in space. These systems and machines will be studying the player’s every move, though, creating copies that will learn their battle techniques, becoming deadlier and more effective as the player does.


    En, after a century in stasis, awakens to find she has reached her destination: The Palace. It is a place of legend that was lost a long time before, and holds a secret En intends to dredge from its dangerous halls, either through brute force or stealth.

    The Palace observes how En, and the player, approach combat and exploration, creating enemy copies of her that will use the player’s strategies against them. Should players try a stealthy approach, the enemies will get sneakier, ambushing and trapping them. Should players choose to come straight at their enemies with the game’s array of weapons and explosives, the enemies will do the same.


    Players do have a small respite from their enemies during blackouts, but it is during this time that the game will update all of the enemy copies throughout its halls. Once the blackout ends, every enemy will be made stronger and more cunning, meaning players should get as much done during these breaks as possible, as things will only be more challenging when they suddenly end.

    Echo is set to release on Steam on September 19.

    Alistair Wong
    Very avid gamer with writing tendencies. Fan of Rockman and Pokémon and lots more!

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