Feeling the rhythm in Go Go Breaksteady

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Masked under the setting of DJs versus breakdancers (aren’t they supposed to work together in real life?) is a creative rhythm/puzzle game. Go Go Breaksteady starts with a b-boy or b-girl standing lifeless while buttons scroll towards the center of the screen. Input the correct sequence and the dancer starts top rock, the initial movements before hitting the floor with footwork. Hit the next sequence and you move on to the most elementary move, the six step. As you continue to complete timed button presses the dancer does increasingly complicated moves like handglides, swipes and an endless series of headspins. The buttons start doing “tricks” to like appearing from different angles and eventually spiraling towards the center of the screen.

 

However, Go Go Breaksteady is not about blending windmills with the rubber band. If you want to win a battle you need to match colored beatniks before the clock on the top of the screen runs out of time. Each time you successful transition between moves (aka correctly input a button sequence) a semicircle with colorful faces appears. You’re given a few colorful faces to throw in the outer circle of spectators. One if you get a good ranking, three if you’re “perfect”. Match three red faces and they vanish from the board. If the newly conjoined semicircle brings three or more matching faces together they also vanish. Chain reactions are the fast way to the true goal of Go Go Breaksteady, removing all of the beatniks. And I always thought breakers wanted a huge circle of spectators…


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