Frontier Gate May Look Like Monster Hunter, But It Uses A Menu Based Battle System

This article is over 13 years old and may contain outdated information

While tri-Ace is known for designing games with action oriented combat, Frontier Gate, their first title with Konami, is designed like a traditional RPG.

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Before you can get to battles you have to pick a partner. Frontier Gate tells the story of two pioneers, the protagonist and a player chosen partner character, who adventure on an unknown continent called Frontier. There are fifteen prospective partners in Frontier Gate and Famitsu revealed three of them.


Aletio arrived on Frontier the same time as the protagonist. He’s a novice adventurer who carries a sword. Reinwalt carries a sickle-like sword and teaches new adventurers the ropes, so he’s considerably more experienced. Dizzy is a second generation pioneer born on Frontier. The story you see changes depending on which partner character you choose.


Up to three players can link up for an ad-hoc Frontier Gate multiplayer session. Since everyone has a partner, you have six characters in a fight. Details about the combat system were not explained, but Frontier Gate is built like an orthodox RPG where you select commands. A screenshot shows a number of attacks such as Rexion Sword, Blade Bash, Provoke, and Finality B. Each one uses a different amount of AP, which suggests Frontier Gate has some kind of action point system.


Frontier Gate is slated for release on PSP this year.

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