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God Eater 3 Scrapped Its Giant Gauntlet Weapon, But It Helped Make The Heavy Moon

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Now that God Eater 3 is out in Japan, key developers from Bandai Namco and Marvelous shared some stories about its development, including a giant gauntlet melee weapon that was scrapped, in an interview in this week’s issue of Famitsu magazine. [Thanks, Ryokutya2089.]

 

Wataru Atsumi, Director: “The development was mostly done by Marvelous. Bandai Namco did the concepts, characters, and scenario.

 

Hiro Yoshimura, General Director: “Marvelous was also in charge of the Aragami.”

 

Hiro Yoshimura: “A melee weapon called the Gauntlet that had you fight using a giant gauntlet was scapped. In return, Ittetsu-san (Marvelous’ Ittetsu Suzuki) planned out the Heavy Moon, which carries the genes of the Gauntlet.”

 

Ittetsu Suzuki: “Atsumi-san has great taste in naming God Arcs. Hats off to him.”

 

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Koichi Itakura, Illustrator: “Phym [pictured above] looks like she’s wearing clothes, but other than her cape, the white part is all skin made of Oracle Cells. Its texture is kind of like hen of the woods. [laughs]”

 

Yusuke Tomizawa, General Producer (On why it is coming to PC): “When God Eater 2 Rage Burst released overseas they did play the PS4 version, but the PC version sold like hotcakes, and in total the PC version sold the most.”

 

Yusuke Tomizawa: “We’ll be doing a development summit to share opinions directly with the fans. It sounds like we might have to do one overseas as well.”

Sato
Gamer, avid hockey fan, and firm believer in the heart of the cards.