Hajime Tabata Talks About His Departure From Square Enix, More On His New Company JP Games

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After his departure from Square Enix, Final Fantasy XV director Hajime Tabata started his own company called JP Games, which he talked about during an end-of-year NicoNico live stream with guest developers.

 

During the broadcast, Tabata was asked to share what his three major news was for this year, to which he said one was ā€œNot being able to release all of Final Fantasy XVā€™s DLC.ā€ One of the guest asked ā€œIs that okay to talk about? but CyberConnect2 CEO Hiroshi Matsuyama was more direct and asked if he left Square Enix because they didnā€™t let him finish the DLC.

 

Hereā€™s are some highlights from Tabata, starting with talk about Final Fantasy XVā€™s DLC [Thanks, Gamestalk.]:

  • I decided to leave Square Enix, and while talking about succeeding duties and positions, we also decided what would happen with Final Fantasy XVā€™s DLC.

 

  • I personally thought it was a shame that Final Fantasy XVā€™s DLC development got canceled. I feel great regret for the people that were waiting for it.

 

  • Responding to Matsuyama saying ā€œAs a fan of Final Fantasy XV, I wouldā€™ve liked to have had Tabatis work on it to the end before departing,ā€ Tabata expressed a sense of accomplishment saying ā€œI wasnā€™t able to do it to the end, but I did everything I could.ā€

 

  • Ultimately, the deciding factor of Tabataā€™s departure was a problem of motivation. I want to be able to progress through my own path and do what I want without troubling anyone at a company.

 

  • It is a shame that we couldnā€™t release all the DLC for Final Fantasy XV, and I feel very regretful about it. However, that has nothing to do with the reason I departed from the company.

 

  • There wasnā€™t any quarrel at Square Enix or anything, and I left the company on good terms.

 

The next part are highlights from Tabataā€™s new company JP Games:

  • There are several employees working at the recently established JP Games. Weā€™re still looking for an office.

 

  • There hasnā€™t been any outside investments, but for now weā€™re using our own funds.

 

  • At the very beginning, I was thinking about going independent and seeing if I can make an AAA title with the company.

 

  • Weā€™ll be adding more staff, but will keep it on the lower number.

 

  • For platforms, Iā€™d like to go multi-platform with consoles, PC, and smartphones.

 

  • While working on Final Fantasy XV, I had a strong desire to change the way it was being developed. During the busy season thereā€™s an increase in work and a shortage of workers. When that happens, for example, we would get a boost in numbers from a studio somewhere in Vietnam or Malaysia and develop, but it was difficult to flexibly scale up like that. I also had to prepare high-spec PCs, create all the security policies, and so on. That part was rough, so I want to change the way things are made, something cloud-based. So before making a game, Iā€™d like to evolve the way theyā€™re made first.

 

  • Iā€™d like to eventually make a large-scale game. However, I donā€™t think weā€™ll employ a bunch of developers at once. Itā€™ll mostly be a virtual thing.

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Sato
Gamer, avid hockey fan, and firm believer in the heart of the cards.