In a new developer diary video for Lara Croft and the Temple of Osiris, executive producer Scott Amos and lead level designer Jeff Waics talk about puzzles.

 

Temple of Osiris allows you to play the game solo, or with up to three other players, and the puzzles have to be developed with both those scenarios (and everything in between) in mind. The developer diary provides some insight on the kind of puzzles you’ll see and the tools you’ll be given to solve them.

 

Lara Croft and the Temple of Osiris will be available this December for PC, Xbox One and PlayStation 4.

Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and a contributing writer at GamesIndustry.biz. He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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