PlayStation 4

Hyperdimension Neptunia Victory II Was Originally Planned As Three Separate Games

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Hyperdimension Neptunia Victory II takes place in three different dimensions that are based off different “games”. Producer Naoko Mizuno and Compile Heart head of development Norihisa Kochiwa recently spoke with 4Gamer about how plans for the game started.

 

“This time around, the story developments will take place in three different dimensions, with Hyperdimension’s Gamindustri that appeared in Neptunia mk2 and Neptunia Victory, along with other dimension worlds with Zero Dimension and Heart Dimension,” explains Mizuno. “We’ve also prepared parts for fans who’ve enjoyed the series up until now.”

 

“The game starts off in Zero Dimension, a new place we’ve prepared for this installation, so those who are familiar or new to the series, can enjoy in the same manner,” adds Kochiwa.

 

He continues, “the three stories will ultimately converge into one, but all three of them are fun in their own ways. At the beginning, we thought about releasing all three of them as separate titles, and even made logos for them all…”

 

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“At first, it started out as a project called ‘Zero Dimension Neptunia’ but over time, we started getting so many ideas, and then it became what it is now,” says Mizuno.

 

4Gamer asks around when did that project originally start.

 

“It was actually immediately after we wrapped up the development of Neptunia V,” responds Mizuno.

 

“After that, we had talks about which one to prioritize between Zero Dimension Neptunia and Fairy Fencer F, and at the time, we decided to go with Fairy Fencer F,” explains Kochiwa.

“With the design period included, there’s been over two years and half that has gone into its development,” says Mizuno.

 

“When you look at it that way, it might even feel like a super big project,” says Kochiwa with a laugh. “But in reality, there’s about that much worth of ideas for it.”

 

Hyperdimension Neptunia Victory II is slated for release sometime in 2014 for PlayStation 4.

Sato
Editor-in-Chief at Siliconera. Gamer, avid hockey fan, and firm believer in the heart of the cards.